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The VG Resource - https://www.vg-resource.com

older | 1 | .... | 422 | 423 | (Page 424) | 425 | 426 | .... | 438 | newer

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    I would like someone to help me, I need the Todoroki audios, could anyone rip the game to me these audios? I need to make a char.

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    Hello, everyone. It's been more than five years since Devicho lost interest in and decided to close her Pokémon G/S/C devamp project thread. So, without further ado, it has fallen upon me to open up a new spriting project, combining R/B/Y- (R/G/B/Y-) and G/S/C-style sprites of Pokémon Gen III and beyond (even the newly-revealed Mythical Pokémon Meltan and its evolved form Melmetal), as well as R/B/Y-style (R/G/B/Y) sprites of Gen II Pokémon. You can even do Pokémon Trainers as well as Regional Variant Pokémon, and the newly-revealed female starter Eevee from the upcoming Pokémon Let's Go, Eevee! game for Nintendo Switch.

    Programs like MSPaint, Photoshop and Clip Studio Paint can help.

    Remember, the sprites have to be 56x56 pixels, and the color palette limit is 4. The background can be either transparent or non-transparent.

    Happy spriting, trainers! Wink

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  • 11/03/18--14:07: Retro64's Doodles
  • Hey just making a thread to post my doodles and stuff, so um yeah.
    Here's the first one I got Dedede:

    .png   dedede_final.png (Size: 150.19 KB / Downloads: 2)

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  • 11/04/18--01:58: Super Mario Sunshine model?
  • Hello. 

    so recently, I've been trying to rip Mario Sunshine models. I'm looking specifically for the boos / king boo, but I can't seem to find them. Does anyone know the name for them or where to find them?

    and one more thing. Is there a program to extract the .szs files sunshine has? it would help a lot. thanks!

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    https://pocket2coins.com/testo-drive-365/

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    What up Spriter's Resource? Been a fan of this site for a while and just wanted to say thanks for the sprites. Used a lot of the ones from here for sprite sheets that I've made for Mugen. I've had several people ask for this one, so I hope you like it. It is still incomplete, it's only about half done. But figured I would post what I have.

    [Image: Pinhead-Sprite-Sheet.png]


    And here's what I had for his moves. He is one of those characters that can get away with not having lots of sprites because he doesn't move a lot. Was thinking he could play sort of like Goenitz and Red Arremer from SvC Chaos:

    SPECIALS
    --------------------
    "Hell Blade": Basically, Spiral's dancing swords, only they are a magnificent blue color. :-)

    Frank/Julia: Same as Jill's zombies. Frank is the slow version, Julia the fast. If the zombies are hit, they fade away (for now)

    Crawling Cenobite: Pinhead sends the crawling cenobite from Hellraiser 5 across the screen. It's a low attack.

    "Teleport": Same as Spiral's except he teleports behind the opponent. The animation looks like Strider's teleport though. Couldnt decide which pose I liked better.

    "Hell Chains": Pinhead raises his hands slightly (to about waist level), then, depending on the button pressed, the two chains, (one ascending from the floor and one descending from the ceiling) come out simultaneously and side by side. The strength of the button pressed determines how far infront of Pinhead they appear. This functions like Goenitz's vertical tornado move, idk what it was called.

    "Bloodline" (Named after the 4th movie): Pinhead's defensive counter. He raises his hands slightly. If he is hit during this time, a chain, comes out from behind him and goes through the opponent.

    "Hell Seeker" (Named after the 6th Hellraiser): Same as Scorpion's "Get over here!" He shoots a chain out of his lead hand that has a hook on it, and pulls them towards him. This sets up his "Hell on Earth" super.

    "Hell Hook": Pinhead looks towards one of the four corners of the screen. As soon as he does, a chain with a hook descends diagonally from that corner, or rises diagonally. If it hits, the opponent is pulled towards the corner, and bounces off as soon as they hit. Similar to Hugo's move where he throws the opponent off the wall. Sets up combos, specials, supers, etc. If desired, this move could also be used to come from behind the opponent, even though it would be really cheap.

