Quantcast
Channel: The VG Resource - All Forums
Viewing all 15802 articles
Browse latest View live

Firejoker54's rips - Street Fighter Alpha 3

$
0
0
Hey guys! Wink
I've been spriting and also ripping sprites for a while now as a pastime to counter my boredom. The thing is, I quickly loose interest and end up rarely completing my rips... I've tried searching sprites(mainly to study anatomy and how sprites work in-game) and think that fighting games have some of the more beautiful and detailed ones out here. However, good sheets are few and far between and most vastly lack sprites or are an actual mess. I've took it upon myself to rip from one of the games who deserve it the most IMO(SFA3) and thought I'd start my entrance here with a small bang and submit 2 completed characters(Cody separated in 2 sheets). Let me say, it took FOREVER to rip and organize these. Just look at all those FREAKIN' sprites...  Ouch!  If I may, I think I did a pretty good job for someone who actually sucks at fighters LMAO. I do have a few games I've ripped in the past months and will try to release them in the future. Feedback is appreciated! (Oh, and I can give proof that I did these myself if required)
[Image: EPjJ7zn.png] [Image: 1LxYpTq.png] [Image: mX4RsbP.png]

Howdy

$
0
0
Hey folks, long-time Spriters-Resource lurker, first time poster. I figured I'd give my shot at extracting some stuff from games-- I'm interested on how they're coded in and everything, and I want to try out dissecting them.

Apparently I've picked a real doozy for a first project and sold my soul to the black hole that is Animal Crossing resource extraction, but I figured I'd be the latest to give it a shot. Actually, that was the reason I signed up in the first place- I thought it might be a little easier if I was working with people possessing a lot more knowledge on the subject.

I'll post a topic with a better plan of what I'm doing later on. For now I just wanted to introduce myself. Nice to meet you all!

Whatkind of map is this, and how do I apply it in Blender?

$
0
0
I finally managed to rip a model from Starlight Stage, and I've run into a road block. The character's cheeks are supposed to have extra little details, so there's a couple of different texture maps.

She should look something like this:
[Image: 12907225_1539184673044696_1166608559_n.j...%3D%3D.2.c]

Mine looks like this:
[Image: OZvbwrr.png]

There are two textures for the cheeks:
[Image: IQQz5UY.png]
[Image: JhZJTaz.png]

What exactly is the second one, and how exactly do I apply it? Is it a normal map?

Bonus: you'll also notice that her eyebrows are missing. Zooming in, I think they're stuck inside the back of her head:
[Image: 3K2ZiAU.png]

I can't think of any way to fix this, because they're permanently attached to the rest of her head... probably a problem with the conversion process. I used Unity Studio to export all 3D objects from the .unity3d file, and that's how it came out. Any advice on this?

GMExtract

$
0
0
GMExtract is a program I made to extract sprites and sounds from games made with Game Maker Studio. It is (currently) a command-line program, used like so:

Code:
Usage: GMExtract inFile outDir [-s|-a]
   inFile: The data.win file to extract from
   outDir: The folder to save the extracted files to
   -s: Only extract sprites
   -a: Only extract audio

You can omit the -s and -a options to extract both.

The files will be extracted into "sprites" and "audio" subfolders in the chosen output directory. For audio, many games also have a number of sounds and music in the same folder as the game's .exe, and are not within the data.win.

Big thanks to PoroCYon and Mirrawrs for their digging into the format here and here. Although their studies were for Undertale specifically, turns out most of it applies to pretty much all data.win files.



The program is open-source on GitHub here, you can download it in the releases section.

Be sure to post here if you have any questions, compliments, or issues. Enjoy!

(If a mod can think of a better place to put this feel free to move, I just wasn't sure as it is for both sprites and sound ripping.)

Magfest

$
0
0
So Dazz and I forgot to do this (Kosheh remembered though - see his thread here too) but we'll both be at Magfest and not around here through the 9th. If anyone is going to be at the convention, let us know and we'll see about arranging a meet up!

As always, try not to break the site while I'm away!

