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Bugs Bunny: Lost in Time Textures

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Could anyone gets the textures of scenery and stuff from this game? I'm mostly interested in the 1930's Stages and the Stone-Age stages.

What will you get for doing this?:
  • You will be credited on the completed sprite sheet.
  • You can see your work being used on certain Looney Tunes-related projects
  • The Sprite Sheet/Texture Pack/Sound Effects Library will be made available for everyone to use on Spriter's/Models/Textures/Sounds Resource.
  • You could submit it to another website if you desire.
  • You will be forever grateful to any/all Looney Tunes Fans.

Needing help on getting ROMs working on regular DSi

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I finally decided to try it, and there's problems already.

I downloaded Moonshell to "convert" the ROMs to work on the DSi, but the files of it (Moonshell) I get don't work.

Also on my list of problems is that I'm trying to open the Homebrew channel via DSi Sound (like videos say), but it "couldn't find compatible files".

And, I'm trying to do this without buying a R4 card, because I'm seeing numerous videos around the internet saying you can. >.<

So..I know this is a lot but if you guys can give me some tips on getting this to work, that'd be great. Smile

Baseball (NES)

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This is one of my favorite NES games, so I thought I'd rip the sprites from the Japanese and Worldwide versions. Let me know what you all think and thanks for looking!

[Image: Nv8Cd7k.png]

[Image: YN0XxBT.png]

Game Maker Studio: Standard is now free!

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Quote:It’s never been easier to be a GameMaker!

Today, YoYo Games announces that a powerful version of GameMaker: Studio is now available to developers for FREE. We’ve taken the resource-limited “Free” version of GameMaker: Studio and replaced it with a feature-rich version of GameMaker: Studio called “Standard.” The newly launched GameMaker: Studio Standard puts the full power of GameMaker: Studio at the fingertips of games developers everywhere!

If the cost of GameMaker: Studio was holding you back before, there isn’t anything holding you back now. Unleash your creativity!

To access and for more information on the features available in GameMaker: Studio Standard and GameMaker: Studio Professional, please visit https://www.yoyogames.com/studio.

We hope to play your game soon!

Original Post:
http://www.yoyogames.com/news/227

PD: If this topic doesn't belongs on this section, feel free to move it.

TheWario10's Sprite Thread

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Hey, all. You may know me from some other parts of the internet as Waroh, TheWario and sometimes Gaia_Cleaver.

Anyway, I've recently came back from a long absence of spriting and decided to start again with this sprite here:
[Image: Preseadisplay2.png] [Image: Preseadisplayagain.png]
Presea from Tales of Symphonia for anyone who'd like to know. I'm hoping to get any mistakes I've probably overlooked worked out on this first sprite before going to animation.

Comments and Criticism are appreciated!

I'm not dead, just really busy

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Hello,
I just post this here to tell that I'm still alive. That's simply because of the fact that camping season has begun and so, we spend our weekwnds in our camper trailer and right now we have to move our stuff to the new trailer we bought this week. With this and my job + the period of annual general assemblies (I'm in 3 associations: two as admin, one as simple member) and other appointments, I can hardly work 2-3 hours a week on my spriting, especially grabbing colors. I cannot bring my PC to our trailer for the simple reason that it's a desktop. And anyway, the wi-fi signal sucks there.

So don't worry for me, I haven't given up. And the situation might be like this until September when the camping site will close for winter.

Happy Birthday A.J. Nitro and Sol

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who needs creative titles

HBD to two of TSR's greatest veterans!

I'm making a game

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Hi Spriters resource. My friend and I are making an RPG - and I am doing the artwork for it. You guys are some of the best critics I've met, so I'll show you what I've made so far.

[Image: anthony%20sheet.png]

[Image: charsheet5.png]

[Image: fightsheet2.png]

[Image: spinlarge.gif]

[Image: cast.png]

Diddy Kong Pilot (GBA) 2003 Beta Character Voices Request.

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I'm sure someone around here has seen or heard about Diddy Kong Pilot on the GBA, which became Banjo Pilot during it's development.

I'm currently interested in acquiring the various character voice clips used during the game. Sure the voices aren't as iconic compared to say, Donkey Kong 64, but it's still quite interesting seeing DK and company speak in full English.

Sleeping Dogs

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Hello!

I don't know if anyone remembers me, but I'm not going to rant about that. Instead I thought I'd share some of my latest work from the game Sleeping Dogs.
It's got quite a lot of interesting models, and while the textures aren't that hi-res, they're still pretty unique.

This is just a small batch at first to see if I got everything correct. Back in the day I never bothered with models, just my lousy excuses of sprites.
Icon links to preview, with .zip link below.

