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Whoa what?

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Hi hello I'm alive.

Just terribly busy, and been keeping away as to not cause drama here. Seems as if that Drama Has passed. So I'll be poking my head in around here more.

Cool missed you

EDIT: Oh and if Petie or Dazz or someone who can, if you could change my name to be Maxpphire? I've settled on that as my main moniker for real as I've been using it for nearly a year now it seems everywhere else. Thanks!

Question.

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So, about four or five hours ago I submitted a game and a model, and it's still pending, is this normal or is something wrong?

WindSlayer Sprites

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I've looked this forum over, along with google, a hundred times trying to piece together what little information I could on ripping WindSlayer (a dead 2009 mmo) sprites. Still no luck. The developers have given the data files for the game custom extensions that I'm assuming don't hold much value in terms of decrypting the files. You can easily change the .hsc files to .zip and extract them, but then you don't get anything but a file named "temp_file" with no extension. The other files are .hsi, and .hmi, and you can't extract those. You can open the "temp_file" in TiledGGD, but it won't give you anything but a bunch of pixels. I've tried using the .hsi and .hmi as pallets in all kinds of combinations, but it still won't give me anything other than crazy pixels. There are a few other files named "windslayer" with different extensions like .hbi, .hci, .hii, etc. They won't work as pallets and can't be extracted either. I don't really know what the next move is, does anybody know what to do now?  Very Sad

Idea:No genres from Custom/Edited games

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I brought up this idea up on Discord, but I thought I'd post it here as well.

Simply put, the site has an option to categorize games by genres instead of system. However, every single Custom/Edited section (and their sheets) is given the genre "Other" which causes actual games with that "Other" genre to be mixed in with custom/edited sheets if you were to search that category.

https://www.spriters-resource.com/genre/other/

It'd be pointless to have a "Custom/Edited" genre as searching through the Custom/Edited "system" gives the same exact results.

Hello!

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My name is MisterMike. I've just created an account here, so I decided to say hello. I was suggested to join this website by Dolphman, and i'm really excited to upload some of my sprites to this website.

My Custom/Edited sprites

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Here are some of my custom/edited sprites i've made, as well as a preview image for each. Any feedback at all is welcomed.

.png   TSRMetalSonicS1GG.png (Size: 23.28 KB / Downloads: 8)

.png   TSRMightyS1GG.png (Size: 18.58 KB / Downloads: 7)

.png   TSRMightySonicMania.png (Size: 357.03 KB / Downloads: 8)

.png   TSRRnF.png (Size: 59.3 KB / Downloads: 7)

.png   TSRMetalSonicS1GGT.png (Size: 972 bytes / Downloads: 1)

.png   TSRMightyS1GGT.png (Size: 896 bytes / Downloads: 1)

.png   TSRMightySonicManiaT.png (Size: 1.67 KB / Downloads: 1)

.png   TSRRnFT.png (Size: 3.42 KB / Downloads: 1)

Ganpuru/Gunple Gunman's Proof City of the Dead House Tileset rip

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[Image: jCtmpjv.png]

Knock yourself out.  Totally not a copy/pasta game made for the Super Famicom in the mid-late 90s of Link to the Past.

I need help ripping Sonic 4 Episode 1 models

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I followed the tutorial on how to rip Wii WAD files (in this case I ripped Sonic 4 Episode 1 (WiiWare) files), and most of the files are in .AMB format. I don't know how to open them at all, and I can't even find a program that will let me open them. What program do I even use?

Elsword ripping

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I have been traying to rip models and textures from the mmo pc game Elsword. This game uses a format called .kom and keeps the models and textures of one character or building, etc inside the same .kom file, some time ago i was able to rip some models, but it no longer works.

I've tried using the following methods:
Python language + quickbms + kom_mod.bms (https://www.mediafire.com/file/szictuoev...20mode.bms)
Older extractor called els_KOM

I would like to request anyone's help to find a new method for this, or someone who really knows how to create a bms script for this game, because in my best attempts I have not achieved anything.

Thanks in advance.

