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Yep need some feedback for another spritesheet I made

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Once again I need some help for improving this spritesheet, however I haven't tried to upload it to the spritersresource. This time im getting the feedback to improve it!

So what do you think, by the way its Torpedo Ted from smw done in a smb stile!


.gif   Imported piskel (23).gif (Size: 4 KB / Downloads: 9)

2D Zelda Higher Resolution Community Project

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Overview

Just a little something I thought would be interesting to get the community involved in for some fun, and for Zelda's 30th Anniversary.  Pick any 2D Zelda graphic that you want, and upgrade it to a higher resolution.  The repository of completed things would be kept in this first post, with the contributing artist identified.

Process

[Image: oQzu5Du.png]

Fairly simple process, as shown above.  First, locate the original graphic somewhere.  Next, scale it up x2 in both dimensions.  Finally, to do a smooth version, clean up the pixels so that the look is less boxy, while also shaped out a bit more where applicable.  For the high resolution version, do some cleanup to make it look nice at the new resolution, bringing it back to a x1 pixel scale in the process.

Rules

Just a few basic rules to keep everything steady, and straight forward.

-You may update a previous entry if desired.

-Critiques and edits are welcome; we want the community effort to look nice, and so the community should be able to contribute with the process of getting an entry to look nice as well.

-Everything in here is free to use, with credit.  Since we don't directly own the graphics anyway, since it's all stemming from official Nintendo works, everything in here must be free to use.  However, if you do decide to use someone's work, give them credit for the effort they put into it!

Template

[Image: 8tLG9UK.png]

If you want to keep things organized as I did in the process example, feel free to download and use the template (and make it larger as needed, if your graphic is bigger) above.

Repository

Trouble with .uasset files

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I tried to rip a model from the a game. I managed to get the .pak extracted, but now I'm stuck at the .uasset files. Getting them into a unreal project has proved to be difficult for many according to the forums there, but so far none of those "solutions" helped me. They just suggest drag and drop, but that's obviously what I tried at the very start.

I was wondering if someone else could let me a hand.

Thanks in advance.

3D Models and Texturing

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So is anyone particularly good with this sort of thing? Basically the texturing program i was using wont even work now for some reason....

I need to merge 3 textures into one and still get it to look correct, since the animation program Im using only accepts one texture.

How to rip and convert Bomberman Generation sounds?

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When I mean sounds I mean not music or voices. I mean sfx for the bombs and weapons, etc. (Although I'd love to have the voices too).

I'm pretty new to this still and am having a really hard time figuring out these weird formats from gamecube games (as i see it some of these are used only in BG? idk)

So yeah I need to know what files I should be looking for.

I HAVE ripped and successfully converted the music already (a pain to do though) which were in .adp format yet there was only around 80+ of those and most of them are repeated sound files?!

The folders from Dolphin Emulator are weird too like Idk any of these formats and looking online for such an old-ish game doesn't come up with anything to do with them....

It's pretty annoying since there are already models from the game on here yet there are no sounds?
Well um... Please tell me how to do this. :/

yugioh rip help

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i have been looking for models for the dark magician and some other monsters from the game and one of them might be a long shot but i am hoping some one could put the models of them up the one i would like to see out of all of them is ruin queen of oblivion plz help

My sprite bank

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So this is where im going to start to be putting my sprite-sheets when I make them, please give constructive feedback because I am very new to spriting so need a lot of help  Tongue .

So heres my first one of shy guy done in a nes style


.gif   Imported piskel (22).gif (Size: 4 KB / Downloads: 12)

More to come soon, im making torpedo ted for the nes but its still work in progress.

Devils Third (unreal engine wii u titles) models

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Been working on trying to rip models from devils third, I extracted all of the files from the .wud.
Left me with .xxx (unreal engine packages) used Umodel running ps3 mode and was able to extract the model, but the textures come out glitched.
Any clue how to fix this?
Also this error in UModel
Code:
*** Failed to upload mip 2 of texture CubemapFace0 in format 0x83F3: error 0x501

*** Failed to upload mip 2 of texture CubemapFace1 in format 0x83F3: error 0x501

*** Failed to upload mip 2 of texture CubemapFace2 in format 0x83F3: error 0x501

*** Failed to upload mip 2 of texture CubemapFace3 in format 0x83F3: error 0x501

*** Failed to upload mip 2 of texture CubemapFace4 in format 0x83F3: error 0x501

*** Failed to upload mip 2 of texture CubemapFace5 in format 0x83F3: error 0x501

Reading T_C4_Parts000_DIF mip level 0 (1024x1024) from Textures.tfc
*** Failed to upload mip 4 of texture T_C4_Parts000_DIF in format 0x83F1: error 0x501

Reading T_C4_Parts000_NRM mip level 0 (1024x1024) from Textures.tfc
*** Failed to upload mip 4 of texture T_C4_Parts000_NRM in format 0x83F1: error 0x501

Reading T_C4_Body000_DIF mip level 0 (2048x2048) from Textures.tfc
*** Failed to upload mip 5 of texture T_C4_Body000_DIF in format 0x83F1: error 0x501

Reading T_C4_Body000_NRM mip level 0 (2048x2048) from Textures.tfc
*** Failed to upload mip 5 of texture T_C4_Body000_NRM in format 0x83F1: error 0x501

Reading T_C4_Head000_DIF mip level 0 (2048x1024) from Textures.tfc
*** Failed to upload mip 5 of texture T_C4_Head000_DIF in format 0x83F1: error 0x501

Reading T_C4_Head000_NRM mip level 0 (2048x1024) from Textures.tfc
*** Failed to upload mip 5 of texture T_C4_Head000_NRM in format 0x83F1: error 0x501

Yoshi Sample (GBA SDK demo game) Rips.

