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Epic Mickey brsar file?

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OK, I'm looking for Mickey's voices clips fom this Game.

And should to be extracted with BRSAR Extractor, right?

Polandball Not Safe For World

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I'm trying to rip the Countryball models from Polandball Not Safe For World. I tried Assetstudio but any country related model is always textured as Poland and has no eyes. Even the model named countryball_australia exports with the Poland texture. Can anyone tell me how to get the other countries to export and the eyes to show correctly?

need help ripping the models from Zanki Zero

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I'm more familiar with ripping unity games but this is the first game that i rip that has most if not all of its data files in .dat files. How can i extract the model files from this?

Karate Kid NES sprites?

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Anybody know where I can find these? Did a google search already. It would be cool to make some sprites of Johnny and Mr. Miyagi.

SA2 City Escape Advance

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Hey all,

So this sheet which I created ages ago... back when 'apparently' Comic Sans was an appropriate font choice. https://www.spriters-resource.com/custom...eet/18187/

But now days it's mediocre to put it nicely. I'm surprised it's still there to be honest... but I wanted to revise history and work on it. 

That said, actually looking at City Escape its a decent project. With different sections and elements, so thought I'd share progress as I work on things. First things first is the backdrop. Always thought of City Escape as being quite boring task assuming it was just a city scape but taking inspiration from Generations I realised how wrong I was thinking it would just look like Route 99 from Advance 3. Have attached a mockup and an example of parallax (https://www.dropbox.com/s/bga2qvdxfnqno7z/cityscape.mov), just to see how these things would come together.


.png   cityrun.png (Size: 85.54 KB / Downloads: 27)

Help with .unity3d unpack

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Hi. The problem is - i can't extract game files (Honkai Impact 3'rd 3.6) from .unity3d. I know exactly that character models are there, not in .assets files. I already tried UtinyRipper, UABE and AssetsStudio. So, can someone help me with that? https://mega.nz/#!gwJXAKrY!JfEjck6DA9kAp...QE6SYH4V2M

Sky: Children of the Light sprite/texture rips?

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I make toyhou.se templates as a hobby and was considering making one for for Sky, I was hoping if anyone was interested in ripping the sprites from it?

I don't need the fancy stuff but I'd love to have at least the candle and heart icons!
The texture of the stars on the back of the characters' capes would also be amazing to have, but I don't need those as badly.

I'll be linking back all external resources straight back to the site for credit, just as I did with my Danganronpa and Animal Crossing templates.

Ripping Sprixie models from Super Mario 3D World

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Hello, as I'm posting here for the first time, I would kindly request somebody to rip and upload the models of the Sprixies and the Sprixie Princesses from Super Mario 3D World as they don't yet appear on The Models Resource and also many people have requested it in the comments, it would be great if someone can do that favor, it would be a gift, Thanks.

Curious George GBA sprites

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As after for this, I noticed that no one ripped many sprites from the Curious George GBA game. I hope If someone ripped the sprites... Rolleyes

Hello.

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My name is Bugrs.

I am a soon to be Game Dev.

RPG Maker Captain N

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I've been trying to create a side game project for fun based on my vision for Captain N the old video game cartoon from the 80s as it had a great premise, but poor execution. I am going to post the graphics I make here for public use. The characters - keeping in spirit of the show - will have a unique design to them BUT they will ultimately be recognizable. Don't worry, I'm still planning on working on the SatAM/Archie stuff. I just haven't made much time for it at the moment.

I will be posting as I make them.

CHARSETS:

Main-

[Image: captainn.png]


MONSTER:

Metroid-

[Image: kraid.png]


R-Type-

[Image: gomander.png]

Chrono Trigger-

[Image: alien.png]

Added the alien enemy from chrono trigger. Redesigned to be very feminine.

Hi!

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Hello everyone! I'm new to the forum, but I know the site for many years! And now that I am here I will share some sprites!

From Russia With Love - GC/PS2/Xbox

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Hi there,

I've been trying to rip the models from the game From Russia With Love for a while. I'm working with the GameCube version of the game since it's the easiest one to work with.
Each folder contains several *.str files (named "skybox", "zone01", "zone02", etc), and a "text" subfolder containing some more *.str files (I can only assume "text" means "textures").
Each of these files starts with the magic number "SToc". Alas I can't find much information about these files on google.

