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Astronaut walk cycle

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[Image: 28f812d0e5e186187d934b707702e2f4.png]

Man, I have no idea what I'm doing... I tried to use Lock's Quest as a reference.

Ian's Looney Tunes Dash - Looney Card Collections

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Hi, guys.

I decided to show off some of these Looney Card Collections for you.

http://www.spriters-resource.com/resourc.../13786.png
http://www.spriters-resource.com/resourc.../13791.png
http://www.spriters-resource.com/resourc.../13807.png
http://www.spriters-resource.com/resourc.../13808.png

I can upload more if you want. I got a tablet now, so I can easily rip the Looney Cards from the game. But I can't actually get any of the Models/Textures/Sounds from it.

I wish there was someone who can rip all the models/textures/sounds from the game for me.

If there's anyone who can help out with ripping everything from Looney Tunes Dash!, I'll happily add more Looney Card Collection Sheets! Big Grin

How to import models to Blender?

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Hey, first time poster. So I been reading a tutorial on this site about how to extract PS2 models using Texmod, but it only talked about importing them into 3DS Max (I'm not a student and cannot get it for free and LMAO @ paying over $1400 for the full version). I did see some posts saying that they could import them into Blender though, but they didn't discuss how. After saving the .gs file in snaps of the PCX2 folder, I try to import it into Blender as a .obj, but it's not recognizing it. Can anyone help me out?

Inthegrave's Sounds Showcase\ Support Thread

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Ladies & gentlemen welcome to my showcase of sounds!

Complete list of submissions link

Every game listed here will have a status representing the completion of the ripping process.
These statuses are as follows:

Completed
Mostly Ripped
About Half
Somewhat Ripped
Pending Approval (This means that the game is currently going through the TSOR approval process)

List of games:

Fallout 3: Game of the Year Edition:
Rip Status: Pending Approval
File Type: Mostly OGG with some WAV files
Link to Game:

Fallout New Vegas:
Rip Status: Mostly Ripped
File Type: Mostly OGG with some WAV files
Link to Game: Sound Link

Fire Emblem 8: The Sacred Stones:
Rip Status: About Half
File Type: WAV
Link to Game: Sound Link

Just Cause 2:
Rip Status: Mostly Ripped
File Type: WAV
Link to Game: Sound Link

Kirby & the Amazing Mirror:
Rip Status: About Half
File Type: WAV
Link to Game: Sound Link

Metroid Fusion:
Rip Status: Somewhat Ripped
File Type: WAV
Link to Game: Sound Link

Sid Meier's Civilization II:
Rip Status: Completed
File Type: WAV
Link to Game: Sound Link

Sid Meier's Civilization IV: The Complete Edition:
Rip Status: Completed
File Type: WAV
Link to Game: Sound Link

Spider-Man: Battle for New York:
Rip Status: Mostly Ripped
File Type: WAV
Link to Game: Sound Link


Notice!: If you have any problems with any of my sounds or spot oddities or if there are sounds missing from the zips, post 
below or pm me.

Uggh Some Help??

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Alright so I have looked all over the net with no help at all. I have FFx-2 ffm files, I have noesis, I can covert them to OBJ or Ply (Trying to use these with XNA lara) But thats as far as I can get. the rest is confusing to me. How can I texture these properly. How can I make a generic.mesh.ascii and yeah pretty much everything -.- I have 3ds max and blender

Klonoa 2 Texture hacks?

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I'm currently trying to rip textures from Klonoa 2: lunatea's veil for the PS2. I was able to find a program that decompiles the ISO. Inside, there are a bunch of .IRX files and disc images 7-zip can't open (.IMGs)

Could I please have some info on how to do texture hacks for the game properly? (If someone else could relay information on music and text edits, that would also be appreciated.)

Files contained include:
  • AN986.IRX
  • ILINK.IRX
  • ILSOCK.IRX
  • INET.IRX
  • IOPRP20.IMG
  • IOPRP202.IMG
  • IOPRP205.IMG
  • IOPRP21.IMG
  • IOPRP211.IMG
  • IOPRP213.IMG
  • KL2.IRX
  • LIBSD.IRX
  • MCMAN.IRX
  • MCSERV.IRX
  • MCXMAN.IRX
  • MCXSERV.IRX
  • MODDELAY.IRX
  • MODHSYN.IRX
  • MODMIDI.IRX
  • MODMONO.IRX
  • MODMSIN.IRX
  • MODSEIN.IRX
  • MODSESQ.IRX
  • MODSSYN.IRX
  • MSIFRPC.IRX
  • MTAPMAN.IRX
  • NETCNF.IRX
  • PADMAN.IRX
  • PPP.IRX
  • SDRDRV.IRX
  • SIFCMD.IRX
  • SIO2MAN.IRX
  • USBD.IRX
  • USBMLOAD.IRX

Where would I put this model?

