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Marvel Ultimate Alliance 3 portraits/renders (Switch)

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Hi --

I'd greatly appreciate it if someone could rip the character portraits and renders from Marvel Ultimate Alliance 3. I plan on using them for a personal project related to the game.

Thanks for reading this!

Hello and with apologies

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Hi, I'm Beebs, and I'm an artist who has dipped my toes in many of those big art websites you might or might not have been to. I'm a pretty small fry artist, and my memes are probably the most notable thing I've ever made. I am an incredibly tech illiterate person, and to be honest I'm even worse at navigating forums, in fact I've never even used one before now. I'm just here to look for a very specific commission to be fulfilled.


EDIT: Had to edit the crap out of this post because I'm dumb and didn't see the other resources listed OTL

$35 + Art in exchange for Aegislash VC files

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So I'm dumb and posted to the wrong thread, but I'm here to request Aegislash's full sound files from Pokken Tournament DX. I can sadly only offer $35 in terms of paypal cash, but I'm willing to offer much more in terms of art in addition to it. I do art commissions, so if you're interested I can shoot you my page with the rates and you can grab anything on there you'd like in exchange. Thanks for your time.

Do any of you know what game this picture is from ?

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Hope this is the right place to request for help , sounds silly but I found this picture I saved but now I can't remember what game it's from Very Sad  so was just hoping any of you would know what game it is.

.png   what game.png (Size: 231.2 KB / Downloads: 3)

Can we have custom sounds for Sound Resource?

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Seeing that the Model Resource page has a Custom/Edited section filled with fan-made assets, I thought it would be nice if Sound Resource has one as well such as:

Famous SFX and Dialogue like Ed, Edd, n' Eddy, Tom & Jerry, and even SpongeBob.
Altered dialogue such as possessed voice-distortion when a character speaks, such as Nightmare Geese on KoFXIV.

Looking for a few models from "Michael Jackson: The Experience" on the ps vita

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Hey everyone i was hoping someone could help me out here. I play vrchat on oculus alot with my sister who lives in another state from me and we are big mj fans! and we have found michael avatars in vrchat before but they are all custom and wierd looking  Unimpressed so i looked into how i  can find a  legit model and remembered the vita game (not to be confused with the wii version these models are only on the psvita) which has him in all the different eras and outfits over time dancing i would love those models! i thought this was perfect but couldnt find anywhere to get any help on this. i joined a discord and all they told me was that it cant happen because theres no ps vita emulator but i see that there is. i have no idea about ripping or any of that but any help would be great! thanks!

Bubsy: Paws on fire models

Pikachu Voice Clips from Pokemon Channel (W.I.P)

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Hey there! I'm currently working on uploading some voice clips of Pikachu from Pokemon Channel. I've currently recorded the sounds from one of Pokemon Channel's debug menus with OBS and the Dolphin Emulator and am currently figuring out how to make separate audio clips from the main audio track. If anyone would be willing to help me out, just let me know. Here's the link to the zip file containing the voice clips: https://1drv.ms/u/s!Al8MqzZ6hFo2gfQJGB_u...w?e=v3gSfe

Call of duty MW2 on

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Hey, i have a simple request for anyone willing to do the work i have no clue how to do. all i really want is the center piece from rust on MW2
[Image: mw2-rust-aombies-1.jpg]

Character Sprite For My Project

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A sprite of the main character for my first serious indie project.

He's not completely finished, but this time I am open to suggestions. Despite his size and stance, he's not a fighting-game character. He's a platformer character.

My best work yet.

My submission keeps being ignored.

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It has been almost a year since I successfully ripped the texture data for Dance Dance Revolution S and it really escaped my mind that this place existed until around May. I did my due by trying to start the submission process and I was met with this message: 

 "Hi Bloomstrad,

You're receiving this PM because I'm afraid we have rejected your game, "Dance Dance Revolution S" under the console "Mobile".

Your game was not accepted for the following reason:
  • There are no textures associated with this game. Our system does not show a texture associated with this game. This could be because a texture was never uploaded or because the texture submitted with the game has since been rejected.
You're more than welcome to reply if you have any questions.

Best of luck,
Random Talking Bush"


I promptly responded to the admin with the link to the files containing the texture data to show him that his judgement was wrong. My guess is that he didn't even try to look deeper into the subject considering it is very easy to tell that the game does contain textures just by seeing that there are 3d dancers available. 
I want to have my textures submitted but I keep being ignored.  Angry

Need help ripping smash 3DS trophy models

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I ripped the cxi file for super smash bros for Nintendo 3DS and I don't know how to extract it and how to rip models from the game
what am I supposed to do?
what tools do I need?

