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Articles on this Page
- 03/25/18--15:57: _Cosmo the Seedrian ...
- 03/25/18--20:36: _Rainbow Question Ma...
- 03/26/18--03:31: _XBOX360 DUNAMIS15 R...
- 03/26/18--08:35: _Disney Villains Rev...
- 03/26/18--13:20: _Super Mario Odyssey...
- 03/26/18--13:57: _The Observer writes...
- 03/26/18--14:18: _More Sheets
- 03/27/18--06:09: _Best way to get an ...
- 03/27/18--09:12: _Help with Toon Ramps
- 03/27/18--09:16: _What tool can I use...
- 03/27/18--11:05: _Hi there
- 03/27/18--13:04: _.pak and .rad files
- 03/27/18--14:43: _Video Game Characte...
- 03/27/18--17:19: _small question on w...
- 03/27/18--17:35: _Powerpuff Girl Blis...
- 03/27/18--20:27: _Blade 2 sounds and ...
- 03/28/18--08:19: _Ganbare Goemon - Th...
- 03/28/18--11:02: _MrPr1993' N64 Rips
- 03/29/18--09:14: _Help with LTA files...
- 03/29/18--17:26: _Need model and text...
- 03/25/18--15:57: Cosmo the Seedrian model
- 03/25/18--20:36: Rainbow Question Mark's Introduction
- 03/26/18--03:31: XBOX360 DUNAMIS15 Ripping Need Help
- 03/26/18--08:35: Disney Villains Revenge files
- 03/26/18--13:20: Super Mario Odyssey .SMD Animation Request
- 03/26/18--13:57: The Observer writes fanon essays
- 03/26/18--14:18: More Sheets
- 03/27/18--06:09: Best way to get an image for the icon?
- 03/27/18--09:12: Help with Toon Ramps
- 03/27/18--11:05: Hi there
- 03/27/18--13:04: .pak and .rad files
- 03/27/18--14:43: Video Game Character Artwork
- 03/27/18--17:19: small question on what to upload
- 03/27/18--17:35: Powerpuff Girl Bliss (HIM and Seek style)
- 03/27/18--20:27: Blade 2 sounds and voices rips
- 03/28/18--08:19: Ganbare Goemon - The Future has put you on hold (Fan Game)
- 03/28/18--11:02: MrPr1993' N64 Rips
- 03/29/18--09:14: Help with LTA files from Family Guy: The Quest for Stuff
- 03/29/18--17:26: Need model and texture rips from Future cop lapd
Today I want to show you my own render(just like Nibroc-Rock does)of Cosmo the Seedrian.To be honest this 3d model belongs to Sega/Sonic Team and made by tinymik from deviantart if I get his permission can I upload it to custom sonic the Hedgehog characters on models-resource.com?Maybe she's not canonical,but at least she appeared in Sonic X Season 3 which could be not related to post Sega Dreamcast Sonic Adventure series.
Hello! You guys remember me? I'm Rainbow Question Mark! You know me because I appear in the comments throughout the whole VGR community. Anyways, I'm submitting sprite sheets for real! See you later!
P.S. here's the sprite sheet of me and Shiny Exclamation Mark.
Hello, I am a kind ripping beginner and have problem with ripping data from DUNAMIS15(XBOX360)
well, actually, one of famous website provides us ripping tool for this game and another one, thank you for the author.
The problem I have caused, might be converting data to BIN file.
sorry for posting, I should have learned how to convert data to BIN file again.
Anyone care to help me convert these samples?: https://drive.google.com/file/d/1LuqXRrQ...j9d42/view
Hi Guys, Does anyone know where I can download all the .SMD animations for supermario odyssey? I'll be willing to provide a converted animation in c4d format in exchange,
I did it in a pokemon project for my son's vlog just using .smds, here's the link if you wanna see it in action ------->>https://goo.gl/T1WKnQ
Thanks in advanced!
I get bored, and think about things in games that just don't make sense, so I write up ideas to try and create sense. This is a thread dedicated to such writings.
I also welcome debates against any points you draw contention with, even if it means repeating myself (a pet peeve).
Sonic the Hedgehog
To begin with, let us look at the Super Emeralds’ entrance. When Sonic arrives in the Hidden Palace through the Warp Ring, the Chaos Emeralds, in the presence of the Master Emerald, ascend towards their controller and shoot off into the air. Seconds later, the empty pedestals around the shrine are filled with depowered Super Emeralds. Where did they come from, and what is their purpose?