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Model

(I dunno if this post is in the wrong section. Sorry in advance.)

Well, I decided to rip the yellow pikmin from Melee. But, I have no clue where to upload it. I'm unsure about putting it with the Melee trophies, because this is an element of the trophy, and unsure about making a Pikmin Customs section, because I didn't edit this at all.


So, where?

Need ripping help, PC game, trying ninja ripper (breaks models), .et files possible?

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Hello there! 

I'm rather new but I have done a lot of research to get this far.  I'm really stuck right now and could use expertise.

Short summary: I am trying to grab models from a 32 bit game which uses directX 9.0c and I''m having problems. It's a steam game and was possibly ported from console but might have been released simultaneously on PC. The best would obviously be if the models could be extracted from the game directory itself of course.  The models are most likely in a folder called "Entity Templates" with a .ET extension and all named randomly like 1BC54B06219CEA7C.
There are also a "map" folder with .map files, a "Regions" folder with .rgn, and one file called 0000000100000001.gam that could potentially hold all the models. After research I don't know how to score the models from the files alone.

Ripping things I have tried and their failings:
• 3D Ripper DX: Fails to run game from steam directory even with -applaunch ****** parameter. Global System Monitoring only works for 32 bit OS. Unable to capture.
• 3D Via Printscreen: Acts like it is capturing after pressing the capture key but fails to save any files out. 
• FileRipper in Game Modding Studio: scouring those files mentioned at least for common formats provided by FileRipper have failed to find anything.
• Ninja Ripper 1.5.1 (most successful): This has at least pulled t-pose models but they are completely cut up into separate pieces and with redundant parts making any re-rigging impossible without hours of manual retopology (basically remodelling it) and also losing the uvs. Further nothing I have tried has imported the .dds texture files on the model. I have to use the wrapper as the regular injector has the same launch problem as 3D Ripper DX.

I've included pictures with my file list from ninja ripper and import settings in the maxscript in case I've done something wrong.  I have played with the manual vertex layout and tex.num but I don't know enough about them to be effective and the descriptions online are vague.  A̶n̶o̶t̶h̶e̶r̶ ̶p̶o̶i̶n̶t̶ ̶o̶f̶ ̶n̶o̶t̶e̶ ̶t̶h̶a̶t̶ ̶I̶'̶m̶ ̶n̶o̶t̶ ̶s̶u̶r̶e̶ ̶i̶s̶ ̶c̶o̶n̶s̶e̶q̶u̶e̶n̶t̶i̶a̶l̶,̶ ̶t̶h̶e̶ ̶t̶e̶x̶t̶u̶r̶e̶s̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶c̶h̶a̶r̶a̶c̶t̶e̶r̶ ̶l̶o̶o̶k̶ ̶t̶o̶ ̶i̶n̶c̶l̶u̶d̶e̶ ̶d̶i̶f̶f̶u̶s̶e̶ ̶a̶n̶d̶ ̶n̶o̶r̶m̶a̶l̶s̶ ̶a̶n̶d̶ ̶o̶t̶h̶e̶r̶s̶ ̶a̶n̶d̶ ̶a̶r̶e̶ ̶l̶i̶s̶t̶e̶d̶ ̶l̶i̶k̶e̶ ̶T̶e̶x̶_̶0̶0̶1̶5̶_̶2̶,̶ ̶T̶e̶x̶_̶0̶0̶1̶6̶_̶3̶ ̶e̶t̶c̶.̶ ̶ ̶I̶s̶ ̶t̶h̶e̶r̶e̶ ̶s̶o̶m̶e̶ ̶w̶a̶y̶ ̶i̶n̶ ̶t̶h̶e̶ ̶R̶I̶P̶ ̶F̶i̶l̶e̶ ̶N̶u̶m̶s̶ ̶b̶o̶x̶ ̶t̶o̶ ̶i̶n̶d̶i̶c̶a̶t̶e̶ ̶t̶h̶e̶ ̶n̶u̶m̶b̶e̶r̶s̶ ̶a̶f̶t̶e̶r̶ ̶t̶h̶e̶ ̶u̶n̶d̶e̶r̶s̶c̶o̶r̶e̶s̶ ̶s̶o̶ ̶i̶t̶ ̶a̶p̶p̶l̶i̶e̶s̶ ̶m̶u̶l̶t̶i̶p̶l̶e̶ ̶t̶o̶ ̶t̶h̶e̶ ̶s̶a̶m̶e̶ ̶m̶o̶d̶e̶l̶ ̶o̶r̶ ̶d̶o̶e̶s̶ ̶j̶u̶s̶t̶ ̶l̶i̶s̶t̶i̶n̶g̶ ̶t̶h̶e̶ ̶r̶a̶n̶g̶e̶ ̶e̶n̶c̶a̶p̶s̶u̶l̶a̶t̶e̶ ̶a̶l̶l̶ ̶t̶h̶a̶t̶?̶  (Edit: I found an article explaining that last question.) I have tried importing single files too and again, they are broken up (like half of a face or arm) and the textures never apply.