Doubutsu No Mori E+ Resource Project

$
0
0
Hey there, folks. I'm a new member here, and I'm trying to tackle a pretty ambitious project.

A while back, I started up a play-through of one of my favorite Gamecube games: Animal Crossing. I've always liked the aesthetic of it, even though a lot of it's pretty low-poly and low resolution. I've been playing it for a couple months now, and I wanted to see if anything is available from it for modding purposes and such. Unfortunately, it looks like next to nothing from it is available. The first full villager textures were just posted a few days ago, for Pete's sake.

As such, I guess I'm the latest to open up the Pandora's Box (cube?) of Animal Crossing resource extraction. I eventually plan on getting everything out of the game, but for now I'm going to stick to textures, which is why I'm posting here. Now, I'm not actually using the English version of Animal Crossing- as the title says, I'm instead using an iso for Doubutsu No Mori E+, or Animal Forest E+. It's basically an expanded version of the original game on Gamecube, with new villagers, new furniture, new items, a lot of new stuff. It has all of the original Animal Crossing textures in this file, so I figured it would be easier to take everything from this one, since I get all the original stuff and all the new stuff. Smart, right? Right. I'm not going to post a link to the file I've got, but it's not very hard to find. Just be prepared for a very long download.

Herein lies my dilemma: A lot of the new stuff, like the new villagers and items, is only available through e-reader codes (aka you couldn't access them through normal play). Dolphin dumping wouldn't really be efficient either, since you can only have 15 villagers in a full town, and the game has like 400 of them, including a bunch of islanders. I'd be willing to dolphin dump the textures if I could access some of those villagers (I would think their textures would be in the game files, even though you can't get them in your town normally), but I'm not entirely sure if there are any codes out there that could help.

I'm pretty sure it's at least possible to access the picture files somehow, without dumping from the emulator; I just know it's a lot harder to access them in Animal Crossing than in other games. I'm not entirely sure about texture packs, but this guy did make an HD texture pack for the original version here. I've looked inside his file, but none of the villager textures are accessible (I'm probably just missing some program; I think the textures are already on the models, which are in these LZMA files or something like that).

So far, I've got the game to run in Dolphin, and I've used thakis's trusty Gamecube decoding tools to yaz0 decompress a couple files and create directories. I haven't found a whole lot I can use, though; I've only found a bunch of binary files. Right now I'm stuck with a couple rel.szs files I can't access at the moment. Those seem like a logical thing to explore.

I'd appreciate any and all help I can get. I'm very green at all this, so I hope you guys will be able to point me in the right direction if I get stuck. If you end up looking through the file yourself and find stuff before I do, great! It accomplishes the original goal of what I set out to do, anyway, so it's all the same to me no matter who rips it. I'll start posting what I find inside the files... once I actually find anything.

Battle Garegga Sprite Rips

$
0
0
Hi everyone. I'm new to the forums here, and also new to sprite ripping but I don't think you'll be able to tell by the sprite rips I'm working on right now.

Battle Garegga is my favorite shmup of all time, and the SNES is my favorite console of all time, so I'm learning how to program homebrew for the system in hopes of porting it to the SNES (using the SA-1 and DSP chips for the needed speed increases, but still probably won't be fast enough). I've started by ripping the sprites of the Silver-Sword. Of course I'm going to release the sprite rips on the webs so other people can use them if they want, for a project that is probably going to be less of a headache than this. 

I used MAME and just turned on the Service Mode DIP Switch, set the window size to the native arcade resolution, and use ScreenGet to record the object sprite tests in test mode.
Thanks, and have fun with these!

.png   bg_silversword.png (Size: 225.29 KB / Downloads: 4)

Zoids ps1 models unpack help

$
0
0
Hello and Happy New Year.

I've been trying to rip models out of the two Zoids Playstation One games, Zoids: Zenebas vs Heric and Zoids: Heric vs Guylos. Attempts with Ninja Ripper and OGLE produce flat planes (no Z-buffer), so I figure my only option is to unpack directly from the .dat and/or .bin files perhaps using quickbms. Unfortunately, I'm a rookie at archive unpacking. I've looked the files over using HxD hex editor, and while I've spotted a few .tim textures, I've yet to identify any recognizable mesh formats. I'm hoping someone here can help identify the zoid meshes in the files I suspect might contain them and give some advice on how to unpack them. 