As to where they come from, we must look forward and backward in time to Sonic Adventure. We see three sizes of Emerald throughout the game. One size is clearly the Master Emerald in its complete form. Another size is the Chaos Emeralds, which require one or two hands to be held since they are of similar span to the palms of the main characters’ hands. I can tell that you’re asking, “what third size?”, so let me explain.
In certain ‘flashback’ cutscenes, there are Emeralds, colored akin to Chaos Emeralds, that sit atop the pillars surrounding the Master Emerald shrine. As we see in the cutscene in which the Echidna Tribe is slaughtered by Chaos, the Chaos Emeralds are the consistent with the size we see them in earlier through the game when held by characters or after Chaos 6’s defeat to Knuckles. However, the pillar-top Emeralds are much larger than these appearances. Simply, these Emeralds could well be the Super Emeralds, at least as they appeared in the past. Tikal would not have been able to remove them, especially since she sought to understand Chaos and did not desire to anger him. Therefore, the small Chaos Emeralds laid before the Master Emerald, and the Super Emeralds atop the pillars. We later see the pillars are broken from the Echidna attack, but just because those are toppled, does not mean the Super Emeralds are not there.
When Chaos counter-attacks the Tribe in his fury, Tikal initiates her prayer to seal him and herself into the Master Emerald. As the Chaos Emeralds had become depowered through Chaos’ transformation and as a result were sent away to another dimension, Tikal could only rely on the powers of the Super Emeralds to subdue the water beast and contain him within the Master Emerald. As Perfect Chaos is much stronger than Tikal, her prayer alone was insignificant to quell his rage. As such, it required the entirety of the energies of all seven Super Emeralds to be able to end the violence, on account that the Emeralds were not designed for this kind of incident. Upon Chaos and Tikal’s sealing, the Master Emerald, as we know, took a chunk of a continent up into the skies above. The Super Emeralds suffered a fate that was like that of the Chaos Emeralds, but wound up in another dimension.
This brings us onto the purpose and function of the Super Emeralds. To put it simply and conclusively, the seven large gemstones power the Master Emerald. Why the conclusion? Well, let us look at what occurs when the seventh and last Emerald is repowered. With seven Super Emeralds glowing in the Emerald Shrine, the Master Emerald lights up and glows in a healthy manner. A common misconception made by fans is that it is the Super Emeralds that grant Sonic and Knuckles the ability to go Hyper; it is the Master Emerald, based on the reverse energy burst made when it lights up the first time.
The effects of the Super Emeralds sealing Chaos away was duplicitous: not only was Chaos sealed away, but the Master Emerald ended up becoming overpowered enough to lift Angel Island into the skies for millennia. It is only upon the chance crash-landing of the Death Egg that forces the Master Emerald to exert itself to account for the sudden force and keep the island afloat. However, the interaction between gravity and suspension acts like an unstoppable force meeting an immovable object, and one had to lose out. The Master Emerald exhausted itself, thus prompting the fall of both island and space station into the oceans below.
Cue the events of Sonic 3 & Knuckles. There are only three issues left to deal with: the colors of the Super Emeralds, how they power the Master Emerald, and what caused their appearance in Sonic Mania. Well, the first two go hand in hand. Millennia in an alternate reality caused their internal structure to shift, thus their outward powered appearances differed from those of their Chaos brethren. Their Chaos energies come from external dimensions which they siphon into the Master Emerald. This is also a reason why the Chaos Emeralds frequently jump into random dimensions after use; they go there to recharge, as causing a Super form takes more out of them than it should. In turn, this demonstrates why touching them immediately leads to another reality: a trickle of energy, which is far below what is required to fully power them, means a rift exists around the Emeralds to force them to be restored by anyone who touches them.
As for why they appear as they do in Sonic Mania, let’s look at the introductory scene of the game. Angel Island is back in the ocean, so, logically speaking, the Master Emerald is depowered once again, right? In turn, this means that the Super Emeralds are depowered. But what could have caused this? The simplest explanation is the Phantom Ruby. Its appearance on Angel Island forced a power shift that cut the Super Emeralds off from their extra-dimensional fuel lines, and to add insult to injury, petrified them to ensure that no, at least immediate, restoration effort could be utilised to repower the Master Emerald.