Please let me know if you're willing to help me rip the game's models Big Grin

Is it time we looked into bringing in more staff?

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I know when it comes to this area I likely am ignorant to a lot of details surrounding this particular topic but given how things stand right now, I really think this is something that needs addressing.

It is no secret that approval processes on this website take a lot of time and I completely understand why, combing through each model and making sure each 1 is up to the standard of this website is a massive task and is no simple matter.
However, this 3D Modelling community in recent years really has grown. With the rise of free programs like Blender, getting into this area of work has become a lot easier when compared to how it used to be. I actually can still remember the time I would browse on The Models Resource and wonder when I would even be able to use the models found.
With how much this community has grown over the last few years, I feel at this point finding suitable people to join the approval team is a lot more doable. Just to clarify; I'm not saying we should take on anyone, there would need to be a sort of "process" of getting someone on board before we know who is suitable.

As for how it's done, the best way I can think of is to make some sort of announcement that we are looking for people to help with the approval process. I don't know exactly how many people are currently on the admin team but considering how approving models takes literally anything from 6-12 months, it can't be easy for the people on board. You could even set up some sort of "test run" where new members are sent a select number of models to approve and if they check out and properly identify what is acceptable and what is not, they get to join the team.
Another route that could be considered is to look at members that are already uploading a lot but have yet to be given the raise to admin should they want it.

I understand that this site tends up operate on a "We pick who we trust" protocol but given how slow the process is right now, I strongly feel that aspect needs to be changed because at this rate, I can see the pending models only getting larger and larger. At the time of me typing this lengthy post, the pending count sits at 2,523. I don't think I've ever seen it go below 2,000 which means at best the team's efforts are less reducing the number and more just being able to keep it from overflowing. Also, another thing I want to point out this site is often deemed as the "go to" for many 3D Model Users. I've actually spoken with 2 or 3 custom model makers and they've specifically said that any work they do they plan to only release on this website.

I could go into more details like how easy it is to dump games from the Nintendo Switch and then rip from them (Even a numbskull like me has done it) but I think I've made my point. If anyone from the higher ups of this site is reading this post, please consider going down this route as I truly do feel that if we band together and boost our members, we can help reduce this issue.

Convert Help for Warcraft 3 Reforged

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How do I convert these files into perfectly functioning Warcraft 3 models?
https://www.models-resource.com/3ds/poke...odel/9386/

For this game I just ad .blp files and .mdx files into the asset manager of the War3 editor and that's that.
These files are "3D Objects, DAE, SMD, and pngs". I know how to convert png to blp, there is an easy program for that, but nothing else.

Please help, ty!

JamesTCat Edited/Custom Toku Spritesheets

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Greetings. I am just getting this thread up so I can post my "work" as I try to make player sheets of the various Super Sentai, Power Rangers, Kamen Riders, Metal Heroes and more that are Tokusatsu oriented.

I have nothing yet but if you wish to critique what I'm trying to accomplish then feel free to critique away. I will be more than happy to learn how to improve. I will keep this thread going as I work on various spritework.

Wish me luck.

formatting for terraria psvita japanese exclusive sprites

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i wasn't sure where to post this question, but here we are.
i've managed to rip the japanese exclusive sprites from terraria on the psvita. problem is, i wasn't sure how to format them because all the sprites in question are in one image file, by which it has sprites already ripped.
so the question being, should i cut them out and format them like the other terraria rips or just have the whole image as is?

Karate Kid NES sprite edits (Anyone have the sprite rips?)

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Made these using the only sprites I could find -- the one sprite rip of the level with Daniel in it from this site.

[Image: karate-kid-nes-sprites.png]

Problem with Flash/HTML5

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Okay, so I've been ripping from Cinderella Girls, which uses Flash to display event animations. To rip from these, I've been running desktop Firefox in mobile view to access the game, then would simply downloaded the whole .swf file itself and then extract from that.

Except I can't do that anymore. Firefox now forces these animations as HTML5, which I can't rip from. I used to be able to bypass this by changing the mobile view extension's settings to a different OS/browser, but that's not working anymore either.

The Flash haters have really screwed things up for a lot people. Is there any way to force these animations to run as Flash? Or is there any way to monitor HTML5 for images and extract them?

BFB custom sprites

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