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The VG Resource - https://www.vg-resource.com

older | 1 | .... | 338 | 339 | (Page 340) | 341 | 342 | .... | 433 | newer

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    Hello!
    I was trying to get the animations of Animal Crossing New Leaf, when i found a problem. Everything was going smoothly as Ohana3DS can read .bcres(ACNL models+animations file format), but in the villager animations folder "\romfs\HumanAnim" there's a file "humanAnimCommon.bcres" that Ohana says is an unsoported file format, while all the ohter files in this folder(with the same file format) ohana can read perfectly.This file is the file with most animations and it's 2,19MB in size.(Could the reason for this error be the size of the file?)

    My main question is if there's any way to get the animations inside it, and how?  Thank You in advance!!

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    Hello!
    I try to do an animation with Zelda OoT 3D models (I've extract all actors) but I can't rip animation and some models have placements problems.
    So I need help to know how to correct models (like in the quote) and use animations in Cinema 4D.
    Thanks!

    (05-22-2015, 09:41 AM)Zerox Wrote: Wonderful thank you very much! I took a look for a few minutes before work and it seems to work great. Now if I can just figure out the controls...

    I'll check later to see if there's a README file. If not any ideas?

    I'm excited to share these.

    Edit: So I am able to rip these and [url=I posted on your thread: http://www.vg-resource.com/thread-26992-...7]Majora's Mask models[/url] now. I can export them to .dae with the viewer but then I can't open them with Noesis or any other program for that matter. I can convert them to .fbx with FBX Converter 2013 by Autodesk, but it loses the bone data when I do this. It also loses the positioning of things like finger tips, weapons, and faces occasionally, grouping them all by the feet, so that they need repositioned.

    So does any idea how to convert them with the bones/shape intact?

    Proof that it's working:

    In Viewer:

    [Image: jz89i.jpg]

    After Conversion:

    [Image: 2s6mwqo.jpg]

    Fixed:

    [Image: 2rrneh1.jpg]

    Should I submit this now? I'd rather submit one with the bones intact. As is the process for ripping is slow.

    I also figured out the controls for the camera in the viewer. It uses the ASWD keys format like a game would use for movement.

    Sorry for my English, I'm French

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    First I should apologize if this was said before since I can't find it, or if I had posted on the wrong board.

    But what was the program used to render the model previews on Models Resource? If possible I'd also like to know what lightings are used in the preview, for example the Dragonite model in Pokken.

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    So I'm already able to extract the Ninja Storm 3 xfbins by converting them to a .nub file but that method doesn't work for the files from Storm 4 because (apparently) they contain a NUS3BANK within them. Is there anyone out there who's been able to crack them by chance? Here's the file if you'd like to take a look

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    I desperately want the horse model from ac and pocket camp has one horse!But I cant seem to get anything to rip from it.

    [Image: a0e1248d512ae81a2e58cd2ec1984e46.png]
    I keep running into this but I can't seem to get pass this error.

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    Hello there VG resource forums, I come to you asking for help, quite desperately. I am responsible for making a total conversion mod for a game on steam Running with Rifles.
    I have been in close contact with the developers and they are going to be adding support for 3d character models rather than voxel very soon!

    I am over joyed but also in duress now because i have only been able to extract the models from the PSP game in very complex poses and not T stance like I need them in.

    I have managed to use Noesis to extract the Odin.CPK and the files are all intact, but i can not figure out what any of these file types are, it is very strange. i need some saintly person to help me, I am in dire need of this or my mod will be on hold longer.

    Something to note about the .PAC files. Noesis tries to open them, but it says "this file can not be previewed" that makes me think these are the model files, and that is what I need! textures I can get easy i need the character models separately. please someone help me. I have a lot of people counting on me to finish this mod.

    I have tried both PPSSPP and ninja ripper to exctract them but they are still animated.
    and I have tried JPCSP both are animated and thus not useful to me.

    I need help nothing i do will extract them in T pose and I need these models to complete the mod.

    I will post a drop box link to the unpacked ODIN. the file headers are.
    .MMF
    .ABR
    .ATX
    .BF1
    .BHV
    .CNK
    .DAT
    .GRD
    .HMD
    .HSP
    .HCL
    .HMT
    .HTF
    .HTR
    .IDF
    .MLX
    .MMF
    .MMR
    .MSB
    .MVP
    .MXE
    .NAD
    .NCP
    .OMP
    .PAC
    .PSV

    https://www.dropbox.com/s/ifno90kgvslsyu...s.rar?dl=0

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    http://www.mediafire.com/file/ttdk84ko6m...StoTGA.zip
    a quick little thing i put together with some help from a friend of mine
    it converts all dds files in the current folder to tga
    nothing too special, but i hope it helps people Smile
    it should work on just about all dds formats, but i've only tested it with Sonic Forces'

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    Hi, well, I'm new here.
    I've just got the game for pc, and since there's no longer support in Xentax on this game (ps3 version), I just ripped the models with ninja ripper.
    But I'm having some trouble, the UV mapping looks incorrect. I can provide you with any model you might need from the game, or any texture, but I just need the map models :C
    [Image: view?usp=sharing][Image: 2VbRmAUSUjjEIegJ_5YZfYxLnlLnurnBhxJQV7D2...20-h974-rw]
    [Image: view?usp=sharing]

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  • 11/28/17--18:32: Hey
  • Hey, My name is Acfusion I always lurk around here for a while even after I made this account so I thought I introduce myself now.

