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F-Zero GX Character Models?

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Simply enough, they all come together with similar named tpl's all in one folder with the .gma files. Can someone have a look at these and see if they can be properly extracted?
Dropbox Link

Hello, and greetings!

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Hello Everyone, I'm KoroKusuo23. I have joined this site for my love of gaming and also see awesome models that have been ripped from the classics to some of the games of the new age. I myself am a model ripper but also a beginner so I plan to help add models to the Model's Resource forum in the near future.
I do love anime and hobbies are drawing sometimes and playing my 3Ds. If anyone else has a question to ask I will answer them if you wish to ask a little more about me.

big eye'd bob and the bronw blotchse

RGZ signing out

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As some of you may be aware, RGZ (my sprites site) will be entering an archived state shortly. I've been working on my last "update" the goodbye message, if you will. It's kind of a big deal to me, and I'm not sure if this is the right place for it, but well - feedback on content (and grammar errors) would be hugely appreciated. 




So, it's time I close up shop. It's been more than 2 years since I last updated RGZ - but I love the girl too much to simply let her die and be forgotten, vanishing from the internet all together. Thanks to some very kind people over at The VG Resource the site will stay online for people to enjoy but mostly - just as a reminder to myself of all the great times I've had doing this. This site has been a huge part of my life and I've met some great people because of it. Dazz, the late N-Finity, WaxPoetic, all the truly amazing people at the Captain N Forums back in the day (Stewie_for_gov, Nessa Mouse, Flash ) - so many names have escaped me but I hope you are all doing well. Seriously the fun I had on those forums still makes me smile and I miss those days greatly. But most of all it's Locke_gb7 who I am most thankful for meeting. Having shared countless good times and pretty much being like a brother during the heyday of the site - he has become a truly good friend.

The first sprite site I ever heavily used was The Shyguy Kingdom. It was huge, organised and everything looked perfect. Now, tSR (The Spriter's Resource) is easily the better site. But back in the day with there organised by "company" oddness, giant "credit tags" on the sprite sheets and just general attitude of quantity over quality TSGK was king. I was just a kid using the sprites to make games in The Games Factory and TSGK seemed to have everything. That is, of course, until I wanted to make a Wacky Races game using the sprites from the NES game. TSGK didn't have those, tSR didn't and a small site I stumbled across called NES-SNES-Sprites didn't either, hell they didn't even have complete sheets, just the odd frame/sprite of things. The whole internet didn't have them. So it was with that which led me to capture my first sprites. Sprites from a game the rest of the world didn't seem to care about. Afterwards I submitted them to TSGK and NES-SNES-Sprites. They were accepted - and seeing my work on the internet made me feel a huge sense of pride - I was hooked.

Me and Locke_gb7 from NES-SNES-Sprites started to talk, talk a lot. He changed from doing odd sprites and doing full complete sheets. We partnered up, worked together, challenged each other. RetroGameZone, if I recall correctly went online 1st January 2003. That's 12 years ago - I was 13/14 at the time and was full of excitement. We were like 2 best friends on an adventure. After I learnt that some MegaMan sprites I accepted from a submission were lifted from Sprites Inc I was devastated, not only had stolen work been displayed on my site but now I felt I was missing content. And then Locke_gb7 steps in - like a madman he replaces all the stolen sprites with his own, working hours to capture them all. He even found sprites that Sprites Inc (which specialises in MegaMan sprites) themselves didn't have. I was amazed. Me and Locke_gb7 was pushing content out like something obsessed. 

Having N-Finity accept my work made me feel fantastic. I saw the man as a mentor and his approval meant the world. I became an active member at the forums there (The Captain N Forums - as TSGK was part of the Captain N Network) having a fantastic time. I loved the people there, it was amazing - a true community. It felt like I was hanging with my best friends just talking crap about videogames and making sprite comics (which were all the rage back then).  I had also become an active member at the tSR forums submitting some work there and generally having a good time. And then everything changed. N-Finity passed away...




10 February 2007 CE):

pchan koko. It pains me to be the bearer of bad news to all those who have yet to hear. But last week Webster, creator of CaptainN.net and my dearly beloved, passed away suddenly. He was only 22, but he touched our lives so deeply.

I can't begin to describe my pain and sadness, but that's not to say that of others is any less. So many people were touched by his life and his way. So many lives were changed by him. It's most traumatic of all that it is so suddenly that he is taken from us, at least from this physical plane. But he will always be with us. He's just a thought away, a short distance indeed. He's always with us.

If any of you would like to give your condolences, there is a forum thread that you can post to, or you can come into our IRC channel. Just click the IRC button on the site's navigation to the left and navigate to us. You can use an IRC client or our java client. We'd be happy to receive you. Last but not least, if you have a personal tribute that you would like to present for us to post on this site, in a tribute coming soon, please mail with it. You can alternatively present it on the forum, as we will provide a link to the thread during the tribute. We are trying to assemble a suitable tribute at a place that was and is and always will be home to the one I call webbychan.

