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Some missing 3D World Enemies in the near future?

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I usually don't make requests on VG Resource, but there are a few models I have been looking for recently but cannot find on Models Resource(Or anywhere for that matter, at least not for free).  The models I am talking about are some of those found in Super Mario 3D World, more specifically the Prongos, Wallops, and Walleyes.  I do not own a copy of 3D World or know how to rip files (yet) from these games, but I am sure there is someone here that does. I would like to politely ask if anyone would mind attempting to rip at least one of these three models.  It is not a priority, but it would be greatly appreciated by me and any other people who may need the models.

Thank you for taking the time to read this thread, and thank you in advance to anyone who may contribute to the ripping of these three models!

~ Cart3r  Wink

How do I delete my account?

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I want to know if it is possible to delete my account because I have not used it for a long time and I think I will no longer use it.

Where's Pokémon Let's Go Pikachu! Eevee! Sound?

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Where's Sound?

Where's Pokémon Let's Go Pikachu! & Eevee! in The Sound Resource?

Please! Sound Ripper! PLZ! SFX Rip! Come~On! Pleaser~~~~~~~!!!!!!!

HHHHEEEELLLLPPPP~~~~!!!!    MMEE~~!!

Ripped~~~~~~!!!!!! Help~~~~!!!! Me~~!!

Hi fellow Banjo-Kazooie fans

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Hi I'm BLOODY__FATALITY, probably the craziest Banjo-Kazooie nut job you'll ever meet on this planet. You can call me Bloody, Fatality, or BLOODY__FATALITY. I don't care it's up to you but most people call me Bloody. Banjo-Kazooie is my favorite video game of all time. I have been playing it since I was a very small child. I live, breathe, and eat Banjo-Kazooie. It was the 2nd game I ever played and I still play it a lot along with Banjo-Kazooie rom hacks to this day. Currently attempting to make my own using Blender to model my levels (Thank you Skill, KoolBoyMan, Jombo, and everybody who worked on this awesome software! You guys are awesome!). I am also a big fan of the N64 and love to see lots of N64 homebrew and romhacks running on og hardware.

Mario Tennis Aces Boo Model (Help Needed)

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I'm gonna get straight to the point; I have absolutely no idea where I stand with this 1. Either the programs I'm using are not ripping the model correctly or I'm doing something wrong.
When I loaded up Boo's Mario Tennis Aces model in Blender, I noticed he has this texture that goes over his mouth. I reached the conclusion that this is likely for making his mouth open and close as seen in his animations in-game.
The problem is; I have no idea what exactly I'm meant to be doing with it so I've taken some screenshots and will share them via the Imgur Link below. If anyone knows what I'm meant to be doing please let me know.

https://imgur.com/a/9QdYMlP

How to Rip Level Models From Nintendo Nightmare - Tutorial

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DO NOT ATTEMPT TO UTILIZE NINJA RIPPER. IT WILL FAIL.

I have been looking into ripping models from an old 2009 PC game called Nintendo Nightmare. It is fairly obscure, so I doubt very many people have heard about it. The process is not incredibly complicated, but I should probably explain why it needs to be this way. Nintendo Nightmare was made in Game Maker 6.0e (although the current up to date release was recompiled in Game Maker 8). This means all of the models are d3d rather than obj. The d3d format is Game Maker specific so as far as I can tell there is only one d3d to obj exporter period. Game Maker model creator is fairly simple to use and it has a couple useful tools we will need.

Nintendo Nightmare uses individual modular pieces to build its levels. Each one is a separate object making generic d3d interface calls. Furthermore Game Maker does not do multi-texturing, so in order to generate models we have to assemble each object type into its own d3d model exported to a file. These files will then be converted to obj and merged in Blender to create a proper material file. If anyone knows a simple way to automate that process of merging the models and generating a material file I would be grateful as the merging process is incredibly error prone (I keep moving model the pieces by accident in Blender's editor). Because Nintendo Nightmare has back face culling turned off but does not have two-sided level geometry in cases we will be duplicating the geometry and flipping the polygons to generate a proper effect.

The exact steps to follow are listed below.

