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POKEMON GO HYPE

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When are the models and textures for pokemon go released? Also various youtubers / livestreamers have uploaded a hacked pokemon go client. With one of them changing digglets id for spawning into Mewtwo which are currently unavaible... Also this means every pokemon... Including the 3 Legendary Birds (probably) and of course Mew and Ditto.
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Cool Big Grin Tongue Have a nice Day

Need opinion on sorting files & format types for Mass Effect 2

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Hello, fellow readers of this forum.

I'm working on a huge rip of Mass Effect 2, but there two issues that concern me that need your opinion on before I can continue sorting and proceed to uploading.

Issue 1) Back when I got files from a downloading site, the User that had upload it has converted them from a .RIFF format (Never heard of it before) to an .OGG format -which in my personal opinion, is the least accessible sound format around unless you have a media player that can play it or a codec for your default player.
I already converted over 33,000 files of sound to a .WAV format for accessibility, but now their size (when compiled) might be too big to submit onto The Sound Resource website.

So, what is your opinion on this? Do you prefer accessible sound formats like .WAV, or do you prefer you files with samller space like .OGG? (I'm open to any opinions or suggestions you have to offer).

Issue 2) As stated above, there are over 33,000 files of sound- sorted into over a thousand folders. The issue for this one is that the folders are an assortment of voice files of characters within a location or a section of a mission. (For example: The Folder krohub_arrival_ai_a_s_int contains voice files of EDI, Grunt & Mordin Solus on their arrival on the Krogan homeworld of Tuchanka).
So you see, it would be too complicated just to upload a folder that only contains voices from the location alone. I highly recommend just to take all files of certain characters (Let's say Garrus for example), and put them in a new folder made specifically for him/her/it.

Again, what do you guys thinks? You think that is a good idea?

Thank you for reading and for your valuble feedback on this situation of mine.
P.S. Sorry for the wall of text. I'm not good at compressing my sentences...

LA Seashell Sword Remake

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So, thanks to the wonderful people who've done some awsome ripping for Zelda: Link's Awakening DX, I was able to remake a small scene from the game!





I did this sort of remake with the sprites before, but it didn't turn out the best, was render out of Camtasia, and took 7 render. Yes, you heard it. 7 RENDERS. New one was 1 render all done in Sony Vegas 11. Here's the old video for comparison sakes:



Dr. Mario Miracle Cure .BCH

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I made a process dump of Dr. Mario Miracle Cure in Citra, and it looks like the models use .BCH, but I can't get Ohama or anything to open them when extracted via hex editing. Can anyone open these?

http://puu.sh/qgYgo.zip

Anyone recognize .BAD or .BAH archive files or know how to unpack them?

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I'd like to replace textures of the 2003 game Hot Wheels World Race(yeah yeah judge me if you want, it's a fun game), but I'm not sure how to crack open the game. It looks like everything is stored in "harchive.bad" and "harchive.bah", and the game was made by Climax Studios.

Halp pls?

Klonoa Lunatea's Veil models

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Well this is strange.
Want to rip models from Klonoa 2: Unpacked ISO shits out a bunch of strange file types. Only one that matters as of now is .BIN because it's the most reasonable idea of where the models are stored in game. It's a hefty 300 MB and when I looked through it, it was filled with Japanese? symbols with no clear file header. Yikes.
I'd be willing to send you the file itself and other files as Im not completely sure that the KLDATA.BIN holds models or not. This is a type of game where they don't list what's what in the file system Unimpressed

Mario & Luigi Dream Team Mario Model

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Hi, I ripped Mario's model from M&LDT and I was going to prepare it for submission, but Dream Team seems to be a pending game (I guess that means someone else submitted models for it)

Is Mario among them? I don't want to submit it if it's already been submitted. Thanks (and sorry if this is the wrong board, there are only 3 categories in the models resource section and I didn't really think this fit in any of them)

Also if I do submit it, is this an acceptable preview image (I haven't made it the correct dimensions yet but it should give you an idea)

[Image: tQGLCyM.png]

Edit: I submitted it anyway, using the T pose for the previews instead of the above.

Drawing challenge: Gender bender (video game characters)

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Plain and simple. Draw a favorite video game character as the opposite gender. Male to female, or the other way around. Just remember to keep it according to forum rules (exaggerated proportions and whatnot are fine with me just no genitalia and such)! Wink

I got dibs on Sanic!


Thanks to this website, I have succeeded in creating a thing.

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It's been a long time of being screwed over by content ID and hardware issues but I've finally managed to piece together my stupid video project that is entirely dependant on voice lines that have been uploaded to this site. It's still blocked in the USA, Australia and New Zealand, but it's better than nothing.
If you're interested you can find my video here, and if you live in one of the aforementioned countries click here BUT SHH DONT TELL NOBODY IS SECRIT
I know it's not great, but I enjoyed making it, so there. Thanks to all the sound rippers for making this possible for me.

Clone Trooper Blaster Sound

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You know the sound of the Stormtrooper blaster in Star Wars Episode IV: A New Hope was never really used again for the remainder of the Original Trilogy? It’s a shame, and you barely here it elsewhere. There is one game, though, that seems to have it: https://youtu.be/cGnMYyBskFc?t=3m6s. Unfortunately, it’s a plug-n-play, and I don’t know how anybody’s going to get the sound for it, and I have no such access to it nor the knowledge of how to extract the files for these kinds of games. Nevertheless, it is still a valuable treasure to have.

