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How do I set an animated GIF as my profile pic?

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I don't know how to set an animated GIF as a profile picture. Please help me.

Yu-Gi-Oh! DOR Ripping

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Alright so to start out this is not a thread asking for how to rip from this game. Actually I have found out how to do this. What I hope to accomplish is share the knowledge that I had learned. 

Programs needed:
PCSX2 0.9.8
Ninja Ripper or Texmod
Blender and/or 3ds Max
Rom of the game
Gimp / Photoshop program

Ripping Models/Textures
1. First set up the specific version of the game emulator. I repeat only this version will work for the trick. You will need to have ps2 BIOS available as well as setting the emulator to DX 9 not 11. 
2. Load up ninja ripper / texmod. Then load up the game and start it. It's a good idea to use a memory card with plenty of hard to find monsters in your deck screen. In order to rip the monsters you will need to go into model viewer in deck view by pressing (Triangle) when hovering over the corresponding monster you want to rip. 
3. Once in view make sure the emulator is in software mode not hardware (go into the emulator's video settings and change to DX 9 Software). To actually do the ripping press [shift and F8] simultaneously. After which the screen will freeze for a few seconds. Try and save the screen in the game so you can come back to rip the textures if there are any issues. After which change the video plugin to hardware since you will need to rip the textures. Click F11 (I'm using the ninjaripper method). After you have done so you can close the emulator, you are done with that.

Editing Textures
4. Now open Gimp or your photoshop program. Navigate over to your ninjaripper folder in your computer program files. Open it to the folder you ripped. Then open the textures one by one in gimp. Afterwards you will need to go to color mixer. It'll show in red mode, change red to 0 the change Blue to 100. Then change the mode to Blue, do the opposite changing the Blue from 100 to 0, and Red to 100. This will fix the discoloration of the texture. 
5. Right click on the image and go to transparency -> threshold. Then move slider to zero. You will need to do this to each texture however you will only need to open color mixer to have the colors fixed for each photo.
6. After you are satisfied with the texture export it to your preferable folder and choose the file format you prefer (jpeg, jpg, png, dds, etc.). 

Fixing Model
5. My method involves a mix of both 3d modeling programs. I first will boot up 3ds max (trial version of course), and go to my PCSX folder in documents making sure to import my obj model. After which it will look very messy. Delete the unwanted objects and focus on your monster. It will be pretty stretched out needing to be resized. Make sure to stretch him using the y resizer in the resizing triangle after selecting all parts of the model. After which I export the model to use in Blender. 
6. Opening Blender I import the model in the 3dsmax folder in documents. I then click [.] on my numberpad on my keyboard. This will navigate to where my model is. 
7. I then move down towards the model's feet and click two vertices on each foot trying to make a middle spot. Then I press [Shift and S] clicking move cursor to selected. 
8. Moving my mouse to the upper left corner of the screen I click [b] dragging the mouse over the model as I select everything. 
9. Clicking [t] I open toolbox on the left side of the screen [computer's right], scrolling down you will see a grey button called [origin]. Click it then choose [origin to 3d cursor].
10. Click [Alt and G] with everything selected. Then click [.] again. 
11. By doing this you move the model to the editing grid in Blender making modifying it much much easier than before. From here rotate and resize the model. 
12. The mesh will have many flipped over normals. Selecting one part of the model pull open the right menu where there is a small plus sign in the corner of the screen. Click [backface culling], this will show all the normals that need to be flipped. Most of the time you can click the object part in object mode, then go to edit and click [Ctrl and N] to flip the normals. This doesn't always completely work, if so you will need to manually flip over the messed up faces.
13. click part of the model, then pull open the lower screen. Navigating to the UV Map view. After which make sure your model is in edit mode with all faces highlighted.
14. Click on the lower screen, click [.]. This will navigate to the uvs of the model. Zoom out using your mouse and manually resize the uvs. Make sure to click [a] beforehand to select all of them. This process will take a little while and will require you to locate the uvs several times. After it is small enough you can change the vertex location by pulling open the uv screen from the right side and changing the x and y coordinates to [1, 1]. From there you will need to fit the uvs to the corresponding texture of the body part of the model that you are working with.
15. Apply the textures one by one making sure to save baking it for last. 
16. Fix the uvs, bake the model, then boom. You just ripped a model from Yu-Gi-Oh! Duelists of the Roses.

