anyone kind enough please also make a SFM model too ty uwu
Rip DQ Heroes from smash ultimate pls uwu
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[Star Ocean: The Last Hope] Voice and Dialogue Line Rip Help
Trying to decrypt and hopefully unpack and rip all the voice and dialogue files of the game. Specifically trying to get Reimi and Welch's voice lines. Thus far I've managed to unpack the 0000.bin and the 0001.bin files with this https://github.com/RikuKH3/so4pc_pack
But it's all .pack, .pkg, and .dat files under that. And I think the files are broken. There's a decent amount of .aac files right inside 0000.bin but I think it's just music and menu UI sfx. Would really like some help here.
I'd much prefer to be able to get the raw voice files rather than going in-game and recording it with everything but voice audio turned off.
But it's all .pack, .pkg, and .dat files under that. And I think the files are broken. There's a decent amount of .aac files right inside 0000.bin but I think it's just music and menu UI sfx. Would really like some help here.
I'd much prefer to be able to get the raw voice files rather than going in-game and recording it with everything but voice audio turned off.
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Help ripping BW2 pokemon sprite animations
Does anybody know how I can rip pokemon sprites and their animations from BW2? I edited the assets for some of the sprites and now I want to insert them into my fan game that I'm making on RPG maker. Thanks in advance!
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Sonic Runners 1.0.0 assets
I would like to know if anyone has the assets for Sonic Runners 1.0.0 because I want to try something with them.
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Ripping Metroid: Samus Returns
I extracted the files using PackHack, but most of the files are in the .pkg format, which I cannot open with the number of 3DS ripping tools that I have attempted, including Everyfileexplorer, Ohana3DS, and SPICA.
From my research it seems that .pkg files are Mac-based files, so this may be why I am unable to open them, but I do not have access to any Apple products to test this theory.
Is there a way to extract from a .pkg file that I am not aware of? Or is this a dead end?
From my research it seems that .pkg files are Mac-based files, so this may be why I am unable to open them, but I do not have access to any Apple products to test this theory.
Is there a way to extract from a .pkg file that I am not aware of? Or is this a dead end?
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New Sprite Animation Mini-series!
I've been working on this for quite some time now and it's finally ready to be released!
It will premiere today at 3:00 PM EST and can be watched here: https://www.youtube.com/watch?v=8oxVQWMmVm8
If this gets popular enough, I may make it into a full series!
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Mega Man Thread
Simply yes, this is a thread about Mega Man 11 and we do the normal thing of a thread.
MM11.png (Size: 479.97 KB / Downloads: 1)
MM11.png (Size: 479.97 KB / Downloads: 1)
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Need help on how to improve on my Punch-out Sprites
This is my Kid Quick and i need to improve it also i would like to learn how to make these punch-out customs for future characters
Kid Quick Sprites.png (Size: 47.71 KB / Downloads: 1)
Kid Quick Sprites.png (Size: 47.71 KB / Downloads: 1)
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sonic secret rings models
Is there a tool that converts the GNO model format of sonic and the secret rings
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Megaman Legends 2 model rips
I'm looking for basically the bulk of the characters, NPC, enemy and boss models from this game. I've tried so many different ways to rip the files myself, but have come up a blank on basically every version of the game released, minus the Japan exclusive PC version, and that's only because I haven't been able to find it. I've even tried the PSP ports of the game and was unable to rip anything from it with the methods I've used for other games.
I haven't given up on getting them myself, and will keep up my attempts, but I could really use some help with this one. I'm still relatively new to ripping models, so even just some advice would be helpful if no one has time to do it themselves.
A quick edit to add what my biggest issue is: Almost every file in Megaman Legends 2(both the PS1 and PSP versions) is a Bin file. I could really use the help of someone who knows how to get the data on those, or can point me in the direction of how to do it myself. Thank you.
I haven't given up on getting them myself, and will keep up my attempts, but I could really use some help with this one. I'm still relatively new to ripping models, so even just some advice would be helpful if no one has time to do it themselves.
A quick edit to add what my biggest issue is: Almost every file in Megaman Legends 2(both the PS1 and PSP versions) is a Bin file. I could really use the help of someone who knows how to get the data on those, or can point me in the direction of how to do it myself. Thank you.
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Club Penguin Game Day - Sound Effects and Instruments!
