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Articles on this Page
- 11/26/13--18:38: _Super Mario Eclipse
- 11/26/13--23:58: _Sugoro Quest/other ...
- 11/27/13--10:10: _[art]Psychospacecow...
- 11/27/13--11:10: _Hello people of the...
- 11/28/13--14:44: _The Urbz: Sims in t...
- 11/28/13--15:02: _Chrono Trigger bike...
- 11/28/13--16:29: _Happy Thanksgiving!
- 11/28/13--21:23: _Saint Seiya Brave S...
- 11/28/13--21:28: _What do you want fo...
- 11/28/13--23:47: _Interesting or othe...
- 11/29/13--01:28: _Dead Reckoning
- 11/29/13--06:49: _Build your own comp...
- 11/29/13--13:35: _The VG Resource Adv...
- 11/29/13--15:29: _The Black Friday De...
- 11/29/13--15:41: _Paying for Graphics...
- 11/29/13--16:29: _[happy birthday]
- 11/29/13--18:53: _Separation Anxiety ...
- 11/29/13--21:56: _Shantae GBC Indoor ...
- 11/30/13--00:57: _VGResource Pokédex ...
- 11/30/13--15:03: _Secret Santa!
- 11/26/13--18:38: Super Mario Eclipse
- 11/26/13--23:58: Sugoro Quest/other obscure RPGs
- 11/27/13--10:10: [art]Psychospacecow, the person who forgets to update a lot.
- 11/27/13--11:10: Hello people of the Spriting World!
- 11/28/13--14:44: The Urbz: Sims in the city
- 11/28/13--15:02: Chrono Trigger bikes and epoch
- 11/28/13--16:29: Happy Thanksgiving!
- 11/28/13--21:23: Saint Seiya Brave Soldiers
- 11/28/13--21:28: What do you want for Christmas?
- 11/28/13--23:47: Interesting or other facts you know?
- 11/29/13--01:28: Dead Reckoning
- 11/29/13--06:49: Build your own computer
- 11/29/13--13:35: The VG Resource Advent Calendar
- 11/29/13--15:29: The Black Friday Deals!
- 11/29/13--15:41: Paying for Graphics for my MMORPG
- 11/29/13--16:29: [happy birthday]
- 11/29/13--18:53: Separation Anxiety Stage 1 Enemies
- 11/29/13--21:56: Shantae GBC Indoor Town Background Rips
- 11/30/13--00:57: VGResource Pokédex Project: DESIGN
- 11/30/13--15:03: Secret Santa!
The eclipse stars, a source of mythical powers, have been unleashed upon the world. As a result, the entire Mushroom Kingdom has been shrouded in the shadows of an everlasting eclipse. It is up to Mario to collect these stars, and save everyone from an eternal twilight.
Hey I'm back and I'm doing a few rips on the Nes game. Sugoro Quest.
I really liked the detail on some of the enemies, its shows you can have good sprite work without many colors. Others not so much, but oh well.
I don't post too much online but if I can show off I will.
These come from my Deviantart account.
I've been helping out with this game art wise for a few months, so that's partially why I don't have so much on my DeviantArt account, but you can find some of my stuff there as well. Its all concept stuff though.
and I doubt it'd really be in high demand around here, but I make mediocre signatures.
One of the mods on The VGFacts site requested this.
Also, a game I was working on but never really went through with due to lack of support and my technical ineptitude,
(Those are spirits, I was trying to make them low detail, like if they were losing themselves in death)(It explains in more detail on the actual page but I haven't touched this in months)
I really don't know what else to say honestly. Dazz knows me, but probably not in a good light. So, wuzzup people?
This is something I've realized isn't to big on the site.
I've been wanting to rip from the Urbz forever.
Only issue is, I'm not sure which console is best to rip it from.
As far as I know it is hard to rip from xbox.
I either wanted to have it ripped from PS2 or GameCube.
Either I need someone to help me do it,
or have someone do it for me (cause I'm not good with directions and my computers been acting funky.)