As he would say, be well.





Reading it now still breaks my heart, and makes me feel a bit sick with grief. I was devastated. The community was devastated. TSGK fell silent. As a community we tried to stand strong, to endure, to carry on the flame, but as weeks turned to months, and months to years the lack of new members started to take it's toll. The community was dying. I really didn't want TSGK to die. I knew I could never fill N-Finity's shoes but I wanted to keep the show on the road, to not let him down. I started talking heavily with WaxPoetic, time zones made it tough and we constantly ran into problems. The program used to organise the sprite sheets wouldn't work, at all, for me. But it didn't matter, I would do it manually, or at least be able to update the site with sheets that had already been processed. On 28th February 2009 I was a staff member at TSGK. I was so honoured and posted my first test update. Things didn't go well. Not only couldn't I get my avatar to work during the update but me being added to the system seemed to cause havoc. The things is, no one really knew how the site worked. We tried, and we tried. But me and Wax knew that as much as we loved N-Finity and TSGK, we weren't going to get anywhere. After much talking we came to our decision, tSR would be the home of TSGK's content - so that it may be seen, used and enjoyed by as many people as possible.




News, news, news.

posted on Tuesday, March 31, 2009 by WaxPoetic

For those of you wondering about the sudden movement and then the sudden lack of movement, explanations are in order. Explanations that are, perhaps, site altering.

For the last two years we've been struggling to keep things moving around here. Every time we just about recover, something goes wrong. Like Goemar joining which somehow caused site-wide interior glitches (through no fault of his own) even though it shouldn't have been a problem.

As a testament to Web's coding skills - I asked a friend of mine who, like Web, has been coding since she first found the internet - and she said that much of the code shouldn't function at all. Bizarre little tricks and coding done in ways that are considered not to be done due to the dangers inherent. What she was saying was, Web was a freaking genius. (We all knew this to be true.)

After much talking between this sites' admin and a certain others, new plans have unfolded.

TSGK is not 'closing,' it is changing. This front page will (in time) be replaced with a new site, a new TSGK which will serve as the new front page home of the N-Fans and the comics portal which once existed on Captainn.net.

The content will remain here as a sort of open-source testament to what Web could do, it will simply not be the first thing you see.

As for new content? We're in the process of (very) slowly sending over everything to our long-standing friends (even if the members didn't know it) at TSR.

So, without further adieu, http://spriters-resource.com/ shall be the new home of TSGK content and updates.

Perhaps someday we'll be able to reinvent the TSGK sprite site again with a new toolset and a new Captain to pilot this vessel. In the meantime, we're going to hand the reigns to someone more capable (Dazz over at TSR) and turn this site into something Web would still be proud of!

As I said, TSGK's sprite website will remain as a moment to Web. (But please stop submitting stuff!)





However, like an idiot, I (who was an active member on tSR's forum by this point) decided to post it the day after, on 1st April aka - April Fools Day. It, erm... didn't go down to well at first...  Still it was something. And I felt it was the right thing to do, and I still do.
Things carried on, me and Locke_gb7 would talk for hours while spriting, I would submit a sheet to tSR every now and again (with a nice big RetroGameZone tag in it for advertising) and the world kept spinning. I moved to York, loosing my internet (I managed to sponge from a neighbour's insecure network occasionally) which slowed things down but I was still spriting, and still talking to Locke_gb7. And then around the 9th September 2012 - I got a job. A job, and a "outside the internet" social life. I still kept at it for a while but it was becoming more and more clear that I didn't have time for it. As much as I loved spriting it was in essence, a job. I still had my relaxation time of watching TV, playing videogames, reading etc. - and it was just impossible to find time for it between that and work. It was the end of my carefree life as a jobless man who lived online.

I still love videogames. I still love sprites, and I love this site so so much. I spent years creating it, it is truly precious to me. I hope one day to start spriting again, to see more of my work on tSR. To finish ripping DarkStalkers, and showing more of the amazing sprites from the Metal Slug series. Those 2D pixel pieces of art are just so, so beautiful. So, I'll still be around. Probably on the VG-Resource Forums (what the tSR forums have become) moaning about Nintendo and giving bad life advice. And if any of you old Captain N Forum people are still around - shoot me an email, I would love to hear from all of you.




I don't know how many of these "I'm back messages" I've made so far, but well here's another one.

Anyone who's been even slightly following my life knows things went, well, pretty bad. In one way it's amazing to see how strong the human soul is, on another it's nearly impossible to even conceive how hard a person can fall and just how cruel people can seem to be - and your brain nearly ripping itself apart to try and understand the logic.

