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The VG Resource -

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  • 04/07/18--22:38: Just a notice for something
  • If anybody will rip the graphics of Animal Jam and upload them to The Spriters Resource, then turn back now. Because of someone ripped the graphics of AJ and uploaded in their weebly website and wound up closed. According to this Instagram post: it was removed because of copyright reasons...

    This is why I'd recommend not to upload any ripped graphics from that game or else we get slapped with a DMCA Takedown by Wildworks.

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  • 04/08/18--07:26: Looking for a certain model
  • Does anyone have the model for Mike Hatsune from Yo Noid 2? I saw a picture with a model of him but he isn't on the website? Unsure

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    For a homebrew game...

    Note: If you say a Sega Genesis you're not being helpful, because I don't have money for a Sega Genesis, a Sega Genesis controller, the cords, an Ever Drive, and shipping. Also, I attempted to buy a working Sega Genesis at one point, and ended up with a broken original XBOX with no controllers. So, blah.

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    This was ripped using Game Extractor and put together using Clip Studio Paint. I originally had this in the unapproved section for tSR, but nobody bothered to submit it yet, and I was getting very impatient. So, I'll just have to present it here to get their attention.

    Also, here's the icon for the game.
    [Image: OvZjGso.png]

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    I originally added this in the unapproved section of tSoR on January 18, when the Dog Show event for the game was going on, and with a then-new event came then-new characters for the game, including Ellie. These sounds, while in the game, were saved directly from

    However, nobody bothered to submit it yet, and I was getting very impatient. So, I'll just have to present the ZIP folder here to get their attention.

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    its under approval rn but it took 5 hours to find how to rip in blender not 3ds max + i spent 30 minutes adding textures and then probably halfway through i realized i could just check import textures 
    [Image: 1523228604.png]
    also i ripped the bathroom from tomodachi life back in december but its on my old pc and im not plugging that in and unplugging my keyboard and mouse and hard drive from my main pc its too much work for a bathroom

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    i uploaded my inkopolis model but it was rejected because it had dds textures, how do you convert all 365 of these into png within blender and change the materials' sources as well

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    Hello everyone! I'm very VERY new to model ripping and I have this game that i've been wanting to get my hands on (for models, I already have the game xD) for a while.

    The game is called Sengoku BASARA Yukimura-Den, it's for the PS3 and I would absolutely LOVE to snag the models for posing and whatnot.

    So I was able to snag an .iso of sorts (they were all parts from Google Drive, about 13 of them), but I compiled them into one big folder and yada yada yada. I found the "player" models folder and they're all "arc" files (shown in the pic below) and I can't seem to find a good extractor to show the models.

    (Alas, I can't afford to have my PS3 modded, so I was stuck with an iso....thing)

    I've tried ones like "FreeARC"and "IZARC" but they usually say along the lines of "Invalid Source File" or something..

    I've heard Noesis was a good one, but it turns ARC models to MOD models and I'm not sure what would open those ^^;

    Anyway, I was curious to know what you guys recommended for this type of game!

    Thanks so much!

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    Hello there, I'm wanting to get ahold of a model of a bokoblin enemy from skyward sword. However, there aren't any copies of this model online.

    This enemy appears in the games: 
    -The Legend of Zelda Skyward Sword [Wii]
    -Hyrule Warriors [Wii u] [3ds] [Switch]

    I have tried looking into ripping it from skyward sword in the dolphin emulator, but it required me to play the game up to a point with a bokoblin in, and I can't seem to get the game to run, as the motion controls from my wiimote don't seem to work in dolphin. I also tried using a hybrid wiimote and an emulated wiimote, but this also failed.
    I have also looked online to see if you can rip from hyrule warriors, but I can't find anywhere actually saying how. - I can only see the models for it on this site.
    I own a copy of skyward sword irl if this helps as well.

    I am proficient at using a computer, and have ripped models from The Legend of Zelda: Breath of the Wild before, but that is about it in terms of knowledge I have. - However I am willing to learn.

    What I am wanting to find out, is:
    -Which game would it be easier to rip the model from?
    -How would I go about doing this?

    Thanks for reading this and any replies I get.

