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French love gift hamper with flowers

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If you are in love then there is no other better option to send your warm wishes to your dear ones by gifting smooth Bottle of Champagne along with arrangement of sensational Roses and enchanting seasonal Flowers anywhere in France. A garden-fresh Fruit Basket will surely win any heart. Spread your affectionate love within your family and friends in any corner of France by sending Flowers at affordable prices. Low Cost Flowers and Gifts delivery in France has become more convenient these days. 
http://www.flowers2france.com

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Grimm's Notes / Mobile game file

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I'm looking into trying to rip sprites out of this mobile game: グリムノーツ (Grimms Notes) (https://apps.qoo-app.com/app/3503) but I've hit a bit of a snag.

The files are all in zips that extract out into .texture files and .prefab files.  I don't know if there's something out there that reads these files or if they're simply renamed extensions (I'm not well versed enough in hex code to know what to look for).

Sample file: https://www.dropbox.com/s/vzdoy2ejs88aob...xture?dl=0

Has anyone come across a file type like this?  The only lead I had was Total War using .texture as a rename for .dds but this doesn't seem to be the case with these files.

Rip model from My Hero Academia: Battle for All

MidnightXS' Custom Models

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So since I'm only just learning to make decent fully custom models I doubt anything you see here will be anything near 'good', but I'm still giving it a shot. I'm also self-teaching, so improvement will be slow do to the lack of an actual class or anything. The only thing I've really put out so far is Auron's Masamune from FFX. It's a fully custom model, but is currently without textures and while I tried to map the default texture onto it the way I made the model doesn't really make it work like that, so this is just mostly showing off the shape.


The picture in the corner shows the outcome of trying to apply FFX's original texture to the model.

Hello Everyone!

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Hello everyone. I would like to start off to say that I love the VG Resource and is my #1 place to go if I need anything for game development. Currently, I am working on a Monster World project known as Monster World Legends as a 30th anniversary tribute to the franchise. I look forward to what is in store for the future and feel free contact me for anything.

It was nice being able to introduce myself and have a blessed day!

Mario Editor

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[Image: JExKJ0H.png]

With Mario Editor, it's easy to play, create, and share your very own custom Mario levels! Utilize a massive selection of powerups, enemies, items, and other goodies in your creations.

Trailer



Screenshot
[Image: ATaTnpd.png]


Want to share your level with others? Want to try out levels others have made? Check out the Mario Editor Showcase!

Hey Again!

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Hey again, guys! Maybe some of you remember me, maybe you don't. I've come and gone so often around here in the past that it's not even funny anymore. Embarassed

This time, though, I kinda want to stick around! After visiting (literally) dozens of forum communities around the Internet over the past four years, and besides Sonic Retro, I have rarely found the kind of great community like you guys have here at Spriter's Resource. Or should I say the VG Resource now? This place has grown a lot since I was last here! That's pretty awesome.

Things have been going great for me. I reconnected with the other half of my family, moved to a new city, got a little better at art, got my GED, currently in the middle of my second semester of college, bought a shiny new desktop PC and dual-booted it with Ubuntu, and I'm trying to wrap up some finished novel manuscripts so I can dive into self-publishing on Amazon! The next thing I have my sights set on is a car, as well as getting an original game project going. Big Grin Lots of good stuff.

As to what I might contribute to the cause? Probably ripping more Shantae backgrounds and sprites, and pixeling up some customs too, depending on how much time my little fan game gets. My summer semester is thankfully fairly light, so after I'm mostly done with that novel stuff, I'd like to go full steam ahead with the project.

What all did I miss? I noticed the lounge is gone for a few listed reasons, dark themes are an option now, (To the person who created those, thank you!) and some people became retired staff. All of you are awesome and it warms my heart to see some familiar usernames.

Hyrule Warriors motion bin.gz files

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It seems that the noesis script does not support animations. Any suggestions on how to view animations from HW?

[TUTORIAL] Extract a map from a video of a game without raw data(2 or 2,5D only)

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Theory :

The principle is simple : a video of a 2D game have in each frame an part of the precedent frame.
Therefore : The frames are continuous.
Conclusion : we can reconstitute the map by assembling frames.

