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The VG Resource -
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  • 04/22/18--04:48: Jurassic World models
  • can anyone rip models from any of the mobile games?
    jurassic world pinball jurassic world the game or the jurassic world facts app?

    just wondering.

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  • 04/22/18--14:39: NES dance soundtrack ripping
  • OK so I have absolutely no experience in ripping sounds let alone music from games. But. Maybe one of you guys can. feel free to take all the credit if you wish. It involves another unlicensed NES game titled hot dance 2000
    ( I attached the file for convenience )
    The music is actually well done ( they're just remixes of existing songs like butterfly, Beat it , etc.) And has over 30+ songs no repeat so if anyone is willing to take this endeavor I would be most obliged.

    .zip (Size: 174.59 KB / Downloads: 0)

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    Hey! I'm a bit new here and a long time lurker on Spriter's Resource. Recently (a little over two weeks ago) I submitted a sheet for Pokémon FireRed/LeafGreen. A few days later I submitted another one. Both are still pending. I'm not trying to complain I am just wondering if there is anything I am missing. Thanks!

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    This may be a long shot since the game's only been out a month, but I feel like giving it a shot. Links for example files are included; let me know if another host would be better and thank you for any help.

    So, NNK2's PC release stores its audio in .awb and .acb files. Not a problem, I can find an extractor. Found one, and that's where the issue comes in. Extracting the .acb file with VGMToolbox gives me a couple of folders with a lot of .hca files. Extracting the .awb file gives me a lot of .bin files, which I've read are where the .wavs are? Dug into it, found H2A2WAV and RTB's batch conversion script for.bin to .wav, but all it gives me is the message "Error reading HCA header" and a 0 byte .wav file, which is...pretty much what I'm not going for. Is this a case of my missing a step, or more a H2A2WAV is just not set up to convert this specific game's files type thing? I know zilch about headers and hex so. I'm lost!

    Edit: Lost and an idiot; nevermind I figured it out. Anybody else wondering: Get Foobar2000 and VGMStream, extract from the .acb files with VGMToolbox, then load the resulting .hca files up into Foobar with VGMStream installed. It's always the simplest solutions apologies for the troubles!

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    Hi, I'm making my first post to ask for some help ripping models from a mobile game. Houkai (Honkai?) Impact 3rd has been out for about a month, and I kinda want to get the character models from it. Problem is, I have zero experience on getting models from an Android device. Could you guys tell me what software I would need, or--if there's a thread for ripping mobile models already--could you give me a link to it?

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  • 04/22/18--20:02: Klonoa 2 Bin to 3ds Script
  • So i've been trying to figure out how this script works for taking the .bin file from klonoa 2 (kldata.bin,headpack.bin and ptpack.bin) or so forth and converting them to .3ds files. but its still unfinished, i was hoping to see if someone could possibly finish it to where it wont just spit out extremely deformed models and hopefully can gives us proper uv maps as well. Here's the link to the script (it could be finished but i don't think it works like it's supposed to.)

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  • 04/23/18--00:12: Granblue Fantasy
  • Sorry if I ask stupid question but does this game have English version?
    Or anyway to apply English patch for PJ version?

    Thank in advance Big Grin

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  • 04/23/18--17:07: Guerreiro Aventureiro
  • Guerreiro Aventureiro is an action adventure game, mixed with RPG and platform, several different levels for you to have fun, play against different enemies and different masters so that you can finalize the game
    Attack, Z
    Defense, S
    Jump, X
    One Special
    Download the game ... o/155324fa

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  • 04/23/18--19:11: Art Style light trax: sounds

    comes with sounds and bgm samples

    shoutout to change_name for figuring it out with BrawlBox, even if it showed as unsupported

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  • 04/23/18--21:50: Conception II Models
  • I extracted from the 3ds version of the game.
    They use 3ds.orb and ctpk files.
    any idea? ... eroine.rar

    Thanks Genki ^_^ 

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  • 04/24/18--07:18: Super Batalhas de Guerreiros
  • Super Battles of Warriors is a game of strategy and adventure and action in this meeting several epic characters of games like King of Dragon, Kinght of The Round, etc .... contain 14 Leveis with different enemies
    Destroy the castle keeper of enemies before he destroys his guardian
    Attack Z, X, A, S, Z + Up, Z + Down, Z + X, Z + A, etc.

    .png  Capturar3.PNG (Size: 188.62 KB / Downloads: 1)

    .png  2.PNG (Size: 309.11 KB / Downloads: 1)

    .png  7.PNG (Size: 286.11 KB / Downloads: 2)

    .png  4.PNG (Size: 206.85 KB / Downloads: 1)

    .png  Capturar4.PNG (Size: 177 KB / Downloads: 1)

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  • 04/24/18--08:19: Recent Site Changes
  • Hey everyone. Over the last couple of days, I made significant changes to how the sites interact with the forum. It should all be transparent on your side but there have definitely been a few hiccups (some of you noticed them with the 500 errors or pages timing out). I'm pretty sure I've since fixed most of them but please keep an eye out for anything out of the ordinary and let me know here if you see something happening that shouldn't. Be sure to include what you were doing and the full URL to the page you were on in your report. Thanks!

