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Hello!

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Hello!

I'm always playing my videogames at home, watching TV, and going out with my mom on some occasions. I'm exited to join this community and upload some sprites from many different games, as well as making custom/edited sprites.

I have hobbies of my own, and those are reading books, watching movies and so on, but the one I like best is this - interacting with this superb community.

Needing help importing Sonic Runners Models

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So apparently Sonic Runners uses models, but I don't know how to import them actually. I don't even know how to get the textures to show up properly.

https://dl.dropboxusercontent.com/u/3085...lSonic.zip

Any help would be appreciated. Even if it's just helping me find the programs to do it, I would still appreciate the help that people have given me. I'm planning on importing it into Sonic Generations and possibly importing it into other places as well.

This is from the first version of Sonic Runners, android version. The game runs on Unity.

Various GC Files from FSA

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I'm currently in the process of trying to rip the enemies and npcs from The Legend of Zelda: Four Swords Adventures (Gamecube). I have been able to successfully get to the boss sprites (easy .bti files), however I am very close to viewing all of the .bti files in the filesystem and have yet to run into npcs (and most of the enemies).

This leads me to believe that these sprites are located somewhere in the other files.

Here is a link with samples of all of the file types that I suspect might potentially have sprites. If the file is yaz0 compressed, there should be the original and the uncompressed files provided.

If anyone has time to take a quick look at them, that would be awesome. Smile

Hello VGResource!

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I'm VGDCKeroro! I go by VGDCMario on several other sites.

Hai.

3D Movie Maker Models

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Hello!

I'd like to make a request for someone to rip the 3D Movie Maker models. I'd like the models in this order

Doraemon (Since the models in the FBX rip are completely fucked up)
Nicktoons (Since that's halfway ripped, but the UV's are all screwy)
3DMM default (Since that's pretty much ripped, all it really needs is texturing)

url=http://3dmm.com/showthread.php?t=44574&highlight=actor+extract]Here are two threads[/url] on ripping the models, which should provide great help on ripping them.

Thanks!

VGDCKeroro

Arena Ultimax Sprites

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Hello all!

I've come across the raw data files for the sprites from Persona 4 Arena Ultimax, but I have no idea how to properly view the images.  The format for these are .hip and .hpl files, which I assume are the actual image and the pallet respectively.

Could anyone point me in the right direction?

Mario Party 9 Large Portraits

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No, I don't need help extracting of decompressing,
it's just a thing with the directories.
I am trying to find the large portraits of the all of the characters
from when their turn starts.
If someone could take a look a the game, (if you have it) help would be
appreciated.

Various Super Smash Bros. 3DS Graphics

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If anybody wants to help, I really need:
Textures:
Kirby (Colors 1+8)
King DeDeDe (1+Monochrome)
Meta Knight (Basic Colors)
And if you can, Robin's Default Costume (Male or Female)

Sprites:
All Menu Buttons (US Ver.)
Title Logo (US or JP)
DLC Characters Renders

Help is appreciated!

League of Legends

Super Mario Flashback

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[Image: sEeALEs.png]

Super Mario Flashback is a fan game that works to combine the mechanics of 2D and 3D Super Mario titles. It features 4 different playable characters, 2 interesting minigames, 9 worlds based on older Super Mario titles and over 35 Power Stars. The music is made by Can of Nothing.
http://www.smflashback.ga (Unfinished)

Screenshots:
http://I.imgur.com/yChJkXL.png
http://I.imgur.com/3IBrWmn.png
http://I.imgur.com/Ieg1NlH.png
http://I.imgur.com/f7qs2Ij.png

Videos:







The demo will be released this July.

Also, I'm looking for a spriter for this project.

I'm trying to sprite for this project, but everything is beyond my spriting skills. I need someone can sprite in Mit's style.

I need:
Backgrounds
Tilesets
Custom Powerups for Mario
Luigi animations
etc...

Please send me a PM if you think your spriting skills are enough. Without any spriters, I cannot continue this project.

I'm looking for only 1 spriter at the moment.