1. Run the game.

2. In any level press the decimal key.

3. Enter the 1 line version of the script attached below. It will generate a model ripping tool in-game.

4. Press enter to execute the model ripper. A series of d3d models will be generated in your local directory.

5. Open each model in Game Maker Model Creator

6. In the editor click select all.

7. In the editor click convert to triangles.

8. In the editor click copy selection.

9. In the editor click flip faces.

10. In the editor click tools and then OBJ export (you will have to save the d3d model when prompted).

11. Merge all of the models in blender and give them appropriate textures in the UV editor.

Textures will have to be obtained separately through the Nintendo Nightmare source code. Because of unusual differences in Game Maker's rendering engine all textures have to be flipped upside down from the internal code. Furthermore, all models are a mirror image as Game Maker uses a different handed coordinate system.

Note that the model ripper does not currently persist when a new level is loaded so it will have to be re-pasted every time.

The script was generated by me sifting through the source code and putting together the proper corresponding model generation calls. If any error is found in the script please notify me immediately.

Code:
/* A script to take nintendo nightmare levels and
* convert them into d3d models and save them to files.
*/

exporter = instance_create(0,0,obj_stringe);

exporter.text = "
if (keyboard_check_pressed(vk_enter))
{
show_message('saving the model...');

var model;
var count;