[Image: sd.png]

Jade Gang

[Image: dbs_brawler_small.png][Image: dbs_quick_small.png][Image: dbs_striker_small.png]

DBS Brawler
DBS Quick
DBS Striker

Is Arceus any good? (Speaking specifically about WIFI battles

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Just wondering if he's a good Pokemon. Also, is he better than Mewtwo? Thanks Pokemon

Recme (PLAYER)

Viewing and/or converting raw images?

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Hiya. I'm trying to rip the sprites of a game that uses ARGB8 raw images. What program or utility should I use for this? I can load them with Irfanview and them save them as a different format such as PNG, but it doesn't seem to load the alpha channel transparencies for raw images correctly, so they end up with a black background.

Thank you!

I'm back!

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I know, I know, I promised I'd be back in a month, but I felt that a month was too long, so I ended up returning sooner than expected.

I thought it over, and realized that the trouble I caused wasn't too big a deal, and was nothing worth a month-long break. But still, I promise I won't start anything like that ever again.

So, without further ado, Mystie is back! Who'd like to wish me a warm welcome?

What are you reading?

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I've recently been reading more than I have for a while, and I thought why not make a thread about what books we're reading? Sort of like the music, games, and movies threads.
It'd probably be best to avoid mangas (they can go in the anime thread as usual) but other graphic novels are welcome of course.

I recently read and finished The One Hundred Year Old Man Who Climbed Out The Window And Disappeared, which is brilliant. I'd highly recommend it to anyone who wants something humorous, random, and isn't afraid to read 300+ pages (although depending on the text size other editions could have more or less).

I'm currently continuing Gulliver's Travels, I'd taken a long pause in the middle of Part 3 (near the end of him describing the various academies in Balnibarbi). Right now I'm in the middle of Part 4, where he explains a bunch of political stuff to his master Houyhnhnm.

Family Guy character models

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I'm making a request for models of Family Guy characters ripped from the games Family Guy: The Video Game (PS2, XBOX) and Family Guy: Back to the Multiverse (PS3, 360). They have to be in T-Poses.

Diabolos boss from Final Fantasy XIV Online PC

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Hi guys, this is my first request in the forum. I'm looking for the 3d model of Diablos from FF XIV for a personal project. The model is quite detailed considering the the psp version. This boss was introduced in FInal fantasy XIV online with the patch 2.2 . Unfortunately u need to have a registered account to square site to have access to the updated game an i don't have it. The tools to extract from the game are one the web , anyway if somebody needs them i have it.

This is the model in a web viewer: ( u need to have an update browser to see it correctly)

http://xivmodels.com/?primal/m0115b0001_1/Diabolos

Thank you in advance for any help

Bye, Last Rip

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Hi guys, long time no see uh ?
I've stopped ripping since a while now... and I don't think I will continue, I don't have enought free time for this... sorry. Sad

So, I will post the last thing I ripped.

Some Dungeons Tiles....

Its all. Bye Guys, It was a good time Smile

Icicle (Player?)

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Remember this guy?
[Image: y9zcC4x.jpg]
I used him as my avatar for a while before I got back to Neko. It was during Project Radish (cancelled by the way, big surprise). You could say that while Neko is the child within me, Icicle represents my sinister side (also arrogant).

A god-like alien from his home planet's post-apocalyptic future. He travels through time and space to bring death upon other life-bearing planets. How? By sending meteor-like ice-bombs into them to create a devastating ice age! Some planets managed to recover, unbeknownst to Icicle. Jumping through time and space cuts away a year of his expected 15000 year life, so he prefers not to waste a jump just to double-check.

While Neko is short ranged, Icicle is all about projectile attacks. He can create hexagonal blades of ice of various sizes to attack. Scatter smaller pieces or wield a large piece like a sword. Some attacks are replaced by teleportation moves, so Icicle can keep his distance and continue his projectile barrage.

Icicle could be a secret character. A criteria could be clearing Arcade Mode as Neko.

[Image: YVslkR4.gif][Image: SYi8xmn.gif]

[Image: 4EnBXSS.png]

EDIT:
Finally got to animate it and check it they work. Walking forward works. The cape in his idle needs to be redone though.

Q about using ripped model

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Hi, I'm trying to use a ripped model of Luigi that I got on this site from here. The model is pretty good considering it's already rigged. What I'm confused about is why there are 2 models. The more normal rigged model is missing Luigi's head. The other model is pretty low poly and includes Luigi's head, but doesn't have your typical skeletal rig. Anyone have any idea of what the purpose of this is? I'm not really sure how to use these 2 models together.

I was thinking of ripping the head off the low poly model and putting it on the high poly, but I'm really confused as to why the high poly model is missing the head to begin with.
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