Here's an example of some models I've done myself.
https://mega.nz/#!CX5gUKrR!1yXqtINswRtsF...SSrxpxYyPk
(Included are Manga Ryu-Ran, Toon Mermaid, Toon Summoned Skull, Toon Alligator, Enchanting Mermaid, Rose Spectre of Dunn, and Parrot Dragon.)

They may not be perfect but hey this is a million times easier than remapping the uvs by hand. 
 
P.S. I added a normal text document of the codes to unlock a vast majority of cards in the game to help out.

Brewsterkoopa

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Này, cho đến nay tôi đã xoay xở rất nhiều mô hình từ các tập tin của biệt thự của luigi như ma và đồ vật, tuy nhiên đồ đạc và phòng đang gặp vấn đề, chúng được đóng gói trong các tệp Bin và tôi có thể mở nó trong Demolisher, nhưng tôi có thể mở nó trong Demolisher, nhưng không xuất chúng, và tôi biết rằng Demolisher không được sử dụng để xuất, chỉ nói rằng. Nhưng tôi hỏi, làm thế nào để tôi có được mdls / objets / arcs / bất cứ thứ gì cho những phòng đó để tôi có thể chuyển chúng cho mod của Garry và Source Filmaker?

Help Ripping From New Hot 3D Android Game? (Jump Force TCG)

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[Image: maxresdefault.jpg]

Hi! I'm new to the forums and I'm in need of some help...you see, I'm trying to rip stuff from an android game called "Jump Force TCG"
But I can't install 3dsmax on my computer, does anyone help me rip this??  I'm Pure~

Thanks  Heart Heart  

Can somebody rip The Beatles from The Beatles: Rock Band?

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As the title says; can anybody rip John, Paul, George, and Ringo from The Beatles: Rock Band?

What are you reading right now?

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I am reading right now is manga and I checked the emergence manga yesterday and it's good. This is my favorite manga. 
AND
What are you reading right now?

Sonic heroes sequel

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[Image: S0nic.png]

I've been working on a sonic heroes sequel for years now, this is how the in game models look.

The only problem is there mouth and eyes don't move. I'd at least want to be able to make cutscenes.

[Image: Knuck.png]I Even Added Bad Quality Qull Physics.

Ly the Fairy model from Rayman 2: The Great Escape - $25

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Hello,

Could someone rip this model for me please? The model I'm looking for is Ly the Fairy from Rayman 2: The Great Escape (aka. Rayman Revolution). The game was released on lots of different platforms (PC, Nintendo 64, PS1, PS2, Dreamcast, Nintendo DS/3DS, etc.), I don't mind which version you rip it from though.

I'm offering $25 for it. If you send me an invoice on Paypal I can pay you that way, I'm not sure about any other ways to pay people online really but if you let me know a different way you'd prefer to be paid I'll try to do that instead.

Thank you!

Looking for Sprites from Shodai Nekketsu Kouha Kunio-Kun

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Can anybody get sprite sheets and backgrounds from Shodai Nekketsu Kouha Kunio-Kun?


From this video I watched, Ive learned that there are female characters that can be enemies.