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If anyone doesn't know, Yoshi Sample is a tech demo included in the GBA SDK, made around in 1999 (What the uncompiled files say), since the leaked files were uncompiled, I can just sort the sprites in a manner to create sheets without having to use the game, nor emulator. (All of them are the animation frames sorted by bmps)

It's basically a tech demo showing the GBA's features using Yoshi Story assets. Some of them have been altered, and there's original ones, too. Such as this pre-rendered Yoshi mountain abomination.

[Image: rdtjepf.png]

(Really big pic, open it to see the details)

Using Stencyl + GIMP. I can organize the frames into a single picture, then export it into Stencyl, which arranges the sprites in a sheet like format. This automates the process really, really quickly.

[Image: 1rkkTQt.png]

Again, really big sprite sheet.

Bullet Bill.

[Image: sgDzC0y.png]

Texture display trouble

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hello, can anyone help me out, I am trying to port this model http://www.models-resource.com/3ds/pokem...del/10519/
to sfm, but issues are coming up in blender. I can't seem to get the model to display it's textures and such, also, some help or guidance through the process would be very much appreciated Smile 

btw, i am using the smd files

Spyro: Dawn of the Dragon

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Well apparently there's some way to extract the models from this game. However I've never been able to get the process to work for me. I need the model of Malefor, with texture and UV's, in simple OBJ format.

Localizations (the best and worst)

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One thing that annoys me quite a bit is when a game is fully localized to appease western culture. It's just one of those things that abides by the motto "life is unfair." It was as if there was something wrong with experimenting with new things back then...

Here's a game that was localized pretty well for the most part...Aside from its boxart.  Unimpressed


For me personally, anime-inspired art used to promote a game just screams "YOU WILL LOVE THIS GAME IF YOU LIKE ANIME!"

Then it came to the US as a game most of us probably know...



I get that a lot of work was put into this...But really...They may as well have made a goofy cartoon/comic about it. If I were a kid and saw this, I probably would have bought the game anyway, but the boxart is not at all fit to my tastes. Maybe if I were still into silly cartoons, I would find it pretty charming in a way.

".nsbmd_vlx"

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So I've been wondering if it's possible to get the level models from Pac-Man World 3, so I looked into the DS version as it's the easiest to rip from. However I can't seem to understand these files and looking up for info has led me nowhere.

I'm uploading a sample below to see if anybody can recognize this.


.zip   dump.zip (Size: 54.3 KB / Downloads: 1)

RPG Maker XP an intro at the titel screen.

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Hi everyrhing.

I have need to help. Rolleyes Because I have an script used for my Megaman Battle Network game. But the intro is at full screeen animated with an loop.

See here the script what I used. Unsure

http://forum.chaos-project.com/index.php?topic=5854.0

And the intro what I used. Smug

[Image: Calcom-Logo-animated_zpshnrxelre.gif]

That fade loop is al used by that script. But here is that error from RPG XP. Angry

[Image: RPG%20XP%20animated%20intro%20error_zpsle4pju4u.png]

I hope if somebody can help me,

New Server!

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Good news everyone! We're finally completely moved over to the new server. I'm sorry it took so long - I vastly underestimated the time required to upload everything. It was about 140 GB of data which should have gone faster but I didn't factor in the fact that its as hundreds of thousands of small files, not large chunks, so it took much longer than expected.

As the server and your caches adjust to the new location, you should notice better performance as this new server is much more powerful. Unfortunately, as with all massive moves of this nature, I'm sure a few bugs crept up as well. We've already addressed a bunch of them but, as always, if you notice any please report them here! The errors thread is usually fine but I think keeping all of the migration-related bugs in one place will help keep me organized. Thanks and welcome back!

Link broken ?

Is this allowed?

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One of the rules for The Sounds Resource is that video game music rips are disallowed, but does that include if music is baked into a file with other audio? Both the Xenoblade games have special cutscenes where all the audio (sound effects, voices and music) is baked into one file. Which covers every "realtime" cutscene in the first game and several specific cutscenes in Xenoblade X (none of the ones I've submitted are part of these "specific" cutscenes).

I wanna try out this art deco sort of thing. Who wants me to try and interpret them?

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[Image: 59bEiiK.jpg]
I'm wanting to try this noire/ art deco thing thing.
Who doesn't mind me using their character? Would prefer if you post reference because I'm really bad at remembering this stuff.

UV coordinates in Digimon Story: Cyber Sleuth

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Greetings! I hope this is the right forum for this.
 I've wanted someone to convert the DS:CS models for a while, but since nobody seemed to be doing it, I took a stab at it.
[Image: renamesh.jpg][Image: fladramesh.jpg]
However, I haven't been able to figure out how the texture coordinates are stored in the model files (or if they're even stored in the model files at all)!
User Ploaj  has started on a program to convert the game's image files, but apparently has not yet released a version that can do the model textures.
My findings are accessible here.
The .geom files I have used so far are here.
My converter that will give you textureless models, in obj format, is here.

Honestly, I would like someone to take this project off my hands altogether, but if that's not going to happen, I will try to continue for a little while longer. Can anyone help?

Shovel Knight Custom Model

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Model I created over the weekend. Hope to upload it once the Model Resource comes back up. Enjoy it when it comes.

.png   Regular image.png (Size: 84.09 KB / Downloads: 47) It doesnt have a rig. But if someone wants to help in that process let me know and Ill try to give you the file to work on it.
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