I only wanted to rip characters and the different levels, not items, as I don't think this site uploads individual character customization items.
anyways, that's all for now.
and since it's thanksgiving today,
As some of you may have noticed, i started to completely rip Chrono Trigger on snes. However, i had some problem with the 2300ad bike race and the 360 view of epoch during one of the ending. The thing is, those sprites are scaled by the game, arent made in mode 7 and what is shown in the ram is the same as in game. So i have no way to get the original sprites.
Is there a chrono trigger pro out here that know how i should proceed?
Happy Thanksgiving tVGR! To celebrate this great day we should all go around and post what we're thankful for, as if we were sitting at one big internet dinner table.
I'll go first: I'm thankful for being thankful!
Does anyone have interest in ripping the models of this game ? (Is it possible ?)
I am new in this process of getting 3D models of games. I recently discovered how to do in smash bros brawl and pokemon. But no experience at all with PS3 games.
Anyone have any clue/interest ?
Thanks in advance
It's now after midnight, meaning that it's now officially Black Friday, meaning that it's now officially the first day of the Christmas season!
What are you nerds wishing for this year?
My mom knows spiders are not insects but arachnids.
Facts I know:
X comes before Z in the alphabet.
Z comes after X in the alphabet.
Styx is not spelled alphabetically because
X comes before Y in the alphabet.
Y comes after X in the alphabet.
Z comes after Y in the alphabet.
Y comes before Z in the alphabet.
Dr. Pepper is much healthier than Dr. Pepper Ten.
There is not one country on the entire planet that does not have tattooed women named Stephanie.
In all 50 states of North United States of America
there are tattooed women named Stephanie.
Zelda Williiams who is Robin Williams' daughter is named Zelda because of The Legend of Zelda.
Almost every single product that claims to be healthier for you than the original such as Lite, Diet etc. are actually much worse for you than the original.
84876C70 is a Pro Action Replay code
for Breath of Fire for Super Nintendo Entertainment System
that lets characters walk through walls and other things
but if used outside in game and you let go of directional pad, you will have to restart game because characters will keep moving until you reset or go into a fight and then turn off the code.
Blizzard Man is my most favorite
Mega Man VI for Nintendo Entertainment System
Seth Gold is the only Hardcore Pawn show member where
the first and last name of such person
does not repeat one single letter.
Carrots are high in carbs.
People have won over 2000 dollars on Roulette before.
If you could fold a sheet of paper
5000 times that paper would go well beyond Planet Saturn.
Lisa Simpson is my most favorite character of the cartoon called
Blizzard Buffalo is my most favorite character in
Mega Man X3 for Super Nintendo Entertainment System.
If you stretched all of the DNA of all people who searched on the following 5 search engines
their DNA would stretch from the earth to alphi centauri
more than 13 times.
ROCKY V is my most favorite movie.
ROCKY IV is my least favorite ROCKY movie which I still like and also love and also enjoy very super much.
In GML (Game Maker Language) it is possible to do if relative properly with error, errors etc.
The word awesomest contains 9 characters of text.
Now, I apologize in advance if this is against this area's rules, I wasn't really sure if it would be or not, but I've been helping out to make a game on this site called GameSprout for a few months now. I'm posting because its been a little slow of recent and was wondering what people actually thought of the game, you know, past the people actually working on it.
Its a zombie strategy game called Dead Reckoning.
The story centers around The Greek Angel of Death, Thanatos.
This is a mock-up of the intro writing.
Long has he, The Angel of Death, brooded since his humiliation at the hands of the warrior god. Having been confined mortal in the eyes of men, Thanatos was forced into seclusion in the deepest bowels of hell with his brother, Hypnos, but unlike the fool he lived with, Death does not stay content in eternal rest. It must cause devastation when it strikes, changing the tides of power in its wake. a relic was passed unto the mortal realm as Thanatos worked, and unto the world his curse lay, years upon years passing. In the coming years, Thanatos took sport in placing "hints" as to the relic's location, so that the power or fame hungry who he so easily could manipulate would seek it. On June 13th of 2014, an archeologist, humanity's great cartographer of the old world, stumbled across Thanatos's plan. This is where you come in, dear lordly lich. For it is now that the apocalypse begins.