I've made mistakes, I've handled things badly at times, but I feel I'm in a good place again. I'm not a perfect person, my morals aren't golden - but they are a part of me. I can't chisel myself into a perfect image and I've accepted I'm not going to be the 'self' I was before all this, things have changed.

And well, I miss you guys, I've distanced myself from a lot of people, a self created void, ignoring the help offered and excluding many of the people who mean the most to me. I miss Dazz. Finally had the pleasure of meeting him and his wife not too long ago (well, probably a while ago now) and I have to say I was nervous. Not because he's famous or any of that nonsense (hey man, you was just a kid when I got started Wink ) but it's always weird when you first meet someone you've known online for so long. But it was great, it was just him, as I knew him, and we talked as if we'd met in the pub every weekend.

I've tried ripping sprites again, and well, I just don't think it's going to happen. I just don't have the time. After work it's just not what I want to do now. During the education/unemployment years it was fine, it was kinda like work, sure I enjoyed it but I no longer have time for it and my hobbies or just relaxing time. I hope during a week off or something I'll get some time to get DarkStalkers finished but well, even that's up in the air.

Which brings me onto the other news. I haven't touched my website since the 9/9/12 - that's more than 2 years. Yeah I know I wasn't the biggest, the best, hell some of my sheets have been far eclipsed by others now. But they mean a lot to me. I generally get nostalgic and happy just looking at them because I remember the work that went into them, the excitement of finishing them, and the joy of seeing them online. Working together with my good friend Locke_gb7 of Nes-Snes-Sprites just filled so many years of great times, I just have so many good memories, so many laughs. It's been a pleasure, a real pleasure.

From seeing Dazz as a troubled kid with some serious demons, to becoming pretty much "the" sprite guy was something great to be apart of, great to witness. No it may not mean a lot to many, thousands won't know where that Metal Slug sprite in RetroGamer UK came from, 100s won't know who ripped the sprites for that stupid Flash animation of "Link, He goes to Town" - but we were there, offering a surface, playing with tools and pouring in hours of our lives just to archive the graphics of the game we enjoyed so much, for others to use or for simply viewing pleasure so people can appreciate them. You never appreciate a waterfall until you can hear it, and you can never appreciate a sprite fully until you've seen it frame by frame.

So yeah, I'll miss it. But it's time to hang it up. Dazz, it's yours. All the content that says "Ripped by Goemar" at the bottom of the page is yours for tSR. I won't be renewing my hosting. I started this thing on the 1st January 2003. It was never a business, I never wanted to expand it. It was just my thing. Well, mine and Locke_gb7's thing - we were two best friends just loving what we did. It was like our own personal clubhouse.

I'm sorry about the long post, for those who don't get excited by the fact that when punching someone close as oppose to further away has 5 different frames of animation - a lot of this probably means very little. But I'm back. No doubt everyone has changed there usernames (again) but well, I'm sure I'll get everyone placed eventually.

I used to love having this place as part of my life, I hope to do that again.




Below are some of the game I had the fondest memories of ripping. Either through because of how beautiful the sprites are, the challenged faced, or just the fun I had doing them.
As N-Finity would say, be well.
- Goemar (Richard Ashmore)




Any feedback would be much appreciated, yeah... sorry it's kinda long...

Trainz files

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Hello,

Is there a way to rip the 3D models from Trainz that you might download or are already in the game. They're in a format that I don't know how to open so how do I rip them so I can 3D print them..?

Thanks!

Sega NN Library CNO files...

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How could I go about converting Sega NN Library-based CNO 3D model files to a more useable 3D model file format(such as .obj or .3ds)? Is there a special QuickBMS Script or file converter out there that I've yet to find? Here is a dropbox link to a folder with 2 sample CNO files: a Primitive Cube and a Primitive Sphere.

Any and all help on this would be greatly appreciated. Thank you. Smile

Sonic Lost World Textures

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Could someone please rip and upload all the level textures from Sonic Lost World? I need some hand painted textures and the ones from Lost World would fit perfectly.

Thanks Big Grin

Super Mario 64 DS textures at last!

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All of the Super Mario 64 ds textures are now available! Just need to figure out how to post them up on the Textures-Resource... Smile

How do you add submission sheets to your thread?

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Unless you're like, supposed to do it by hand or something.

Sound Effects From Super Mario 3D World

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I really need sound effects from Super Mario 3D World. Can someone rip sound effects for me?

Sponge out of water (Android) rips

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I want to rip from this game to go with my in progress Calling All Mixels ripping thing onto SFM (yes there are spongebob models on SFM already, but i want to use these for fun)
Just like Calling All Mixels, its a Unity game, and like i said, i cant sucsessfully rip Unity games, so someone with 3DS max help me.