[Revived] Zelda II Adventure of Link (reimagined into LTTP)

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Zelda II
The Adventure of Link

Obviously, not endorsed in anyway by Nintendo.  Created for learning purposes.  No infringment intended.  Buy Zelda games from Nintendo.
This project is a full remake/conversion of Zelda II on NES into a game that mimics Link to the Past yet maintains enough of the original material.
Both music and graphics will be used and inspired by Link to the Past.  Spells are replaced by inventory items.  Extra quests are introduced along with some small character stories to create a larger experience that was lacking in the original.
Combat is going to be Link to the Past styled but the rpg system will remain in effect.  There is a change to how leveling works:the different stats influence how much exp is required per level up overall.  This allows a different approach to leveling other than flat values in the original.  Making a choice now has consequences of a larger amount of exp needed.





SCREENS
[Image: VvrX3zG.png][Image: Y2uSZh5.png]
[Image: 9WaHvu1.png][Image: jpyrrb5.png]
[Image: A0gi8k1.png][Image: 8z9iXiv.png]
[Image: R15r1ZE.png][Image: LlWvC5D.png]
[Image: Xn10yUo.png][Image: HNpaEbG.png]
[Image: AyHOXMK.png]


---->DOWNLOAD<----

What can be done right now in the current release?
Quite a bit:  if you create a file in slot 1, you get to view the temporary introduction cutscene.  After the intro, you get to mess around in the first zone of the overworld.  Nothing much to do there.  You can also explore the overworld map and Parapa Palace.  File 2 allows you to skip the intro.If you create a file 3, you are taken directly into the debug zone.  There, you can mess with collectibles, talk to some sages, return a crystal to a pedestal, open every item chest in the game, mess with quite a few items(after you get them from chests), and even kill some innocent gels.

There are obviously bugs. No one is actually testing this on a dedicated basis. I try to break my own game as much as possible, but can't think of everyway. The dungeon is probably bug-repair focus priority 1 right now. Let me know of anything you come across other than tile mess ups.

Controls: arrow keys move, A uses the equipped item, S continues dialogue or swings the sword or selects an item in the menu, D is the Pegasus Boots or the action button(open,talk,etc), Enter is the start/menu button.



If anyone is willing to help in the art department, that would be pretty cool.  The intro cutscenes need to be redone to follow the general plot of Legend of Zelda and the backstory to Zelda II.  Eventually, bosses will need to be done.  Most of the enemies needed are already available from Link to the Past.  Some music could be done as well.  Would like to get some Zelda II tracks that sound more like Link to the Past.

Might be trying my own hand at editing Link's sprites from LTTP to look much more like his Zelda II concept adult form.

Anyway, hope you guys enjoy.  This is what, attempt #5 at this? Code is all mine except the original movement code(maybe 50 lines). That was written by Goodnight of ZFGC almost a decade ago. I heavily modified it.

NOTE:I cannot take any credit for the title graphics or the green border.  Those come from a Zelda II remake that I found sprites of almost 5 years ago.  Will properly credit the individual once I can find his online handle again.  His first name was Alex.

A Quick Question

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Would rips from the Nintendo 3DS Theme Shop be accepted?
Obviously not the music, but the SFX and the backgrounds/ sprites.
My guess would be no, although it would make sense as you ARE paying for them.

After two years got the courage to do this: Hello~

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So Inichan's the name.
I found this wonderful page after some research and try to work on "missing characters" in games.
Mostly of those are edits with some new modeled things by me, currently I am slowly working on making 3D models of for example characters like the 'mothers' in Final Fantasy VII. Ilphala ( gotta make some new UV-maps for her still), Lucrecia, Elmyra and Cloud Strife's mother for example I am working on for some time now but make some neat progress with them. I did learn a lot by this project alone.

I don't know if these type of edits also are welcome but I would love to learn and talk with everyone.
I am pretty new still to the art of ripping but will try my best to catch up.

If those sorta edits are welcome, I would be willing to fill in gaps of characters that have not had newer models done for them. Roughly I would still have to base them on existing models from the respective games. But I might get so far to do them from scratch one day.