Persona 4: Dancing All Night Character Images

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Not really a deep request - it'd just be cool as all hell if someone could extract the illustrations of the characters of the game.
Even if no one ACTUALLY takes it up, if someone else starts workin' on a general ripping project for it, just let me know in this thread.

Hell, if some great ripper wants to just tell me how to rip things from modern stuff nowadays and gimme a crash course shoot me a PM and hell, I'll do it


What will you get for doing this?:
  • You will be credited on the completed sprite sheet.
  • You can see your work being used on certain Persona 4: Dancing All Night-related projects
  • The Sprite Sheet/Texture Pack/Sound Effects Library will be made available for everyone to use on Spriter's/Models/Textures/Sounds Resource.
  • You could submit it to another website if you desire.
  • You will be forever grateful to any/all Persona 4: Dancing All Night Fans.

Mario Kart 7 Track Models

Model Rejected? Works fine for me?

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So I started ripping from Captain Toad: Treasure Tracker, and I ripped the enemy Mummy-Me. I imported using the method for .BFRES importing, and fixed everything up, such as normals and the axis it was on. Anyway, I exported it as a .FBX and .DAE, and both work fine for me. Rigging is intact as well as the UVs, but in the rejection PM, it was stated that the .DAE has the polygons of the model in random places, and the UVs are gone? Can I post my model so anyone willing to will see what I did wrong? Again, it works fine for me, using both formats. I use 3DS Max 2012 if that helps anyone.


Link to rejected model: https://www.mediafire.com/?ei5xijmwlwapyrn

Kirby Air Ride DAT Files

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If anybody knows how to rip these or can provide any tools to help, PM me this time! (Or post, but PM is preferred. )
Download link: http://s000.tinyupload.com/index.php?fil...2880845045 (A sweet 25mb archive compressed into 5mb)
Includes:
Items (What ever is in there I want)
Ending (I'm not sure what this contains.)
King DeDeDe (For his textures)
Simple Stage (First level, I'm assuming?)

Hoshi no Kirby - Yume no Izumi DX Glitch

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So I was playing the game, and then I loaded up my save game and when I did, the game
was thinking I was walking, when I was not.
So after a while, I reboot the game, (no save game loaded), walk into a door, and Kirby starts to randomly fly,
when I'M NOT PUSHING ANY BUTTONS!!!!!
So after that, I just did the usual to get Kirby down from flight.
Pressing the B button to shoot an air puff, then he should have fallen down instantaneously, he just shot it
and continued to fly.
Then I was like, "Is this a recording or something?!". After that, I realized that it wasn't because it knew what
input I was pressing.
I wait a couple hours, having closed the game, I load it back up.
This time, no input problems.
Audio problems. (Now I know what a corrupt GBA sound channel sounds like.
Anyways, here's a short sample (Sorry about the size. Converted from WAV.)
Download: http://s000.tinyupload.com/index.php?fil...9895721166
By the way, I'm using VBA.
Here is a recorded video right from the emulator (It's in VMV format so load it from the emulator.)

RS Art Thread

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Is there a program to rip from unity?

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Trying to get models from a unity webplayer game at Deadfrontier.com and play with the models.

SYSTOLE: a magnetic adventure platformer for PC and consoles!

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[Image: systole-beating.gif?_subject_uid=6322347...1ZAqqXgm_A]

SYSTOLE
 
“Devoid of purpose, we can only strive to find our own.”
 
As a little robot, you awake in a twisted mechanical uterus. With no instructions, you embark on a quest to discover the mysterious world you were born to, the events that led to your birth, and, eventually, yourself.
SYSTOLE is a breathtaking adventure that blends acrobatic challenges and exploration in a 2.5D platformer. It is currently being developed for PC, Mac and consoles.
 
[Image: 1.jpg?_subject_uid=63223475&w=AABCuoV3IQ...ikQCswe9Ng]

Wielding the power of magnetism, you’ll be able to swing from poles, attach to various surfaces and repel yourself from platforms while devising fast and clever ways to overcome challenges and hostiles that stand before you. 
During your travels, you’ll come across fragments of past robots’ memories that will show you glimpses of history, pieces that will add up to reveal larger forces at play, and your place within them.

