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des's personal love thread

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I find myself lately with a lot more creative energy than I know what to do with, so out of boredom I guess I'mma just draw people's characters and post them here.

Do not ask or hint to be drawn, otherwise there will be an almost 0% chance I will ever draw you. I just browse topics people post and most of the time it isn't even their personal character.

So whatever, I hope some of you like these.

[Image: 52GpzOL.jpg][Image: BxiBcDm.jpg]
[Image: KFftnBm.jpg][Image: 8S4OswT.jpg]
[Image: xrkzwZA.jpg][Image: B0gwZRR.jpg]
[EDIT 4/21] God i just love the hands in pockets thing

Happy 25th Anniversary, Game Boy!

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It's hard to imagine that the grey brick Nintendo churned out is a quarter of a century old today. While we take portable gaming for granted these days, it was something special to see that tiny green screen mounted onto a large chunk of plastic. Without it, we wouldn't have gotten all the good games we talked about today and Nintendo would be nowhere near as successful as it is now.

What's even more mind-blowing is that there are users on this website (myself included) that are younger than this marvel of gaming technology.

bad box art thread

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back when videos didnt exist, lots of videogames were judged by the front cover, since you really couldn't "preview" the game. some game's box art dont even look like what the game is about.

so lets say one day, youre walking in the store and you see

[Image: vCScZ3k.jpg]

[Image: nGF7a5D.jpg]

[Image: 9gLWjad.jpg]

these.

feel free to share best worst box art

Once again, back again

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Hello! I'm back after disappearing for no actual factual reason.

I still sprite, but a lot less now since I've really been trying to make other stuff like Fan-games and 3D Models, one reason is because, if anything, I want to be known for a bit more than just "That guy who makes Mario-looking Pokemon sprites." Anyway, I've changed a bit, but I don't mean that in a bad way, I mean I just changed.

Once again Hello!

Eternal Love [LOVE THREAD 2014]

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Old thread

Looks like it's time for a new thread! You know what that means!

(But if not then here are the rules copy-pasted from the old thread belowSmile

What is "Love"? (Click to View)

What is a "Personal Character"? (Click to View)

How do I join in on the fun? (Click to View)

And remember: No asking for love! Even indirectly or in private. That spoils the fun!

Character reference list:

00067 Codestar
02177 Crappy Blue Luigi
06224 E-Man
00157 Kitsu
00367 Kosheh
27437 Level 1
01912 [MachoBot RoboSavage]
00669 Orgasmatron
19236 Paladin
00026 Phantom Killah
09611 Sevenstitch
04981 TomGuycott

Simpsons

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Hey guys, i am making a beat em up game on Openbor engine based on the simpsons. im using some sprites made for MUGEN by Warner, but im also making alot of characters and sprites from scratch (made in same style)

Let me know what you think. If anyone wants to help me animate let me know.

When my game is done ill upload all my resources on here for everyuone to use Smile

Heres demo of my game, game is 90% done

http://www.mediafire.com/download/9qerk5...mpsons.rar

.gif  title.gif (Size: 51.41 KB / Downloads: 5)

Super Marisa World FUSION (project title)

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Hello everyone, TrinitroMan from Fusion Fangaming is here, and I'm working on a crossover of Super Mario and Touhou Project, made with Hello Engine 5.1, which I have modified for that game.
Here are some screenies:
[Image: lNNbQ7F.png][Image: Tx95faw.png]
[Image: r2o7lu7.png][Image: vbs3reh.png]

The Story:
One night, Marisa Kirasame, a human magician from Gensokyo, and her neighbour, the seven-colored magician youkai Alice Margatroid, discover a green pipe in the Forest of Magic. After entering it, they somehow ended up being in the Mushroom Kingdom. And now, they need to find a way out.

Also, here is what I have done so far:
Multi character system: 100%
-Marisa: 99%
-Alice: 0%
-Secret Post-Release DLC character: 0%
New NPC system: 90% (I still haven't tested out this system to its full capability yet)
SMB2 enemies (including bosses): 85% (needs StiltGuy, FryGuy and bug fixes on Albatoss)
Super Item System: 90% (there is a bug with a projectile)
Subspace System: 50% (I still need to code the Sphere Doomer)

And here is the world list:
W1: Mushroom Kingdom
W2: Sarasaland (SML1-3 and Wario Land 2-4)
W3: Dreamful Skies (SMB2 and Paper Mario)
W4: Celsius Kingdom (fire & ice)
W5: Isla Delfino (Beach-themed)
W6: Industrial Square
W7: Tainted Toadstool (Shroob Hideout)
W8: Koopa Kingdom
W9 (Post-Release DLC Bonus World): Gensokyo
Currently, the team consists of three people:
-TrinitroMan (coding and level design)
-EvilMariobot (Touhou Major Characters spriting)
-Kirbio (Touhou Minor Characters (enemies) spriting and Sphere Doomer)

Eitherway, this project is NOT dead. I'm still working on it. Slowly, but steadily.
I would still like to have some help in terms of externalized music (I'm using GMFMod Simple, and I'm not going to switch).