My job has been character design and story work.
I'm not the only one who has been doing such, but I'm the only person currently working on it. I'm posting more than just my work. You can tell because I'm not so great at this.
Its still in Alpha at the moment so its not uber-polished or anything, but its there.
Its not really at that point yet, but if you've ever played Majesty, we're planning on making the zombie system similar to how bounties worked, where the horde acted on its own but you could place priorities as incentive.
Here's some details on the special zombies, aberrations, and other factors that affect units.
Mission details (big) (not all of them)
1. HORDE ZOMBIE CAMPAIGN
Description: Establish the initial infection story and how to control the horde.
Human Defensive Posture: Surprised, but relaxed. Strange things are happening with some reports of "zombies" moving in from the countryside. Most dismiss the reports as lunacy. There will be only light resistance.
Goal: Take over a small metropolitan area.
Average Horde Size: Small
Missions: 1-8 (so far, envisioning about 20)
----Mission 1: Hungry...
Map: Phylactery dig site
Starting conditions: 1 zombie; misc vermin
Objective: 5 vermin eaten. All zombies must survive.
Description: Your zombie is starving and must feed... Be creative!
Concepts demonstrated: exerting influence; eating to not starve.
----Mission 2: Eat The Neighbors
Map: Gas station
Starting conditions: 1 zombie; 1 civilian
Objective: 1/1 civilians infected. All zombies must survive.
Description: Sneak in the back door of the service station and infect the attendant.
Concepts demonstrated: Exerting influence; surprising victims; eating to not starve.
----Mission 3: Service with a frown.
Map: Gas station
Starting condition: 2 zombies; 1 civilian
Objective: 1/1 civilians infected. All zombies must survive.
Description: Civilian enters to pay for fuel. Stop him before he escapes in his vehicle. Setup one zombie at the back of the shop and one at the front door to close off his escape.
Concepts demonstrated: Exerting influence; closing off escape routes; eating to not starve
----Mission 4: Persistence is the key.
Map: Gas station
Starting condition: 3 zombies; 1 civilian
Objective: 1/1 civilians infected. All zombies must survive.
Description: You've been spotted by a lone jogger! Chase the jogger into the desert and stop him before he escapes and alerts the authorities!
Concepts demonstrated: Humans run fast, but tire. Zombies move slow but don't tire - persistence is the key; stopping civilians from alerting authorities.
----Mission 5: Eat at the Diner
Starting condition: 4 zombies; 5 civilians
Objective: 5/5 civilians infected. All zombies must survive.
Description: Set up one zombie at the front door and three at the back door. When civilians see the zombie enter the front door they run out of the back door where the other zombies are waiting.
Concepts demonstrated: Exerting influence; closing off escape routes; eating to not starve.
----Mission 6: Zombies on a train!
Map: Train station exterior; train
Starting conditions: 8 zombies; 20 civilians
Objective: 15 of 20 civilians infected.
Description: Zombies pile into the caboose of a train just before it disembarks. With nowhere to run civilians will fight. The horrible occupants arrives at the town of xyz.
Concepts demonstrated: Fighting humans that fight back.
----Mission 7: Playing in Traffic.
Map: Train station exterior; town xyz access road
Starting conditions: 25 zombies
Objective: Wreck 3 cars and infect the occupants by walking zombies into traffic blocking the entrance and exit. Infect 3 occupants before they escape the map. Some zombies must survive.
Description: A single road bisects the town. Cut off access to both ends
Concepts demonstrated: Creating road hazards; extracting vehicle occupants; increased influence speed due to larger horde.
----Mission 8: A night on the town
Map: Sleepy desert town/outpost
Starting conditions: 10 zombies; 5 civilians
Objective: Break into 3 homes to infect occupants; 0 humans flee map
Description: Break into multiple locked homes to infect the occupants. Sleeping humans are easier to sneak up on.
