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Gio Gio Bizzare Adventure ripping HELP!!

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I was looking a way to rip image files from (images down before) and files of translation. In ROM i found this files:
.dir

.irx
.afs
.dm0
.dm1
.dm2
.dm3
.40
.CNF
How to work with this files?
[Image: RAlzhae.png]

Undertale Dialouge Box/Battle Box

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Hey I was wondering if someone could make the box that's used during battles or when someone talks on the overworld world, etc. I tried to do this myself but came up short as it was nearly impossible for me to find the boxes in the undertale sprite sheets. If you can do this that would be amazing, if not then it's ok. Smile

Need some help on where to start

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So I need some help on how to rip models and maps from games like I want to rip the models from Killing Floor 2 and I don't know what to do. Can anyone help with this please. (No Jokes)

Claus's Journey: A Mother 3 Hack

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So, awhile back (about a year ago), I made a Mother 3 hack which involved swapping Lucas and Claus's roles in the story, making Claus the main protagonist and character you control throughout the story. While Mother 3 is limited in hacking and you can't change story flags, I *was* able to alter most of the text to better reflect Claus's different personality and character arc, making the story still very distinct and a fresh way to experience and enjoy Mother 3, especially to people that go out of their way to inspect new objects and talk to all the NPCs to see Claus's thoughts and reactions to them.

I also made multiple versions of the hack that have gameplay differences to further spice up the experience. There's the Normal version, where the only gameplay difference is Claus learns PK Thunder and Kumatora does not (I did it for cheeky lore reasons). There's the Moveswap Version, where the gameplay difference is Kumatora learns all of the Healing/Buffing PSI, while Claus gets all the offensive and debuffing PSI. And then there's the Combined PSI version which I consider the "canon" version, where Kumatora and Claus get an equal share of both Offensive and Defensive PSI similar to Poo and Paula from Earthbound. (I recommend Hard Mode for this version since having 2 PSI Attackers makes the game relatively easier, and you can really go all out with them on the Harder Difficulty. You just have to name the player "HARD MODE" to activate this.)

The reason I'm making this thread is because I'm in the middle of updating the hack with version 1.04, where I fix a small dungeon in the game that has the text not correctly changed to reflect Claus's thoughts like it should've been in the final version of the hack (that text got accidentally deleted on my computer and I'm in the process of recreating it). I'm also adding in a bonus gameplay alteration, where the infamous Porky Statue Boss will now be able to be fought normally (as in he has a more doable amount of HP rather than the 10 million HP he had prior) as a really challenging super boss that'll give you a reward of Lucas or Kumatora's Ultimate weapon! (And don't worry if you already grinded for these weapons, I made it so you can sell them for a lot of DP if you've already gotten them as a replacement reward.)

I hope you guys look forward to the updated hack, and if not, you can always play the current version that is out now! I'll post some pictures below of what you can expect in the hack, as well as provide the patches so you can play it for yourselves! (NOTE: You have to patch a ROM that's been patched with the 1.2 English Translation to play the game, NOT The original Japanese version. If you need help with this, PM me for details and I'll be happy to help out!)

EDIT: For some odd reason I can't attach the Patch Files or Screenshots to my post, so instead I'll post a link where you can download the patches from and see the screenshots. Here you go! https://www.romhacking.net/translations/3374/

Hello!

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I'm FlawedLogic, same as on Steam. I've used this site and the models/textures/spriters resource in personal projects and would like to give back to the community. I have basic knowledge of extraction/ripping.

Nice to meet everyone.

Mighty gunvolt or gunvolt bursts screenshots

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can anyone post them? id use the emulator but my comp isnt good enough. i just need the screenshots of various levels and i can rip the tiles from some of the pics.

Also i would like the plasma legion screenshot sprite as well.

Pictlogica FF Ripping Help?