model = d3d_model_create();
count = 0;
with (obj_tuotop)
{
    d3d_model_floor(model,x-8,y-8,z,x+8,y+8,z,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_tuotop.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_redtuotop)
{
    d3d_model_floor(model,x-8,y-8,z,x+8,y+8,z,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_redtuotop.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_tri1)
{
    d3d_model_floor(model,x,y,depth,x+32,y+33,depth,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_tri1.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (object10)
{
    d3d_model_floor(model,x,y,depth,x+64,y+64,depth,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_object10.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_mustache)
{
    d3d_model_floor(model,x,y,depth,x+128,y+128,depth,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_mustache.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_solconseil)
{
    d3d_model_floor(model,x,y,depth,x+256,y+256,depth,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_solconseil.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_volcansol)
{
    d3d_model_floor(model,x,y,z,x+64,y+64,z,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_volcansol.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (object481)
{
    d3d_model_floor(model,x,y,depth,x+16,y+16,depth,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_object481.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (object402)
{
    d3d_model_floor(model,x,y,depth,x+64,y+64,depth,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_object402.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_scifi_woodsol)
{
    d3d_model_floor(model,x,y,z,x+64,y+64,z,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_scifi_woodsol.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_scifi_cimentsol)
{
    d3d_model_floor(model,x,y,z,x+64,y+64,z,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_scifi_cimentsol.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_scifi_deathstarsol1)
{
    d3d_model_floor(model,x,y,z,x+64,y+64,z,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_scifi_deathstarsol1.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_scifi_deathsol2)
{
    d3d_model_floor(model,x,y,z,x+64,y+64,z,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_scifi_deathsol2.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_scifi_deathstarfloor3)
{
    d3d_model_floor(model,x,y,z,x+64,y+64,z,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_scifi_deathstarfloor3.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (object137)
{
    d3d_model_floor(model,x-128,y-128,depth,x+128,y+128,depth,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_object137.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (object122)
{
    d3d_model_floor(model,x,y,depth,x+144,y+48,depth,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_object122.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_pont)
{
    d3d_model_block(model,x-16,y-8,z,x+16,y+8,z-4,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_pont.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_upperplatform)
{
    d3d_model_block(model,x-16,y-8,z,x+16,y+8,z-4,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_upperplatform.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (object68)
{
    d3d_model_floor(model,x,y,depth,x+192,y+192,depth,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_object68.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (object293)
{
    d3d_model_floor(model,x,y,depth,x+64,y+64,depth,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_object293.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (object172)
{
    d3d_model_floor(model,x,y,depth,x+64,y+64,depth,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_object172.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (object47)
{
    d3d_model_floor(model,x,y,depth,x+256,y+256,depth,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_object47.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (object563)
{
    d3d_model_floor(model,x,y,depth,x+400,y+315,depth,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_object563.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_nuage)
{
    d3d_model_floor(model,x-32,y-32,depth,x+32,y+32,depth,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_nuage.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_nuageright)
{
    d3d_model_floor(model,x-32,y-32,depth,x+32,y+32,depth,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_nuageright.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (object11)
{
    d3d_model_floor(model,x,y,depth,x+64,y+64,depth,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_object11.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (object61)
{
    d3d_model_floor(model,x,y,depth,x+64,y+64,depth,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_object61.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_tri2)
{
    d3d_model_floor(model,x,y,depth,x+32,y+33,depth,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_tri2.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_tri3)
{
    d3d_model_floor(model,x,y,depth,x+32,y+33,depth,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_tri3.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_tuo)
{
    d3d_model_cylinder(model,x-6,y-6,minz,x+6,y+6,z-4,1,1,false,24);
    d3d_model_cylinder(model,x-8,y-8,z-4,x+8,y+8,z,1,1,false,24);
    d3d_model_cylinder(model,x-5.5,y-5.5,minz,x+5.5,y+5.5,z,1,1,false,24);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_tuo.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_redtuo)
{
    d3d_model_cylinder(model,x-6,y-6,minz,x+6,y+6,z-4,1,1,false,24);
    d3d_model_cylinder(model,x-8,y-8,z-4,x+8,y+8,z,1,1,false,24);
    d3d_model_cylinder(model,x-5.5,y-5.5,minz,x+5.5,y+5.5,z,1,1,false,24);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_redtuo.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_mur1)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_mur1.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_grismur1)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_grismur1.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_aerovitre1)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_aerovitre1.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_murinv1)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_murinv1.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_tresgrandmur1)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_tresgrandmur1.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_grotmur1)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_grotmur1.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_souterrmur1)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_souterrmur1.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_deathstarmur1)
{
    d3d_model_wall(model,x-16,y,z,x+16,y,minz,1,4);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_deathstarmur1.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_chatomur1)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,4);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_chatomur1.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_airportmur1)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_airportmur1.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_airportmur1)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_airportmur1.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_feupiege)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_feupiege.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_ptimur1)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_ptimur1.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_portelink)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_portelink.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_steelmur1)
{
    d3d_model_wall(model,x-16,y,z1,x+16,y,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_steelmur1.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_volcanwall)
{
    d3d_model_wall(model,x-16,y,z1,x+16,y,z2,1,4);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_volcanwall.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_stonemur1)
{
    d3d_model_wall(model,x-16,y,z,x+16,y,minz,1,4);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_stonemur1.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_provolcanwall)
{
    d3d_model_wall(model,x-16,y,z1,x+16,y,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_provolcanwall.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_herbemur1)
{