Concepts demonstrated: exerting influence; managing a multi-structure siege
----Mission 9: The long arm of the law
Map: Sleepy desert town/outpost/police station exterior
Starting conditions: 15 zombies; 1 policeman
Objective: Infect the Sheriff's Deputy before help arrives; At least one zombie must survive
Description: Infect the Sheriff's Deputy while he's napping by breaking into the cruiser outside of the police station.
Concepts demonstrated: exerting influence; combat with armed human units; siege of a parked, disabled and barricaded vehicle
---Mission 10: Throw the book at em'
Map: Sleepy desert town/outpost/police station ext/interior
Starting conditions: 20 zombies; 3 policeman
Objective: Infect 3 policeman; At least one zombie must survive
Description: Determine strategic entry points into the police station and infect the occupants.
Concepts demonstrated: exerting influence; combat with armed human units; strategic siege of a building with several entrances
---Mission 11: Midnight snack
Map: Sleepy desert town/outpost/outskirts
Starting conditions: 25 zombies; 1 policeman in cruiser; 10 civilians
Objective: Infect 5/10 civilians. At least one zombie must survive
Description: The townsfolk are fleeing and must be stopped. Use strategic positioning to cut off escape routes. Avoid combat with police unless necessary.
Concepts demonstrated: exerting influence; combat with armed human units; pursuing fleeing humans
---Mission 12: I heard the suburbs are nice
Map: Aquifer culvert exit/suburbia
Starting Conditions: 20 zombies; 50 civilians; 3 off-duty policemen; 1 on-duty policeman
Objective: Infect as many people as possible, this will determine how many zombies you have in the next mission. The archeologist must survive.
Description: Unwary but somewhat night oriented townsfolk are just waiting for you in convenient boxes with glass entrances. I hear there's a party near the house by the park. Just make sure not to be there if there's a "noise complaint".
Concepts demonstrated: exerting influence; human hysteria; combat with armed human units; human weakness at night; pursuing fleeing humans; special events; how to clean freshly maimed meat out of your zombie teeth.
Mission 13: The Terrifying reality that is POPO!
Map: Suburbia from last mission but with focus moved more into town, away from aquifer. Police Station now part of map.
Starting Conditions: How many zombies you had at the end of last mission; 80 civilians; 20 policemen, 4 in squad cars; possible implementation of house pets and squirrels.
Objective: BRAINS! Keep eating, try to avoid contact with the police, but don't fear them. You're a horde of zombies after all.
Description: Okay, I think you ate a little too much at the party dude. I guess people thought you overreacted when you literally ripped the DJ's head off in the middle of that hit new song that everyone hated.
So, someone called the cops. Don't overreact, I'm sure they'll understand, or maybe not.
Concepts demonstrated: exerting influence; human hysteria; combat with armed human units; human weakness at night; pursuing fleeing humans; human groups actively seeking out the horde; cars and how smashing a human corpse through a windshield can stop them at slow speeds.
Mission ends when zombie count reaches 140% what it was at start of mission.
Mission 14: We Strike at Dawn! Oh, I mean BRAINS!!! BRAINS!!!
Map: Commercial center of Suberbia, lead through from Police Station. A few restaurants, a mall, and some miscellaneous stores (clinics, office supply, electronics etc.)
Starting Conditions: How many zombies you had at the end of last mission, 140 civilians; 10 policemen in high alert, all in squad cars.
Civilians aware that something bad is going on, not quite sure what. Likely to barricade smaller areas a signs of trouble.
Objective: Invade the mall, consider small areas for bonuses. (More points for taking down the clinic, one doctor won't be available in future missions)
Bring Mall health down to 0.
Description: the price on organic meats is rising, and you're not about to be caught dead paying 50 more cents per pound! (Get it?)
Concepts Demonstrated: exerting influence; human hysteria and blockades; combat with armed units; the equalizing pre-day post-night; pursuing fleeing humans; human convoys actively hunting undead; cars and how to kill them; buildings, capturing buildings; and building health.
Mission ends when the mall falls.