[Image: 11.jpg?_subject_uid=63223475&w=AACbhzrDx...6ll6fUPDUg]
 
“Like poles attract, unlike poles repel”
Magnetism is at the core of SYSTOLE. In the game, you'll be able to trigger your positive or negative magnetic fields, while objects in the world have their own magnetic polarities. By coordinating whether to attract or repel yourself from them, you will be able to traverse the world, access new paths, use enemies as weapons, shields or vehicles, and much more!
 
[Image: Sys_mech6-1.gif?_subject_uid=63223475&w=...kIYrw65ZMA]
[Image: Sys_mech3.gif?_subject_uid=63223475&w=AA...2R843afuXw]

FEATURES:
-Explore huge and fascinating environments that change as you learn to manipulate them.
-Open world allows you to play areas in any order.
-Reroute System! As you activate each level, you’ll be able to reroute their power to other levels to change them. For example, if you reroute the Cooling System level to the Forge level, every magma pit will be frozen, opening new paths to explore.
-Use magnetism to attract or repel yourself from countless mechanisms and overcome obstacles and hostiles.
-Unlock new masks that allow you to see hidden things, strengthen your magnetic fields and enhance your abilities.
-Collect hidden memories to access additional plot elements that will change the way you experience the story.
-Amazing aesthetic from the hands of professional 3D artists and renowned illustrators.
 
     Systole will enter a crowdfunding campaign later this year featuring a playable demo.

For more information:
Systole’s website: http://www.systolegame.com/

 

Steam Greenlight (We have an early playable prototype posted here!):

http://steamcommunity.com/sharedfiles/fi...=469009235

 

Facebook: facebook.com/SystoleGame
Twitter: @SystoleGame


COCO Collective Consciousness consists of some of the greatest minds in the Venezuelan scene, joined together by their desire to make engaging games that plant seeds of thought into the minds of gamers.
COCO Collective Consciousness is about the transmutation of entertainment into enlightenment.
[Image: DPA%201600%20X%20900.jpg?_subject_uid=63...b0GwUHnDOg]

.jpg   DPA 1024 X 768.jpg (Size: 451.24 KB / Downloads: 3)

.jpg   LA 1024 X 768.jpg (Size: 207.53 KB / Downloads: 1)

Pac-Man World Trilogy [Beta/Unused content.]

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Hello everyone. Pac-Man World 1, 2 and 3 have always held a special place in my heart but recently I noticed some unused content and such that nobody has seemed to talk about. Well, That's what I'm here for: This thread is to delve into that and hopefully some of you should find this somewhat interesting. Here I shall talk about beta, unused, revision and other such content that isn't in the final game you see today.


PAC-MAN WORLD

Pac-Man World initially began life as a PS1 game known as Pac-Man Ghost Zone. I'm pretty sure you already have heard of this so I don't think I will need to explain this. Here is some gameplay footage that survived though: Sadly it resembles Bubsy 3D more than the solid game we see today.





After being completely rebooted it was initially named "Pac-Man 3D" in 1998, Only later would it be given it's final name. A rare demo disk was released sometime before it's release in 1999. The following actually contained a few differences from the final game.

- Buccaneer Beach uses the music from Crazy Cannonade
- The Power Pellets have a strange outer layer graphic rather than the "shine" in the final
- The Hint sign is near the ledge rather than being near the box like platform
- Picking up items like fruits,lives,etc makes no "ding" sound
- Metal Pac-Man looks more lighter than his final coloring
- Pac-Man's life icon is different
- The fruits look slightly different than the final: Most notably are the Galaxian Ship and the Melon (Which resembles it's design from Pac-Man World 2 more with the blue spots on it being smaller.
- The cannon fire sound is different and the ball itself (I think? couldn't tell...)
- The buttons use different graphics than the final
- The Pac Dot meter/indicator has a ring around it while it doesn't in the final.
- Perhaps the most interesting is the demo of the stage called Clowning Around. It differs drastically than it's final counterpart looking more psychedelic, the maze also uses the same song as the main level itself.