Anyway, I hope, you like it.

A wild Keaton appears!

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Hey,

I'm Kikatzu, the Keaton.
I'm from germany so I hope you can understand my "sometimes broken english".

My hobbies are programming, music (composing, arranging, playing Piano etc.), designing (create and drawing graphics, webdesign etc.) and science.
Currently I'm busy with a RPG Maker game, but I can't show some material at the moment.

So Long!
- Kikatzu

What is this thread?

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Need to know what something is? Ask here. Have the answer? Post here.


A made up example.


exactly like or similar to or both


I am asking this because I want to make articles
teaching the dangers of trying to beat the train
and so people who are looking for the video I am looking for
will be able to find it.


What video is this where: a guy with a mask
covering his mouth said ''I don't care how late you will be,
when the train gates go down, you stop''



Passsing downed train gates is dangerous by youtube user Keith107
and it and its user are both still active and link to such a video (link)

A bit rusty on pixel art :p

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I haven't made pixel art in a while, however. I want to know what you guys think of these sprites i've made recently Cute

[Image: custom_sprites_zpsc2ba724c.png]

I was wondering if I could get some critisism to help me improve. I know it's not much sprites., but any pointers on how to improve them would be appreciated Cute.

The Official Bayonetta Ripping Project

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Since we already have a ripping project for SSBB, and a project for Pokemon Colosseum, I felt that we should have one for Bayonetta as well.

I'm in the process of ripping some things myself, but the characters are giving me a very hard time, and plus, I already have other projects that I'm caught up with, as well as college work too. So that's why I'm making this thread, so that we can all work together to rip models from this fantastic game!

All of these rips should be from the Xbox 360 version, because not only is ripping files from PS3 games extremely hard to do, but the PS3 port of Bayonetta has inferior graphics and textures.

Here is a list of things that have already been ripped:

Items
Props
End-of-Level Trophies
Please note that some characters may be split up into different files, such as Rodin's head and body, Luka and his scarf, Bayonetta and the hair coming from her sleeves (in her default outfit, of course), etc. Keep this in mind when ripping characters.

Another note to keep in mind is that Bayonetta and Jeanne will have these weird extra meshes attached to them. These meshes are made invisible during gameplay, but are reflected in their shadows. You can either delete these, or if possible, try to make them invisible.

A three dimensional dragon head [art]

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[Image: 681b5299f5eb87ca0b7292d0963f2d1f.png]This would ge here right? Well what ever, so here is the first 3d model I've ever done, kinda just went with a dragon head since it was right there on my desk and got nothing better to think of.

It's been a while, hey.

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How is everyone around here?

Wonder if Dazz, Vipershark, Grooveman, Zeemort and the rest of the crew are still around, if I'll see anyone I remember. I would've come back with my old name, but I think I scrambled the password and lost the email for it, but that's fine with me.

My pixels are a bit fuzzy these days, figured I'd come back and hone the skills and share the rest of my cool junk with you all, in time.

Beat em Up sprites

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[Image: iynMuIu.png]
I would like some help learning how to make these sprites a little better and more stylistic. I mostly based these sprites off of Paul Robertsons work (he is one of my favorite pixel artists.) I would like to know how to make these better; anatomically, color, style.

cat litter

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a sprite dump thread
because those are popular among the old folk

1 robot
[Image: robo_walk.gif]
[Image: robo_jump.gif]

[Image: robo_punch.gif]

other robots
[Image: srw_megasxlr_1x.png] [Image: srw_tauburn_02_1x.png]
[Image: srw_valvrave_1x.png] [Image: srw_imber_1x.png]
[Image: srw_zearth_1x.png] [Image: srw_gunpro_1x.png]

some things I worked on with zac
[Image: bossbody.gif]
[Image: worm.gif]
[Image: wormorbiter.gif]

Happy Birthday Vipershark !!!

just something i'm working on..

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and it's taking me forever! i've not got the jest of doing sprite work to make things go smoother, but i think i'm doing well, even if i'm going at a snail's pace. I've got some work done on a different save that has more work on this guy's gun, i'm at work atm so i don't have it. don't mind the naruto and samus, those are just for size reference, mostly.

[Image: jason_sprite__1__by_zye84-d7g04s0.png]

I'f you can guess who this is i'll give you 20 kudos!

Vinny (FGDB-style sprite sheet redo)

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Well, like I said, I did a redo on the Vinny sprites to make him look more like how he appears on Family Guy, and look at what I have so far...

First, the idle sprite:
[Image: oi2n.png]

Second is the sheet itself (WIP):
[Image: x7ta.png]

Third, the strip of walking sprites:
[Image: mnfy.png]

Fourth, the walking sprite animation:
[Image: uq44.gif]

What do you think about the sprites so far?

Help me open this swf File

The Landfill of Atari's E.T: Confirmed.

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