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Articles on this Page
- 09/15/18--16:47: _Nes Maker Games spr...
- 09/15/18--16:51: _XBOX sound help
- 09/15/18--18:04: _Godzilla Unleashed ...
- 09/15/18--22:48: _bump, normal map
- 09/15/18--22:57: _NEED SPRITE ARTIST ...
- 09/16/18--00:56: _Free Vector Softwar...
- 09/16/18--01:48: _https://mummydiet.o...
- 09/16/18--02:09: _https://mummydiet.o...
- 09/16/18--03:35: _https://www.garcini...
- 09/16/18--05:21: _http://www.7supplem...
- 09/16/18--05:27: _http://www.7supplem...
- 09/16/18--06:55: _Ripping models from...
- 09/12/18--16:13: _Anything declared u...
- 09/12/18--18:34: _darkmfalz's Pretty ...
- 09/13/18--00:05: _Help me ripping the...
- 09/13/18--04:02: _Hi! I Need help wit...
- 09/13/18--23:00: _Transformers NDS Ga...
- 09/14/18--06:10: _3D models with anim...
- 09/16/18--15:42: _Missing Pokémon GO ...
- 09/16/18--18:17: _2 (or 3) years late...
- 09/15/18--16:47: Nes Maker Games sprites
- 09/15/18--16:51: XBOX sound help
- 09/15/18--18:04: Godzilla Unleashed BDGs?
- 09/15/18--22:48: bump, normal map
- 09/15/18--22:57: NEED SPRITE ARTIST FOR NEW GAME: The Sword of the Cat
- 09/16/18--00:56: Free Vector Software: Best Editor and Drawing Tools
- 09/16/18--01:48: https://mummydiet.org/ropaxin-rx-uk/
- 09/16/18--02:09: https://mummydiet.org/ropaxin-rx-uk/
- 09/16/18--03:35: https://www.garciniacambogialean.com/climadex
- 09/16/18--05:21: http://www.7supplements.org/keto-fit-uk/
- 09/16/18--05:27: http://www.7supplements.org/keto-fit-uk/
- 09/16/18--06:55: Ripping models from Mobile Games?
- 09/12/18--16:13: Anything declared unrippable?
- 09/12/18--18:34: darkmfalz's Pretty Pixels
- 09/13/18--04:02: Hi! I Need help with extracting Onmyoji Arena 3d files.
- 09/13/18--23:00: Transformers NDS Game Models
- 09/14/18--06:10: 3D models with animations?
- 09/16/18--15:42: Missing Pokémon GO Loading Screens
- 09/16/18--18:17: 2 (or 3) years late but.... hello
they can be on the nes or pc or at least a new system?
im curious about that.
I'm trying to figure out how to turn sound files from Mad Dash Racing (XBOX) into .wav format. I extracted them from archive.rkv with QuickBMD. I tried using VGSC to extract them to .wav, but they keep failing to get recognized. I even tried changing the sounds into recognizable formats for VGSC, but even then they wouldn't get recognized. Some file types do get them exported to .wav, but they're either unreadable or static. Is there a way to get them to export properly without any problems?
Example files.zip (Size: 359.21 KB / Downloads: 1)
So, I've been playing around with my ripped copy of Godzilla unleashed hoping to acquire some models, I'm almost certain I have found the files I've been looking for but they are in a .BDG format and I have no knowledge on the type. Tried looking around to see if there was any information on it out there already but I couldn't find anything aside from using 3D Ripper Dx so I figured I'd ask around here to see if anyone had any advice for me. Thanks for checking this out!
can i get some overview on how bump map and normal map understands angle?
like a review of the same objects in 3d? Moving real time like in game?
Thank you very much.
CLICK ME FOR CASTING CALL
The Sword of the Cat is an upcoming top-down RPG game. I need a sprite artist for it.
Some backstory (SPOILERS):
Quote:A member of a guild of great wizards, Dailog, was thought to be useless by his colleagues. So he stole a powerful gem, which granted him immense power but also took his humanity. Then, corrupted by the gem's magic, Dailog released demons to the physical world.
Ringo, Eddy, Justus, and Yume were chosen by another great wizard, Storu, to destroy Dailog and imprison the demons in the underworld.
Storu gave them powerful swords, called Maneki, which have the power to slay demons.
Not all can afford expensive software for vector drawing, especially at the beginning of design career: here we collected for you the list of effective free vector software alternatives.
Free Vector Software
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Hey there, how can I start ripping models from games such as Heroes of Dragon Age and Star Wars Force Arena? There's some models that have been ripped for HODA in XNALARA format, and Force Arena has ripped models in a thread on facepunch, but I'm asking about what programs were used to get these models.
I know that since most mobile games are made using Unity, that Unity Studio can read the files and extract them, but I can't seem to find a program or app that fully extracts the APKs for these games in a way that lets me extract their files. Anyone know what to do?