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I'm trying to rip the enemy sprites from Pictlogica FF so i could fill out the missing spots on this page:
https://finalfantasy.fandom.com/wiki/Pic...sy_enemies
I got the apk, loaded it in winrar, but i can't find the sprites! Help? All i see are .Unity3D files. (Which means this game was made in Unity, i guess)

[Resource] ripping-related material on the Hellios

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Project Hellios is a forum-based database of links and others useful resources. This thread is going to focus on the information fetched specifically for model/resources ripping on Nintendo consoles.  Our goal is to create an index of already available resources to optimize your time.

List of 3DS ROM hacking tools on Gbatemp:
http://ourproject.org/forum/forum.php?th...up_id=2645

List of Nintendo Switch ROM hacking tools on Gbatemp:
http://ourproject.org/forum/forum.php?th...up_id=2645

List of Wii U ROM hacking tools on Gbatemp:
http://ourproject.org/forum/forum.php?th...up_id=2645

List of Wii ROM hacking tools on Gbatemp:
http://ourproject.org/forum/forum.php?th...up_id=2645

List of Nintendo DS ROM hacking tools on Gbatemp:
http://ourproject.org/forum/forum.php?th...up_id=2645

We got also some file trees as well. This could in theory be used to cross-reference file formats used by games.

Legend of Zelda Twilight Princess (USA) ROM content [Gamecube]:
https://ourproject.org/forum/forum.php?t...up_id=2645

The Legend of Zelda Breath of the Wild (USA) ROM content:
https://ourproject.org/forum/forum.php?t...up_id=2645

Fantasy Life ROM content:
https://ourproject.org/forum/forum.php?t...up_id=2645

Pokemon Ultra Moon (USA) ROM content:
https://ourproject.org/forum/forum.php?t...up_id=2645

Pokemon Omega Ruby ROM content:
https://ourproject.org/forum/forum.php?t...up_id=2645

Pokemon Y ROM content:
https://ourproject.org/forum/forum.php?t...up_id=2645

The Legend of Zelda: A Link Between Worlds (Europe) ROM content:
https://ourproject.org/forum/forum.php?t...up_id=2645


As a final note, it should be noted that the Hellios allow anonymous contributions (some being moderated first). Please share your thoughts on this thread.

very specific log in problem

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Hello there! I wanted to share a problem that I have for almost 2 years.
Ever since I had my new computer since 2017, I had problems with logging in:
-Spriters: Need to log in every time I enter the site, but can be logged
-Models: I can't log in at all. I go into log in and the site keeps saying I'm not logged in.
-Forum: Always logged in.

The same problem also happens on my phone. I use Google Chrome on both devices and both of them are connected. I deleted cookies several times and I still can't solve it.
The problem didn't happen on my old computer and doesn't happen on other devices. 

Any help?

Hello there!

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Hello everyone! I am a new member, and I have been a fan of this site for years. I've finally made an account, and I can post some of my work. I have been making some custom Sonic sprites, and I enjoy doing it. (I've been doing it for about 2 years now!) Big Grin

If anyone is looking for a photo editor to use to make custom sprites, use Pixlr Editor. (that's the actual name btw)

https://pixlr.com/editor

If it asks to enable flash, do it. Then there you go! You can make a new image, import an image from your computer, or fetch an image from a URL.
Hope this photo editor helps, I would love to see some of your custom sprites! (If you actually want to you can contact me at supersonicchaos00@gmail.com!) Wink

Anyway, hope this post/thread is helpful, I shall now wait for my sprite sheet to be accepted by the admins! Ouch!
Anyway, IT'S ME, SuperSonicChaos, signing off for now.

[Quick Note] I just noticed that I created my account in January 2019, but hadn't actually used until March... wow.

SF1 characters in SF Alpha Form

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The original Joe head (the one in the stance) is by DaiKuwabara, The orignal Retsu pose (the stance again) wasnt done by me, can't remember the artist's name, and I didnt rip any of the sprites used as bases. Rest was edited by me though. This was a work in progress. I want to make some sprites of Lee and Mike later. Was hoping to see a (good) SF1 remake one day.