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    Sorry for the repost I think I put my last thread in the wrong place? there are two threads for Ripping?

    Hello there VG resource forums, I come to you asking for help, quite desperately. I am responsible for making a total conversion mod for a game on steam Running with Rifles.
    I have been in close contact with the developers and they are going to be adding support for 3d character models rather than voxel very soon!

    I am over joyed but also in duress now because i have only been able to extract the models from the PSP game in very complex poses and not T stance like I need them in.

    I have managed to use Noesis to extract the Odin.CPK and the files are all intact, but i can not figure out what any of these file types are, it is very strange. i need some saintly person to help me, I am in dire need of this or my mod will be on hold longer.

    Something to note about the .PAC files. Noesis tries to open them, but it says "this file can not be previewed" that makes me think these are the model files, and that is what I need! textures I can get easy i need the character models separately. please someone help me. I have a lot of people counting on me to finish this mod.

    I have tried both PPSSPP and ninja ripper to exctract them but they are still animated.
    and I have tried JPCSP both are animated and thus not useful to me.

    I need help nothing i do will extract them in T pose and I need these models to complete the mod.

    I will post a drop box link to the unpacked ODIN. the file headers are.
    .MMF
    .ABR
    .ATX
    .BF1
    .BHV
    .CNK
    .DAT
    .GRD
    .HMD
    .HSP
    .HCL
    .HMT
    .HTF
    .HTR
    .IDF
    .MLX
    .MMF
    .MMR
    .MSB
    .MVP
    .MXE
    .NAD
    .NCP
    .OMP
    .PAC
    .PSV

    https://www.dropbox.com/s/ifno90kgvslsyu...s.rar?dl=0

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  • 11/29/17--04:05: Help needed for a newbie
  • I am a newbie,I need help from this forum.I want to decompress the resource's of The game MOBA LEGEND'S.This is an android moba game.The resources are compressed in .vfs format. Please help me regarding with this.

    MOBA LEGEND'S File: https://mega.nz/#!N3xmHKgb!NuKFhNkZsFBZ-S7noJIwfAwVC0XQi6Cl5IwQn8nNTbI

    Will be waiting for a reply.

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  • 11/29/17--17:51: Duck Amuck DS' avi.vx files?
  • How can I view avi.vx files from Duck Amuck (and other games that have them)? Here's a couple of them (from Duck Amuck.)

    .zip   DA .avi.vx files.zip (Size: 533.47 KB / Downloads: 0)

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    i want to use it for a banjo kazzoie hack

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  • 11/30/17--11:33: Digimon Adventure PSP
  • Hi! I've tried to ripped by myself the remains models of Digimon Adventure PSP, i know they were upload by Dazz, but i need all models of digimon. I'm using Noesis 4.296 and Blender 2.79, when export the model it has an error "the number of bones of the armature does not match to the skeleton". Any idea? Thanks Smile

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  • 12/01/17--11:28: A Fox Arrives...
  • Just wanted to post a unique title. lol

    Hey everybody! I'm FoxCordova17 and I came across this site recently. I've been searching for resources on what to use for my fan game project, and I've found enough possible items. Great selection. I'll most likely be posting here often either asking questions about ripping and how to properly upload objects onto Blender, the animation program I use., or other computer editing questions.

    0 0

    https://www.vg-resource.com/thread-25211.html
    https://www.vg-resource.com/showthread.php?tid=19706
    https://www.vg-resource.com/thread-25181.html

    Now I'm aware of these 3 threads above after reviewing them, but as far as generally importing unzipped objects/models onto Blender (safely), what are the basic guidelines for doing so? I know it's a few step process. I just need those few steps to remind myself. Thanks.

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    Does anyone know how to rip models from W&G Project Zoo and Curse of the Were Rabbit?
    Im trying to turn them into GMOD Player Models.

    0 0

    I love making and Editing sprites but Id like to know what software and tools I would need to create sprites like this picture from a He-man and She-ra mobile game , I would love to create 2d style sprites like the picture below , I have a drawing tablet called XP-PAD but it's rather small and I'm finding it rather hard to draw with because of this , what would you guys recommend ? I also have paint shop pro 7 , Gimp And Paint.net but not sure which is best since I don't really know how to use them to the best of their ability atm , When I make sprites they always look like they have come from the Nes to SNES era of gaming , but Id like to try drawing more High quality.

    Any tips or points in the right the direction would be greatly appreciated.
    [Image: JX5OcQ2.jpg]

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    Well this pixel art has not yet been accepted in the spriters resource, I do not know why. so I came here to listen to people's opinion about my pixel art, good as you can see is a pixel art of the Robot Master of Megaman PC (Mega Drive Version)

    Is a pixel art totally "original" made by me and has no sprite stolen here I assure you, although yes I did customize some sprites, but I just customized it, I did not steal it from anyone, well that's it, bye! Big Grin

    [Image: robot_masters_mmpc__mega_drive_graphics_...bumgqi.png]

    0 0

    I'm just getting into ripping as I want to dig out some models and scenes for personal non profit usage.

    However as it stands right now I am stuck with loads of cmp files that I cannot work with and want to rip a couple for specific props. 

    I'm working with the Fire Emblem path of radiance files, I am interested in the two swords and the Black Knight combat-scene model.

    I know where to look for these models, I have the sources in possession, I just need guidence or insight on where or how to access these so that I can work with them.

    Also, I am not interested in the black knight general on the Models-resource as they are ripped from Custom brawl characters, this isn't what I am looking for.

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