Take out photographer for undefined bonus.
Mission 14.5: Yes Master, I will find you fancy attire!
Moon : Quarter
Map: the mall from the inside.
Starting conditions : How many zombies you had at end of 14. 10 Rent-A-Cops, 3 off-duty cops, 35 scared and barricading civilians.
Objective: Thanatos will you to protect him as he searches the stores for things he may find useful, mainly fancy suits and giant pretzels but he is definitely searching for some ancient artifact. Right?
Description: So, the man behind the puppets has finally arrived, and he's brought you a present. This here is an "Abyssal Whisper". He says that its a rental so you can get it back after you earn it, but he wanted to give you some incentive. Now, go raid that Clothes Den while Thanatos rides a rickshaw pulled by the archeologist.
Concepts Demonstrated: Exerting influence, human behavior and hysteria, combat with armed units (and mall cops with batons or tasers), equalized transitionary period, pursuing fleeing and assaulting barricaded humans. Guiding and protecting Thanatos, abyssal whisper and its influences.
Mission 15: Early Morning Commute.
Time: Morning, around 7 a.m.
Moon: Quarter but that's irrelevant.
Map: This map will consist of a highway entry point near the town, into a nearby city. For the first time, we see cultists from the local area, having heard or seen these events from the shadows, they now have armored vans and will round up your zombies and lead them into the city safely, whether you like it or not, via the highway. Of course, you could just walk across the highway, or maybe along it.
Starting conditions: how many zombies you had at the end of 14.5 + 20.
Different roads that link in with the town's road will have early morning commuters, and the lanes are prone to traffic. Humans will spawn in via car until traffic jams up too much. Mind you, people on the roads have a 10% chance of being armed, and all can go zombie bowling with a Winnebago. One of the highway roads is closed for construction. Only source of food for zombies is human.
Objective: Go on your early morning commute to the city. Someone's got to pay for all these brains your zombies got from the mall.
Description: Well, maybe we overreacted a little bit in that last town. I mean, you did good and all, wiped the place off the map, but your zombies are getting hungry right around now. They'll last but they won't be happy. You should probably head to the city and enjoy some local cuisine, this assuming you make it there.
Concepts demonstrated: exerting influence; human behavior and hysteria; combat with armed units; day time human strength; pursuing fleeing humans; cars and how to kill them; traffic accidents; cultists, the greatest ally you never wanted.
Mission 16: The Fall of -Redacted-
Time: LUNCH TIME!!!
Map: You're starting to walk into borderline city area here. Buildings are getting taller, and spaces are getting smaller. If any of the cultists took your zombies, they will start in somewhat vulnerable cages in a room dedicated to demonic rituals, in some dude's mom's basement.
Starting Conditions: How many zombies you had at the end of last mission.
500+ humans, 40 policemen, 12 gang members, parked cars, for some reason, not many people are coming to work today, maybe a new sciency puzzle game came out.
Objective: You are heavily outnumbered here, but these are city folk. They know the streets, but said streets have a lot of dead ends and its crowded. Stick to the back alleys and let the invasion force permeate. Zombies don't like the light so you really don't have to micromanage too much. Its about time you start the slaughter, so get busy.
Description : Well, good job Sheriff. You've managed to get to the city mostly intact. Yet, I got to say, you are heavily outnumbered here. I would seriously recommend sticking to the shadows and being cautious, avoiding the main roads. Humans are deadly creatures when in large crowds and can rip open tanks if provoked hard enough. (Get it?)
Concepts demonstrated: Exerting influence; human behavior and hysteria; human factions (cultists, gang thugs, cops, civilians), combat with armed units, day time human strength; pursuing fleeing humans; vehicular factors; cultists and their stupid free will; acting in the shadows; zombie's desire to stick to shadows.
Cultists: Will try to keep captured horde inside room, will not fight against them however. If horde in room left alone too long, cultists will start making sacrifices. After escape, cultists will see as opportunity and will blockade other humans inside walls so they cannot flee, liable to be killed if seen doing so.
