Quantcast
Channel: The VG Resource - All Forums
Viewing all 15728 articles
Browse latest View live

Well...

0
0
Just come around say hi, but nothin' more. Maybe I gonna be lurkin' around, but that's all.

Happy Birthday USA!

0
0
It's America's birthday! I know she's not a user on VGR but I think it'd be nice (not to mention polite) if we celebrated her anyway.

If you don't live in America, that's okay - you can still wish America a happy brithday :')

I made a beautiful tribute video for the occassion, too.




So, how are you guys gonna celebrate America's birthday? Grill burgers? Shoot fireworks? Play the spoons?

3DS/Vita Resources

0
0
Firstly, my most sincere apologies if this is a stupid question, yet I still feel compelled to ask; why, pray tell, has nothing from either the 3DS or the Vita been successfully harvested yet? Forgive my ignorance on these matters; I've always been a big fan of sprite art and the like, but I know little to nothing about the science behind the ripping process.

Broforce

xX.GamerNameThread69.Xx

0
0
This is the collective thread for posting your Nintendo Network ID, 3DS Friend Code, PSN ID, Xbox Live Gamertag, or other non-Steam game-related account names.

Ngamer01
3DS Friend Code: 4038-6174-8183
Nintendo Network ID: Ngamer01
"PM me if you add me so that I can get you added on 3DS and Wii U as well."

General Sports Thread

0
0
Post stuff related to sports! You know, things that make you feel really sweaty and tired and isn't sex.

If you like volley, soccer, skating etc. practicing any of them and/or like watching sports, this is the place .o/

♪ ♫ Music Thread ♫ ♪

0
0
What are you listening to at the moment? What's your fave band! Post music here!

Post videos inside spoilers though, as to optimize page load! ♪

[MUSIC] Composer's Alley - Music Thread

0
0
Show your musical creations here! It can be any kind of music: band music, singing, electronical...

I'll start with this link for a song I'm composing. I'm using Famitracker with 4 NAMCO163 channels activated.

http://vocaroo.com/i/s0kBK7kTlEYT

i'm shawn i still make sprites and still have no life

0
0
[Image: wyAgkAe.gif]

give me my topic back, you jerks

and let me change my name back

also ban sengir

Where's the Lounge though?

0
0
(Yesterday 11:32 PM)Rhyme Wrote:  I'm on mobile so I may be blind but it looks like there's no lounge and this upsets me

why, tsr, why
(Today 12:29 AM)Rhyme Wrote:  error: there is no lounge

suggestion: return the lounge

not asking for the entire sub back, but even just a general topic in gd (or real life if you don't want it viewable by guests I guess)
(Today 12:08 AM)Sevenstitch Wrote:  Is there truth in that seemingly humorous statement?

so

Where do forum games and idle off topic chatter go now?
Is general discussion an all purpose subforum now, or are such frivoloustic diversions no longer allowed?
Some actual clarification would be appreciated, so as to limit potential future unintended infractions.

I understand that actual contentwise, the lounge was sparse, but it can't be denied that it wasn't used and enjoyed by many users.
To compare it to previous versions of the off-topic subforums this site has had in the past, I think one could agree it was a much more mellow and friendly place.

Only my 2 cents of course

Just to piggyback off what Rhyme and Sevenstitch have already spoken up about, can we get the Lounge board back? Like, I dunno, maybe Dazz/Petie don't feel this way because they're more wrapped up on the business end of things and a board that's kind of just "free space for goofy fartin' about" may seem frivolous and time-wasting, but I feel like it's a pretty integral part about what keeps people involved with the community as a whole. It allows people to look at the forums as a whole and go "oh hey, I can go here to work on my art/rip stuff AND it's a cool place to 'hang with chill bros ™'" instead of looking like a place that's completely sterile and overly curated. I mean, that's why I've stuck around. I came here to improve my spriting skills and stuck around because the community in general is (pretty much) down to earth and chill while still being constructive.

I mean, it's a friggin' forum about pixel art and video game assets, it's not exactly high-class subject matter and I don't think anybody is really looking for a "professional and business-like environment" when they come here. I get that there's a want to clean the place up and make it seem more friendly to outsiders, but after a point it starts to look like we've got a collective stick up our asses. People want to be goofy on the internet. People want a place to play forum games or talk about stuff that ain't super serious. Create that space for them and they'll use it, it's pretty simple.


