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Star Fox 64 3D Vehicle Model Help

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Need help in ripping some fighter models from Star Fox 64 3D, more specifically, the Arwing, Wolfen, Cornerian Fighter, Cat's Paw, Wolfen II, and Bill's Cornerian Fighter.

Have you ever gotten into a game because of its sprites?

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This has happened a couple of times, but basically there are a few games which I decided to hunt down and actually play simply because I liked the sprites I saw of it on this site. Mostly because either the artstyle of the sprites or it was about a game series I liked in which that particular installment I've never heard. Anyone else with similar stories?

How to get xbox 360 to play backups?

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So I've been searching for hours trying to find a way to get my Xbox 360 to read burned game backups, but all the tutorials I found involve taking apart the 360 and plugging it into a PC with a lot of extra equipment. I wanted to find a way to play burned game disks without having to open up the thing. So far the only tutorial I found that claims to achieve this is this one where you use a boot disc that somehow enables the console to read the discs but Im not convinced.

I know that there are hundereds of tuts on youtube and other sites but I cant watch them due to bandwidth issues. I guess the million dollar question is can I get my Xbox 360 to play burned game backups without having to open the damn thing?

Please help me out. Thanks for your time.

How to animate tiny legs?

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Hello I would appreciate if anyone could give me some advice or links on any tutorials for animation. I am trying to animate two small legs but I cant seem to get it right. I want my sprite to run towards the right.
.gif   tiny-legs-animation.gif (Size: 1.53 KB / Downloads: 168)

Eternal Filena / Eien no Filena (SNES) Cheats / Codes

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I just need a walk through walls code for this game and already found a page with PAR codes:

http://translate.google.com/translate&jp=en?http://wikiwiki.jp/snes007/Eien no Filena

Unfortunately, I can't see if there's such a code because of the crappy google translation (which I can't turn off for some reason).

It's written in Japanese, can someone please turn off the translation and take a brief look if there's something like a walk thru walls code?

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I got the wikiwiki.jp link from here, if that helps:
http://gamehacking.org/vb/threads/4571-Mez-s-Codes?p=68339#post68339

By the way, I've already tried http://wikiwiki.jp/snes007/Eien no Filena to remove the translation, but it doesn't work. I have no idea why.

Edit: copy of the codes, since the site seems to be unstable:

Terraria Data Recreation?

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So, I got I new iPod today because my other one broke and wouldn't turn on. So I lost a lot of data. Fortunately most of it was unimportant. However, I lost all of my Terraria data. Is there anyway to recreate mobile Terraria data?

Hello there.

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Greetings, everyone. Name's KeybladePony. Long time fan of TSR, first time posting.

So, a little bit about me.... Smash Bros. fan, Kingdom Hearts fan, brony, gaming sales associate. That's about it. Male, 18.

Oh, and head of Project: Super Smash Bros. X - the Smash fan game where the community gets to take an active role in the game's development.

I'm here looking for some Smash Bros. fans who are good at making sprites to assist me with my project. We've got a working engine in progress, which you can find here as a Youtube test run, using a test run character. It's being made in GameMaker Studio. You can find the official deviantART page here.

So yeah, hope to make some new friends and get some talented new spriters on the team.

Bust Sketch Commissions ($5 Each)

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I've also posted this on my tumblr (g33x-animation.tumblr.com) But I figure that I could advertise that I'm taking commissions here as well.
[Image: tumblr_inline_niqd2wFzKu1qjtux6.png]
Heya folks! I’ve decided to start taking commissions since I really need to start saving up some money instead of scraping by and lazing about. 

I only take payments through paypal at the moment (which I will provide the info for in a message)
BUT HERE ARE/IS THE OPEN SLOTS/CHECKLIST:
  1. *TAKEN**FINISHED*
  2. Kosheh
  3. *TAKEN**FINISHED*
  4. *OPEN*
  5. *OPEN*
  6. *OPEN*
  7. *OPEN*
  8. *OPEN*
1 Bust per slot and 1 time per person, but this isn't the end of these commissions, after I finish this wave, slots will be open again, so stay tuned!

MadWorld Model Ripping Project

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Tools (BETA): https://www.mediafire.com/?mq3ffqzfl5836o2

Character Models: https://www.mediafire.com/?n4a3tz5ow1s62m5

I wrote a MaxScript to import models from this game with their original bones and rigging, works on pretty much all character models.
Weapon/Static models are broken for the most part, as the model format is pretty ambiguous regarding the face types.
As always, if there are any problems, report them here and I'll see if I can fix it.

I also tagged all of the character models with their names and section.

Currently uploaded:
None yet.