Gang Members: Representing modern gangsters and illegal drug market, these guys aren't really for anyone. They will act against police, cultists, zombies, and civilians (if provoked for civilians).
Civilians: GTFO, MAN GTFO! - quoted from citizen Leeroy Higgins of the red shirt production company as zombies blocked the building's emergency exits. Civilians hide and run from zombies after witnessing attack. It wouldn't be wrong to assume they'd think these are just people in make-up for some convention.
Mission 17: Wait, WE'VE BEEN EATING PEOPLE!?
Map: inner-city, leading into GREEN RESEARCH LABS
Police station mid-way to Green Research Labs.
Starting Conditions: How many zombies you had at the end of mission 16 + 40 that just found their way to the city after getting some fast food. 20 gang members, 500+ citizens, 50 policemen which respawn until police station falls. If mission exceeds 30 minutes, S.W.A.T. will start to spawn in outlying areas. (to prevent the player from taking advantage of infinite cops)
Objective: Lead your horde to the Green Research Labs, and claim it in the name of Thanatos.
Description: Thanatos has been whispering to you, he speaks of a lab, Green, where they experiment on cadavers, attempting to reanimate the brain, to test how someone would react dead but alive. That's his deal, and he isn't going to have any of this. Go eat GREEN!
Concepts Demonstrated: Exerting influence, human behavior and hysteria, combat with armed units, human advantage of day, pursuing fleeing humans, different human factions, zombie's desire to stick to the shadows, attacking and taking down buildings, eating your greens.
Edit: If we end up going with that multiplayer , Green could possibly justify zombie vs. zombie combat.
Mission 18 : SCIENCE, brains!
Time: Its right around night time, how convenient?
Map: The Green Research Labs, a facility which appears normal on the inside, but holds many tanks of resurrected humans in experimental goo capsules, chopped up torsos, and the first super enemy, The Eviscerator.
Starting Conditions: How many zombies you had at the end of mission 17, + 40 if number is below 200, 80 scientists armed with sub machine guns (man, this place is shady), after dealing enough damage, The Eviscerator is released.
Objective: Shut down this operation, its about time you took out any competition, so things don't get out of hand.
Description: Thanatos wants this place shutdown. He thinks something fishy is going on and he wants part in it, every part.
Concepts Demonstrated: Exerting Influence, Human behavior and hysteria, combat with armed units who know where to hit, zombie advantage of night, dealing with barricades, extracting zombies from environment, boss enemies.
At end of mission, cut-scene shows Thanatos prepping Eviscerator for your use.
Mission 19 : Re-Reviving the dead is hard work.
Map: The Green Research Labs, just a bit more destroyed is all.
Starting Conditions: How many zombies you had at the end of 18 + 50
An outpouring of Government or Green operatives will be coming into the lab, doing S.W.A.T. things, trying to get to Thanatos. You don't want that.
Objective: Protect Thanatos as he does his job, getting The Eviscerator ready for you. Should take about 7 minutes.
Description: Thanatos is getting your buddy you just took down patched up, maybe with a little gift wrap, just to make it extra special for you. In return, he can't be interrupted too much or he'll go start a zombie apocalypse somewhere else, maybe somewhere with a nice holiday island.
Concepts Demonstrated: Exerting influence, human convoys actively hunting horde, combat with armed units, zombie advantage at night, dealing with barricades, maybe making meat shield walls, protecting Thanatos.
Mission 20: HEY, Look what I can do!
Map : The rooftops of the city
Starting Conditions: The Eviscerator, 10 civilians, 2 of which are armed.
Your zombies from mission 19 are assorted across multiple rooftops, some capable of doing things, most not. 1 man hand cuffed on top of a clothing store department store (get it?)
Objective: This is just to instruct in the basics of The Eviscerator and maybe go more in depth as to how the aberrations work than the Whisper mission. Mainly, you're just going to use him to pick off stragglers and get big threats out of the way quickly.
Description : Well, what can I say? This freak of zombie nature that you're going to grow to love is The Eviscerator. He wants to show you how he works so before we head out, we're going to check for stragglers on the roof tops.