    "Hell's Descent": A chain with a hook descends from the ceiling. If it connects, the opponent is lifted to the ceiling and bounced off of it.

    Here's a visual, goes in the same order as the list above:

    [Image: specials.png]

    SUPERS
    ------------------
    "Hellworld" (Named after the 7th movie): Pinhead sends the cenobites out at the opponent, similar to Stirder's "Legion" or Even that full screen super that BB Hood has. Frank and Julia walk out, the dog runs out (when finished), the giant tan colored cenobite dashes forward, the white cenobite crawls forward and chains fly out across the screen, and then retreat. The blue knives also fly at the opponent. In other words, the whole fuggin screen is filled.

    "Welcome to Hell": Pinhead levitates upward diagonally, then pulls the box out, turns towards the screen and laughs while chains with hooks fly out in all directions. If it connects, they hook onto the opponent, then retreat. It is similar to Venom's "Venom Web" super, except Pinhead doesn't dash towards the opponent.

    "Hell on Earth" (Named after the 3rd movie): This is basically Magneto's "Magnetic Temptest" but with the blue knives flying out in all directions. It may even be more similar to Doom's proton shot. The idea behind it is that Pinhead can pull the opponent towards him with a chain, then use this (similar to Magneto's Hyper grav --> Magnetic Temptest).

    "Cenobite Attack" (Not Yet Finished): Pinhead rolls the box on the ground infront of him. A blue light then emerges. If it connects, the box opens. two cenobites come running from both sides of the screen, then another descends. Once they reach the opponent, they start stabbing them. Similar to Felicia's "Please  Help Me!"


    And here are his basic attacks. From top to bottom: Light, middle and heavy punch, light, middle and heavy kick, and his "Welcome to Hell" super (see above):
    [Image: pinhead-basics-and-super.png]


    Note to mods: Accidentally posted twice. First time I tried posting this it gave me a "page not responding" message, this was the original.

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  • 11/04/18--12:49: How do I submit a model rip?
  • Hi!

    I am new to these fourms, and I wanted to know how I submit a ripped model!

    I have a couple of ripped models from BATIM (Bendy and the Ink Machine) that I REALLY wanted to submit to fill more of the BATIM area.

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    Get piskel here https://www.piskelapp.com/

    1. Open your file
    [Image: Casaptura.png]
    [Image: Captufsdra.png]
    2. Save the image and use  this slider to the size you want
    [Image: Capatura.png]
    3. save the image clicking the Download button

    resizing sprites is usefull for posting them online since most websites compress the image making it look really werid

    first post

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  • 11/04/18--19:35: Hello new face here!
  • Hi everybody I am Zebuta and I have been a long time lurker but I think now is the time to show myself here. Happy to be on this forum.

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  • 11/04/18--19:54: Dynasty Warriors GBA Rips
  • This is my first sprite rip from Dynasty Warriors for the Game Boy Advance, it's nothing special besides a map/player path node. I am planning on ripping more stuff from this game like the characters and even more but I wanted to show my first sprite rip here. So what do you guys think of it?
    [Image: xoc8Uvz.png]

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    I'm very interested in the models from the mobile game One Piece Thousand Storm, but it seems one of those games where you need to grab the files from a server or something using a manifest.....I've never had much luck in using the Nox/Fiddler combination to snag files from games, so I was wondering if anyone could help me out? I've already looked through the apk and I can't seem to find anything that might help me figure this out

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  • 11/05/18--00:12: Models From GH3