Can't find graphic palettes for a GBA game

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I'm attempting to rip graphics from the GBA version of The Legend of Spyro: The Eternal Night. So far, I've got some good news and some bad news:

The good news is that the graphics for all of the game's sprites are stored uncompressed in the ROM (And I've learned a few keyboard shortcuts in Tile Molester that allows me to line them up properly for easier assembly). Big Grin

The bad news is that I can't seem to find the correct palettes for the sprites. Sad

Now I've looked up several methods to locate the palettes (including following a video tutorial on YouTube) but no matter how many times I try, I always end up getting the sprites' colors wrong. Shocked

So if any of you had tried to rip graphics from this game before, could you help figure out where the correct color palettes are located in the ROM? I already know where the sprites are, but not their colors.

yugioh DT13 help extracting folders and files within .bar file

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hi everyone

does anyone know how to extract the folders and files with in this .bar files https://mega.nz/#!WW53xKAZ!sTPhuxAmYdJ_2...mkc6bJCors available to download

this is another download link that contains the same bar file but other files if it helps
https://mega.nz/#!yehjxCxT!umK7Bl_Wjg0b7...dGWOaGd4tc

the images below are a very small ammount of the decode text of the JD6110909_02.bar file

.png   JD6110909_02.bar Decode Text model folder.png (Size: 275.64 KB / Downloads: 2)


.png   JD6110909_02.bar Decode Text.png (Size: 189.26 KB / Downloads: 0)

Looking for help/models from Crash Team Racing: Nitro-Fueled

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I'm looking for help/pre-ripped models from CTR:NF. Any help starting to rip models from the game would be greatly appreciated.

Co-driver calls in various rally games

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PlayStation: V-Rally 2
PlayStation 2: WRC, WRC II Extreme, V-Rally 3, WRC 3, WRC 4, WRC: Rally Evolved

(PC) Help ripping models from Woody Woodpecker game

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So, I was trying to rip some models from Woody Woodpecker Escape from Buzz Buzzard Park for PC, and I presume I found the files need to extract. Every folder from "Game" and "Common" seem to have some files with the same extension (.rck). Could someone help me?

[Image: 8iCK7g5.png]

How to rip Super Nova System Sprites

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I'm wondering how to rip Kaneko Super Nova Sprites? I tried to use tiledggd, but they barely show up, I found to palettes, but how do I find the sprites, are they compressed? These sprites are also used in Gals Panic 3 and in the Jackie Chan arcade games.

Won't Let me Upload Images

Background on sprite sheets?

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Im on mobile and i need to remove the background from the sprite sheets but all the background erasers i try leave bits of the background on the sprites and i dont want to go through hundreds of sprites removing the background. On pc you can remove the background in photoshop with the color range tool but i dont have a pc and i dont have photoshop, what should i do?

fnaf vr help wanted models preview+ guide

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So, I found out fnaf vr can be ripped using dexunity if you set the unreal engine stuff to unreal engine 4 version 4.14. If you don't . The program will crash on you if you load a model. If you wan't the program download the fourth, option called  DevXUnityUnpackerDemo-WIN.zip  . Sadly, you can only rip 1 object / texture every 2 minutes . Without paying the $250  for the full version to remove the restrictions. An the tool requires constant wifi connection to avoid piracy of the software. I was gonna release my rips. But, the models aren't in t- poses let alone, rip able with bones. Since, I didn't purchase the full version that allows rig exports. Tho , below, are a few exports I've got. Most of the models are in 5-6 parts to build the models. An personally. I didn't care to re t pose the models.  I'll release whatever I can if anyone even wants the models :/ 

program download: http://devxdevelopment.com/Download

[Image: ddauchp-2cc2dc95-1deb-4867-aa5b-5a056a16...8eliXyevoA]
[Image: ddaucyt-fcf0228d-f0b7-4288-bcac-d6de0633...zLKJoCE4nQ]
[Image: ddaud9k-ff34bbff-f82a-4e17-ad2a-f6e1b8e1...QBdcMyG9ys][Image: ddauct1-41dda191-4d1a-44b9-a759-55d871f3...u7Cbm7YrKk]

Need help extracting .mdl file

Need Spritesheet !!!

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Hello, I created javascript isometric engine. But I cant paint. For forward tests I need person sprite in 8 directions.

I need: walk, run, use, kick, climb and others (like fallout but 8 directions)

Maybe someone has one? Please give me a example for test. I can't find anything. It will be perfect in high resolution.
Sorry for my english. It is not my language

[Image: 30a5be353090.png]
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