    d3d_model_wall(model,x-16,y,z,x+16,y,minz,1,4);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_herbemur1.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_mur2)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_mur2.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_grismur2)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_grismur2.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_aerovitre2)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_aerovitre2.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_mutinv2)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_mutinv2.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_tresgrandmur2)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_tresgrandmur2.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_grotmur2)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_grotmur2.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_souterrmur2)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_souterrmur2.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_deathstarmurv)
{
    d3d_model_wall(model,x-16,y,z,x+16,y,minz,1,4);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_deathstarmurv.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_chatomur2)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,4);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_chatomur2.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_airportmur2)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_airportmur2.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_feupiege2)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_feupiege2.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_portelinkv)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_portelinkv.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_steelmur2)
{
    d3d_model_wall(model,x,y-16,z1,x,y+16,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_steelmur2.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_volcanwall2)
{
    d3d_model_wall(model,x,y-16,z1,x,y+16,z2,1,4);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_volcanwall2.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_stonemur2)
{
    d3d_model_wall(model,x,y-16,z,x,y+16,minz,1,4);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_stonemur2.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_provolcanwall2)
{
    d3d_model_wall(model,x,y-16,z1,x,y+16,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_provolcanwall2.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_barreaudoor)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_barreaudoor.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_explosemur2)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,4);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_explosemur2.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_geantsteelmur)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_geantsteelmur.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_maisons2)
{
    d3d_model_wall(model,x1,y1,z2,x2,y2,z1,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_maisons2.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_manoirplat)
{
    d3d_model_wall(model,x1,y1,z2,x2,y2,z1,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_manoirplat.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_ecranplat)
{
    d3d_model_wall(model,x1,y1,z2,x2,y2,z1,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_ecranplat.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_rainbowmur1)
{
    d3d_model_wall(model,x1,y1,z2,x2,y2,z1,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_rainbowmur1.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_phoenixmur)
{
    d3d_model_wall(model,x1,y1,z2,x2,y2,z1,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_phoenixmur.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_granmur2)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_granmur2.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_portepiege)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_portepiege.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_tombe)
{
    d3d_model_wall(model,x,y+8,z,x,y-8,z-16,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_tombe.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_arbre)
{
    d3d_model_wall(model,x,y-16,z,x,y+16,z-32,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_arbre.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_scaryarbre)
{
    d3d_model_wall(model,x,y-24,z,x,y+24,z-48,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_scaryarbre.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_caisse)
{
    d3d_model_block(model,x-16,y-16,z,x+16,y+16,z-32,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_caisse.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_gichet)
{
    d3d_model_block(model,x-8,y-8,z,x+8,y+8,minz,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_gichet.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_ciblegrappin)
{
    d3d_model_block(model,x-7,y-7,z,x+7,y+7,minz,1,1);
    d3d_model_block(model,x-8,y-8,z-1,x+8,y+8,minz-1,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_ciblegrappin.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_buisson)
{
    d3d_model_block(model,x-8,y-8,z,x+8,y+8,z-10,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_buisson.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_southhouse)
{
    d3d_model_block(model,x-16,y-16,z,x+16,y+16,0,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_southhouse.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_exploserocher)
{
    d3d_model_block(model,x-16,y-16,z,x+16,y+16,0,1,4);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_exploserocher.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (mur_deplacehaut)
{
    d3d_model_block(model,x,y,z,x+64,y+64,z-64,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_mur_deplacehaut.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_murdeplacebas)
{
    d3d_model_block(model,x,y,z,x+64,y+64,z-64,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_murdeplacebas.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_bulding)
{
    d3d_model_block(model,x,y,z,x+64,y+64,0,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_bulding.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_rosecarre)
{
    d3d_model_block(model,x,y,z,x+64,y+64,minz,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_rosecarre.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_enemimuraille)
{
    d3d_model_block(model,x,y,z,x+64,y+64,minz,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_enemimuraille.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_enemimuraille2)
{
    d3d_model_block(model,x,y,z,x+64,y+64,minz,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_enemimuraille2.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_brikhouse)
{
    d3d_model_block(model,x-16,y-16,z,x+16,y+16,0,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_brikhouse.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_invisimur)
{
    d3d_model_block(model,x-16,y-16,-999,x+16,y+16,999,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_invisimur.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_rocher)
{
    d3d_model_ellipsoid(model,x-16,y-16,z-200,x+16,y+16,z-32-200,1,1,24);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_rocher.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_cime)
{
   d3d_model_floor(model,x-32,y-32,z,x+32,y+32,z,1,1);
   d3d_model_cylinder(model,x-32,y-32,z,x+32,y+32,0,1,1,false,24);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_cime.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_tronploz)
{
   d3d_model_floor(model,x-7,y-7,z,x+7,y+7,z,1,1);
   d3d_model_cylinder(model,x-7,y-7,z,x+7,y+7,0,1,1,false,24);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_tronploz.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_squashoz)
{
   d3d_model_floor(model,x-8,y-8,z,x+8,y+8,z,1,1);
   d3d_model_cylinder(model,x-8,y-8,z,x+8,y+8,0,1,1,false,24);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_squashoz.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_colonnetemple)
{
   d3d_model_floor(model,x-6,y-6,z,x+6,y+6,z,1,1);
   d3d_model_cylinder(model,x-6,y-6,z,x+6,y+6,0,1,1,false,24);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_colonnetemple.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_profonsquashoz)
{
   d3d_model_floor(model,x-8,y-8,z,x+8,y+8,z,1,1);
   d3d_model_cylinder(model,x-8,y-8,z,x+8,y+8,0,1,1,false,24);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_profonsquashoz.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_mackopiege)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_mackopiege.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_mackopiege2)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_mackopiege2.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_dracopiege)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_dracopiege.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_volcanwalldiag)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,4);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_volcanwalldiag.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_provolcanwall3)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_provolcanwall3.d3d');
}
d3d_model_destroy(model);

