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The VG Resource - https://www.vg-resource.com

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    Ok, so I want to add an signature, but I don't know how!
    I tried looking on my User CP to add an signature, but no luck!
    Any way how? Defeated Question
    (Thread probably gon get locked for this)

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  • 05/19/18--08:32: 3dvia printscreen
  • im using windows 7 just downloaded 3dvia printscreen and player ive got direct x 11 installed on pc and enabled my hotkey is F10 but ive tried others but it wont work nothing anyone go any ideas what im missing plz help

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    Hello, I am looking currently for the Team Skull animations (Overworld and In Battle) Would be best if it was all the characters (Male and Female Grunt and Guzma etc)

    Could be .bin or .smd just all of them, with model if possible.


    Thank you in advance!

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  • 05/20/18--03:22: .grc Files?
  • I found these in "KoF 2002 Unlimited Match", and I was wondering
    if somebody could take a look. Any help would greatly be appreciated!

    Example files attached below.

    .zip   bg.zip (Size: 589.93 KB / Downloads: 0)

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    Hello everyone! Collecting game graphics is a hobby of mine, so I've been a patron of TSR for a good decade or so. I'm not much of a ripper as far as sifting through data and demystifying file formats goes, but I've still managed to lift a variety of assets out of several of my PC games over the years and I figured I should help add them to the VG Resource catalogue instead of just sitting on them.

    I might have to ask some stupid questions when it comes to sorting out and uploading files, but if you bear with me I'm hoping to eventually contribute to every portion of the site!

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    Hello, this is a topic that has kind of interested me for a while, and curious to solve.

    Now, there was some person born in 1995, who had a DeviantART account where he posted custom sprite sheets of characters from the Sonic the Hedgehog series, and all of these were fan-made and put on this site. However, in around September of 2015 or 16, his father announced that he died two months earlier, and what makes things even worse is that he doesn't specifically mention what his cause of death was, and neither was the sprite artist. He didn't post anything about his health problems, but from what I could remember his dad commented it frequently for his fans to see. While his death was sad and undeserved, it still remains a mystery to this day.

    However, I don't know if his dad's DA account is still active or still uses his email adress, and I'm not sure if any of you who have an active DA account would message him regarding more of his son's death.

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  • 05/20/18--08:37: Xbox ripping is now possible
  • Using Cxbx (latest versions are usually on emucr.com) and Ninja Ripper set to d3d8, I've been able to rip from Xbox games, and so far every game that works rips the characters in a t-pose. Here's some of what I've ripped so far:

    Shrek:


    [Image: ApGeU.png]

    Sneak King:

    [Image: ApGfT.png]

    Crash Bandicoot: Wrath of Cortex (Crash's model is slightly different, and because of imperfect emulation, all the characters are in a t-pose in the game anyway)

    [Image: ApGgG.png][Image: ApGkG.png]

    Pac-Man World 3 (because the GameCube and PSP versions don't rip in a t-pose)

    [Image: ApGja.png]

    Not every game works in Cxbx yet, but was does work can be ripped from.

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    Does anyone have the ps3 mgs2 hd model and texture files of Solid Snake in his mgs1 sneaking sit outfit? I'll payal for it i that's what needs to be done. 

    https://imgur.com/a/tWO7xZi

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  • 05/20/18--18:19: How does usage work?
  • So, I'm kind of new to game programming, and I've toyed around a bit with Unity 3D and what-not, but I'm no artist, so I frequently visit VGResource and look at other company's art, just to remind me how terrible my art skills are.  Cute


    Anyways, self-criticism aside, something has always confused me about ripped sprites and when people use those sprites, Fair Usage. 
    How exactly does fair usage work?
    I've tried looking up related subjects about this kind of thing but nothing seems to be getting through my thick dull skull.
    For example, I like stories that involve the viewer as the main character, and they interact with characters from other games, and seeing that in games as in like a visual novel is one of my favorites. However, because I want to make that a thing with the game whose characters I love, I don't know what the consequences could be if I end up using those assets.
    Is there a way I could get around using other company's works, or is it just a false hope that I'm just chasing?

    Also, side question; This is my first post on here, did I put it in the correct category? I don't know if this was suppose to go into the "Help!" category.

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  • 05/20/18--18:26: Hi?
  • Hello, name's Sci.
    I've lurked around on this site for the past two or three years seeing different sprites from different games, and watching those games on YouTube.
    I'm kind of a low-level novice at programming, but I'm eager to learn how to shape my own story in my own hands.
    I wanna try making my own game, which is kind of a heavy route to take, since there are several different roles for a single game, coding, audio, graphics, and I'm not the best artist. ( Dope)
    But, I do plan on trying it as much as I can, and I do hope that I can make my own world where the story goes where I want it to. Big Grin

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  • 05/20/18--21:30: King of Fighters .pcs File
  • More specifically from XIII. Can somebody figure these out?
    Example files.