Now moving from theory to practice :

1 - Find a video of exploration of the 2D or 2,5D map (Youtube,capture...) in MP4 (best quality possible!)
2 - Download and install Microsoft Image Composite Editor(copyright to Microsoft)
3 - Import it and set Planar projection and wait.
4 - Fix manually problems with an Image Editor

Example (Affordable Space Adventures Wii U)(from 1080P video) : [Image: y3m_yzTK8CjaqpNfngNSSqzPaqK-vPcyCHKIwtll...pmode=none]
As you can see, there are some problems in the map, but it can be fixed manually.

Hoping I could help.
If you want, you can thank the post, it encourages me.

The Tempered Razor in OOT!

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Not sure whether this is the right place to put it, but I'll post here anyway. I've managed to get my custom sword into OOT without too much of a problem. Here's some pics of the Tempered Razor Sword!

[Image: 06d12cbe59d6fd424299a305d03e93bf.jpg]

[Image: cc2efdcf7b0819f1493fe106d127c8cf.jpg]

[Image: 74fb05f51dfb015b2c0a2d0bf4cc058f.jpg]

No-Man and other Toon

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So recently I've released a couple of flash toons and thought I'd share them here and see what you guys think.

The first one is the 4th episode of my No-Man series. It's pretty self explanatory it's the adventures of a pretty
crappy super hero who can't say yes. It's not necessary to watch the previous ones first but i'd definitely keep 1 for last
as it's 3 years old and barely an animation.

http://www.newgrounds.com/portal/view/673333


Second one is a short Steven Universe parody my girlfriend and i did for shits and giggles.

http://www.newgrounds.com/portal/view/674142

Hope you guys like them lemme know what you think!

Hello!

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Hi!I'm an Italian newcomer,so please be patient with typos i made.
I subscribed cause i downloaded a lot of models from here,but for now i didn't rig cause i'd like to convert them to another program,but first i need to improve lol(mmd).
I know i didn't made 20 posts and that if I don't made them i'm allow to open a request only if payng,but I would like just some help with textures and a model and then maybe request.
Hope i'll make some friends!

Your online persona(s)/identities/missions

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Thought this was an interesting topic. Basically, what sites are you on, how do you address yourselves there, what got you started there, etc... General trivia about your accounts also fits. current goals are welcome. basically, if it pertains to an online account of yours, share it, i guess?

I'll try to limit mine to some extent.

Let me just start with my DeviantArt. The username there is actually an error, it's supposed to be 'darkgrievous7145' , but i derped and put a 9 instead of a 1. The original purpose of this account is kind of shady. I originally created it to bypass the Mature Content Filter. Since then, I've adapted it to be something where I can show my art, but I actually spend a significantly larger amount of time consuming art and securing permissions to use art, than I do to submit ANYTHING. I very carefully consider what goes into my favorites, and a lot of art isn't favorited due to mature content. Part of this is me saving face should parents or others find my account. (and I have shown my mom my account, but she doesn't use DA, so... lol Still, can never be too careful) My opinion of mature art on DA also has changed. Porn for the sake of porn isn't what I come there for. I look for genuinely interesting art, and artists I would like to follow. I do not heavily involve myself in the community. I am both a little bummed and a little relieved I don't have a massive following there. I do hope to maybe be able to pull some money from the artwork I do there, but we'll see. A bulk of what I've submitted there is all conceptual stuff and work in progress. I have a large collection of traditional art I wish to digitalize and submit there.

My youtube account started with some grand plans. Stop motion series, Minecraft Let's Play, dev logs, game reviews and walkthroughs. None of these have been realized. The username is 100% a rip-off from another username of mine on another site, the LEGO Mars Mission fan-made wiki. I follow a ton more people than I can keep up with. I am considering unsubbing a few for assorted reasons. I watch a lot of minecraft videos, and also a pretty decent helping of programming tutorial videos. Youtube's community is volatile, and their staff clearly don't care if hate speech is being spread... I don't necesarrily get along with people in the comment section. I sometimes cringe and sometimes am amused by the flame-wars I witness in the comments section. I am generally very disappointed in the direction youtube is going, but sadly, monopolies are virtually untouchable. 