Concepts Demonstrated: Exerting influence, human behavior and hysteria, combat with armed units, zombie advantage at night, dealing with barricades, The Eviscerator.
2. ABYSSAL WHISPER CAMPAIGN
Description: Retrieve the phylactery from the desert dig site before the government does.
Human Defensive Posture: Alarmed and panicking. The government is giving residents instructions for their protection. They're investigating the source of the infection in the desert. Individual citizens begin arming and defending themselves. National Guard militaries are deployed to major cities and some outlying areas.
Goal: Save the phylactery so that it may be carried with the horde and be protected.
Average Horde Size: Medium
3. ELEMENTAL REVENANT CAMPAIGN
Description: Work through several offensive and defensive missions advancing the horde and repelling attacks by government forces and organized militias.
Human Defensive Posture: Organized resistance in small groups. Citizens have organized into small, but robust survivor groups and are attempting to join other groups or are dug into defensive positions. The National Guard continues to focus its resources upon the most populated areas, cities, with some support to outlying areas. Spontaneous, new human settlements start to take form.
Goal: Take over outlying areas restricting humans to their cities.
Average Horde Size: Medium
4. EVICERATOR CAMPAIGN
Description: Work through primarily offensive missions by infiltrating deep into human settlements including cities using stealth and surprise.
Human Defensive Posture: Organized resistance in large groups. Citizens have organized into large, robust survivor groups and dug into defensive positions and have established safe day travel routes. The regular military is now involved continues to focus its resources upon the largest human population sites, such as remaining cities. Major military forces deployed.
Goal: Probe weaknesses of major human settlements and create "back doors" for a major siege.
Average Horde Size: Large
5. FLESH TITAN CAMPAIGN
Description: Work through major offensive and defensive missions using brutal frontal attacks and waves of zombies.
Human Defensive Posture: Intense resistance and counter-attacking by regular and elite military forces. Survivors have all moved under the protection of remaining cities and new, major settlements. The humans are joined by one or two mysterious supernatural forces (Hercules, et. al.) as an intro to the next campaign.
Goal: Destroy a major and heavily fortified human settlement or city.
Average Horde Size: Large
6. HAND OF THE PLAGUE CAMPAIGN
Description: Work through major offensive missions chasing humans dislodged by the Flesh Titan. Battle elite and regular military forces and supernatural forces using massive and rampaging hordes.
Human Defensive Posture: Combat on the move and in the open as humans retreat to the last known safe settlements.
Goal: Stop humans from making it to the last known safe settlements.
Average Horde Size: Massive
7. CRECENDO CAMPAIGN
Description: Work through offensive and defensive missions using the Aberrations of the player's choice.
Human Defensive Posture: Intense resistance, attacking and counter-attacking by elite and regular military forces, augmented by Hercules supernatural forces in apocalyptic battles.
Goal: Defeat the humans, Hercules and his forces.
Average Horde Size: Massive
Seriously, this looks exciting.
It's getting close to Christmas, so I thought of a try fun project to do. I am putting it in the Spriting and Pixel Art section for now, but once it get approved, could you put it into the Spriting Project section if you think it qualifies.
Anyway, the gist of this project is to try to make a sprite for each of the 25 days until Christmas. Even though you could use stuff from other games (i.e. Santa Link, Bowser as a Christmas elf), I think it would be best to use themes and characters from the VG Resource. Be creative and be sure to spread some Christmas cheer!
Even though it's still November, I decided to start the project off with this festive sprite with three levels of AA (take your pick).
So, anyone finding any good deals today?
X-COM Enemy Within is currently 20 bucks on amazon.
Civ V Brave New World is 15 at the moment.
Battlefield 4 is 30.