So I hope we get along well.

Ripping Files From Taiko Wii U 1

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Hey, total newbie here.

I have been wanting to see if I could get files from the first Taiko No Tatsujin game for the Wii U, aiming to rip a 3d model and the textures for Don-chan, and I thought it would be simple enough to just grab through some different threads with similar file names to see how far I could get. I managed to get down to the .drp files, but I'm pretty damn lost trying to even find what means what. I can tell that some relate to song subtitles that appear, but nothing that relates to the actual files for Don-chan.
My first question is how to open these .drp files. I tried a Pokken thread to see if I could get far, but when I got to the .dec files it seems its different. It might need a completely new coded program to open, as far as I know.
My second question is simply did I get the right files I need. I'm really new to modeling; hell, I only found out how to mod my Wii U a month ago. It would make sense if I screwed up the first step and didn't even notice.
Here's the folder for poking around in; I was going to just put it in the attachments, but it didn't seem to do anything but make the page reload forever. Sorry if this is breaking some sort of rule ;w;
https://www.dropbox.com/s/4f4qucsnj13xg9...0.zip?dl=0

Thanks in advance!

Quick Ferrari 458

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Hey all, did this in about 1.5 hours.

How's it look (It's in a Metal Slug scale)
[Image: ferrari_458_by_monstarules-dbp88kc.png]

Battle Cross FEVER release! Get ready for a new Battle!

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[Image: battlecross-fever-logo-1-png.545]

What is Battle Cross FEVER? (I didn't proof read chit yet)

My Dream Cross Over game which brings characters and gameplay mechanics together.  The base movement style is inspired a lot by Megaman X with a touch of Sonic in places.  The Fighting concepts and Level Design are Highly inspired by Power Stone 2.  The Fighting execution favors Guardian Heroes/ Bleach Darks 2 (Treasure Fighters) with a pinch of smash.

Meanwhile game is still very young as its only 5 months worth old

Development

Battle Cross FEVER is using the Cross FEVER Engine I created within the Unity Engine.  I have 3 friend( Redblur, Ryoma, Jelly) who I taught how to use my Cross FEVER Engine, 2 of them not having much development experience.  Both having plentiful knowledge of fighting games as well, doing amazing work with the characters only reason why there is a plentiful amount of characters to play as in such a small time frame.

All 3 were the biggest help to the Cross FEVER Engine.  Allowing them to use it, I was able to get all the Feedback needed to implement more features or fix Unity's shortcomings.  Now development efficiency has increased greatly.  Characters who has their graphics ready we can now get them fully functional in game in less than 24 hours (Not with all their attacks of course lol).


Design and Plans

Stages:
Every stage is aiming to be unique or different in some way.  We want to have active player event driven stages.  Default Moving Stages will not be a thing (I think).  IE: Route 99 will not start off moving but if players go a certain way they will direct the stage in that direction.  City is Escape is actually a good example of this as its not a moving stage at all, since the players are going down hill the stage goes that way.

Exploration System:
So unlike smash bros this game's camera does not zoom out super far out to fit everyone on the screen.  Instead we cap the zoom out based.  As seen in the videos, if players are always fighting in different sections depending where the fight takes them, IE: Players may never even go pass the 2nd part of city escape.  There are going to be many secrets in stages as well.  There will soon be a visible system for this, if you and friends end up visiting a new part of a stage you haven't been to, that section of the stage will be unlocked in Stage Select for that specific stage.

VS. Mode:
Play up to 12 players fighting to see who is number 1! On crazy active stages.
Controllers are support right off the back.   Xbox 360/One and Gamecube has been tested.  PS4 controllers haven't been fully tested but they do work.


UPCOMING FEATURES:

Adventure Mode:
You or Friends can tackle this adventure together completing stages and enjoying the hub world.

