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Macross Plus Arcade ripping and interlaced ROM Binaries

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So, I know Macross Plus has an arcade game, and I haven't seen any rips from it. I'm not sure if anyone cares about it (I know I don't particularly) but in the process of trying to rip the Sailor Moon Quiz game I tripped across the fact that macrossp and quizmoon use the same driver.... which means IF someone cares about it they might benefit from what I had to do to Quizmoon to get it into a rippable format.

Quizmoon's sprites display well in mame, but getting all the palettes (especially for cut content) required hunting through the binaries. The problem is that the binaries look like utter garbage. Eventually, with much mucking about in GGD I eventually found four binaries that looked like they had something that might have been graphical data. What it comes down to is that the sprites are stored in four separate rom chips in an interlaced format (I assume for the speed of reading the data or something.) To re-interlace the files I had to write up a program that wrote one byte at a time from each of the four files: 4, 3, 2, 1, 4, 3, 2, 1.... 

This is also true for the palette files (Although there's some data that makes me think there might be some uninterlaced palettes as well, but I haven't actually found any working palettes in the uninterlaced files.)

If there's anyone out there who cares enough about Macross to want to rip the game this info might help. I'm not sure how often interlacing like this comes up in ROMS, but it struck me as fairly unusual so I also wanted to toss out the info because it might help crack some tough nuts.

If someone's really desperate for the program for interlacing, I can provide it, but it's really a kludge that involves copy-pasting from hex editors in chunks...someone who's actually good at programming may want to take a better crack at it if interlaced roms are more common than I thought.

Help with attack script (GM: Studio 1)

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I'm making an Action Platform Game (but I 'm working to other projects too), and I'm using Game Maker: Studio 1. I'm trying to make my character can attack both when is walking/standing and/or when is jumping/fall. The stand attack animation works well, it's animated, but the jumping attack isn't animated (despite I've add frames). Here is the script:

Code:
if(place_meeting(x,y+1,obj_wall)){
grounded = true
}else{
grounded = false
}

if(grounded){
sprite_index = spr_walk
} else {
if(vspeed<0){
sprite_index = spr_jump
}else{
sprite_index = spr_jump
}
}

if attack = 1 //Attack var is actived when the player presses attack button
if grounded = true
{
sprite_index = spr_attack
hspeed = 0
image_speed = .2
}
else if grounded = false
{
sprite_index = spr_attack_jump
image_speed = .2
}


This is what happens when my character attacks when jumping/falling: https://imgur.com/a/l6QR2RN (I did't make the sprites, they are from Castlevania. I use sprite from other games for my prototypes, but then I make my original sprites). As you can see, spr_attack_jump isn't animated, just spr_attack (the standing/walking attack animation). What I did wrong? Do you know how to fix it?

Kamen Rider Battride War Genesis voices

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So I'm hoping that someone is capable of ripping the voices of Kamen Riders from Battride War Genesis.

The ones I'm looking for are Ryuga, Sorcerer, Bujin Gaim, and Decade Violent emotion.

Ripping models from LEVEL5 games?

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Does anyone know how to rip models from .XC files in LEVEL5 games? I've seen it done for Prof. Layton v. Ace Attorney (fantastic job, btw) but I'd like to do it for Inazuma Eleven GO. Any help is appreciated! I'm a complete beginner to model ripping; I've done a little modding for FE: Fates, but I don't even know where to start.

Once again, thanks for taking the time to read this, and have a great day!

Animal Crossing Pocket Camp

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Hi guys! I was wondering if anyone would like to help me out with ripping some models for ACTongueC. I have read many tutorials but still can't seem to find the sets of furniture in later builds. The tutorial I mainly used was from here https://animalcrossing.fandom.com/wiki/A...Project/PC
I also downloaded many APK packs available online and even made my own with the NOX emulator but still was never able to find specific furniture sets. The first ones I would try to rip would be the Rover set and the Isabelle mug item. If anyone can help me out it would be greatly appreciated and I would also love to add the models to the site also! Thanks for reading! Smile

.jpg   download.jpg (Size: 18.71 KB / Downloads: 2)

.png   124px-Int_2930_mug_cmps.png (Size: 11.76 KB / Downloads: 2)

Custom Whomp Model (Feedback Appreciated)

meltan and melmetal model request

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can someone rip meltan and melmetal models from pokemon lets go pikachu/eevee pls

How do people write ripping tools?

