Are you the publisher? Claim or contact us about this channel


Embed this content in your HTML

Search

Report adult content:

click to rate:

Account: (login)

More Channels


Channel Catalog


Channel Description:

The VG Resource - https://www.vg-resource.com

older | 1 | .... | 427 | 428 | (Page 429) | 430 | 431 | .... | 433 | newer

    0 0
  • 11/25/18--12:26: Hello, world!
  • Hey everyone, Pixel here!

    I've just logged onto this forum just an hour ago, and i'm really excited to contribute to the spriting community!

    I hope we can all get along and *hopefully* not explode upon each other in an argument.

    Signed

    -PixelCrunch.

    Cool & Frosty!

    .gif   JoJo HFTF Jotaro + Star Platinum Idle.gif (Size: 296.09 KB / Downloads: 2)

    0 0

    It used to make sense in games like Brawl where they're simply diffuse maps overlayed on each other and can be worked around with no visual drawback, but in games like Breath of the Wild where a normal map will be on a different UV map than the diffuse, it's just counter-intuitive. Why is it still a requirement?

    0 0

    I'm thinking of replacing my ps3's hard-drive with a much better one (it's a super slim model.)

    Just wondering, does anyone known what is the best
    SSD drive and can a 1TB work for the super slim model?

    0 0

    I'm relatively new to ripping and the like, but I have used Unity more than plenty in the past, so I figured I could get a hang of model ripping for the most part. I have the PC/Steam port of Super Bomberman R, and would like to rip the five dastardly bombers' models for rigging. The specific character I want already has been ripped to the Models Resource, but that's the Switch port, and it mucks up bones a bit.
    Could I get any help?

    0 0

    Hello all, 

    So awhile back I decided to learn UE4 a bit by making a custom map for Pavlov VR (basicaly CSGO but in VR). I found the modelers resource and naturally wanted to do something zelda-y since someone else made a really cool clock town map already. So I found the Outset Island file from WW and made it into a playable map.

    Now that map is bare bones, it only had the island itself. No trees, grass, boats etc. After getting more comfortable by doing several Banjo Kazooie maps in Pavlov I decided to go back and try to improve the map by ripping the files myself. I had seen a TF2 map where someone successfully ripped everything so I figured it should be too hard.

    I figured out the extracting directly from dolphin via bmdviewer2. However I assume thats how the og uploader did it as it comes out barebones with just the island alone. I fouind some of the random doodads like a tree, or the post box, but then I would have to comb through everything manually and also place it all manually.

    So I looked further into it and found 3DXripper and ninja ripper.

    With 3DXripper it came out somewhat right, you can see here it came out with the full scene albiet flipped and skewed with no textures. I figured out flipping it and I have the textures I assume I can just add them in at somepoint either in blender or ue4 later. But Idk what to do about the skew, everything online points to using 3dsmax and changing the FOV or something but idk if there's something I can do to achieve the same effect in blender since im poor Cry

    With ninja ripper I know its possible to do because I saw a steam VR home (basically an VR  environment) of Outset Island with all the stuff in it, and the guy wrote he used ninja ripper to export to blender before sending it to hammer tool. However when I use it I get a jumbled mess of stuff. 
    For instance you can see here that it's all separated, like the land and walls and stuff. Maybe I could just move it? But the worse part can be seen here where it appears that every smaller model is all bunched up right at the origin point. I feel like there's a better way then manually moving thousands of peices. Maybe I'm not exporting it right?

    I'm just stumped. Any help would be greatly appreciated. You all are great and I've learned so much from just lurking the forums here.
    Thanks in advance

    0 0
  • 11/27/18--20:20: Sprite Ripping Help?
  • Heyo, I'm pretty new and I was wondering if there was anyone able to tell me where to get started with ripping sprites. If there is already a thread with this topic send me a link and I will gladly delete this one.

    0 0

    It is the natural want of each man to be sexually active therefore that he will lead a sexually satisfying life together with his partner. Jet Pro X There may be a great demand for product that are connected with penis pills that in flip has led to increased production of male enhancement merchandise, which guarantees success in the field of penis enlargement.


    visit us : https://www.malehealthboosters.com/jet-pro-x/

    0 0

    Hello everyone! 
    Do anyone know how to extract/open/convert .psz file (from Nekopara vol. 3)?
    Anyone can help me?

    Thank you in advance.


    .jpg   neko.JPG (Size: 106.44 KB / Downloads: 2)

    Here's the file: psz file

    0 0
  • 11/28/18--05:35: Ripping from io games
  • Hi, I am trying to rip sprites from an io game, but the sprites constantly appear and disappear, making it hard to extract sprites that I need. Can anyone help? Thanks!