Also, just throwing it out there, I personally don't think it was a great idea to get rid of the lounge area without any input from the community. It's kind of a big organization change to just... go ahead and do with no real feedback beforehand.

What Are you playing? Remake edition

0
0
Title says it all, what games are you playing right now!?

Right now I'm playing Castlevania Dawn of Sorrows again, in preperation for the other two Castlevanias for the DS I ordered last week, that game is one of the best in the series (if not thee best!)

PC wise I've been playing a lot of Spelunky lately from the Steam summer sale, very good rouge like, through I'm probably a death away from throwing the computer at a wall :U

Doctor Grey's Sprite Thread.

0
0
I'm Doctor Grey. I sporadically make decent sprites. Mostly of my own creations or projects. If I can be bothered, I will sometimes edit this first post to update as a showcase, but the most recent posts will always be the most relevant.

Obviously, the following are not public domain resources and you should not use them yourself.

-- -- --
Personal Projects:

[Image: ExampleA-2.png]
http://i24.photobucket.com/albums/c10/Gr...pleA-2.png
This is Grey. This version of Grey uses an overall 256 bit colour pallate not shown, but does have a map of colours used on him specifically there.

[Image: MinaAquene.png]
http://i24.photobucket.com/albums/c10/Gr...Aquene.png
This is Mina. She uses the same 256 bit colour pallate as Grey. I still have critique from my prior sprite thread I haven't acted on with regard to her headfeathers requiring a reshade.

-- -- --
Sprites based on other works:

[Image: DustA-1.png]
http://i24.photobucket.com/albums/c10/Gr...ustA-1.png
This is Dust and Ahrah from Dust: An Elysian Tail. I specifically limited myself to 16 bit colour (Gameboy Advance more specifically.) It's sortof Megaman Zero styled. Created from scratch.

[Image: ZeroZeroX1-1.png]
http://i24.photobucket.com/albums/c10/Gr...roX1-1.png
This is Zero. Zero series Zero's design in Megaman X3's style/pallate. There are a couple of errors. It's largely an edit, so that's probably why.

Super Charisma Bros. 7

0
0
Since the previous thread was archived in the big July 2014 archive of big and wonderful archiving, I'm gonna make a new and not really improved thread for my little joke game that could, Super Charisma Bros. 7.

For the uninformed, here's a copy and pasted FAQ I whipped up in the last thread, along with some new and actually improved this time questions as well as their respective answers. Wow, isn't that exciting?!


What is a joke game?
Now, this is probably self explanatory. Matter of fact, I'm not sure why I'm doing this question, but just to clarify: no, a joke game isn't a "trick game" or a "trolling game" or anything like that. A joke game is a game that isn't put together too seriously. It's made with the intent of making people laugh at the wacky jokes, surreal design, or the hilariously bizarre (and often intentionally poorly programmed) gameplay.

What's Super Charisma Bros.?
Ah, good question! Super Charisma Bros. is my own little series of joke games that I've been making on and off since very late 2012 / very early 2013. It's been quite a while since the last one (and a lot has changed since then too), but very recently I've been working on yet another wacky adventure that no one actually wants! Big Grin

Okay, but the 7 thing - that's like, a sequel joke, right?
You would think! Like I said, I've already made a few SCB games, and this happens to be the seventh entry in the series!

Why should I care about this?
If you like to have a good laugh, probably? I dunno, you got me!

Okay, I know about the Super Charisma Bros. games and what not, so that's why I'm asking this question... didn't the people who inspired you to make these games (and help with the odd sprite and soundtrack, as well as appear in the games) stop talking to you for whatever reason?
Unfortunately, yes. What about it?

...are they cool with appearing in this?
They're not appearing at all, for you see: Super Charisma Bros. 7 sports an entirely new cast of characters! That is, save for Dudim, the series mainstay and a weird mishmash of an author avatar and author... pet or... uh, something.