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  • 04/24/18--14:02: Diamond Records
  • Hello everyone, first of all, I need help to extract files from the game JoJo's Bizarre Adventure: Diamond Records ...
    Someone could tell me if extracted directly or with which program can I do?

    I await your response, in advance thank you very much

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  • 04/24/18--14:31: A strange discovery
  • So i've been messing with klonoa 2's bin files some more and also with the files from klonoa beach volleyball and from the looks of it they both use the same format. .bin files that not a single program can open nor if i can find a way to get the files from klonoa 2, that same method could possibly work on klonoa beach volleyball. but i was also told there is some sort of mod for winrar that can open bin file archives or extract them on xentax's site somewhere but i haven't been able to locate it.

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  • 04/24/18--17:13: Pokemon Red Version Of Mario
  • I would like some feedback. I made these sprites from scratch I didn't recolor

    .png  Pokemon Red Mario.png (Size: 4.34 KB / Downloads: 8)

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  • 04/24/18--17:47: Hello There!
  • I'm NerdyKairi and I love videogames and stuff, I'm currently trying to get into ripping models and stuff like that from games that don't have it yet, anyway nice to meet you.

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  • 04/24/18--18:10: Legendary Warriors
  • Hello everyone, today I came to share another game, Legendary Warriors, I have always been a fan of Grand Chase and when they closed that game I was very homesick and I decided to create this game that resembles some things of the Grand Chase is a mixture of Maplestory with Grand Chase functions
    contains 2 maps
    12 super fun missions,Shop to buy items, Equipment of items and of mascots and much more you will be able to edit the missions easily in the folder "data / missions / Archives.ini"
    Watch the video, I hope you enjoy ^ _ ^

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  • 04/24/18--19:10: Sengoku Basara Model Help
  • I made a similar post back in general ripping about 20 days ago and I haven't heard anything, so I thought I would come here and see if anyone here in the help section could help! I'm in a bit of a fix when i'm trying to rip some models from the ps3 game, Sengoku Basara 4 Sumeragi.

    With Sumeragi I've been able to use Noesis to export the arc files of the player files and i'm able to open and export the tex files into png for the characters, however there's one big problem for this. When i try to export the model, which is stuck as a .mod file, i get a message that the file can't be determined and if i try to open the file a message pops up that the file can't be previewed. If anyone knows how I could possible open these tricky .mod files in blender or get them converted to something that blender can import would be amazing!

    (and I did find a python that was supposed to help import .mod files into blender but I get a series of traceback errors instead, link below.)

    Here is one of the .mod files I'm trying to convert if anyone knows how to do this!

    thank you all so much for any help you guys might know of!

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    I was trying to update this model to add the Famicom Disk System, but when I export the model using Ohana3DS, it puts the textures in the same folder, and when I use Every File Explorer, it puts them in a sub-folder named "Tex." I'd like to make the texture directory match that already used for the other models in the ZIP, but when I try to move the textures into a "JP FDS" folder, it removes the textures from the model file, even when I edit the DAE to direct it to the new folder. How can I do this?

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    So, we all know that Sony was contracted by Nintendo to make a CD add-on for the SNES (which eventually evolved into the Playstation), but when that deal fell through Nintendo instead turned to Philips to make the add-on. Nintendo gave Philips a license for their characters in exchange, but Philips decided to instead focus on their multimedia console, the CD-i, and with license in hand, several games were pitched and four were made. The games made were Hotel Mario, Link the Faces of Evil, Zelda Wand of Gamelon, and Zelda's Adventure; while other pitched titles included Super Mario's Wacky Worlds (an alpha build has been found for this title) and Mario takes America (no builds or footage has been found for this title). Hotel Mario, Link the Faces of Evil, and Zelda Wand of Gamelon often are looked at as bad games and feature in many of a YouTube Poop. Super Mario's Wacky Worlds is often mixed with some complaining it is incomplete (despite the fact it is an alpha build); while others praise its potential. Zelda's Adventure is a bit different, for starters it was made by a different company than the other two Zelda games on the platform, second it was made for a far lower budget, third it features digitized graphics, fourth the cutscenes were made with live action actors instead of being animated, and fifth the game has a more traditional 2D Zelda style (for example, the other two Zelda CD-i games are Fantasy Action-Platformers with RPG elements, while Zelda's Adventure is an overhead Fantasy Action-Adventure game with RPG elements). It is hard (or impossible) to find raw gameplay footage of Zelda's Adventure and I have yet to see raw footage of the cutscenes or rips of the music, sound effects, sprites, etc.

    So, why is Zelda's Adventure on the CD-i often overlooked when compared to the other Nintendo games on the CD-i.