    0 0
  • 11/28/18--05:51: Necesito ayuda
  • Hola soy un gamer y tengo muchas ideas para construir juegos,el problema es que no encuentro ningun programa para hacerlos.
    Por favor ayúdame a encontrar esa APK para Android o para compu.

    Gracias por leer y ayudarme Cute

    0 0
  • 11/29/18--07:30: HELLO I M LOOKING FOR SOME
  • HELLO I M LOOKING FOR SOME J

    0 0

    I've tried early today to rip the scene using Ninjaripper following a bunch of tutorials to rip models from pcsx2, but no luck.
    Did someone manage to rip models from that game alredy?
    or can someone , like guide to in the process of doing it? im not experienced at all with NinjaRipper and ripping in general so i'd appreciate some help.

    If someone knows that there are the 3d models of the tracks somewhere, please let me know, i'd really like them for converting to another game

    0 0

    Hello! If you saw my other post involving extracting .bin files, that was for Mario Party 10. In this thread, I want to extract .bin files from Mario Party 7 (and the other Hudson Soft Mario Party games). I had no idea how to do this, because unlike the .bin files in MP10, the .bin files in MP7 are not PAC files. I could not even find out what those MP7 .bin files were, as I only got this from a hex editor:

    ..c[Q.>..Gb.HL..
    .#1}.N....t.HLoV
    .[.j..N...._#U.v
    .....\..=...o..v
    .c.I.6m.:m..O.:_
    .....o:'.+.V%.IX
    O....1.M.......v
    g.....z..(].H.U$
    .*.K......D..DbA
    .J..j.ud.v.....2
    .v.-.....K.,A...
    ....*{Ve...Y.=..
    g=....y...6.7..e
    ..?O..Z7.(5.R.H.
    F.4...4..i$M#i.I
    .H.F.4JM..4JM#a.
    .S...KK.....[..e
    ..o\.[^._YR.{.z.
    ....q...P.......

    Can anyone help please? Thanks!

    Here is a file...

    .zip   kinopiomdl0.zip (Size: 142.79 KB / Downloads: 2)

    0 0

    I've tried early today to rip the scene using Ninjaripper following a bunch of tutorials to rip models from pcsx2, but no luck.
    Did someone manage to rip models from that game alredy?
    or can someone , like guide to in the process of doing it? im not experienced at all with NinjaRipper and ripping in general so i'd appreciate some help.

    If someone knows that there are the 3d models of the tracks somewhere, please let me know, i'd really like them for converting to another game

    0 0

    Hey there, been a long while since I've been here but I wanted to get some feedback on a side project I've been working on a little bit in my spare time

    I recreated the overworld in Majora's Mask in the style of the Oracle games with the grid map system it uses. I tried to make sure every area had some justice to it, some more than others. I created some custom assets for the map including the Gossip Stones, Lily Pads, and the Astral Observatory. I added a few flourishes here and there on the map as well to give it a little life.

    I tried to follow the rules of the GBC overworld limits, including the amount of map space I could use, tiles exiting onto other open tiles, etc.

    Anyone got any feedback on what I can improve? I would like to try and submit this but I want to make sure it's worth it beforehand.




    [Image: 9EQlgER.png]

    0 0

    was hoping to get some models out from this game with or with out rigging.

    https://www.dropbox.com/sh/9d4u7qvj9ul9q...7Vpka?dl=0

    here's a chunk of models it's Mostly Ikaruga, Yomi and Haruka.

    0 0

    I try to ripping with NinjaRipping but it's not working.

    Help me pls.

    Thank you for help me.

    Game Link :
    https://mat.subagames.com
    http://xd.xoyo.com/

    0 0

    I'm new to ripping, so I don't know a lot.

    I've been trying to rip the textures from the Puzz-3D games, starting with Notre Dame Cathedral. I have the .tex files, but that's it. I've been scouring the internet for ways to extract the textures from this file, but nothing seems to work. I'm pretty sure I'm doing something wrong.

    You can get the .tex files here.

    0 0

    i was wanting to know what is easier to rip from ps2 or gamecube? i wanna get the models from codename kids next door game

    0 0


    .png   G09_Orson.png (Size: 67.65 KB / Downloads: 1) So, im submitting 2 sprites, and the game is not even submitted yet!  Cry  they are from garfield's defense, the first two sprites are orson pig (power pig) and roy rooster, since the not even the game is ready yet this is gonna take forever!  Very Sad i just wanna sumbit these sprites to the site! i'll leave an attachment with roy rooster for now.
    [Image: G10_Roy.png]

    .png   G10_Roy.png (Size: 62.15 KB / Downloads: 1)

older | 1 | .... | 427 | 428 | (Page 429) | 430 | 431 | .... | 433 | newer