OBB: https://linkonym.appspot.com/?http://www.dl.farsroid.com/game/SpongeBob-Sponge-on-the-Run-1.0([url]www.farsroid.com).zip[/url]

APK: https://linkonym.appspot.com/?http://www.dl.farsroid.com/game/SpongeBob-Sponge-on-the-Run-1.0([url]www.farsroid.com).apk[/url]
to rip from Unity Games: use the Unity Assets Importer MAXscript here: http://forum.xentax.com/viewtopic.php?f=16&t=11095

Problems with the UVs , textures and with the model

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1st question: I  just ripped model and did all the other stuffs but i cant match the textures perfectly ... how can i do  this perfectly like the models on vg recource ?
2nd question: How can i combine 2 objects in one ? I saw some videos on yt but they are with flat boxes.. how do i do it with big models ?

Am I doing something wrong?

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I need to know if there's something I am doing wrong, because my 2 most recent threads have not been getting any replies back at all whatsoever. This worries me greatly. Is there some obscure or unknown forum rule that I've been breaking, even though I'm following all the rules to the best of my ability? Are my threads just not interesting enough? I need to know so that I may be able to improve myself and my future posts here at VG-Resources. Because currently, I'm thinking my posts just aren't good and/or interesting enough.

Her are my 2 most recent threads:
http://www.vg-resource.com/thread-26599.html (Sega NN Library CNO files...)
http://www.vg-resource.com/thread-26590.html (Some HOTD4 Boss sound effect rips)

Playing with NES type things

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I don't normally sprite Pokémon anymore but here are some Final Fantasy styled battle sprites.
[Image: f30509bbd6.png]
I'm not super committed to the idea of making every single Pokemon this way, so the maximum limit I'm going to go to is the Kanto region. I might do Johto ones if the fancy strikes me, but these sprites are far from a priority. 

Also, they're on a black background because that's how final fantasy on the NES handled the battle sprites, and why the battle screen was always black to allow for more colors per image, allowing the background to act as the outlines where it needed to.

Mors' Sprites

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This is an old Mario sprite I made last year.
[Image: bDa0tvX.png]
This is a character sprite for my NES styled indie game.
[Image: yuO7duL.png]
Please give me some feedback Smile

Virt's Request Thread

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Here's where you go "Draw this" and then I draw that.

Rules/Restrictions/Regulations:
1. I won't draw NSFW stuff (nudity, more than nudity ( Embarassed ), gore, etc but mild blood is fine I guess)
2. I'd like it if you wouldn't request things with ultra-detailed backgrounds if you want it to look perfect (since I'm still learning. but if you do request it, it's a chance for me to learn and practice, I guess)
3. Nothing that involves cursing (I don't know if that'd even come up but in case it does)
4. Nothing that involves generally fetish-y stuff

I'll accept up to 5 requests.

1: Recme - Quote and Curly
2: Shade - Mario in Phoenix Wright
3: Iceman404 - Super Smash VGR 64
4: E-Man - E-Man making a Paper Mario Diorama
5:

Question about submissions

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Hey guys so I've put in eight submissions on rip sheets and I wanted to generally know... How long does it take for it to get approved? Thanks!

Professor Layton 3DS game models?

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Simply enough, I'd like to find a way to extract models from the Professor Layton games for 3DS, as we're making huge progress thus far in that field. I was wondering if anyone could help me learn more about it, or perhaps send me the files to have a look at?

Super Smash Bros. 4 Model Project

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Greetings! It is I, Mystie, and as some of you may already know, I've begun to rip models from the Wii U version of Super Smash Bros. 4, all thanks to RTB's tools.

This is basically a thread where I will keep track of which SSB4 models I've uploaded, which ones are coming soon, and which ones people have requested. You may request up to three models at a time, but you cannot request any more until I've fulfilled your requests.

Already up:

Fighters Assist Trophies
Up next:

Fighters
  • Duck Hunt
  • Toon Link
  • Mega Man
  • Pikachu
  • Meta Knight
  • Lady Palutena
Assist Trophies
  • Midna
  • Nightmare Wizard
  • Elecman
  • Saki Amamiya
  • Starfy/Stafy
  • Knuckle Joe
  • French Bulldog
Stages
  • Pilotwings
  • Gaur Plains

Requests:
Fighters
  • Lucina
Assist Trophies
  • Lyn
  • Shadow the Hedgehog

NOTE: I cannot rip trophies just yet. I've tried doing so, but they all come out as just one mesh and one material, despite having multiple textures.

medabots 8 dlc

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i have heard that the new medabots 8 is quite awsome and has a dlc that can add even more medabots  so since i dont think it had an english release  i was wandering if anyone here has played it and can share what they think about it. as well do you think that if it were to get an english release that it would go over well.
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