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The VG Resource -
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    So i've been screwing around with the madoka psp game files using a cpk and bms script for the games pac files, and have pretty much come across everything but the actual character models xD. I managed to find the witch models and for came across Kyubey as well.

    .jpg   download.jpg (Size: 7.81 KB / Downloads: 3)

    .jpg   download (1).jpg (Size: 10.03 KB / Downloads: 4)
    ^And whatever the heck this thing is

    .jpg   download (2).jpg (Size: 21.05 KB / Downloads: 2)

    ^From what i recall in magia record, this is Kyoko's Witch form? I might be wrong this. These are just a few of what i've gotten so far, i also managed to start ripping all the labyrinth models which are seperated into alot of small pieces. I just legit can't find the actual character models.

    But as time goes on and i start getting the stage models all put together and stuff i'll post more screenshots and stuff once i have a decent amount to post at once.

    Mini-Update Lol a fast update, i have no clue what the actual frick nuggets this thing is but it's a witch or something idk anymore but i thought i'd show it off here.
    .jpg   download (3).jpg (Size: 6.61 KB / Downloads: 2)
    Also i just finished ripping the maps for What i assume are Mami and Kyoko's Witch forms or something. The pac files for those maps had their names in them respectively so. i'll work on getting those setup.

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    Hey everyone,
    I'm very new here. For the last few days I've been trying to rip environmental assets from Destiny 2.
    The game is free in the Blizzard app and after I started playing it I fell in love with the environments and I would love to use some of the assets for personal purposes.
    So I looked up how to rip assets from games, specifically Destiny 2, and came across these threads: - Only discusses weapons and other items. - I filled in the keys and the nonce init and compiled the C++ file but couldn't make it work. - I tried NinjaRipper but Destiny 2 has to be run from the Blizzard app and I couldn't manage to simulate this through NR. There is an alternative option to make NR listen to a certain version of DirectX but Destiny 2 seems to run on DirectX 12 which is not supported by NR.

    Literally any form of help is GREATLY appreciated.

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  • 11/15/18--01:34: the smurfs 2 pak files
  • i got the smurfs 2 on iso wii stuck it though dolphin and got pak files would be great to open them any of you know how thx

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    Hi everyone
    I'm searhing for agumon x-antibody 3d file from digimon masters anybody can help me to find it or rip it??

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    Hello, I am Patchworks. I've had interest in spritesheets for awhile now, so I figured I might try a hand at making them now.

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  • 11/16/18--15:54: Patchworks Attempts
  • I'm going to start off with a freshly finished sheet that I've constructed for the MSA page, but I'll need some feedback on whether or not it is acceptable.

    .png   Gunner Unit (Abyss) Sheet.png (Size: 127.62 KB / Downloads: 10)

    .png   Machinegun Unit (Space) Sheet.png (Size: 153.15 KB / Downloads: 8)

    Also, Is there somewhere else that has a tutorial on submissions? The page listed in the help threads is giving me a 404.

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  • 11/16/18--23:14: Extracting Unity Shaders
  • Hi everyone! I've been trying, with admittedly dubious success, to teach myself from scratch how to rip sprites. Right now I'm working with Dragalia Lost, trying to get 2D portrait sprites. The stuff I actually want is in the cache, since Dragalia is one of those gacha games that does one big download of all the actual content immediately after you install it, and so I think the files in a folder called UnityShaderCache are going to have what I need. Tools like Unity Studio and Asset Bundle Extractor did a fine job reading the data files in the bin folder that came with the base apk and turning them to unique asset files, but they don't seem to be able to read the similarly-named and organized files from the shader cache at all. I just get an error.

    I'm hoping this all makes sense to someone who has a better idea of what they're doing than me, but I can upload files or screenshots if anything is unclear! If anyone is able to help point me in the right direction, I would really appreciate it.

    Thanks a million!

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    Hi guys!
    I'm new here and trying to rip 3D models from Ridge Racer Type 4. I've already tried using psxmultiripper, psxprev and Reptile's tools. None worked. Psxprev doesn't even work well in Windows 10.