My account on wikifoundry (wetpaint at the time I created it) was created because I wanted to contribute something to the LEGO Mars Mission Fan-Made wiki. I took the common prefix of alien ship names for Mars Mission , "ETX" (assumed 'Extra Terrestrial eXplorer') + "Alien" , my interest in robots, and particularly the ones of LEGO Exo-Force, and part of an Astronaut mining vehicle/mobile base, its number , 201 (full: "MT-201 Ultra Drill Walker", animal nickname: "the bulldog") This resulted in the username "ETXAlienRobot201". My original avatar, which I have archived, was a hackjob edit made in mspaint of the Alien Commander minifigure combined with the Exo Force Robot leader, Meca One. It also had some of the symbols for the alien faction, only seen in the popular RTS game, Crystalien Conflict. I started out as a pretty regular user, more questions than answers, wanting to help, but not sure how. Since then, i've joined the Crystalien Redux project, and applied and been accepted as a moderator. I even am what's called a 'hardcore' member, which are a special category of wiki users that do what they can to support both the wiki and its staff. Enrollment in that is simple as taking an oath. There are two tiers, I'm an advanced hardcore member. However, this roll feels to be more titular than anything. We supposedly are structured like a proper community/organization, but not like meetings or projects are ever a thing. As a moderator, though, I strive to make the wiki better. I am trying to help organize the site, but dear god is this tedious. I also am learning from some mistakes I made when I first became a moderator. I am one of about four or five staff members that are even active. Our site founder/owner isn't even active, anymore. I have a few different projects I'm working on for that site besides Redux. One I feel has since become a failure, a fanfic that started-out as an excellent concept, but I feel has gone stale.

My account here, IDR why I created it. Honestly, it was probably originally to make request or something. It's actually my second one, but damned if I remember what the first one was called, or its password. My main objective here is now to contribute some of my expertise with flash .swf and shockwave .dcr/.dxr/.cct/.cxt ripping, and also to get the ball rolling on the ripping of some games. I'm shocked, for example, as popular as LEGO is, how so few of those games have ANY rips, and how incomplete those that do are. I also have ripped from multiple flash games before joining here, and I intend to submit those sprites...someday. I hope to learn model and texture ripping, also. Current model/texture ripping objectives include StarFox Adventures and Starfox Assualt, OoT, Bionicle Heroes (DS), and Solatorobo. The latter is the only active one, and I actually cannot run QA on anything I export to .obj due to my currently sub-optimal computer situation. I also definitely want to learn how to render models, but I actually want to specialize into pre-rendering graphics for 2d and 2.5d games. The only modeling program I have used and actually understood thus far is Google Sketchup. Now, as far as sprites are concerned, there was actually a time I hated trying to use sprite sheets. At the time I was trying to get started with game development, spritesheets weren't exactly a thing in most of the stuff I was looking for, and few to no reliable libraries seemed to exist for them. That, or I just didn't know how to find them. I now practically worship sprite sheets...lol. Lastly, I hope to be able to share some of the stuff I make here, and maybe collect assorted feedback on how to improve the games and applications I make.

Kongregate: Created my account to play and help rip an MMO at a friend's request, it's now gone from just that to playing games, grinding badges, and making new friends. I hope to become a developer there, someday.

Ludum Dare: I've wanted to do an LD for ages, now. I decided to use the name I currently plan to brand myself and my games as, "Quality Cat Games". (which is inspired by that I take pride in my work and striving for perfection in everything i do, and the fact cats are my favorite animals) I hope to gain plenty of feedback from there, and maybe a following, at some point. I hope to also make it clear that I would rather strive for a quality end product than to focus too much on a single gameplay element and release buggy betas just to make a quick buck. My end goal honestly is to be an indie dev, if I can manage. If I can avoid ever having to be employed be EA, just to name one, I would be so happy. I look forward to the future, and I'm already quite pleased with some of the feedback I've received for my first game. I am hoping to fix its bugs, build an actual map editor, and publish a more complete version to Kongregate. However, I need a LOT of time to get this accomplished, and a proper pixel artist or two wouldn't hurt, either.