Where can I play the previous games in the series?
Since it probably won't take too much time out of your day, I urge you to go check 'em out in this big all-in-one-wacky-charismatic-fun-pack that I souped up just now! Hooray, truly everyone wins!

Sooo... back to SCB7, what have you got of it so far?
Here's a snap of the title screen, and here's an in-game screenshot. Finally, here's a demo of the first two levels! ^^

It seems like SCB7 is almost a step back after playing 5 and 6. What happened there?
To be honest with you, I was decidedly not too keen on adding that much polish to these really simple, goofy games; if it weren't for the pressure of certain people fighting for a more refined / 'indie' experience, 5 and especially 6 wouldn't have been so "clean". SCB7 is going to go back to the series' roots, in that sense.

One last thing, didn't you die or something?
o_O

but i was alvive all the time......... </3

WELL then, that should be everything. Any comments? Feedback? Enjoyment? Wink

Mario Kart 8

0
0
Honk Honk.

[Image: MarioKart8Boxart.jpg]

Mario Kart meets F-Zero.

Discuss.

SchAlternate's Reincarnated Sprite Thread OF DOOOOM

0
0
OLD THREAD

So the forum got a clean up. Guess I gotta make another thread!

[Image: xHhEc8SJ]

So I've been working on this Zebesian lately. Didn't change much since I first posted it but whatever.

ShadeDBZ's Shadowy Showreel

0
0
Shade's
Shadowy Showreel

This is where I'll be showcasing my sprite rips for feedback of any kind.
___________________________

PC / Computer
Elder Scrolls III: Morrowind
[Image: i4RGG040IxXgu.png]

I assume it's okay to go ahead and make one of these since we're filling up the forums and all.

Daxar's Ripping Tools and Such

0
0
(Continued ripping discussion from here)

wfLZEx v1.0
A program for ripping images from DuckTales: Remastered .anb files (See other programs for pulling .anb files from .pak files). May work with other WayForward titles created around the same timeframe.
Example output:
[Image: scrooge.anb-2.png]

lzc_decrypt v0.3
A program for ripping images from BloodRayne: Betrayal .anb files. May work with other WayForward titles created around the same timeframe.
Example output:
[Image: rayne_1025.png]

liTools v0.3.7
A set of tools for ripping images and data from Tomorrow Corporation's game Little Inferno and recompressing it. Some minimal, mostly-broken mod support.
Example output:
[Image: li_Battery.png]



redblueyellow Wrote:So I tested some of the .anb files in A Boy and His Blob, and no files showed up in the 'output' folder. I'm assuming that means it did not work for the game.

I'll send you some of the .anb files to check, Daxar, to make sure I'm not completely screwing up.

Ok, so apparently that image of A Boy and His Blob from the BloodRayne: Betrayal files is actually just a cameo/easter egg. The games don't share much in the way of format.

Quote from the WayForward guy:
Quote:If it uses compression at all i believe that used nintendo's compressor which i could not give the source for, unfortunately
I looked into it a bit, and it looks to me like the image data IS compressed, and Nintendo's Wii formats look pretty locked-down, so unfortunately this looks like a no-go.

Crapstream

0
0
hey! i'm crappy. sometimes i play video games or do pixel art. on rare occasion, i do those things live for your entertainment(?). you can check out my stream page here, including links to archived streams of olde.

news:
-5th of july, 2014-: gonna stream more LA-MULANA tomorrow at 3Cute0 pm, pacific standard time! show up when the stream gets rolling for a recap of what we accomplished last stream.

redblueyellow's showreel

0
0
It's been such a long time since I've had to make a new submissions thread! In honor of the forum reset and eventual site update, I might as well temporarily bring back requests if anyone is interested.

This time around, I can't guarantee that I will rip from said requested game, but I will guarantee that I will look into it. There are some games that are simply out of my reach to rip from at this point (i.e. 3DS games), but I'm always interested in finding new games to check. I will limit it to three requests per cycle, one request per user.

So to start out the new thread...I mean, showreel...

Ending Images added 7/5:

[Image: i1lzx8HdBE7tJ.png]
Itadaki Street DS

Requests that I will look into:
1.
2.
3.