Recently this year a user found unused level data on the games disk, Here are some following videos of such.





An unused ruins level.





Unused mazes and test levels. Some of the following of the said levels have made their way into the final game. (The "Graveyard" world being used somewhere in Grave Danger and the strange Clown themed one in Clowning Around.)





Unused cemetary area and warpzone.





A very odd, glitchy, unfinished level that was more than likely used when the game was called "Pac-Man 3D".


PAC-MAN WORLD 2

I couldn't really find a whole lot on Pac-Man World 2's history, but I did find a few things that are rather interesting.

[Image: PW2E3_01.jpg]
[Image: PW2E3_03.jpg]

Very Early screenshots of what look to be an earlier version of the Forest area, also note the strange purple ape-like NPC in the second screenshot.

[Image: PW2E3_02.jpg]

What appears to be an earlier version of "Ice River Run".

I also did have a screenshot of an unused fly enemy that I sadly can't seem to find anymore, however the texture file for this enemy is still seen in the final game under the name "swampfly", and was supposed to first appear in the Bear Basics, Along with that: The strange ardvark creature seen at the title screen is also an unused enemy named "sidesneaker".

Along the art files for the fruit in the PS2 version is one named "Bell" which doesn't appear to be used at all in the final. Sadly the file format is unopenable (PMI) and I'm unsure if it's in any other version of the games data.

Briefly during its initial release Ghosts killed Pac-Man regaurdless of his health, making them even more dangerous. This was changed in later revisions of the game most likely because they were worried about it being too difficult. The platforming was also slightly harder, for example: the first safety net in B-Doing woods didn't exist in the initial versions and B-Doing pads were in different locations than the re-release.

Besides revisional differences, I also noticed a Regional difference when looking up footage for the Japanese footage of the game: All the pits in the forest are no longer deadly as they are filled up with sand, making some of the collectible items (especially in Canyon Chaos) a joke.

UNUSED CODE:

The following is at the very bottom of the "cinema" script for Clyde in the Caldera, The line with Pac-Man mentioning B-Doings is left in the Tree Boss script as well but it again, goes as unused. (And later revisions changed it with the tips he gives about Rev-Rolling and Butt-Bouncing on the boss.)

Quote:;************** Tree Top Boss Scripts

;************ FIRST TIME THROUGH ***********
#TREE_TOP_BOSS_INTRO
@ONE_TIME_START ()
 @CAST (PacMan,TreeBoss)
 @CUE (TreeBoss)
@ONE_TIME_END ()
 @CUE (TreeBoss)
 @ACTOR_CAM(FAR_FRONT,TreeBoss, 0, TRUE)
 @ACTOR_CAM(NEAR_FRONT,TreeBoss, 1, TRUE)
| PACMAN, I'LL GET YOU! \n YOU WILL NEVER BE ABLE TO REACH ME UP HERE. |
| HAHAHA!!! EAT SAWBLADES! |
@CUE (PacMan)
@ACTOR_CAM(FAR_FRONT,PacMan, 0, TRUE)
| HMMM.  I'LL USE THOSE B-DOINGS!!! |
| THEN I'LL GET THAT GOLDEN FRUIT! |


#TREE_TOP_BOSS_HALF
@ONE_TIME_START ()
 @CAST (PacMan,TreeBoss)
 @CUE (TreeBoss)
 @ACTOR_CAM(FAR_FRONT,TreeBoss, 0, TRUE)
 @ACTOR_CAM(NEAR_FRONT,TreeBoss, 1, TRUE)
@ONE_TIME_END ()

@CUE (TreeBoss)
| THINK YOU PRETTY SMART, DON'T YOU! |
| I'LL KNOCK YOU OFF THAT PLATFORM! |


#TREE_TOP_BOSS_DEAD
@ONE_TIME_START ()
 @CAST (PacMan,TreeBoss,GoldenFruit)
 @CUE (GoldenFruit)
@ONE_TIME_END ()