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    I'm offering A-team funpack toy tags to anyone who has the LEGO Dimensions base game, and is able to extract textures from it. Textures can be extracted from the LEGO Dimensions game using QuickBMS and Sprite Sheeter. 

    I'm working on an A-team set for the Lego Ideas site, and it would really help if I had access to the official torso and face textures.

    Private message me if you are interested.

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  • 05/21/18--10:29: Links feet stuck help!
  • I am trying to seperate the feet for the Young Link model but cant.
    As whenever I try to animate him the feet are attached.
    How has others done it??

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  • 05/21/18--15:19: Conker XBox Models
  • So, according to https://www.vg-resource.com/thread-32861.html XBox ripping is now possible, which means one of my long-time ambitions can be realized. I just need help doing so, as due to my computer having some major problems recently, I cannot do it myself. Instead, I am offering anyone here willing to riip models for me, 20 USD per model. I have THREE I wish to acquire, and they should be fairly easy to do so. All three are from Conker: Live and Reloaded

    Model #1
    Character: Gregg the Grim Reaper
    Location: Encountered during the first game over the player receives. Also in the Bar on the Main Menu. Can also later be encountered during the 'Night' chapter on the Docks, swinging his scythe at Catfish, and also in the same chapter after killing several zombies in the graveryard section.

    Model #2:
    Character: General Kriplespac
    Location: This specific model is rarely noticed by players, as it is only encountered in-game once and is only in two cut-scenes. The in-game model can be encountered in the third area beyond the last Doors in the Beach Dead "multiplayer" map. He can be seen across the gorge within the fortress, and is, in fact, the target which must be shot at to complete the mission on the SHC's side.

    Model #3:
    Character: Professor Von Kriplespac
    Location: 'Ze Professor' is in many of the story cutscenes, but is only encountered during gameplay once, and is near the end of the game itself. Once the Xenomorph 'Heinrich' has been released, and the player is forced to run to open the airlock and release the battlesuit, but before actually doing so, the Professor can be seen floating in his chair slightly high in the air near where the Panther King's throne was. I think this is the only time he actually appears during gameplay.

    Here's hoping the cutscenes aren't just pre-rendered and can be captured from...

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  • 05/21/18--15:23: Custom Robo (GCN) Models
  • So... I've been trying to figure out how to rip the models from Custom Robo on the Gamecube. I don't really know anything about model ripping, and some of the models that I'm trying to find aren't on the models resource. Can anyone help?  Cry

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  • 05/21/18--15:29: Hello!
  • I just joined a bit ago. I've been using the models resource, textures resource, and spriters resource for a while, but I've never made an account until now. Hopefully I'll be able to contribute something, but either way, I'm glad to have finally made an account.  Big Grin

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  • 05/21/18--15:41: Heya
  • Hey. I'm an editor for fireemblemwiki.org. Just made an account for this site today. Over there, we use quite a few sprites from here for things like chapter pages. Figured I might as well join the community that's helped us out so much. I'm not sure what I can do in return besides credit you guys whenever we need your sprites, but I'll do whatever I can.

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  • 05/22/18--08:40: NiGHTS into Dreams PS2
  • Hello everyone. I am in need of model ripping from NiGHTS into Dreams, the PS2 Version of the game. I had downloaded the JPN version onto my laptop, but I don’t know how to rip the models from these bin file formats.

    I tried to ripping from my pcsx2 0.9.8 emulator, but I can’t seem to get the textures put on the right place on Maya. The model I’m focusing on was Lady Puffy the Nightmaren boss of Splash Garden.

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    Hello, my fellow soldiers.

    I am Commander Sarara of the Sarara Brigade, and here are some sprite sheets I made of Tiff/Fumu from the Kirby anime series. These were both made in 2014 and 2018 (now).


    .jpg   My first sprite sheet.jpg (Size: 49.42 KB / Downloads: 7) (2014, then)


    .png   Tiff Sprite Sheet.png (Size: 43.95 KB / Downloads: 8) (2018, now)

    Give me some tips on how to finally improve. Thanks!  Wink

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    I've been researching my butt off on how to extract models from .wii files (the format the Wii version of CN Punch Time Explosion uses), and I haven't had a single bit of luck. I tried using the wikispaces link from another thread with a similar issue, but it's way too complicated to understand, and wikispaces is about to close. Anyone know how to extract from .wii files? Thanks.

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