  • .png   1.png (Size: 152 bytes / Downloads: 6)
    .png   1.png (Size: 152 bytes / Downloads: 6)
    .png   2.png (Size: 11.71 KB / Downloads: 6)
    .png   3.png (Size: 81.94 KB / Downloads: 0)
    .png   4.png (Size: 718 bytes / Downloads: 6)
    .png   5.png (Size: 385.65 KB / Downloads: 0)
    .png   6.png (Size: 2.06 KB / Downloads: 0)
    .png   7.png (Size: 94.92 KB / Downloads: 0)
    .png   8.png (Size: 149 bytes / Downloads: 6)
    .png   8.png (Size: 149 bytes / Downloads: 6)
    .png   8.png (Size: 149 bytes / Downloads: 6) Recently i have found a way to rip textures from guitar hero 3 for PC so i want to give them to all of you
    just some guitar that I liked but at least is something I suppose


    Queen, Enforcer and Dragon guitars

    .png   9.png (Size: 194 bytes / Downloads: 2)

    .png   10.png (Size: 149 bytes / Downloads: 2)

    .png   11.png (Size: 2.48 KB / Downloads: 2)

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  • 11/05/18--01:43: hello
  • hello, accidentally found this valuable web. awesome.

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    https://pocket2coins.com/testo-drive-365/

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  • 11/05/18--04:28: Custom Boss #1 (Not a spam)
  • Hey, can you make a sprite of Mr. Squid?

    Note: Mr. Squid will be a blue squid with eight arms. Add a sprite of Mr. Squid walking, jumping, running, standing and four emotions (Neutral, Angry, Scared and Dead). Thank you!

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  • 11/05/18--05:20: Custom Boss #1 (Not a spam)
  • Hey, can you make a sprite of Mr. Squid in SMW2 Yoshi's island style?

    Note: Mr. Squid will be a blue squid with eight arms. Add a sprite of Mr. Squid walking, jumping, running, standing and four emotions (Neutral, Angry, Scared and Dead). Thank you!

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  • 11/05/18--19:12: DFFOO Ripping Attempts
  • Hi everyone,

    Newbie here, did some amateur attempts at 3D ripping way back in 2009 / 2010. Interested to get back into it again.

    I currently am attempting to grab a few choice models from Dissidia Final Fantasy Opera Omnia. My intention is to use a couple of their chibi style 3D character models (that are not already available from the older Dissidia Games) as a template for modelling and rigging a full sized character version of my own.

    After watching this tut, I've been stumbling my way around testing with different versions of the Nox emulator and Ninja Ripper and Noesis.

    So far where I'm at:

    • DFFOO will run properly ONLY on an Android 5.1.1 emulator created via Nox's Multi Instance Manager

    .jpg   noxMulti.JPG (Size: 22.31 KB / Downloads: 4)
    • The tutorial states that the Ninja ripper method will work only SPECIFICALLY for Nox 3.8.1
    • When I go ahead and run Ninja Ripper on the Nox Android 5.1.1 anyway - I am successfully able to see the DDS files, and even the mesh files. Unfortunately, for some weird reason, the 3D geometry is being flattened into a plane shape, that follows the UV mapping of its corresponding 2D texture.

    .jpg   flat.JPG (Size: 54.15 KB / Downloads: 5)
    .jpg   wire.JPG (Size: 77.96 KB / Downloads: 3)
    • I tested the same steps above with a different game (Marvel Contest of Champions), but instead of a flat plane, the characters are being crushed into a perfect sphere.
    I haven't been able to move beyond this point in 2 weeks. Even if the rip wont include the rigging information, I can work with the 3D geometry regardless of whether or not it is in a default T stance or pose. But yeah, getting a flat mesh will not do at all Sad

    I've tried using 3D Ripper DX but it wont work with Nox. Does anyone have any suggestion / advice on what I should do next?

    Thanks

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  • 11/05/18--20:20: Y'hello
  • Hello, i'm of course new here... I hope we can all get along. 

    Hopefully i don't cause trouble, doubt i will.
    Anyway, hope you'll accept me.  Pokemon

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  • 11/06/18--07:24: some sonic sprite edits
  • just your bad sonic sprite edits  Rolleyes
    give me your GREAT opinions

    (please don't ask why it's unfinished, will finish more later):
    [Image: rNqrzAE.png]

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