Could someone please help me out? I'd really like to get clean models and with textures out for once.  I would be super grateful for a way to extract them from the game files or get ninjaripper (or a better program) to tpose them in solid fashion with textures. (Edit 2: The textures import using ninjaripper but it appears UV's are not imported at all. Generating UV's allows the textures to be placed but they obviously lose all usability and scatter all over the model without the original UVs)

[Image: kUU8vxN.jpg][Image: ISm9jwh.jpg]

Currently ripping models and maps from KH2 and could use some help from anyone

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I've gotten a lot of models ripped from the game I plan to upload very soon. This includes every single map (hundreds!) 

How can you help? There are still 312 files with unknown names on the kh2 disc as of writing this. Just please check out this page and maybe run the program that doesn't even need an iso of the game. Make sure to run one copy for each core in your system because it only uses one core.

Need 3D advice: Shiro Kibo 3D model issues

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I've been having a few issues with the creation of a specific character of mine. His name is Shiro Kibo.

.jpg   image.jpg (Size: 120.86 KB / Downloads: 5)

 The issues I've been running into is following as such:

1. Creating a seperate object that forms the ears that can turn with the mesh clipping out of the head.

2.creating the goggles that fit on his head, but do not clip through his eyebrows.

3. Creating the belt and scarf.

If you can give me some tips on how to solve these issues, I will appreciate your assistants.

Here are some pictures of the model I was working on:


.png   shiro.png (Size: 57.5 KB / Downloads: 0)

.png   shiro2.png (Size: 45.64 KB / Downloads: 1)

About upload types, and rules.

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I'm currently extracting the entire Splinter Cell Blacklist game resources, models/textures, for use in Unreal Engine 4
Have been using .tga as it's the best one for ue4.

Is it ok to use .tga in .zip archives ?.  (rar is not allowed is it not).
apart from that I have 3DS max 2016 scene files, are they ok to use ?. 
or should I convert to .fbx ?

Are these model files and if so how do I look at them/convert them?

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So I'm going through Bomberman Generation files again and I have no idea what most of the file formats are except adp which are sounds/music.
I was looking through the folders in the game and found a lot of them contained things labelled with the format: .MDT.

I clearly know the sound files and seeing as there's so many .MDT files in most folders i presume these are the model files and/or an archive of sorts with the models and textures combined in them.

So as the title states: How do I convert those into a readable format by a 3-D modelling program such as Blender?

Just in case these AREN'T the models/textures formats and i've just been explaining nonsense. The formats within the game are: .SEB, .MDT, .ADP, .BIN, .TPL, .COD, .TNB, .DAT, .SQB, .INI, .IDX, .DOL and .BNR

^^^^
Those are just to see if anyone recognizes the model format within that list of formats and preferably the textures as well.
And I'd be grateful if you could tell me how to extract and convert those models/textures to readable formats for 3-D modelling programs and the like, such as .OBJ or .JPEG, etc.

I added an attached image to give you guys a little look at a section of the massive amount of files in Dolphin lol. Tongue

.png   Dolphin_2016-02-01_19-23-51.png (Size: 25.75 KB / Downloads: 7)

Make folder copies of file names with added end

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I want a batch file to take all of the files in a folder by dragging it into a command prompt, and then in that folder the batch file creates folder copies of all the file names in the folder that was dragged into the command prompt, but these new folders would have added "(detailed)" to it.