Models on pending approval:
Main Characters
Jack Cayman

NPCs
The Black Baron
Agent XIII

Bosses
Little Eddie
Frank
Herr Frederick von Twirlenkiller
The Black Baron (Boss)

Requested:
Mathilda
Rin-Rin
Elise

Bad quality sprites

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I ripped the achievements of The Binding of Isaac: Rebirth from steam. The ingame achievements are known as secrets and are different.

Unfortunately Steam achievements are JPEGs, so they have a reduced quality, but I can easily recreate them using ingame sprites.
So my question is: should I recreate these sprites? Can they be accepted when I submit them?

Here a comparison, on the left side is the original and on the right is my version.

.png   achievement.png (Size: 21.01 KB / Downloads: 51)

Error in the application of textures

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Hello everyone.
I used the tutorial is Rip PS2 models, of the o0DemonBoy0o, did all the steps, When I apply the texture in models have error.
I made three attempts in the part of the Unwrap UVW, i flipped vertically as required in the tutorial, I tried flip horizontally and I applied the texture kept going wrong. What to do?
I leave two images of the model, no texture and with texture, i await help.


OBS: (I made other attempts with other models and gave the same mistake!.)


Thank you Brothers!


.jpg   attachments.jpg (Size: 40.28 KB / Downloads: 6)

.jpg   attachment.jpg (Size: 25.94 KB / Downloads: 3)

Metal Slug Animation

PS2 IRX files help

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How do I extract things from an IRX file from a PS2 game?

(GameCube textures)) Can't open RAR file?

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So I'm trying to rip from Pac-Man World 2 again, this time it's textures. I managed to find a .TPL viewer so no need for that, but the problem I have is I can't open the rar containing the level data even though I have 7zip on my computer, Yet the TPL viewer see's a texture preview despite not being openable? can anyone please help me out?

Here is the RAR file itself: https://www.mediafire.com/?0gilfjcf6qu5fbt

All I did was extract it from Dolphin's file manager to my hard drive. Can I please get some help because I need PMW2 resources desperately for a certain project I'm working on.

KH2 fontimage.bar and KH BbS font.arc files

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Hello again!

I need help unpacking these font files KH2 and KH BBS. I tried to extract the files in several ways, but do not work.
I am very sure there are images or textures typefaces of both games.

This is the link:
KH2&BbS Font files

I've spent years looking for ways to find these fonts and now I don't know how to extract images from that files. Can you help me, please?

P.D.: Both files are from the Final Mix translated version. BBS files are in .arc format and KH2 in .bar format.
P.D.2: I can not answer to the threat until tomorrow. Sorry for the inconvenience.

Character Sprite For My First Indie Project

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[Image: X9AvSkH.png]
A sprite of the main character for my first serious indie project.

He's not completely finished, but this time I am open to suggestions. Despite his size and stance, he's not a fighting-game character. He's a platformer character.

My best work yet.

Is there anyway to rip models from Digimon World 2 for PSX?

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I have done research and tests, but I have yet to even determine the model format. I think the game maybe compressed, but I don't have much experience with compression formats or structures. The game has models not in the other digimon games for the psx games. I would like to use the models as a reference for some custom work, plus it would be nice to be able to have them available on the models resource's website. So if anyone has any information on this topic or if they are willing to help me figure it out, please help.

Request for Mario Kart 7 Models

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Ok, so I randomly got the idea to use blender to create an animation about mario kart 7. Cool Here's the problem: I need models. I have three models (DK, Luigi, Bullet Bill) that I got from vg-resource.com (great site, has models, sprites and textures). I want it textured though (Luigi was very difficult, had to use materials, and DK was simple because of only 2 or 3 if you count the tie), if it is a character with armature it would be very much appreciated, but not required if you don't know about armatures. Keep reading! Anyone who gives me 1 model will be on my end credits when I upload it to youtube.

Tongue Bye for now!

P.S I also posted this on blender forumotion

Clubby Sprites

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Sorry if I was rude before, I was imature before to critism, and I hope I can understand it better. I am back because I am seeking some critique so I can improve my overall spriting skills. Please, if you can, point out anything wrong with my sprites.

[Image: SUrWoO1.png]
Bad Box Art Megaman
Credit to SchAlternate for the overall style

[Image: cqeNh0x.png]
Unfinished Rocket HQ

[Image: ElNoDIy.png]
Animations created by me and ZaoMonichi for a smash bros project over at smash boards.
It is called "Super Smash Brothers. Unity" and are looking for a coder, and more members in general. Some of the animations are unfinished of course.

Way to rip models from mario kart 7?

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Please help, I'm making an animation on blender and i need models. I already requested stuff, Didnt work, so gimme a hand, boy (or girl) Cute I need a way to rip models from mario kart 7
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