model = d3d_model_create();
count = 0;
with (obj_mur1diag)
{
    d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1);
    count += 1;
}
if (count > 0)
{
    d3d_model_save(model,'room_' + string(room) + '_obj_mur1diag.d3d');
}
d3d_model_destroy(model);

show_message('model saved...');
}"

/*below is a one line version for ease in entering*/

exporter = instance_create(0,0,obj_stringe);exporter.text = "if (keyboard_check_pressed(vk_enter)){show_message('saving the model...');var model;var count;model = d3d_model_create();count = 0;with (obj_tuotop){ d3d_model_floor(model,x-8,y-8,z,x+8,y+8,z,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_tuotop.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_redtuotop){ d3d_model_floor(model,x-8,y-8,z,x+8,y+8,z,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_redtuotop.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_tri1){ d3d_model_floor(model,x,y,depth,x+32,y+33,depth,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_tri1.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (object10){ d3d_model_floor(model,x,y,depth,x+64,y+64,depth,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_object10.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_mustache){ d3d_model_floor(model,x,y,depth,x+128,y+128,depth,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_mustache.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_solconseil){ d3d_model_floor(model,x,y,depth,x+256,y+256,depth,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_solconseil.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_volcansol){ d3d_model_floor(model,x,y,z,x+64,y+64,z,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_volcansol.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (object481){ d3d_model_floor(model,x,y,depth,x+16,y+16,depth,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_object481.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (object402){ d3d_model_floor(model,x,y,depth,x+64,y+64,depth,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_object402.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_scifi_woodsol){ d3d_model_floor(model,x,y,z,x+64,y+64,z,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_scifi_woodsol.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_scifi_cimentsol){ d3d_model_floor(model,x,y,z,x+64,y+64,z,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_scifi_cimentsol.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_scifi_deathstarsol1){ d3d_model_floor(model,x,y,z,x+64,y+64,z,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_scifi_deathstarsol1.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_scifi_deathsol2){ d3d_model_floor(model,x,y,z,x+64,y+64,z,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_scifi_deathsol2.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_scifi_deathstarfloor3){ d3d_model_floor(model,x,y,z,x+64,y+64,z,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_scifi_deathstarfloor3.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (object137){ d3d_model_floor(model,x-128,y-128,depth,x+128,y+128,depth,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_object137.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (object122){ d3d_model_floor(model,x,y,depth,x+144,y+48,depth,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_object122.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_pont){ d3d_model_block(model,x-16,y-8,z,x+16,y+8,z-4,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_pont.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_upperplatform){ d3d_model_block(model,x-16,y-8,z,x+16,y+8,z-4,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_upperplatform.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (object68){ d3d_model_floor(model,x,y,depth,x+192,y+192,depth,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_object68.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (object293){ d3d_model_floor(model,x,y,depth,x+64,y+64,depth,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_object293.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (object172){ d3d_model_floor(model,x,y,depth,x+64,y+64,depth,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_object172.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (object47){ d3d_model_floor(model,x,y,depth,x+256,y+256,depth,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_object47.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (object563){ d3d_model_floor(model,x,y,depth,x+400,y+315,depth,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_object563.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_nuage){ d3d_model_floor(model,x-32,y-32,depth,x+32,y+32,depth,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_nuage.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_nuageright){ d3d_model_floor(model,x-32,y-32,depth,x+32,y+32,depth,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_nuageright.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (object11){ d3d_model_floor(model,x,y,depth,x+64,y+64,depth,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_object11.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (object61){ d3d_model_floor(model,x,y,depth,x+64,y+64,depth,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_object61.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_tri2){ d3d_model_floor(model,x,y,depth,x+32,y+33,depth,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_tri2.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_tri3){ d3d_model_floor(model,x,y,depth,x+32,y+33,depth,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_tri3.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_tuo){ d3d_model_cylinder(model,x-6,y-6,minz,x+6,y+6,z-4,1,1,false,24); d3d_model_cylinder(model,x-8,y-8,z-4,x+8,y+8,z,1,1,false,24); d3d_model_cylinder(model,x-5.5,y-5.5,minz,x+5.5,y+5.5,z,1,1,false,24); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_tuo.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_redtuo){ d3d_model_cylinder(model,x-6,y-6,minz,x+6,y+6,z-4,1,1,false,24); d3d_model_cylinder(model,x-8,y-8,z-4,x+8,y+8,z,1,1,false,24); d3d_model_cylinder(model,x-5.5,y-5.5,minz,x+5.5,y+5.5,z,1,1,false,24); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_redtuo.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_mur1){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_mur1.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_grismur1){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_grismur1.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_aerovitre1){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_aerovitre1.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_murinv1){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_murinv1.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_tresgrandmur1){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_tresgrandmur1.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_grotmur1){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_grotmur1.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_souterrmur1){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_souterrmur1.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_deathstarmur1){ d3d_model_wall(model,x-16,y,z,x+16,y,minz,1,4); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_deathstarmur1.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_chatomur1){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,4); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_chatomur1.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_airportmur1){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_airportmur1.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_airportmur1){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_airportmur1.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_feupiege){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_feupiege.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_ptimur1){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_ptimur1.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_portelink){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_portelink.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_steelmur1){ d3d_model_wall(model,x-16,y,z1,x+16,y,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_steelmur1.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_volcanwall){ d3d_model_wall(model,x-16,y,z1,x+16,y,z2,1,4); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_volcanwall.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_stonemur1){ d3d_model_wall(model,x-16,y,z,x+16,y,minz,1,4); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_stonemur1.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_provolcanwall){ d3d_model_wall(model,x-16,y,z1,x+16,y,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_provolcanwall.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_herbemur1){ d3d_model_wall(model,x-16,y,z,x+16,y,minz,1,4); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_herbemur1.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_mur2){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_mur2.