The VG Resource Icon Rennovation

0
0
I'm reposting this from the archive to go along with the launch of the new version of the site!

It's announcement time!

As pretty much all of you know, we're currently working on a project to replace all of our old style icons with new ones across all of our sites. This is a massive undertaking given that, at the time of this writing, there are a total of 69,593 items with icons that need to be replaced. So far, 37,545 of those icons have been made, many of which were with your help (thanks!) which puts us at 53.95% of our goal. This is where you come in.

While we certainly appreciate the help we've gotten so far, there is still a ton of work to do. To that end, we figured we'd make things a bit more interesting and give you a little motivation to donate your time. So, we're turning this into a contest! Here are the details:

The contest will run until all icons have been completed and is open to anyone who can show us that they're up to the challenge. This means submitting a couple of samples in this thread using the format below. Those who pass this test will be invited via PM and granted access to the systems required to participate. There is no entry deadline (short of the end of the contest) but the sooner people get involved, the faster we can be up and running.

Code:
[tsricon img="http://www.spriters-resource.com/resources/sheet_icons/58/60651.png" url="http://www.spriters-resource.com/ds/jeweladventures/sheet/60651/"]Mage[/tsricon]

The above code will produce the following:

Mage
Mage


So, now that you know how to enter, let's talk about why you should want to (besides helping out the site, of course)! I said that it's a contest so of course there will be prizes. First, everyone who participates will be awarded a participation badge ([Image: icon.png]). The top three participants will be awarded special badges for 3rd ([Image: icon-third.png]), 2nd ([Image: icon-second.png]) and 1st ([Image: icon-first.png]) place. These awards will be permanently attached to your account as a thank you for your efforts! Also, as a bit of a bonus, you'll get a first-hand look at the new version of all of our sites that we've been working on for the last couple of months since you'll be using that interface to submit your icons!

But wait, there's more! If you call within the next 10 minutes... The first place badge also comes with a real-world prize - a (yet undetermined) newly released video game that comes out towards the end of the competition! More details will follow as the we near completion of the project.

So, with all of that out of the away, let's get to the specifics. New icons no longer require any of the border or text, just the main image in the center, as shown below. This image needs to be exactly 148x125, saved as a PNG (we will allow animated GIF icons in the future but for simplicity's sake, we're limiting submissions to PNGs for now - get in touch with me if you'd like to make an animated icon and we'll work something out), and on a transparent background (unless the image takes up the entire icon, of course). Additionally, sprites should not be enlarged beyond 2x their original size. 2x is fine (and often necessary to fill these larger icons) but anything more than that distorts the image too much.

Here is the part you'd be submitting for the above sample icon:
[Image: 60651.png]

Like I said above, entrance into this contest is only allowed with your successful submission of sample work. The templates for posting the icons for all three sites (there are no "sound" icons so a tSoR template isn't necessary) are provided below:

Sprites:
Code:
[tsricon img="ICON_URL" url="SHEET_URL"]SHEET_NAME[/tsricon]

Models:
Code:
[tmricon img="ICON_URL" url="MODEL_URL"]MODEL_NAME[/tmricon]

Textures:
Code:
[ttricon img="ICON_URL" url="TEXTURE_URL"]TEXTURE_NAME[/ttricon]

We haven't created the BB code for the large preview icons on tMR yet but when created, you'll be able to post them as follows:
Code:
[tmrbig img="ICON_URL" url="MODEL_URL"]MODEL_NAME[/tmrbig]

And for reference, the image requirements for tMR large icons is as follows:
750x650, PNG (see above for animated GIF exceptions), transparent background (again, see above for exceptions).

And of course, just to encourage some friendly competition, we're making the current status of the project visible to everyone at the following address:

http://www.vg-resource.com/icon-stats.php

You can use this to track your own progress as well as that of your competitors (or just to see how things are going, if you're interested). And don't worry, Dazz has a major head start because he was submitting icons to test the system but he isn't actually a part of the contest. That being said, there will be a bonus badge (which hasn't been created yet) awarded to anyone who manages to beat him by project end.

So, on that note, let the contest begin and thank you all in advance for your continued assistance in getting everything up and running!
Viewing all 15728 articles
Browse latest View live




Latest Images