Hey. It's been a while since I tried to look into this game. A long time ago I found out about the sound effects in Club Penguin: Game Day! for the Wii.
They're in the "Club_Penguin.brsar" file. Opening the file in BrawlBox will display a lot of files spread around many folders.
At the very bottom there's a "<null>" raw file. When you try to edit it it will display all of the game's sound effects. In the "GROUP" folder theres a "ALL" raw file. Editing that one will display (i think) all of the instruments used to make the music for the game (from Group 55 to Group 88).
That's really neat, but there's one problem I have.
It seems that you can only export one sound at a time, and that's a really, REALLY time consuming process, specially since this game has a ton of these.
Is there any way to rip these sounds faster? Or do you really need to export these one by one?
Sin título.png (Size: 76.71 KB / Downloads: 2)
They're in the "Club_Penguin.brsar" file. Opening the file in BrawlBox will display a lot of files spread around many folders.
At the very bottom there's a "<null>" raw file. When you try to edit it it will display all of the game's sound effects. In the "GROUP" folder theres a "ALL" raw file. Editing that one will display (i think) all of the instruments used to make the music for the game (from Group 55 to Group 88).
That's really neat, but there's one problem I have.
It seems that you can only export one sound at a time, and that's a really, REALLY time consuming process, specially since this game has a ton of these.
Is there any way to rip these sounds faster? Or do you really need to export these one by one?
Sin título.png (Size: 76.71 KB / Downloads: 2)
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Hello to all
Hey everyone, I am a newbie here.
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animal crossing x sanrio
Hi i was wondering if anyone could rip the special sanrio themed villagers from animal crossing: pocket camp?
thank you!
thank you!
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Potential Errors
Hey everyone. I just made some changes on the back end that may cause some issues (if you noticed a few minutes of down-time - that was why). While I'm fairly confident I found and fixed everything, please let me know if you run into anything odd (404s that shouldn't be happening, pages not loading at all, missing images, other error messages) so I can fix anything I might have missed. Thanks!
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Trying to rip SADX Train Station and Casino District from STEAM.
I've got SALVL.
File needing to be ripped:
SETSS01S.bin
Levels needed: Station Square Casino District; Station Square Train Station
Site:
http://info.sonicretro.org/SCHG:Sonic_Ad..._Locations
Provided info via sonicretro SCHG:
Station Square Casino
Address: 1D0DA8
COL #:266
COL Address: 1CE840
Station Square Train Station
Address: 1D82AC
COL: 283
COL Address: 1D5AE0
What I don't understand is why even with the addresses provided
SALVL still will not open the file. Either that or the correct address information doesn't exist. Any help would be great, I'm incredibly stubborn, and frustrated right now.
I've set the settings to "SADX" and "SA1 Level" but nothing is working.
File needing to be ripped:
SETSS01S.bin
Levels needed: Station Square Casino District; Station Square Train Station
Site:
http://info.sonicretro.org/SCHG:Sonic_Ad..._Locations
Provided info via sonicretro SCHG:
Station Square Casino
Address: 1D0DA8
COL #:266
COL Address: 1CE840
Station Square Train Station
Address: 1D82AC
COL: 283
COL Address: 1D5AE0
What I don't understand is why even with the addresses provided
SALVL still will not open the file. Either that or the correct address information doesn't exist. Any help would be great, I'm incredibly stubborn, and frustrated right now.
I've set the settings to "SADX" and "SA1 Level" but nothing is working.
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DMO Ripping Help
So, I'm trying to get into ripping models, but I'm unsure on which types of programs I should use, what I should avoid and such. If anyone wants to, please let me know ASAP. Gonna be going for a few models that I'm unsure are still available to rip like Mihiramon. So if anyone has any information on that as well, you'd be one of the most amazing people.
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Few DMO Models
So, hey again. I was wondering if someone was able to finally get a hold of a few models from G/KDMO.
I've been looking for Guilmon, Agumon, and Gabumon X lines except for the megas, and Moon Millenniummon. I'd like for them to be .obj, but if you guys don't want to do that I think I can figure a way to convert them. So please let me know if you guys found them.
I've been looking for Guilmon, Agumon, and Gabumon X lines except for the megas, and Moon Millenniummon. I'd like for them to be .obj, but if you guys don't want to do that I think I can figure a way to convert them. So please let me know if you guys found them.