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_grismur2){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_grismur2.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_aerovitre2){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_aerovitre2.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_mutinv2){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_mutinv2.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_tresgrandmur2){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_tresgrandmur2.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_grotmur2){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_grotmur2.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_souterrmur2){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_souterrmur2.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_deathstarmurv){ d3d_model_wall(model,x-16,y,z,x+16,y,minz,1,4); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_deathstarmurv.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_chatomur2){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,4); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_chatomur2.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_airportmur2){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_airportmur2.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_feupiege2){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_feupiege2.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_portelinkv){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_portelinkv.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_steelmur2){ d3d_model_wall(model,x,y-16,z1,x,y+16,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_steelmur2.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_volcanwall2){ d3d_model_wall(model,x,y-16,z1,x,y+16,z2,1,4); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_volcanwall2.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_stonemur2){ d3d_model_wall(model,x,y-16,z,x,y+16,minz,1,4); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_stonemur2.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_provolcanwall2){ d3d_model_wall(model,x,y-16,z1,x,y+16,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_provolcanwall2.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_barreaudoor){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_barreaudoor.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_explosemur2){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,4); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_explosemur2.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_geantsteelmur){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_geantsteelmur.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_maisons2){ d3d_model_wall(model,x1,y1,z2,x2,y2,z1,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_maisons2.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_manoirplat){ d3d_model_wall(model,x1,y1,z2,x2,y2,z1,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_manoirplat.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_ecranplat){ d3d_model_wall(model,x1,y1,z2,x2,y2,z1,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_ecranplat.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_rainbowmur1){ d3d_model_wall(model,x1,y1,z2,x2,y2,z1,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_rainbowmur1.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_phoenixmur){ d3d_model_wall(model,x1,y1,z2,x2,y2,z1,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_phoenixmur.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_granmur2){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_granmur2.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_portepiege){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_portepiege.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_tombe){ d3d_model_wall(model,x,y+8,z,x,y-8,z-16,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_tombe.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_arbre){ d3d_model_wall(model,x,y-16,z,x,y+16,z-32,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_arbre.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_scaryarbre){ d3d_model_wall(model,x,y-24,z,x,y+24,z-48,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_scaryarbre.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_caisse){ d3d_model_block(model,x-16,y-16,z,x+16,y+16,z-32,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_caisse.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_gichet){ d3d_model_block(model,x-8,y-8,z,x+8,y+8,minz,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_gichet.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_ciblegrappin){ d3d_model_block(model,x-7,y-7,z,x+7,y+7,minz,1,1); d3d_model_block(model,x-8,y-8,z-1,x+8,y+8,minz-1,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_ciblegrappin.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_buisson){ d3d_model_block(model,x-8,y-8,z,x+8,y+8,z-10,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_buisson.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_southhouse){ d3d_model_block(model,x-16,y-16,z,x+16,y+16,0,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_southhouse.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_exploserocher){ d3d_model_block(model,x-16,y-16,z,x+16,y+16,0,1,4); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_exploserocher.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (mur_deplacehaut){ d3d_model_block(model,x,y,z,x+64,y+64,z-64,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_mur_deplacehaut.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_murdeplacebas){ d3d_model_block(model,x,y,z,x+64,y+64,z-64,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_murdeplacebas.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_bulding){ d3d_model_block(model,x,y,z,x+64,y+64,0,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_bulding.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_rosecarre){ d3d_model_block(model,x,y,z,x+64,y+64,minz,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_rosecarre.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_enemimuraille){ d3d_model_block(model,x,y,z,x+64,y+64,minz,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_enemimuraille.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_enemimuraille2){ d3d_model_block(model,x,y,z,x+64,y+64,minz,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_enemimuraille2.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_brikhouse){ d3d_model_block(model,x-16,y-16,z,x+16,y+16,0,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_brikhouse.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_invisimur){ d3d_model_block(model,x-16,y-16,-999,x+16,y+16,999,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_invisimur.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_rocher){ d3d_model_ellipsoid(model,x-16,y-16,z-200,x+16,y+16,z-32-200,1,1,24); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_rocher.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_cime){ d3d_model_floor(model,x-32,y-32,z,x+32,y+32,z,1,1); d3d_model_cylinder(model,x-32,y-32,z,x+32,y+32,0,1,1,false,24); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_cime.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_tronploz){ d3d_model_floor(model,x-7,y-7,z,x+7,y+7,z,1,1); d3d_model_cylinder(model,x-7,y-7,z,x+7,y+7,0,1,1,false,24); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_tronploz.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_squashoz){ d3d_model_floor(model,x-8,y-8,z,x+8,y+8,z,1,1); d3d_model_cylinder(model,x-8,y-8,z,x+8,y+8,0,1,1,false,24); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_squashoz.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_colonnetemple){ d3d_model_floor(model,x-6,y-6,z,x+6,y+6,z,1,1); d3d_model_cylinder(model,x-6,y-6,z,x+6,y+6,0,1,1,false,24); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_colonnetemple.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_profonsquashoz){ d3d_model_floor(model,x-8,y-8,z,x+8,y+8,z,1,1); d3d_model_cylinder(model,x-8,y-8,z,x+8,y+8,0,1,1,false,24); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_profonsquashoz.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_mackopiege){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_mackopiege.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_mackopiege2){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_mackopiege2.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_dracopiege){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_dracopiege.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_volcanwalldiag){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,4); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_volcanwalldiag.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_provolcanwall3){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_provolcanwall3.d3d');}d3d_model_destroy(model);model = d3d_model_create();count = 0;with (obj_mur1diag){ d3d_model_wall(model,x1,y1,z1,x2,y2,z2,1,1); count += 1;}if (count > 0){ d3d_model_save(model,'room_' + string(room) + '_obj_mur1diag.d3d');}d3d_model_destroy(model);show_message('model saved...');}";

