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Medusa model rip update

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After ripping Medusa from Uprising, I spent some time applying her secondary UVs to the proper textures and blending her vertex paints into her textures. This is what I have as a result.
[Image: 2RQOogN.png][Image: t6pZF3n.png]
Closeup of her face and tattoo.
[Image: dlwEbIo.png]

I blended her tattoo and eye textures into her face texture with a color multiplication node, and colored her snakes by blending her vertex paints. I think I'm ready to sumit this as either a custom or official model. Is there anything else I can do to improve it?
[Image: bhadQFD.png][Image: pHZqqk2.png]

.png   medusaface.png (Size: 332.69 KB / Downloads: 1)

Show Textures in Models

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I Got A Ness Model From Smash 64, aside from showing textures, I want it for my Mario 64 ROM hack Sad The Models Are Mixed Up Together Rolleyes I Can't Also Get Textures when importing in Blender  Cry I Want To Cut The Model Off for heads, body, legs, arms, hands, and butt

Model Help

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I have download darunia .and daruk and others . And using mixamo darbus I got to map. But darunia won't map in mixamo. And daruk would not will not download at all help please

Converting .3d files to .obj or .dae (Unreal engine 1 stuff)

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Trying to rip models from Unreal engine 1 games (Unreal, Deus Ex, Wheel of Time, X-Com enforcer, etc) but i have no idea how to convert the .3d files to obj, dae or another 3d file format that can be used in blender. Can't find anything about it online, does anyone know how to go about doing this, thank you.

(Btw i have tried a few online converters, none of them work unsurprisingly)

DRAGON QUEST HEROES II

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Did any one upload  DRAGON QUEST HEROES II main characters yet. Surprise

tales of vesperia

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Can someone upload estelle,patty and nan please thank you.  It  hard to do it by y self  I Very Sad   try lot of time but it did not work.

LittleBigPlanet Rips

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Finally, figured how to rip this game! Here's my rips I did. This took a long time to do so, because I was a complete noob at exporting this game.
But now with some help to understand I finally can export models. Wink

.png   upcoming.png (Size: 467.08 KB / Downloads: 2)

custom sonic mania Tikal sprites (WIP)

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So I am currently working on these mania custom Tikal the Echidna sprites and I was wondering if anyone could give me some advise or criticism so I can make These sprites as good as they can be. These are currently the only sprites I can show right now but I will show some more of the sprites later on. Here is what I have so far

Tikal idle:
[Image: ddiy6u9-0c5d5875-4d13-49e5-a0a6-297537c4...TYRdeS4aPw]
Tikal Icon:
[Image: ddiy6ud-9352cfec-8359-423c-a6e3-b910d8bc...aKGojwffJ4]
Tikal continue:
[Image: ddiy6uh-e1b25a00-550e-4d32-85cd-00fb3d13...iXnI7t3bak]

Kingdom hearts 3

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Hey everyone, I just want to know if someone is trying to upload Kingdom Hearts 3 sound effects to the website.

Thank you.

Digimon ReArise Android ripping

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Hey,

I've been trying to extract the sprites form Digimon ReArire, more specifically the Icons of the Digimon and Skills.
I'm using a rooted Blue Stacks android emulator and a File Manager to try to access the files.

I could find what I was looking for but I couldn't open, this is where the files are located:

ROOT > DATA > DATA > COM.BANDAINAMCOENT.DIGIMON_REARISE_WW > CACHE > SAVEDATA > ASSET > DIGIMON > ICON

[Image: FHnHrd0.jpg]

So I moved to the shared folder so I can open outside the emulator.
But I couldn't open them, they don't have any extension and changing the extension to jpg, png, bmp doesn't work. I can open them in a Hex editor but I don't know if there something I could do with it.

Here are the files after I extracted them: https://mega.nz/#F!VqoRVYQa!AVqNUgx_hZv74ANu5BNaNw

If someone could help me to open them I would really appreciate, it took me so long to get to this part and I don't wanna be stuck.
Thanks in advance.

Sonic riders zero gravity (wii) help wanted

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To briefly explain. I've already dumped the game significantly. using wit you can dump the files. Which leads into .cvm. Using apache3 (can't be win10. Win10 breaks it. At least on my machine) you can then dump the rest of the game files proper. https://the-vg-resource.fandom.com/wiki/...ro_Gravity
I question the validity of the information posted for riders zero gravity, as the files didn't come as .cpk but a .cvm. Which .cvm are derivative of the iso 9960 format. But moving on.
The dump I have is likely correct, given that the adx files (sound files) do play back proper. It's identifying the rest of the files that are giving me some trouble. To clarify we have theses file extentions:none,.dat, .p, .adx(sound) .tbl and .gvrs
for this game we actually don't have most of the files dumped under model resources, sound resources and texture resources. So if someone could give me a hand on identifying the rest of the files (and maybe getting them uploaded/documented) that would be great. And If you also don't want to go through the tedious process of doing what I did above. https://drive.google.com/drive/u/2/folde...QU8bP9XBEa just as a note as of me posting this. There is 30 more minutes before all the files are uploaded. (and incase moderators are concerned if this is a issue on this website) This does not contain the actual game iso. Or any components that would allow piracy. Just the game files.
edit: there is also a ".afs" file. Just two of them

Looking for Paid Spriters for Sprite Sheets

Need help to rip Ghost Trick Sprites [iOs]

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Hey there, I'm new to VG-Resources and I need some help with the Ghost trick files I got.
I unpacked the majority of the files but now I'm stuck with a file extension I cannot open, and I'd like to know if anyone could help me with that.

The folder is filled with these kind of files, ".dat" and ".dc5". "Icone" translates to... well... Icon.

[Image: unknown.png]


If you want to see the files for yourself, here's a link: https://drive.google.com/file/d/1h2UU6Rs...sp=sharing

Sonic riders zero gravity (wii) sounds

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Majority of the voice clips, all music pieces have been dumped(and converted .wav)  Sound effects I haven't quite found yet and the sounds for when characters fail/succeed at jumping on a ramp/landing. It also includes the sounds for cutscenes. {LINK REMOVED} (it's over the file size limit)

Custom and edited for other things besides games

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Would it be possible to make a custom and edited section on things such as Spongebob Squarepants or Toy Story?
There's some on The Simpsons, DBZ, Disney, etc.
(I am new here)
Thanks!

Custom Gary the Snail Sprites.

Clock Tower 3 (PS2) .DAT

MLP dragons in SMB1 Style.

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Hey there... Umm... I've got an idea that I just got recently.

I'm making a MLP Dragons in SMB1 style sheet...

However... I have a problem...

[Image: what_dis.png]

Spike looks okay but Smolder looks a little weird...

Can Someone help me? TBH.

The House in Fata Morgana - Reincarnation

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Hello guys.
I managed to rip the House in Fata Morgana but I was wondering if you knew how to rip Reincarnation? It's only on PS3 and PS Vita it seems

A question about customs

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I've decided to make custom sprites for a character from the game "Databrawl".

The game was created using Roblox.

With that being said, would it go under "Databrawl Customs" or "Roblox Customs"?

EDIT : keep in mind that roblox refuses to acknowledge itself as a game, but rather a "platform"
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