    Any other idea?

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    Hi, I'm fairly new to model ripping and I'm looking for some help. A friend of mine managed to get his hands on 25 character models from the closed game Yugioh Online 3: Duel Accelerator. The problem we're having is the model conversion to a usable format, which are .mdl files that seems to be unsupported by all available options. We've tried the Blender Source tools, Crowbar, even  Noesis, and the mdl simply doesn't open for any of them.

    For reference, this is what one of the mdl files (np005.mdl) would translate to in the game.

    [Image: GRX6etT.png]

    Are there any other possible options we could use to go about this? Having access to all 25 of these legendary duelist models would be fantastic if we manage to get them converted.

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  • 11/17/18--21:38: hi motherfuckers!
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    Hi guys, I've heard about models from Wreck-It Ralph series will appear in the app of Disney "Magic Kingdoms" (Basically a clone of isometric construction games where you pay for the contents to build custom Disney parks). But the most curious thing is that in characters like Felix & Calhoun they have better designs than the crappy game from Wii/3DS.

    [Image: 640?cb=20181117133326]

    It also includes the characters from the sequel, Ralph Breaks the Internet:
    [Image: 640?cb=20181117133440]
    Could any of you download the .apk and then extract the data from the models of characters? It's that I have the feeling that someone would want to take advantage of the models to take it to the fanart of Deviantart, GMod & SFM. But the problem is that a season pass that will only last until December 21 of 2018, so it should be done as soon as possible.

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    help me. i want to rip models from rules of survival but i trying to search many forum, it's not working.

    i try to use ninja ripper, it's not working.

    someone help me pls.

    thank you.

    ps. sorry my bad english.

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    can I ask you if there is way to extract the model of Siluca from PS4 japanese Record of Grancrest War ? I know that the game is not released on west yet [Image: sad.png]

    the character is Siluca Meletes 

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  • 11/18/18--16:11: WERE IS IT???


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    I followed this video
    Doing the exact same thing as him, I just get this error:

    .jpg   Annotation 2018-11-18 214108.jpg (Size: 54.88 KB / Downloads: 5)

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  • 11/18/18--19:46: Usable Models
  • I've recently started trying to rip Luigi's Mansion models off the GC, due to noticing a lack of many of them here, and cannot find a way to convert the MDL files into something usable and renderable. Mdl2obj is being a pain and I'm wondering if there's other tools for conversion out there. Hours of googling and installing python addons isn't working. Is anyone able to help me make that function or provide an alternative?

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  • 11/19/18--06:02: noob question about sprites
  • what are sprites used for just pictures or gif what do you do with them just curious 

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    Hi all, thanks to the user FabDelb, I was recently able to get my hands on the textures for Pokemon Let's Go but upon checking the texture files, I've discovered that there are multiple textures for 1 mesh.
    As an example, let's use Ninetales; This Pokemon has the following textures for it's body Mesh;

    Obviously these textures have a purpose but my question is how do I go about apply these textures to the model? If you want a preview to what these textures look like, I've included them in this post as an Imgur link.

    Any assistance would be appreciated, cheers.

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  • 11/20/18--10:12: Help ripping DS with Mac
  • Hi. I'm trying to get sprites and textures from Nintendo DS games, such as Inazuma Eleven, Sonic Chronicles, etc..

    As far as I know, there are various tools to do it but most of them are for Windows. I've got a MacBook and I can't get a PC.

    Is there any way to do it using emulators and tools for Mac?

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    I am attempting to rip karts from MK8 and everything is going smoothly except for the fact that I cannot get normal maps.

    I used BNTX Extractor to get .dds from textures.bntx which classified the normal map as a BC5_SNORM.

    I've tried many methods for converting this BC5_SNORM .dds to a .png such as using CompressonatorCLI and Photoshop, but I am yet to get anything that looks like what I'm expecting (see attached image for result).

    What is the typical method of getting normal maps?

    Many thanks!
    n Smile

    .png   compressonator.png (Size: 311.65 KB / Downloads: 2)