Models Ripping in PCSX2 not working

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When Using PCSX2 1.4.0 I take a snap shot with [Shift + F8]. It gives me a BMP and a .gs but no OBJ. Why isn't it working? I use Default Hardware Device as the Adapter and Direct3D9 (Software) as the Renderer. Also PCSX2 0.9.8 wont run my game.

Looking for Gurren Lagann fans!

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We’re looking for a sprite animator to help us make our English translation patch of the Gurren Lagann NDS game pierce the heavens!

The bulk of the hacking and translation are done, but we’re still working on finishing up and adding a final flair to the patch.

One of the things we’ve been looking into is adding extra frames to the character sprites featured in the game as some have lovely idle animations, where others only stand there and blink. The combined effect can be quite jarring.
[Image: jUReMXu.gif]
Whilst it’s all well and good expanding the spritesheets, it’s all for nought without a new set of animations, which is where we’re hoping to find an artist who shares our passion for the series!

The characters currently lacking animations are; Dayakka, Rossiu, Old Coco, The Black Siblings, Viral, Gimmy & Darry pre and post-time skip. This is a ‘just for fun’ hack, so it’d be completely up to you who and how you’d like to breathe some life into these iconic personalities.
[Image: fIR2xdQ.gif]
Check out the translation project here, and please don’t hesitate to get in touch  Genki ^_^

Spyro Reignited correct UE version (TESTED).

My first rip (Elora; Spyro Reignited PC), please help.

Trying to rip Elora from Spyro Reignited (PC), what next?