A00.DAT  https://www.dropbox.com/s/6wwsmb7w88nludq/A00.DAT?dl=0

B00.DAT  https://www.dropbox.com/s/ce9qo73ojd60acf/B00.DAT?dl=0

ZOIDS_PS.DAT  https://www.dropbox.com/s/13prvl0pfaectr...S.DAT?dl=0

Thanks in advance.

Infinity Blade Series?

$
0
0
So we have a bunch of models from the first in the series. I was wondering if anyone knew how / had plans to extract the other two games models?

Jojo's Bizarre Adventure:Eyes Of Heaven Model Ripping.

$
0
0
Hey everyone. I've recently been ripping Eyes Of Heaven models and such. I had the idea of uploading them here.
I'm not a professionall with blender or any 3D Programs, so I'm not great at rigging.

Here are a few models
https://www.dropbox.com/sh/pzpouaweku8da...CD3Ya?dl=0
https://www.dropbox.com/sh/wc550flgbqwn1...MU2Ua?dl=0
https://www.dropbox.com/sh/07q0sd9najscr...LJgya?dl=0
https://www.dropbox.com/sh/0ubsbdsywug8y...jbRIa?dl=0
https://www.dropbox.com/sh/xnnbxq32e1kl2...n-CUa?dl=0
https://www.dropbox.com/sh/ddfzq1i95vyuh...hjGWa?dl=0

Tornado Outbreak models still pending

$
0
0
Can anyone please approve my models they took me 72 hours to complete Sad

Maya The Shopkeeper

$
0
0
from videogame "Gognio Dungeon" (1983) looking for C+C on this actually. using the ZX spectrum palette. 


[Image: um8HsGm.png]

Tenerezza .LFX

$
0
0
Hey folks.

Ever since I finally managed to get Tenerezza's .pak files open. I've been scouring the internet for something to open the .lfx files contained within the OBJECTX .pak file it and only ended up with this Land F/X thing. I sincerely doubt it'll open it given it was released years after this game. So if anyone can help me out on how to open .lfx it'd be duly appreciated.

This is also my first time ripping models so please, go easy on me.

Here's Tene herself's model as an example.

Sonic in lego dimensions models (help Requests)

$
0
0
Hello here underneath all the tools necessary to
Extract models from TTGAMES
I also leave some videos tutorials on how to do it
I do this for someone to help me get some game models
Sonic in lego dimensions
I need the following models:
- adventure world angel island
- lego knuckles
- lego chaos 0
If anyone can get me the game files
I can do the work of extracting them
And I share the models later
I need them to create mods in sonic generations
I wait for your help

https://youtu.be/ni-BQHbHYbE

https://www.youtube.com/watch?annotation...vCRbIwQzLY
In the description of the video will find more important tools

[Image: 2evt3wn.png]
[Image: 10shy7o.jpg]
http://www77.zippyshare.com/v/94090126/file.html
http://www.rockraidersunited.com/topic/5...-explorer/

Hiya

$
0
0
Hiya guys, new member here. I decided to register since I've been lurking on this site for quite a while now... 
I'm interested in ROM Hacking and Editing, mainly NDS and 3DS games, and I've found the resources uploaded here to be very useful on a number of occasions.  Hope I can give my contribution to this community as well!

Help ripping from Inazuma Eleven 3 - The Ogre (3DS)

$
0
0
First time posting here.

I'm trying to rip the models of players from the 3DS version of Inazuma Eleven 3 - Team Ogre Attacks. I have managed to unpack the rom, and these are the files I got:

[Image: 103to55.png]
It seems that everything aside from the audio files is inside archive_op.fa 
Unfortunately, this archive is encrypted, and its internal structure appears troublesome. Does anyone here know how I can decrypt this file? I have tried using 3ds-xfsatool, which seems to work for other Level-5 games, but it hasn't worked.