AT3 Files

Ripping sound's and midi's from the Pac Pack

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For some time, I have interested on how to get the sounds and midi's from a collection of games called the Pac Pack. The game is made in multimedia fusion 1.0, so it can't be too hard to decompile, but I have had no luck finding any sort of decompiler. Any help would be nice. You can get the game for free from the original devs, here: http://monkeytheater.com/astral-entertainment/ Thank you for any help you can provide me.

Klonoa 2 Models?

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I'm sure this has been requested a long time ago before, But I've seen some people supposedly get hold of these models somehow, I've used scripts from online to try and convert the model files but they end up all broken to the point they aren't recconizable at all: http://ps23dformat.wikispaces.com/Klonoa...a%27s+Veil
By I mean people somehow actually obtaining models is I've seen a few of them ported to MikuMikuDance, Surprisingly all in tact.
[Image: mmd_all_my_klonoa_models_by_roxas_and_kl...5tpteu.png]
So I'm wondering... Anybody happen to have obtained the models themselves from ripping? If they are still pending, I can kinda understand of course.

Aliens CM map ripping

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I've been using 3d ripper dx to rip pieces of maps from AVP 2010, so i tried it on Colonial Marines and it just crashes the game.  So next i tried ninja ripper and it seemed to grab all the models from the map but no terrain, and everything it captured looked like it was in a big pile rather than how it appeared on the screen like dx.  It's unreal engine 3 so i thought umodel might work but it doesnt do maps just models.  

There seems to be a great knowledge base here so i was just wondering if anyone knew any alternatives  to what I've tried to get a map into a exportable 3d format like obj, or maybe even a way to get 3d ripper dx to work with the game.

I'm running windows 7 64 bit and my video card is a AMD Radeon HD 5700 Series.

Need help ripping stages from Shadow the Hedgehog.

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Using the bms script found here I have managed to rip the majority of Westopolis with some major issues. First, there are random lines connecting polygons that should be completely separate. Second, every other polygon is facing the wrong way. Third, for some .rp2 files the output .3ds is corrupt. 

Here are a couple samples. 02 works fine but 16 outputs a broken .3ds file.

Random Graphics Help

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There's some general use things I've been anticipating needing over the past few weeks that I might actually be able to put to use soon. Here's a short list of some stuff if anyone has free time and feels like making it:

-A Spritality text for when the move is performed
-A dismal fog kind of effect to be overlaid over the background when a Spritality is performed
-A big selection screen mugshot for Meta
-A poofing dust effect when characters land during heavier attacks.


I forgot other stuff that I wanted or needed, but if anyone has suggestions for stuff we need, feel free to post in this thread. As of right now, these things are kind of lower priority, so if it is cumbersome to do these right now, don't worry about them.

The Smurfs for 3DS Models?

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We need ripping this game models.
[Image: philemon-belhomme-smurf-all.jpg?1436047923]
[Image: philemon-belhomme-gargamel-beauty-shot.jpg?1436059621]

RoboCop vs The Terminator (Genesis)

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Hi all.  I'm working to rip the sprites and backgrounds from the Genesis version of RoboCop vs. The Terminator.  I feel this was the best version of the game and the best RoboCop sprite of all.  I have not been able to find it so I decided to learn how to rip and do it myself.

Here's what we've got so far:

Parallax Backgrounds:

Opening Screen
Opening Screen
Training Level / Streets of Detroit
Training Level / Streets of Detroit
 
Construction Site
Construction Site
 
The Toxic Farm
The Toxic Farm
 
OCP Headquarters
OCP Headquarters


Sprites:

Playable Characters:
RoboCop
RoboCop


Corrected sprite ensuring Robo always has his gun in his right hand:
RoboCop - Custom Corrected Right Stance
RoboCop - Custom Corrected Right Stance

What to do in this situation...?

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So this game I've been ripping from has some after touches done in-game (prior to conversation) on a few specific areas of some models, where anything off-centre (i.e. where tiling of the texture would normally begin) of the texture has some sort of overlay mask, and naturally, this feature doesn't carry on outside the game.

Here is how it should look: https://s5.postimg.org/hhroycc07/Info.png
Here is how it actually looks: https://s5.postimg.org/f4x6nexfr/Info_ISpam.png

I got the first method by disabling tiling, and the program magically did its work to make it disappear when rendering, but this obviously won't apply for every application.
What is the best method to go about tackling this issue so it would be in a usable condition? I'm considering uploading these models, so.
It's totally possible I can make a custom texture that fits with a bit of work, but the texture dimensions we be wonky and not a standard ^2 resolution, I'm not sure how much that matters.

.zip   Information Center.zip (Size: 191.8 KB / Downloads: 1)

PlayStation All-Stars Battle Royale Project

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The PlayStation Vita version of PlayStation All-Stars Battle Royale is identical to the PS3 version. Though unlike the PS3 version, it is completely uncompressed and uses readable formats. I've extracted all the files here:

https://mega.nz/#F!rcpHCY4C!xmNqh17xRtrIj-QU7Jpk9w

Xentax user chrrox has also written a script for Noesis to read textures and rigged models.
http://puu.sh/qkUef.py

.cskn are models and .ctxr are textures.
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