Just wondering, has model ripping been perfected, or is there a certain type of file that's been considered impossible to rip. I mean, I'm new to extracting models myself, so I'm still pretty ignorant to the subject.
I noticed numerous threads saying both "these are the programs that are used to rip ANY model" and people claiming that games haven't had their models ripped yet, even though those games are pretty popular.
Hey, I'm darkmfalz! I'm new, but I've been skulking around tSR for years now (~12 years) -- and it's honestly been one of the best resources I had to learn how to pixel. Figured I might as well start contributing to the community!
A self-portrait, why not. I think it needs some more contrast in particular areas, the neck looks ugly, and, for the love of god, I have no idea what to do with those teeth. That said, I'm rather fond of how the nose and lips turned out. It almost looks like real people.
Like this one a lot better than the self-portrait. Mmm, that robot eye is definitely the crown jewel -- it took the most time, for sure. Here is the reference.
But I don't just do down-scales of photos with lots of dithering! I do real spriting too!
A WIP Link -- actually is based off of the Zelda II sprites, but I didn't like the results of a more traditional revamp and basically redid everything, maintaining a similar size and pose structure. If you can't tell, I discovered smear while working on the thrust animation. A big issue with this set is the readability, I think. Everything looks fine on its own (e.g. arms, torso and legs, sword, shield) but when you smoosh 'em all together, they become hard to read and distinguish -- I think that I might need to expand my palette, but I'm loath to do so until I'm sure I've done everything that can already be done w/o adding more color.
A WIP Spike Spiegel -- a little less common than your Links and your Marios and your Sonics. The perspective is supposed to be similar to Nuclear Throne and Enter the Gungeon -- e.g. sideview, platformer-esque, but in a top-down world. The run cycle is taken directly from the Cowboy Bebop opening -- I actually freeze-framed and copied each of his poses and it turned out pretty neat. In terms of issues, I think this sprite runs the risk of being a dark mess because of low contrast -- I've tried to make the highlights very bright to combat this, however.
I extract the .pac files using quickbms, but I'm stuck with the .cg files.
Any tools how to extract them?
linne stuff.zip (Size: 187.4 KB / Downloads: 2)
Hi all! I really need your help. I am very sorry if I posted in the wrong section, but I really want to learn how to do this.
I am wondering, how I can extract these 3d model files from this chinese game Onmyoji Arena 5v5 Moba game. I have tried all the things that I can do as far as my knowledge goes.
Onmyoji Arena 5v5 MOBA
Sample Model I want to extract: Yoto hime and all her other skins.
I already tried the Ninja ripper + Nox method, but this is the result...
Please help me with these. I really need it for cosplay purposes. Thank yoou soo much in advanceee for anyone who can help me.
Currently I'm trying to get models from the Transformers video games for the NDS, more specifically the 2007 & ROTF DS games. What I'm trying to rip are the following for reference & research.
2007 DS Games
-All Playable Vehicle & Robot Modes
ROTF DS Games
- All Playable Autobot Body types
- All Playable Decepticon Body Types
- NPC Transformers
- Drones & NEST Vehicles
- The more well-known Transformers.
From what I found, the 2007 DS games have .gob files, and ROTF games have .gcb files that i think are the model files. So far I used every known tutorial to find a way to rip the files, but so far, no luck. Any help will be nice.
Hello to all of you! I'm new here. I downloaded some models and imported them in Blender and they are awesome. But are there any animations available? I can access the armature but it doesn't seem rigged and there are no poses in the pose library or keyframes on the timeline.
I'm interested in getting some poses from the animations to 3Dprint them.
Thanks a lot.
Right now, there's only three of these on the site. I'm trying to find the rest (in their in-game 1024x1024 resolution), and I've found several on a few Github repositories, but three still elude me: New Years 2016/2017 (Generation II babies watching fireworks), Spring 2017 (Steelix attacking the player) and Halloween 2017 ("scary" Pokémon standing in front of a full moon in a pumpkin patch).
Now, I was able to find a file, apparently for the New Years 2016/2017 screen, in a version 0.53.1 APK called "WarningScreen_BackgroundPlate_NewYears.png_enc." It's a text file rather than an image file, but it's 3.72 MB in size. It appears to be a PNG that's encrypted. I've uploaded this file here.
Any ideas on how I can decrypt it? The Pokémon GO page on The Spriter's Resource is in desperate need of updating, and this is as good a start as any.
Wow... I've been signed up for a while... funnier that I'm a frequent visitor too lol. Hello. Name's blackwind(dumb name but I've adjusted to it for years with no plans to change it anytime soon) I don't really do anything special other than I do art stuff albeit I'm no pro and am currently learning 3D modelling via Blender which I'm really getting the hang of. So yeah. I hope to be more active on the forums since I'm no forum buff as of now. I hope I feel welcomed now after all this time