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The VG Resource - https://www.vg-resource.com

older | 1 | .... | 345 | 346 | (Page 347) | 348 | 349 | .... | 438 | newer

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  • 01/01/18--05:44: PS2 Models commision
  • Can anyone rip models and textures from a yuyu hakusho game on ps2 for me or pm me someone's username who is really good ripping ps2 models. will recieve monetary compensation.

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  • 01/01/18--07:36: Applying textures in Blender
  • Hello everyone!
    I have textures and a model, but I don't know how to apply textures to the model in Blender. There is no good tutorial for that (or I simply had no luck in my search).

    If any of you know how to do it, can you please write/record/screenshot the tutorial for this? 

    Here is the folder with all textures and a model: https://mega.nz/#F!8BB2TI5b!XKKYPeS5fA5hRyMyvITkVg

    Thanks in advance!

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  • 01/01/18--14:31: About Me
  • Hello! I´m Kombatent,i luv games,especialy from old school like Super Mario,Sonic,MK1 to UMK3 and others.

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    Hey there,

    I've recently had some luck getting the story mission maps (including textures) out of Timesplitters 2 and I was wondering if somebody could give me some feedback on the models as well as some screenshot tips before I try and submit them to TMR. The models have some z-fighting where the alpha textures should be (due to the way the Timesplitters 2 Engine handled level geometry.) Should they be left in or should I go through and remove them? Below is the raw OBJ exported out of Noesis for everyone to take a look at and check over. 

    [Image: GpcX6Rj.png]
    Here is a link to the file: http://www.mediafire.com/file/ul2w2z9axk...oTokyo.zip

    Feedback is appreciated.

    Update: I've re-exported with PNG textures

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  • 01/01/18--15:10: Neir and FFXV rips?
  • I was if anyone has got around to Ripping any of those models, as I want to use them for project work.

    On a side note, is there more FFXIII models coming? Been working with those a lot.

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  • 01/01/18--18:25: Help with ripping
  • So I am trying to rip Mario from NSMBW, and when I was trying to apply textures to his head and eyes (they're both a single model with two different parts), the eyes came out weird. They came out like this:

    [Image: RiDDvDT.png]

    Anyone know how to fix this?

    And yes, I didn't do the rest of the head yet.

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    Howdy! I decided to start with a new fangame, this time a Crash Bandicoot fangame with Blender.

    Synopsis
    Dr. Cortex has taken control of the satellite, with which he's now able to turn inhabitants into his mindless slaves - or use it to some other evil purposes. With help of N. Gin, it's now equipped with a plasma beam, with which Cortex thought he could vanish Crash and Coco before beginning his operation. Just one hit and Cortex thought he finally got rid of the middling bandicoots, BUUUT, Aku Aku got them shielded with his powers. Once again it's up to Crash Bandicoot to put the end to Cortex's scemes!

    The fangame I'll be making with Blender has Warped/WoC formula which consists of:

    • Warp room with 25 regular levels and 5 hidden ones (unlockable with relics)
    • ND's low poly layout on characters and some of the objects
    • Classic Crash with all of Warped's moves
    • All the good ol' elements from ND's Crash games from Wumpa fruit to crates
    • Bonus paths, skull paths and gem paths
    • Crystals, gems and relics (each one received by their respective ways)
    • Lab assistants
    • Five boss battles (Ripper Roo, Rilla Roo, Koala Kong, N-Gin and Cortex, order of first three might be changed depending how you prefer)
    • etc.
    In addition, the game should be able to scale between resolutions (240p-720p) and aspect ratios (4 : 3 and 16:9).

    I guess I could also reveal which environments I'm planning for game's levels so far: 
    • Slippery boardwalks in nordic forests
    • Swamp (Floridan ones for example)
    • Logging site (sometimes with beaver fortresses)
    • Desert surfing
    • Building's wall under renovation
    • Snowmobing
    • Mountain paths
    • Factory
    • Harbor
    Here's the video of how I progressed with the template so far:



    As you can see, there are few bugs and lacks that I need help with. To be clear, I need co-programmers and designers for level geometry and boss battles. The level environment suggestions are also welcome, as well as opinios about the plot. Later I might need co-modelers as well, but I need to see that myself first.

    Speaking of the models, thanks to CRASHARKI, Mystie, sperhak618 and several other model and texture rippers. I now have the most of models and textures needed and I'm ready to buid a level template with playable Crash in it. There's just one more model missing: N. Gin's head from Crash Warped. Could anybody rip that one as well? Thankfully there are tools for ripping models from Crash Warped: CrashEdit and Crash-Bandicoot-2-Modelexport.

    I already put this announcement to Blenderartist Forum, but in case they're not enthusiastic enough, I'm trying out this forum as well. My previous fangame Agent Hugo LA took me years to make cause all help I got was fandubbers and testers, so I really hope I get some further help for this one.

    So if you'd wish to help, you can leave a comment here or contact me via gwktmplus@gmail.com.

    Thank you for your attention

    PS. Which code I can write user icons with?