P.S I don't know if I can provide a download link for the archive here. If it's allowed, and you need it, I will give it to you. Meanwhile, these are the first few lines of the file viewed in a hex editor:

[Image: 1zz1dfb.png]

Thank you in advance!  Smile

Luigi's Mansion Ripping Project

$
0
0
I've been working on ripping all the remaining models from Luigi's Mansion for the last month or so. I'm ready to start submitting many of these models, but first I wanted to get some recommendations on project organization.

At this time, I've been focusing on ripping all the furniture models. Normally, I would just put all the furniture pieces into a single section, but I've found more than 300 (!) distinct furniture models.
Any recommendation on organization for these models? The easiest categorization method would be grouping the models by room (e.g. Study, Foyer, Kitchen) since that's how the game's files are organized. However this would lead to duplicate uploads, since some furniture models are used in multiple rooms.
Alternately, the furniture models could be organized by type of furniture, such as chairs, tables, and lamps.

Suggestions? I'm open to other solutions, as well.

Also - once I've got the project structure set up, I'm happy to take requests for models Smile I'll edit this post when requests are open.

Ripping environment from Star Wars Rebels: Rebel Strike

$
0
0
Hey guys,

I've seen someone has already ripped the characters from Rebels but not the environment. Does anyone know how I could go about ripping the environment models in particular?

Thanks

Euden

Hello boys and girls

$
0
0
[Image: offlinebild_v2_small.png]
Hi boys and girls, my name is Hiro-sofT  Big Grin

I'm a 24 years old guy from Germany with a passion about game development, drawing and gaming. I like self crafted stuff and a lot of creative things. That's also why streaming is one of my things I want to do as well. I'm also known for having not that much time for everything, since I always have to deal with a private life, which steals a lot of my time. Still, it's mostly for importend stuff, so that's fine Genki ^_^  .

If it comes to anything in terms of creative stuff, I always like to create my own custom stuff. For example, anything graphicwise on the YouTube group channel, known as the "RPGDreamlandYT", my Twitch livestreams (layout, banner, etc.) and most of my newer game attempts is selfmade. I just love the feeling, if you crafted something on your own.

I was on the forum already once before. At the time, there was a Kirby Super Star Ultra custom sprite thread currently running, in which I presented a poor "KSSU Sweet Stuff" sprite. Mostly however, I was known for a project called "Panel de Pon RPG" or just simply called "Lips Adventure", on the RPG Maker 2003 engine, which I cancelled for multiple reasons (which I will not mention here).

Since back than I didn't stop improving my skills of course. I will properly start a spritethread of my own (there is still room for improvement), in which I can show you my current results. I also currently work on a mobile game for android called "Fungi Cappani", which is going to be a Kirby inspired platformer. With this, I want to create a good platformer on the android system. I'm using Game Maker Studio for this project (which I perfer personally over RPG Maker anyway).

I also play Super Mario Maker, which easily became one of my favorite games of all time. With current 78 levels and 2665 stars, I'm on my way to improve my level designing abilities, by building levels which are mostly fair and and either challenging or fun (besides that one, shameful Kaizo attempt there Lenny Face ). I'm also a person who has a big interest in how other videogames work (why for example a game glitches out or unseen/unused stuff).


I hope, that we will have a happy, interessting and especially creative time Genki ^_^  .

Hiro-sofTs spriting and pixel art atelier

$
0
0
Because why not? As you can properly tell, I love to draw all kinds of stuff. Smile

I also show some of my old stuff as well.


Current sprites:
Fungi Cappani sprites:
[Image: cappani_spritebig1.png][Image: cappani_spritebig2.png][Image: cappani_enemy1_idle.gif]

Dash Dash Dilia sprites:
[Image: ddd_specter.gif][Image: ddd_medusa1.gif][Image: ddd_dragonbirdenemy.gif][Image: ddd_wizzard.gif][Image: ddd_skullfish.gif]


Older art (properly won't come back to those, due to other projects):
Viewing all 15802 articles
Browse latest View live




Latest Images