EX:  the file "file.ex" would have a folder equivalent of "file.ex (detailed)", doing this by hand for a couple thousand files is so time consuming, anyone here good with making batch files that can help me out with this?

Convert a PSP model that is ".MB.PSP.GDE"

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I open a psp game and find that the models not are as .gmo but in to a weird ".MB.PSP.GDE" .
How i can read/convertit it?
No one knows This format?

I attach the files i want, also the textures.
( also .gim textures are soo tiny, is right or i have convertit it in the wrong way?)

.zip   Ratchet Psp Data.zip (Size: 120.63 KB / Downloads: 0)

[Multi-Platform] Sound Ripping Methods

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Hello all! I thought this may be a good idea in order to answer any questions you may have about how I rip sounds from different consoles. There are, of course, multiple ways of ripping sound effects from different consoles. I thought it may be feasible to point you towards the methods I use as I've found them useful. My goal is to be able to teach you how to rip and understand how the game runs these sounds. I found that, the better I understand the process the ROM or any other game code goes through to play the effects, helps me to understand how to extract them.

1. Flash Games:



Throughout the weeks, I will be creating more and more tutorials as I get farther into understanding the consoles more. Please be patient! If any of the images above disappear, please PM me. Thank you for your cooperation and enjoy!
~Anex

Marvel vs Capcom Project - NEED DEV HELP

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I have a new project that I am looking for some development help on. Essentially, I am looking modify (or re-create) Marvel vs Capcom arcade game but with all new characters.  I have a designer to do the art, but would need some direction on stage and sprite specs and then someone to build it out. The intention is for it to ultimately play in the original Marvel vs Capcom cabinet. Would anyone out there be interested?  This is for pay of course [Image: smiley.gif]

If so, please shoot me an email and we can talk details.

Converting Ogre .mesh to .obj?

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Any known converters for Ogre .mesh to .obj?


I, at least, haven't seen any.

Off for a while

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Just so you guys know, I'll be absent for about 2 and a half weeks. Just gonna go on a bit of a trip before uni starts again, swimming in lakes and stuff.

If there's anything you want me to notice when I get back be sure to PM me because I am not reading all the posts I missed Tongue

Smash Stages 2D

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Hey, folks. Some of you may have noticed that I did a Mushroom Kingdom 2 stage in the newest update. It's not a big deal, and something anyone could have done, really, but it was fun and I think some people may find it useful. I'd like to do more recreations of Smash stages with 2D assets and need some help finding tiles and objects I could use. More than one pair of eyes/one brain for remembering tiles will be useful, so I figured I'd ask around.

The first stage I'd want to do is Green Greens from Melee.

[Image: r815dfDrZNOua4WRp16lQLBSv_FrIb2u0jB_C8jb...=2048x1536]
I think the tiles that resemble this the most closely are Kirby Superstar or Nightmare in Dreamland. I'm leaning more toward KSS. The biggest things right now are the ground tiles,as I can't find anything very close in the game. Green Greens, ironically, is close, but doesn't have the stars. Float Islands has stars, but not the grid. Anyone have any better ideas? The blue floating platforms are a bit iffy as well.

After that, I'd like to try Congo Jungle.

[Image: Y87-1hswarpWEsWAYRH1unGbvGugmIKo5Wiq6Y7X...=2048x1536]

Obviously, this'll be DKC. It might even be easier to do, since I know that game better. Any suggestions would be fun to entertain, and if anyone wants to tackle a stage of their own, go for it. I'm not calling dibs on any.

Thanks for any help!

Hyperbolic Clock Prison: Chamber of requests

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Hey guys. I've been trying to continue improving my abilities as an artist but I think I've plateaued a bit... that and I'm not satisfied with the lack of things to draw. That's no good.

So post your drawing requests here and I'll draw them in DBZ/Manga style. I'll draw pretty much anything for you, characters from manga, your refs, monsters, whole scenes, all except some stuff. I won't draw excessive nudity and gore, but both of them I can draw to a limit, but don't ask me to draw two people making love and a guy getting blown up in the backround.

I can accept 3 requests at a time, so come on guys challenge me. Not only am I doing this to improve, but I love to draw, especially here since you all are so receptive and actually care.

Current Requests
Shade
Daemoth
E-Man
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