;; this sound doesn;t work unless we have a shot
;; of the ghost fleeing
;@PLAY_SOUND (SND_FROGBOSS_CRY)
;@ACTOR_CAM(FAR_FRONT,Pacman, 0, TRUE)
@ACTOR_CAM(FAR_RIGHT,TreeBoss, 1, TRUE)
@PLAY_MUSIC(GOLDEN)
@CUE (GoldenFruit)
| THE GOLDEN CHERRY..... |
@COMMAND_WAIT()
@START_FADER()
@COMMAND_WAIT()

Aside from that, there are several unused lines for Clyde's dialogue reading "NOW YOU CAN EAT FLAME ROUND ONE!" And along with that is unused lines for when Pac-Man gives the player hints.
Quote:;| THAT GLASS DOME LOOKS PRETTY FLIMSY |
;| ...YOU CAN'T STAY UP THERE FOREVER! |
;| THEN I'LL GET YOUR GOLDEN CHERRY! |

There is even MORE unused dialogue for the underwater world boss.

|THIS TIME, PACMAN WE GOT YOU.|
|ALL OF US GHOSTS HAVE BUILT A HUGE WHALE OF A SUB.|
|WE WILL SINK YOU.|
|GHOST CLONES, ATTACK!||

PAC-MAN WORLD 3

Several levels differ drastically from their final counterparts
[Image: pac-man-world-3-20050506055742396-000.jpg]
An earlier version of Dungeon Gunden
[Image: pac-man-world-3-PSPSPOTTY_1116641818.jpg]
[Image: _-Pac-Man-World-3-PS2-_.jpg]
Early images of what would have been the PSP version of bot boneyard, possibly meaning it would have been more than just a port.
[Image: pac-man-world-3-20051213104940941.jpg]
Another screenshot of the early PSP version: notice the strange jar icons and the Pac-Dot counter.
[Image: pac-man-world-3-20050322001423934-1075682_320w.jpg]
An early version of Banni Wastelands... More lively and colorful than the final game.

In the final game located in the "allpacks" folder there appears to still be unused level folders that supposedly contain the E3 levels judging by their name, Along with the games version of Pac-Village seen in the intro. Along with that are what I think are unused mazes, some being labeled as Ms. Pac-Man and "Original Pac-Man".

UNUSED AUDIO: https://www.mediafire.com/?9eyvkgs8iea3qgx

Included are the files for Zypher Heights, Shadow Temple

- Orson would have talked during the boss fights against Erwin and would tell the player on what to do.
- Pac-Man was supposed to have an intro with Erwin when they met on Zypher Heights but it is left out for an unknown reason
- Erwin's last name is revealed to be "Claudry". Sometimes even reffered to as "Clang".
- Pac-Man would say lines after being defeated by Erwin, while a few are kind of unerving a few do sound just fine to suit the game. ("Twenty-five is too old.. for world saving." & "...How did I used to get out of this?") Along with that, Erwin would boast about his victory upon the player losing a life.
- Pac-Man has clips for when he failed an unkown task for Zypher Heights.
- There are different takes for lines that are used in the Final Game, while I didn't rip all of them I ripped a few for you all to hear



Feel free to give your thoughts in this thread.

Simba's Party o' Sprites

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I would've gone to my old thread but that was made a long time ago and bumping it would probably be useless ((and annoying)). I've recently gotten back into spriting and, after almost sending someone a PM, I remembered the username to this account, so now I finally have a place to put a sprite I was working on. I'm still by no means good but this is what I've made ((something you've probably never seen on here before!))

[Image: aPywmzA.png]

A Steven Universe sprite !

I know there's a lot to be fixed so I hope someone can give me a critique !!

======

[EDIT] I noticed there were colours that were nearly identical but still different so I decided to replace them w/ already existing colours. I ended up reducing the colour count from 16 to 12. ((Including edit vs. first version & 3x magnification)) ((New one is on the left))

[Image: GMijJnn.png]
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