I am currently working on an MORPG that can hold about 1500 players on its server at one time. I have a dilemna though, I am horrible at pixel art so I would like to hire one of you, if you are interested, to be the Head Graphic Designer for my Game. I want the graphics to be ORIGINAL and resemble "Thousand Memories" by Dazz
or like final fantasy 4 by Mirinia:
Finaly Fantasy IV
The spritesheets must:
1. resemble these
2. be in a top down format like pokemon, or the 2d legend of Zelda's
3 be quality
If you are interested Respond to this post or PM me ASAP
P.S. pay can be negotiated upon beginning job
Happy Birthday [robo9]! Or rather, [robo19]
Sorry this is a bit late, but hope it was a good one nonetheless!
How's it going, everyone? Today I've decided to submit a sheet I have worked an entire week on and want to share it with all of you.
I give you the enemies from Stage 1 of Spider-Man and Venom: Separation Anxiety (SNES Version):
I hope you guys enjoy! Oh, and if I missed anything please don't hesitate to tell me.
EDIT: Added the Profile images as requested by Daemoth. Hopefully this sheet is now complete.
Hello again, guys! Sorry I keep disappearing randomly like this, but I haven't been twiddling my thumbs! I've actually been recreating the original Shantae engine in Game Maker, for a lot of reasons, and as a result of that, it needs decent rips, which is rather lacking on this site.
Which I've sought to resolve myself! I've ripped nearly all of the background art from the original Shantae, and I'm still compiling most of it into usable sheets, but for the moment, I do at least have rips for indoor rooms for all five towns compiled into one.
Direct Link to Sta.sh : http://fc05.deviantart.net/fs71/f/2013/3...6w8836.png
EDIT : Crap, why do I always forget to make the icon for these things? Included it in the post now.
My only concern is that I've made the conscious decision to only rip them in the original GBC palette, when most everything in the Shantae section is ripped in the "enhanced" GBA mode palette. Honestly, the GBA palette was designed specifically for that awfully dark LCD screen of the original GBA models, so the colors would pop out more, but for modern LCD's? The game looks badly washed out and nearly bleeds into my eyes, even on minimum brightness.
I agree it still needs preservation too, but the original GBC palette is far more future proof, and it's actually the original palette. I hope this doesn't spark a minor case of controversy.
Here in the DESIGN topic we try to make a concept design and eventually final artwork for the ideas we came up with in the IDEA PITCH topic. Post pictures of what the Pokemon will look like. Since we are working together multiple people are allowed to draw up or add and change things that other people have done. Don't be afraid to critique other people's work.
Here is the current list of ideas we have:
GRASS STARTER: KIWI
I'll be adding more soon. in the meantime start submitting pictures and ideas for the Kiwi and it's evolutionary stages.
I'm here to bring some Christmas Spirit™ into the lands! That's right - it's Secret Santa Time!
Certainly most of you know what it is all about, but for those of you who're new to it and those who share my bad memory (Bill Gates was wrong when he said that 640k were enough for everyone), I'll explain the deal!
For Secret Santa, every participant will have to make a gift for another participant (sounds familiar, right). Those gifts can range from sprites over drawings to music and animations, they could even be a story, poem or game - anything goes that'll make the receiver happy! (Keep it save for work though - the forum rules apply, haha)
Here's the schedule!
Signup phase (until 6th December):
Post in this thread that you'd like to join the fun and want to make a christmas present for a fellow VGRian! You can also post a list of your interests as a hint so whoever gets to make you a present knows what you'd like! That could be your favourite video games, movies, books, food - anything that could help your Santa!
By signing up for Secret Santa, you make a promise to create a present - don't break that promise!
Manufactoring process (7th to 22nd December):
Once sign-ups are over, every participant will receive a PM telling them who they have to make a gift for. You've got two weeks to create something and send it to Chief Santa Previous so he can deliver them on Christmas! So check your recipient's list of hints and interests and come up with something cool to make them happy. It doesn't have to be big and fancy, but it shouldn't be nothing either - put some effort into it!
Don't forget to send in your gift in time!
Jolly Joy Day (~24th December (Christmas Eve)):
Presents will be handed out on Christmas! Don't miss the fun or you might, uh, miss something!
Don't forget, it's all about fun! Let us all have a great Christmas this year, alright?