    Crash Bandicoot and related content courtesy of Activision

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  • 01/02/18--14:39: Lost Via Domus Items
  • I'm looking for someone who can get items such as the airplane crash, luggage and camp stuff from the game "Lost Via Domus"
    I've been looking everywhere for these items. Thanks in advance to anyone who has them or knows where to get them.

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  • 01/03/18--12:45: Hello!~
  • Name's Queenie, I'm a simple artist and recently been getting interested in 3-D modeling and want to learn to rip models from games as well! I only really know the bare basics of MMD and Xnarla but hey, learning takes time. I hope everyone's having a good day, thanks for reading this! Heart

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    So yeah, I found out how to extract files from this "game". It's so easy, that 7-zip can be used to just take the files out.

    Anyhow, unlike other model formats I've seen, this one is actually readable within a hex editor, and gives readable vertex information and such!

    [Image: M1OOMRV.png]

    There's also a .mat, which seems to function like some sort of material settings file.

    And since these file's are so small, I'll give a sample to see if there's a way to open it up into a different format.

    EDIT: There's a Big Rigs model exporter I'll try out. If it works, then I dunno.


    .zip   Sunrise_w2.zip (Size: 388.69 KB / Downloads: 2)


    [Image: nz6rZFG.png]

    Yup, it works. It's a bit confusing to use, but it supports all of Big Rig's models.

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  • 01/03/18--16:40: Going away for a bit.
  • I need some time to distance myself from both this place and DeviantART for a while. I feel awful, I'm a total emotional mess right now and feel all alone.... I think I need to spend some time IN REAL LIFE, with my mom and talk it over.

    I'll see you guys soon. I've got Discord if anyone wants to reach me.

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    I'm trying to rip sprites from the mobile games.  I extract the apps using Apk Extractor, ES File explorer to view on PC, go to the files containing the Apk files, and save it as a .zip. However, when looking through the .zip, I can't find anything that would have the sprites. I've tried several games (Onion hotel, KleptoCats, and Magikarp Jump,to name a few).  One of the games I tried, "Tape it Up! has a PAK file that I tried opening in 2 different PAK Openers: Leinen PAK Explorer and PAK Explorer but I'm told that they can't open the file. I'm very confused and would really appreciate the help.

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  • 01/04/18--01:03: .FP and .FPL
  • Hi hi, trying to extract some audio from ATELIER SOPHIE, but the voice files are in this format that I can't figure out how to extract.

    Need to get rips of Plachta's voice so that I can finish my art project of putting her in another game:

    [Image: unknown.png]

    A sample of the filetype is attached; Thanks for any help~

    .zip   Voice.zip (Size: 28.43 KB / Downloads: 0)

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    With the upcoming release of Mega Man 11 (About damn time, Capcom!), I figured now would be a good time to start ripping graphics from the Classic Mega Man games. I decided to start with ripping graphics from the 9th and 10th games-namely stage tiles and cutscenes that were not yet ripped and uploaded to Sprites Inc.-however, I'm not sure how to go about doing this.

    I've tried looking for tutorials on how to rip graphics from those games, but so far my searches have found nothing. Sad So, could anyone who has ripped graphics from Mega Man 9 and 10 before please help me out here?

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  • 01/04/18--13:15: i made a eh
  • [Image: 6JVm8QB.png]

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    Hi, like the title says, I'm planning to do some Miitomo rips since nobody's doing this right now. I'm not sure if I'll really do this however.

    I'm using RenderDoc with BlueStacks to rip the Mii's. The Mii is made of multiple meshes. The amount of these meshes depends on the clothing. For example, there's one mesh for the jacket and one for the pants. And there's also meshes for the feets/shoes/socks, etc. They'll have offsets so that you don't need to move them to put them together (except for the head and accessoires).

    What do you think, should I try? They'll be OBJ files if that's okay.

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    Well, this thread can easily be summed up by the title itself.

    As most of the time, the people responsible for making video game music tend not directly be responsible for making everything else. So it's highly possible a bad game may have a really good composer in charge.

    As for my example. Pictionary on the NES, it's a LJN game, so you can already imagine the quality. But the music is probably the best stuff you'll hear on the console. I'm not even joking.





    Anyways, post some examples if you want.

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    Greetings all!

    Been trying to extract the mesh and texture of the character Nitros Oxide from the PS1 game Crash Team Racing but as many of you probably already know, it's a pretty big pain since it doesn't use z-buffer so DXRippper just gives a flat mesh. 

    So honestly at this point I'd much prefer to just commission someone with more knowledge and expertise of this stuff to take care of it if I may be lucky enough to find someone who can. I'm willing to pay $100 to anyone who can do it, though I'm willing to go higher if necessary. 

    Please feel free to post here or PM me and we can discuss it, I'd just be happy to find anyone who can actually do it haha!  Tongue

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  • 01/04/18--19:17: Hello
  • Hello everyone.

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  • 01/04/18--20:16: style request
  • do you want to see a sprite done in a particular style? 

    like sonic done in alttp style ?

    *BA - POOF ! *
    [Image: 77bFvRn.png]
    I am not a novice spriter but it has been a while and i need to practice. 
    I will make one sprite per person.  
    You can request more than once, but not in the same post. 

    also you are free to make sheets from the one sprite, i am doing this mainly to help people get started. 
    no credit needed Wink

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