Hi there!

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After I was allowed to comment now, I just wanted to say Hi to all of you!  Smile

Game Boy 30th Anniversary: New Palettes!

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As part of celebrating the Game Boy's 30th anniversary, I've been quite busy for the past week, because... I have created new Game Boy palettes. Palettes that you can actually use for Game Boy emulators, homebrews, and projects of your own. You could possibly try to do an indie game with one of my palettes.

And so, here it is, my Game Boy palette gallery. While most of them are completely new and themed, there may even be some palettes that seem quite familiar to handheld veterans. So far, I've reached a grand total of 80 Game Boy palettes, and currently on hiatus so I can focus on other things. Needless to say, rounding up and making all these palettes for the Game Boy's 30th anniversary was challenging, but in the end, at least it was worth it. 
https://www.deviantart.com/thewolfbunny/gallery/69987002/game-boy-palettes

Models and Animations from Mario Hoops 3-on-3

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Hello. I posted this comment on the "NDS model + animation => COLLADA converter" thread in Project Organization but I have yet to get any response so I'm hoping someone here can help.

Basically, I have been trying to export some models and animations from Mario Hoops 3-on-3. When I view the NDS file in Console Tool I get this:

[Image: axutgLR.png]

So I can see some compressed bmd and bca files which are the models and skeletal animations. And note that the "c00" folder goes up to "c21" which makes sense as there are 21 playable characters in the game. But anyway as a result I tried to extract them using Apicula but I ended up with this (ignore the red)...

[Image: VJGluCA.png]

To make sure I was doing things correctly I tried another game and it worked perfectly fine. And after reading this page it says that Apicula can decompress LZ77 files but I assume LZ7 files are different. I have used both wwcxtool and Tinke to decompress the LZ7 files but to no avail. BMD viewer and Apicula aren't capable of opening the model files let alone the animation files after decompressing. An interesting thing i've noticed is that the filing system is identical to Super Mario 64 DS and even Apicula isn't capable of extracting the files in that game. But, if you extract the bmd files using Tinke you can view them in MKDS Course Modifier but not for Mario Hoops... 

I'm not sure if it's even possible to extract them at this point but maybe someone more knowledgeable can help me out. I'll link some of the files I extracted (both compressed and decompressed).

http://www.mediafire.com/file/hhs7i3cbxk...s.rar/file

Need help to ripping Lumia Saga

Fire emblem three houses

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Most people seem to be stuck at the same point so I'm making a topic to centralize all discussions about ripping models from this game.

Here's most people workflow so far :

-Use Steven's gas machine to get all the .g1t and g1m files
-Use the dissidia NT tools on these to make the g1m compatible with Noesis and convert g1t to DDS files
-Export from Noesis to whatever format

Here's an example of Bernie (rig works btw)
[Image: unknown.png?width=1040&height=585]

There are two issues with this workflow :
-Dissidia NT tools output corrupted Normal texture files
-Most of the character models can't be extracted because the g1m files sometimes contains physics info for hair/cloth, making the tool inefficient. After comparing working/non working g1m files the part which seems to contain such info seems to be located at the end of the file, starting from here
[Image: unknown.png]

Some people seem to have managed to partly figure out this physics format but as of now their tool is still private. Any help would therefore be greatly appreciated.

Sega Arcade sprite interleaving problem

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I want to rip sprites from Holosseum, I already know that the sprites don't show up in the MAME tile viewer. I found the sprites in TiledGGD, and I know to interleave it in order to rip it fully but this game has 8 sprite files, interleaving them is such a nightmare! Can someone help me how to interleave these sprites. How do I determine to interleave the sprite files in other games correctly?[Image: Sprite-interleaving-problem.png]

What happened to the Sonic the Fighters page?

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And the rest of models what happened? Did the user who ripped the models deleted them?

Fire Emblem: Three Houses skill level icons

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Heya. Over on the wiki, we use weapon level/skill level icons for our stat templates. We've been able to get our hands on item and skill sprites, but full-sized skill level icons weren't included in the rips we have. If anyone could rip these, we'd greatly appreciate it. I can't exactly do so myself since I don't know how to rip from Switch titles.
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