Mario Kart Arcade GP 2

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Is anyone able to rip the voice clips and sounds such as the lock on cross hair from this game?

Converting to .tex (the legend of spyro a new beginning ps2)

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Hello. So I have managed to rip the textures from the game and have done my edits, but haven't got far in terms of translating the images back to .tex. Just wondering if anyone knows any programs or scripts that could help. Thanks.

For context here's everything so far:
https://forum.xentax.com/viewtopic.php?f=18&t=21035

I Drew these.

Sonic forces final boss

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Does anyone have ripped the final boss of sonic forces?
the mega death egg robot and the other one
thanks in advance Smile

Some History on the Zone Title font used in Sonic 3

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I was planning to use the font that you probably clicked on this thread for as text for my YT, however, I found its history to be quite interesting.

The actual name of the font is Plaza, which was later reworked into Andesite Regular, it was made by Harris Design in the early 1990s (explaining its use in S3K) shortly afterward it was stolen and renamed to Andes (which can be found here). After quite some time the creator of the font completely reworked the font, converting it to the OpenType format as opposed to Apple's TrueType format.

It's amazing how something that has little to no significance on the actual product, has such an interesting story.

Harris Design's website

Copasetic, a free alternative for any fellow Sonic fans.

Barnyard for Wii ripping help

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Hey all, I've gotten the files extracted but I can't open the dang models due to they're in a .TRB and a .TKL file format. Does anyone here know how to edit/view them?

Here's a list of all of the extensions.

Trb
Tkl
TTL
GUI

Most of the game files are in the .TRB format. There's only one program that claims to open them, Animation:master. I didn't know if you guys knew something about them.

THIS IS MY FIRST ATTEMPT TO RIP MODELS!

[35$] Naruto Ultimate Ninja 4 Sound Effects

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I'm looking for Naruto sound effects from Ultimate Ninja 4. No voices are required I just want the sound effects.

Super Kirby Clash

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So I got the NSP for this game already, tried the usual extraction methods, and as usual recently, I have the old problem with the keys and stuff. I unfortunately no longer have my own Switch console so I am unable to dump them again. Instead I must rely on others providing the game files or the like so I can examine/rip from them. Super Kirby Clash is my current desired project, however due to the aforementioned issues I can't acquire the game files myself. I was hoping someone could PM me a dump of the game files, or at least rip the Nightmare boss from this for me.

Cannot get Umod/Texmod to even show up on PCSX2 1.4.0/0.9.8

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Oh yeah, you read that right. I am incompetent enough to not even be able to bring up the red text menu to choose what textures I wanna rip.
I tried following o0DemonBoy0o's wonderfully detailed tutorial.

My process:


>Got PCSX2 1.4.0 running fine on default settings.
>Got latest version of uMod (which I assume is the updated Texmod.)
>Opened uMod
>Clicked Main -> Start game through uMod
>Select my PCSX2.exe
>Boots up PCSX2 as normally
>Click CDVD -> ISO Selector -> Browse for Devil May Cry 3 Special Edition because I'm just campy like that.
>Click System -> Boot CDVD (fast)
>Starts game as normal, however, no red text saying "press + and - to blah blah blah..." is showing up.
>Throw a fit
>Mess around here and there with a few settings which obviously have nothing to do with this like enabling fullscreen, like, what the hell am i doing.
>Remind myself that Patrick opened the pickle jar by doing exactly as Spongebob did.
>Uninstalled PCSX2 1.4.0 and deleted uMod.
>Downloaded PCSX2 0.9.8 and downloaded earliest Texmod
>Repeated exactly as o0DemonBoy0o did.
>No red text.
>Cartoons aren't real.
>Here I am.

I've been trying to get this stupid Dante model for so long now. I found this guy in DeviantArt who has the model. He's called Sticklove, he does phenomenal work and has an insane collection.
Unfortunately his models are set up for XNALara use only, because exporting as OBJ doesn't give me joints and gives me texture problems. And importing through Blender and exporting as FBX gives me another set of issues with normals and the joints. Already messaged him and am waiting for response.
So in the meantime, I wanted to rip it myself, but as you can see, my ineptitude knows no bounds. I am a simple Animation major, with dabbled experience in rigging, and comfort zones all over Maya.
Please help, I will be working retail soon and am willing to pay for this help once I start. 

Thanks to anyone able/willing to put up with me.
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