Sploder online game creators:
username "mecaonecac" decodes to 'Meca One CrystalienConflict'. I started with big plans, there. Most have never been realized. I feel that if I really wanted to, I could become the so-called "King of Sploder" , but I'd rather not. during the time that I was actively using the site, I tried seeing to what limits I could push the physics puzzle maker to in terms of making platformers, and shooters, in particular. I probably will take all my game ideas I had for sploder, and develop them properly, instead. It recently crossed my mind to port one of my more top rated games (I even got a request to reveal how it works, which I obliged), "Shiny Mew Visits A Helium Atom" to Flash (well, I should say, compile a brand new .swf where I actually wrote the code, sploder is already flash-based) or HTML5. I check my account there maybe once or twice a year, now. I probably will be dumping/converting everything I've made there to a format I can use, make an announcement I'm moving on to serious game development now, and leave for good.

Well, this was longer than I intended...XD
there, my online self and projects in a nutshell
I look forward to hearing about others, now

Animation Help: Need Eggman's Egg-O-Matic from Sonic Unleashed

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Hello. I am currently working on a small 3D Sonic Animation Short Smile . I am currently in the process of placing all the objects in the render and I've run into a little snag. I cant seem to find a decent model of the Egg-O-Matic from Sonic Unleashed Nervous . I need this model due to the way I written the Script and Story Board. Is it possible that someone could rip the Egg-O-Matic model and textures from Sonic Unleashed and convert it into a .dae file and post it to the Models Resource? I will give credit to those who ripped the material for me when I post the animation on the internet in the credits section. If you want to help, leave a comment stating you would want to rip it.

Thanks, Chris Wink

How to rip Disney Infinity 3.0 models (PS4 ONLY)

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Hi folks... Reasonably new to the ripping 3D geometry realm.. Have successfully learnt to capture/rip DI3 models on PC, import into 3ds Max and I self rig from there... Now that Disney have recently discontinued the franchise, my chances of getting the Marvel Battlegrounds update on PC are pretty much zilch!.. Therefore I've turned to the PS4 version as I own the console in hope of achieving the same result... I have no idea to achieve this (if it's possible!?).. So here I am in desperate hope that anyone can point me in the right direction/link me a tutorial on how to do it... Reading up on a thread here, someone mentioned using 'Noesis' but I have no idea on how to implement this!!??... Do I connect my console to PC and capture or just rip the PS4 disc to Windows and extract from there???...
A tutorial would be awesome but any suggestions greatly appreciated!!!

Thanks in advance

wubba

Ripping models from FE: Awakening

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So I managed to rip all weapon models from the game, and am working on unloading them. link to some pics: http://i.imgur.com/Y4LYptS.png http://i.imgur.com/3kTNTb8.png

But when trying to rip the character models, only some work. I've only tested a few models, but I've only been able rip the sage outfit from Ohana. When trying to view other models from awakening, it crashes Ohana. Anyone wanna take a look and see if they can get it to work? I have all of the files for someone to test.

[TUTORIAL] Dragon Ball: Revenge of King Piccolo, Ripping

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Without further ado (I took my sweet time, I apologize):

Assuming you've already gotten the .brres files we'll start with what to do with em
(Image Heavy!)
EDIT: WAIT, EVERYTHING FROM #8 ONWARDS IS WRONG!, DO NOT COMBINE THE PARTS TOGETHER!

Well i'll get back to this, if you still need help seperating the face uv's and such, feel free to ask questions if you need to.

Any A Link Between Worlds models?

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Hello!
I've currently been looking around for some
TLoZ ALBWs Models and was very surprised when K didn't find anymon model-resource. So I'm wondering is there any rips from that game?
The ones I'm currently looking fore are:
Yuganon (both forms)
Starter Sword
Soldier/Knight Models
Enemies from Lorule

If anyone has any info, please let me know! Sorry if this thread is in the wrong place.

Senran Kagura Shinovi Versus pc help models rip

A custom model im working on!

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