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Sonic Models Wanted List
There are some models that I need from the following sonic games (not just me, theres some others on tMR that would like the same models)
King Boom Boo from Sonic Runners
OR
King Boom Boo from SA2 (either one will work)
Eggman's egg mobile from Sonic Heroes or ShTH (Shadow The Hedgehog)
Blue Egg Pawn from Team Sonic Racing
Egg Fighter from Sonic Unleashed (also appeared in Generations)
Boom Boo from Sonic Lost World
Zodick The Hellhog from Illbleed (i think ripping models from illbleed is nearly flatout impossible from what i have noticed, i tried to see if anyone has managed to rip the model themselves but they had no luck)
And a proper working tutorial on how to rip Sonic Forces Avatar Models, I tried to use 1.71 and 1.61 of Ninja Ripper with no luck, I have also tried to use D11, D9, D8 etc and the Injector with no luck either. I am only getting text logs. I also made sure that I binded a button that would rip the On-Screen models once they appeared but nothing happens. Is there any way to fix this or am I doing something wrong, i have tried to fix the issue myself by watching videos but none of them seemed to help.
King Boom Boo from Sonic Runners
OR
King Boom Boo from SA2 (either one will work)
Eggman's egg mobile from Sonic Heroes or ShTH (Shadow The Hedgehog)
Blue Egg Pawn from Team Sonic Racing
Egg Fighter from Sonic Unleashed (also appeared in Generations)
Boom Boo from Sonic Lost World
Zodick The Hellhog from Illbleed (i think ripping models from illbleed is nearly flatout impossible from what i have noticed, i tried to see if anyone has managed to rip the model themselves but they had no luck)
And a proper working tutorial on how to rip Sonic Forces Avatar Models, I tried to use 1.71 and 1.61 of Ninja Ripper with no luck, I have also tried to use D11, D9, D8 etc and the Injector with no luck either. I am only getting text logs. I also made sure that I binded a button that would rip the On-Screen models once they appeared but nothing happens. Is there any way to fix this or am I doing something wrong, i have tried to fix the issue myself by watching videos but none of them seemed to help.
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New Mario(SMB3) sprites
so, i made a remake of the sprites of mario from SMB3. added new colors and sprites, what do you think?[img]C:\Users\enric\Pictures\Saved Pictures\super mario 3 remake spriters resorse.png[/img]
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Dreamcast Sprite Ripping Methods?
Howdy VG Resource Community,
I'm interested in ripping from a Dreamcast title, but it seems like the options are few and far between and I'm significantly out of my depth.
There's ArtMoney which I've previously attempted working with on another project and found it beyond the scope of my ability. Trying to narrow down values to find the function that determines specific graphics would require an unbelievable amount of time and patience that I simply don't have. Similarly, TiledGGD seems like a powerful utility but I'll be damned if I can find some decent documentation for it. I haven't been able to get anything worthwhile out of it from any console I've tried. I was hoping GLIntercept would do the job, as it's my go-to for other powerful consoles, but despite the emulator using OpenGL for rendering, it's a fairly closed off system and doesn't seem to function.
Finally, I'm stuck screenshot ripping the title.
Y U C K !
My absolute least favourite method of ripping anything, it's so wildly inaccurate even with a keen eye and a pinch of OCD. So I'm here as a last ditch effort to see if I've missed any resources that could help me rip from the Dreamcast in a more accurate and efficient way.
Any help or advice would be greatly appreciated.
I'm interested in ripping from a Dreamcast title, but it seems like the options are few and far between and I'm significantly out of my depth.
There's ArtMoney which I've previously attempted working with on another project and found it beyond the scope of my ability. Trying to narrow down values to find the function that determines specific graphics would require an unbelievable amount of time and patience that I simply don't have. Similarly, TiledGGD seems like a powerful utility but I'll be damned if I can find some decent documentation for it. I haven't been able to get anything worthwhile out of it from any console I've tried. I was hoping GLIntercept would do the job, as it's my go-to for other powerful consoles, but despite the emulator using OpenGL for rendering, it's a fairly closed off system and doesn't seem to function.
Finally, I'm stuck screenshot ripping the title.
Y U C K !
My absolute least favourite method of ripping anything, it's so wildly inaccurate even with a keen eye and a pinch of OCD. So I'm here as a last ditch effort to see if I've missed any resources that could help me rip from the Dreamcast in a more accurate and efficient way.
Any help or advice would be greatly appreciated.
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