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    So i found a bunch of rips of the models from Corpse party blood drive on the ps vita, but the ones i have lack their proper rigs and there's a good 3+ models for some characters, is it possible for someone to crack into the game and possibly try to extract as many of the character models with their proper rigs?

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    I've been trying to rip more models from the game...but strangely, when I explore the files with UnityEX, all I get is this, has anyone seen anything like this before?

    .png   smashtaphelp.PNG (Size: 8.69 KB / Downloads: 7)

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    I know this may be a hot topic, but I want to be sure before I attempt any of this. I know that models, textures, etc. are uploaded on this site daily, but I want to ask these questions:
    Is there any way a person can rip these elements from a game without violating any Copyright laws, EULAs, or any other regulations? Do you have to gain permission from the game publisher to do these extractions? How would you differentiate between Personal and Commercial use?

    I hope these questions are easy to understand....I don't want to attempt any of this without getting the proper info.

    Hope you can help!! Smile

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    I'm not sure if I should post this here or in help, but I'm in a bit of a fix when i'm trying to rip some models from the ps3 game, Sengoku Basara 4 Sumeragi.

    With Sumeragi I've been able to use Noesis to export the arc files of the player files and i'm able to open and export the tex files into png for the characters, however there's one big problem for this. When i try to export the model, which is stuck as a .mod file, i get a message that the file can't be determined and if i try to open the file a message pops up that the file can't be previewed. If anyone knows how I could possible open these tricky .mod files in blender or get them converted to something that blender can import would be amazing!

    (and I did find a python that was supposed to help import .mod files into blender but I get a series of traceback errors instead, link below.)

    Here is one of the .mod files I'm trying to convert if anyone knows how to do this!

    thank you all so much for any help you guys might know of!

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  • 04/09/18--21:09: Ps1 Ripping
  • Ok let me ask this, is it actually even possible to rip models from a ps1 game without needing a hex editor or something!? i really wanna rip models from Klonoa Beach Volleyball but i haven't found a single way to rip models from ps1 games, i was told 3d ripper dx works with expse but another place told me it isint possible with ps1 games, i was just wondering if someone knew a way.

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  • 04/10/18--04:45: New/not
  • Hi all,

    I got an account ages ago, but kinda never really got round to doing things... Life's been a bit problematic over the last several years, but I hope to spend some time here. Content Nice meeting you all.

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    Ive been looking at the files of W&G Curse of the Were Rabbit and found a whole bunch of .ovl files, Do these have models in them if anyone has had experience with these type of files? And if so i attached one of the files I found in a .zip folder if anyone would like to try to get something from it.

    .zip (Size: 197.04 KB / Downloads: 0)

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    Hello there, I am posting this thread because I need help with the Inkling's Models from Splatoon.
    I have almost everything sorted out but there's 1 thing I just cannot seem to get working; the area surrounding the eyes. It's too bright compared to the rest of the face and I just cannot seem to lower it to the level I need.
    I'm using Blender so if you are unfamiliar with this program, please don't worry about responding unless you have some advice for me. I've attached an image to this thread showing my issue.


    .png   Base.png (Size: 271.14 KB / Downloads: 2)

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  • 04/10/18--15:56: Super Dragon Ball Z Textures
  • Everyone, I figured out how to get the textures from Super Dragon Ball Z via PCSX2 and Ninja Ripper. I started out with Mr. Buu and Chi-Chi, if anyone's interested.

    Here are the textures for the Fat Buu.

    .jpg   tex_0001.jpg (Size: 49.94 KB / Downloads: 0)

    .jpg   tex_0002.jpg (Size: 11.24 KB / Downloads: 0)

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    How can I extract models from these archives? I really like the art design of the game, and I was hoping to extract models from this game.


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  • 04/11/18--10:39: New to the VG Resource
  • Smile Hello, VG Resource! My name is Rolf Jean-Noel and I'm just joining the VGR community! Digital/pixel art has been one of my greatest hobbies over the past few years and I can't wait to post some sprite sheets, too!  Wink

    Also check out my DeviantArt:

    .png   JNShield4.png (Size: 5.88 KB / Downloads: 1)

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