Online Mode: (This will be announce for open test in the discord)
It is in the game right now I'm just fixing a few thing hopefully not to long.
Battle or Co-op with other players


Team Cross FEVER:

JMan - Creator / Game Designer / Programmer / Engine Dev / Artist / Animator / UI / Concept Art / VFX / Character Designer / Character Creator /Moveset Designer / Modeler 


Model Ripper / Modeler / Level Designer /

Red Blur - Character Creator / Artist / Animator / VFX /Designer
Ryoma Lightning - Character Creator / Animator /  Designer
JellyWeasel - Character Creator / Animator / Moveset Designer

Foxeh - Title Artist
F4C3L355 - Menu Screen UI


VSprite Rips Credits:

PicsAndPixels



Model Rips:
dshaynie (Biolizard, City Escape)
nobody231 (DBZ tournament)

VIDEOS:













Sonic Forces Speed Battle File Types help

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Hello i have been trying to rip the stage models from SFSP and I've come across file types that is only show as "File" and "Resource" i think that these may originate from unity and contain the model data for the stages and various other things however i can't figure out a way to get into them. Is there a way to either decompress or extract from the "File" or "Resource" types or even just a viewer of some sorts so i can upload them to the site?
Any help is much appreciated.

Berti's Stash O' Tools (RPG Maker XP-VX-VXAce/Clickteam Fusion/Ren'Py/etc.)

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Don't mind me, just dumping my tool collection in a thread:
https://mega.nz/#!QJpy0aRC!NhhWAqjLU3WSk...w7GygIQzv0

What it contains:
Quote:- All decrypter: Decompiles game data from RPG Maker XP, VX & VX Ace. Not MV.
- FreddyExplorer: Decompiles game data from Clickteam Fusion. Made for FNAF, but works for some other games too.
- RPA Extractor for Windows: Decompiles game data from Ren'Py. Detailed tutorial in the folder.
- Resource Hacker: Useful to rip/change icons from .exe files.

- eXtraButtons: Useful when you need one or more windows always on top.
- Sizer: Shrinks/Enlarges window size to a certain self-defined size.
- SheetMaker: Creates sheets in a record time, tutorial is found in the folder.

The rest of the tools works for PC games in general, the results vary.

The majority of them works as a regular tool when you click the .exe file:
- ExtractData
- MultiExtractor
- resourcesextract
- X-Ripper

For others you drag the encrypted files on the .exe file:
- bitmaprip
- find_anime

Other good tools which are not in this pack are Dragon UnPACKer 5 and MultiExtractor 4.7.3.
The latter one needs a license if you want to use the very powerful "zlib stream unpack" function,
which helps very much if every other tool fails.
No installations neccessary.

Is that time of year again...

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And of course, I, Vlad III Tepes, have come to tVGR. Is refreshing. Am deeply sorry for three day delay. Still friends, yes?

Was late because Turks have tried to invade Wallachia. Is annoying. At least I got to practice my kebab skills. Unfortunately this year I was told to not impale anyone in County of tVGR. Is boring, but I am changed man after all, I can not fall into my urges.

But enough talk! There is a thing that I want to say. Is interesting thing, I promise. My trusty warriors are being led by me to make unforgettable thing. I can not talk much but least I say is there are people in this County who know my secret.

For now I go. Farewell, my friends.

How to extract sprites from sheets

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Hello!
Here it is something i've discovered to make cuphead rips faster, and could be useful to other unity/rpg maker ripping projects or to make some .gif from the sheets faster, the progeam I'm using is called "Shoebox"
to make it work you need to download Adobe AIR here: https://get.adobe.com/air/
Shoebox link: http://renderhjs.net/shoebox/
HOW TO USE IT:
[Image: Yhsz50o.png]
Drag and drop the files into that area, then press ok. I suggest to take the sheet into a different folder, since it could become pretty messy.
I hope I helped someone with this post

Ripping Naruto Ninja Council 3 (DS) sprites

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So, the work described in my thread https://www.vg-resource.com/thread-31682.html
I want help with how to extract sprites (characters and maps) from rom file. The bin files extractor must be written or explanation done how to do it with existing programs.
The game is Naruto Ninja Council 3 (USA version).
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