[Image: Joe-Sprite-Sheet-shoes.png]

[Image: ryu-sf1-sprite-sheet.png]

[Image: Retsu-sprite-sheet.png]

[Image: Geki-Sprite-Sheet.png]

[Image: sf1-portraits.png]

Live2d models on the sprites resource?

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Does anyone know of any games that have had live2d models uploaded here? Or where i can find live2d models?

need help ripping spritesheets/etc from JoJo Diamond Records

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It is a mobile game, ios/android. I've succeeded in ripping audio and textures that are stored in the game's files and apk, but a large portion of the content is loaded from the internet. At least this is what I assume since many assets cannot be found in the files. I've attempted ninjaripper on nox and memu emulators but it hasn't worked on either, it just refuses to rip. (though i've seen it work for others with this game.) Any ideas?

all around resource viewer without data extensions

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Is there unique resource viewer that is data extension independent?

Kinda like http://nn.ai4rei.net/dev/npclist/?qq=8
http://ro-character-simulator.ratemyserver.net/

But unique to each game? And maybe not online...
Like artbooks

I know FFX has one and FF dissidia uses NOESIS

but they are rather complex and bound to vertex and bytes..
I wish there's an easier format like maybe FF dissidia gallery format, where viewing is simpler and more cinematic
than electronical...

Tho sure it'll be full of spoiler, but definitely very neat...

Heroes Evolved Models! Please try to help!

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I've been trying to rip models from heroes evolved for ages.
There is a thread in model help about it, but at this point I need to ask if anyone can figure it out for me, as I cannot figure it out.
I've been trying to figure it out for about a year now or something.

Heroes evolved is a mobile MOBA game
there are 4 models I want for it.
These are the images for the models to help identify them.

https://img5.99.com/yhkd/image/data/hero...head/3.jpg
Ranger Yuki

https://img5.99.com/yhkd/image/data/hero...head/1.jpg
Ranger Lunaria

https://img5.99.com/yhkd/image/data/hero...head/2.jpg
Ranger Flavia

https://img5.99.com/yhkd/image/data/hero...head/2.jpg
Sailor Nehza

here is the chinese downlolad of the game https://yhkd.99.com/index.shtml
and here is the english version https://store.steampowered.com/app/53482...s_Evolved/

fastest way to make a game for console or pc out of bunch of images or 3d files?

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what's the fastest way to make a game such as walking simulator of a character
made out of images or a single 3d files?

Something right from jpg right on to exe?

AnimationClip and Animators in Unity AssetStudio

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So as the name would suggest, these are animations I'm pretty sure. The newest version of AssetStudio (formerly Unity Studio) has the option to export these things, but I'm not quite sure what I'm doing

So everything with the type "animator" can be exported to a .fbx file. And everything with type "AnimationClip" says it can be exported with animator, but I'm not sure what that means or what to do with that information. 

On a possibly related note, there are texture files in the form of spritesheet (or texture atlas), but I am usually used to there being a text asset that has a matching atlas and .JSON file (typically for things made with Spine). But I do not see what I am supposed to use for these, since there are no text assets. I have a hunch that they are related to the animation files, but I am unsure of what to do with the animations, since I'm not familiar with fbx files and I can't extract the AnimationClip files altogether

Does anyone have any useful information on this kind of thing?

Site bugging out

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I went onto spriters resources today to check the comments of my newest ToeJam sheet, I first thought it was deleted or moved as it says "sheet not found" and while going on other sheets the same thing happened. This also applies to models resources, can someone help with this?
[Image: Weird%2Bglitch.png]
The picture is of a sheet of Villager in the Earthbound style experiencing this glitch

Gamedev stepbystep

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How do one develop games like this, from scratch?




I'm looking for a guidance...detailed ones...not some general overview thing..
hopeing to finish something together in a week or so.

So xenogears?

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