Speculative projection: We know that, through stage select and debug mode, there is an Eighth Chaos and Super Emerald. Perhaps this is the key to saving their kin at the Emerald Shrine?
The next essay for this franchise shall be: “Does Chaos, the God of Destruction, actually exist within the dimension of Classic Sonic?”.
The Legend of Zelda
Final Fantasy XIII
One day I would like to see a Super Mario Maker Style sprite sheet of both Raditz and Goku eventually.
I've ripped a model from Banjo-Kazooie and I'm not sure how to get a good image to use for the icon.
Hey guys, I need a piece of information about textures.
I'm willing to rip models from Dragon Ball Xenoverse 2 and Ultimate Mission X, but some textures appear with their alpha and toon ramp separated. Is there a way to merge them and restore their natural color that appear in the game? I've tried coloring them by myself, but:
1. For Xenoverse texture, there are some shadow problems
2. About the DBH UMX ones, coloring the alpha parts result in a texture with black outlines but it's not as good as what I want.
As I'm new, can someone illuminate me about those kinds of textures?
Hi Guys, I wanna know what I can use to get models and animation extracted from Mario Odyssey or other switch games please. thanks
So, ive been trying to extract some resources from a game named Blustone.
The files are all encrypted on .jet files. Anyone knows how to unpack them?
Any help would be appreciated
Hi, Im trying to get some character models out of the Game Avatar the burning earth.
Took the Wii version and used dolphin to extract the files.
Now I have a bunch of .pak and .rad files (im used to BREES)
Does someone know a program to view and export models from those, like BREES viever but for these files.
Or a good tutorial how to deal with them?
Are there any websites other than Creative Uncut or The Video Game Gallery, where I can find Character Artwork for various games?
I searched high and I searched low for Wave Race: Blue Storm Character Artwork, but found nothing
When i upload a ripped model should i include all/some of the lod's of the model or should i only upload only the highest poly version of the model?
This is a sprite sheet Neros Urameshi requested some time ago. This is Powerpuff Girl Blisstina Utonium done in the style of Powerpuff Girls: HIM and Seek for Game Boy Advance. Yeah, I know the sheet lacks her headband. I included her special Teleportation and Explosion attacks, and a flask of Chemical W on the bottom of the sheet for her revival sprites. Whether I update the sheet to include a Starburst pose or not is up to you.
It was previously in pending for tSR, but rejected. So, I submitted it here in the forums for many to view.
These rips are from the ps2
Background music were remove
The file have dialogue audios as well
Wondering if theres any changes I need to do before I post this?
Sorry for the sparse post. I will fill it out more as time goes forward and I find time to work on it.
You know what has been missing since 2009. Any Ganbare Goemon content. I grew up with it. Everyone did. Since Konami is not doing anything, why not do something ourselves.
So. The plan so far. Make an original stroy in the same vain as the N64 games.
How. I just spent the last few 2 months ripping N64 models. I also have unity with the worst 3D camera I could make, but in time. It can improve. I will post some screenshots of what I have so far. And it is very very little. But everything has to start somewhere.
What I can do though is post what I am thinking. And some screenshots of models.
N64 Models : https://www.vg-resource.com/thread-32316.html
Yae in her new costume : https://www.models-resource.com/custom_e...del/24470/
Have gameplay like both N64 games.
Have all four characters be perfectly playable.
Have new playable characters. (will be submitting those custom models tonight).
Stretch: (As in if I figure it out. we can do it)
4 player Co-op. Think Mystical Ninja 64 with 4 people running around.
Now. Again, for the third time. This is sparse and needs more fleshing out. With real content. I will add some tonight. I will also be updating as I get a chance.
Lets see what we can do.
Heyas! Um, I'm a newbie at this sort of thing, but I was able to rip a lil' handful of models from Conker's Bad Fur Day, but it ain't much. I'm only getting started
For now, I'm only targeting the smaller things.
As you may have known, I have submitted sprites and sounds from Family Guy: The Quest for Stuff into tSoR and tSR. However, I need help importing LTA files into Blender, and I already know the location of the game's "static" archive of the TinyCo website.
First off, for example, I'm going to submit a PNG file I downloaded from the archive, of Stewie Griffin traveling to a friend's Quahog.
Next, I'm going to link the LTA file that goes with the PNG.
I know there's a way to import LTA into 3DSMax, but I don't have that program; I use Blender.
as the title says we can discuss pay