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I'm trying to write a program for ripping sprite tiles directly from the .rom file, without having to go through a program like Desmume and deal with the complications and limitations it presents. I'm trying figure out how people interpret the game files so they can write algorithms to open or rip them.

.msh files

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I'm working on getting models from the original Star Wars: Battlefront 2. I have a bunch of .msh files that need to be converted. .obj is preferred.

Pokémon Masters

Does anyone have a copy of The Console Tool?

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I've tried to get copy but as far as I can tell, all the links for it are dead.

Hello, VG Resource!

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I play a lot of bootleg games, but mostly gmod. I rip spirtes from unlicensed games and can't wait to show you guys.

Very old .mdl files from an obscure old dead game. I would like to rip them.

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A long time ago, I used to play this old mmo called Ozworld Global. Shortly before the game died, I managed to install it and log in for old times sake. The game files are still on my system despite the game being permanently offline and oh what I wouldn't give to be able to get my hands on the actual models from this game for personal use, since I played this game long before I started using 3D editing software. The trouble is that the model files are all in .mdl format, and it seems to be a different format than any converter I've seen/used has been able to even recognize. It didn't work with other converters that read .mdl files. This game was from the early 2000s I believe. Before WoW. The textures are all .Dxr too. I imagine that'll be it's own beast to figure out. I would be willing to spend a great deal of time researching how to dissect this game for it's components, though I don't even know where to start XD

I would be ecstatic if anyone could offer a solution, or even a point in the right direction.

ripping files from halo reach 360

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any tips here guys? I Wanna rip some helmets from halo reach just need to know what to do with the ISo file

Pokemon Masters UI Rip

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Just did a rip of the UI from the upcoming Pokemon Masters game from the CA preview release. The main UI is too large to attach here so I will upload it once the game is approved for the mobile section.

.png   kenya_damage.png (Size: 25.36 KB / Downloads: 1)

.png   kenya_recover.png (Size: 26.45 KB / Downloads: 0)

.png   img_common_02.png (Size: 10.23 KB / Downloads: 1)

.png   img_icon.png (Size: 442.86 KB / Downloads: 1)

.png   img_unit_cell.png (Size: 83 KB / Downloads: 2)

Superdimension Neptune VS Sega Hard Girls Sound effects?

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I've never done sound rips before so I don't really know what I'm doing but I wanted to get the sound effects from Superdimension Neptune VS Sega Hard Girls.

I did some research and found I needed the unxwb program, and check a xsb file to find a offset for filenames and I think I found it and ran it and got a bunch of files out of the SE.xwb  using the cmdline:

Code:
unxwb.exe -b SE.xsb 33970 -d Out SE.xwb

really thought I was doing it right since I got bunch of out of it then went to test them in VLC and only few actually play some water like noise and "Unidentified codec" error

but I've hit a dead end and not sure what to do.

If anyone can help with what I'm doing wrong that would be great.

Mario Party 6 Loading Extracted Files From A .bin?

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I'm wanting to rip content from this game, like models, or textures, and I decided with QuickBMS, and a Mario Party 6 BMS script, I extracted options.bin found in the data folder. Inside are various .dat and .img files, and folders marked 0 to 8, each with files in them that use .lll, .dc5, .pil, .pan, ect. I'm not sure what these are, but I suspect that the .img files are images, but I don't know what program to use to load or convert .img files to .png. If anyone knows what these files do, please let me know. The file I'm targeting is [0000008a.img].

Ripping Metal Arms Glitch in the System?

Greetings to you all

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Even though it has been a week since my accounts creation, I sort of was busy throughout that week. Tongue

Anyhow, I'm- no no no no lets not copy that intro  Unimpressed

My name is ZEROLIGHT, or simply ZERO. I am a high school graduate since May 2019, and I am proud of myself Big Grin

The High School periods where a wild ride  Ded they were something that's for sure!

I mainly grab models from here, and some of them from some games are missing and are being actively ripped...but I sense that as a new game gets released, extracting the models might be harder than it was before (probably to prevent copyright infringement) but this site isn't really doing that but whatever floats that company's boat Smile

So even though I am new to the site in terms of account creation, I have been visiting this site years ago. Cute

Kill la Kill model request

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Hey all.

I was wondering if there's anyone out there who'd rip the models from Kill la Kill IF. They look like such fantastic models too. Anyone here willing to take this request?
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