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The VG Resource -
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    Been trying to rip sound effects from this game, but so far have only had luck coming across BGM and voice clips (14,000 of them!). Those are the only ADX files that I can seem to find. These BG< and voice files comprise X_DATA.BIN, so presumably the sound effects are in one of the other files (W_DATA.BIN, Y_DATA.BIN, or Z_DATA.BIN. There's also a GETA.BIN, but it seems to be completely blank? Maybe I have a bad dump?) I haven't had any luck gleaning anything from these other files though, so I thought I'd ask for help. Thanks!

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    I wanted rip these models again but the eye textures and models seem to be these weird formats called EYET and EYEM.
    Does anyone know how to open these formats?

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    I cannot seem to find it anywhere.
    I'm looking in stage/adventure/ and looked in 090001.pac, which is where it is said to be, but sadly doesn't contain Porky's Statue.
    Any and all help is appreciated

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    Right, I know there's been some BBCTB sprites out in the open here, but it is an incomplete rip; its missing all of persona and the latest DLC chars.

    It is out proper as of this post, so I was wondering if anyone was willing to either extract them themselves (at least Yang, as I need her for a personal project w/ Naoto which I can just use P4A) or if there is a (set of) tool(s) to extract the PC version's files.

    Give me a hoot here, I'm sure I am not the only one who wants this.

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  • 06/19/18--17:20: Soundfont Archival?
  • I hope this isn't too stupid of a question, since I know the Soundtracks Resource was nixed, but what about a resource for soundfonts? I'd presume they're under that same legal grey area as sprites/models/textures/ect, since they're not sold and they're not so much actual music as tools for making music.

    Do you think those could; say; fit in with the Sounds Resource in terms of archival? Or are there obstacles in the way of soundfont archival?

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    [Image: 7WMniAo.png]

    Model | Nintendo [Image: registered.png] / HALKEN [Image: registered.png] [HAL], Modified by me
    Rendered on Blender Cycles
    Huge Thanks to @Fruib_ For the This Star Allies Model.

    .png   Waddle =3.png (Size: 149.77 KB / Downloads: 1)

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  • 06/20/18--02:12: xenoblade 2(RAW)
  • Since I am not very  good with   software,  I put here in  Original format.  That's why  I made  a new thread. You can open them with Predator's or Daemon's tools in Xentax

    Here is Malos, Mikhail and Akhos.

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  • 06/20/18--11:56: Hello!
  • Hi!
    My name is ElmerMouseFan34. I think I might be one of the few members (if not the only one) from Portugal.
    This account isn't new on the forum, but I had a lot of schoolwork, which will end next week with my final Maths exam.
    But anyway, I'm a fan of Animation (specially Disney and the golden age of animation from other studios) and also a fan of Nintendo and Sonic.
    I hope to be welcome to the foruma and, for a final note, here's the link of my DEviantArt page for those who are interested:

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  • 06/20/18--12:54: VMDG and VMDM files?
  • So i meantioned this on another thread but i decided to look at savestates i made for klonoa beach volleyball instead of the entire bin file and ive found large parts of data in hex editors that list what appear to be bone, possibly model and animation names, the parts that possibly contain the model and model bone data start with this VMDG header and the animation and animation bone data have VMDM, i have absolutely no clue what these stand for or how to extract them, but i also haven't been able to find any texture or palette data for some reason. but if anyone can help me with the VMDG AND VMDM stuff, or at least know what they are or how to extract them. i can send you the save state file im using.

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  • 06/20/18--13:31: Hello folks, I'm new here.
  • Hey there everybody,

    I'm new here to the forums. I'm an anime fan as well as a fan of retro games from Nintendo as well as Sega.
    I'm also a big Metal Gear Solid fan as well as a big Playstation fan. Hope to get along with all of you.

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    how i ripping models from Sword Art Online: Integral Factor ?

    and I try to ripping from sword art online : black swordsman but i don't know models type.

    I want to rip models and bone from sao:if or sao:bs

    Someone can help me ?

    [Image: 1egxHoY.jpg]

    i have example files

    Link download :

    ps. sorry for my bad english

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    I make games
    I mean I mostly play games but sometimes I get productive

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    What is the VG Resource's official policy for rips of cancelled, alpha/beta/debug/demo/prototype, leaked, or otherwise unreleased games. This question is aimed at games that were either cancelled before being finished, were finished but went unreleased, had a prototype leaked, or had a demo with different content than the final. This question is not aimed at prototypes/leaks/demos of games that are still suppose to be released, but hadn't been yet.

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    Hey everybody!

    I'd like to start again by thanking you all for your help with the Complete NES project. We didn't quite make it, but we're always accepting new sheets!

    That said, for the best sprite site in the internet, we have some glaring holes when it comes to some of our most popular games. Super Metroid has dozens of enemy frames and boss sprites unaccounted for. Yoshi’s Island is a mess. Kirby Super Star has fragments of stages scattered across 4-5 sheets. So, in celebration of Super Smash Bros Ultimate, let’s clean up!

    The goal of this project is to contribute as much content to the games of the characters from the first Smash game on the N64; 

    Mario and Luigi
    Pikachu and Jigglypuff 
    Captain Falcon. 

    This will fill in the gaps in these series and make these popular characters more accessible for users.
    You can rip characters, maps, menus, anything. As long as these characters feature in the game, anything is fair. Don’t feel like you can’t re-rip or add to an existing sheet. This project will end at the end of 2018. Just in time for the new game’s release!

    I'll update this with a list of games as people show interest in them.
    Thanks and happy ripping!

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    So i tried savestating in klonoa beach volleyball, the save state is in the middle of a match but when i load it in psx-vram it shows the loading screen before the match instead, but i never save stated there, and i don't know why it does this
    This is the position i save stated at in epsxe, (it doesnt seem to show the screenshots if i try to paste them into teh image thing and insert them)

     but when i open it in vram viewed after using Magma Dragoon's method and drag it into the window in psx-vram this is what shows up instead of the place i actually save stated.
    the textures seem to display all jumbled with their entire pallete underneath the textures themselves, dont know why that happens, it might just be the way the game loads them or something, if it helps im using the pal version on the game (there was no ntsc version, only pal and the original japanese release)

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  • 06/21/18--14:10: Some Sonic Jam 6 stuff
  • Hello! I'm currently working on a sheet for Sonic Jam 6, stuff like the title screen, continue screen, etc. and I wanted to see some feedback on it so far.  Tongue

    .png   sonicjamtitle.png (Size: 45.66 KB / Downloads: 4)

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    I've had a lot of success pulling spritesheets or whatnot from a unity game that would otherwise have all its assets encrypted

    Is there any equivalent for audio so I can rip the voices? I've searched and haven't really found any methods other than digging through the apk, which doesn't really work for the game in question

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  • 06/22/18--02:40: Dumbfounded and Annoyed!
  • I'm not I.T by any means, but this is really starting to hurt my head!

    There area a few not to well known Sailor Moon games I want to play and take screen shots of to archive. And possible translate.

    I'm talking about "Sailor Moon Tokimeki Party"
    [Image: latest?cb=20180621064500]

    for the SegaPico. Problem is, there isn't much out there that is SIMPLE enough for me to understand how to use a Pico emulator and use it.

    I've tried Kega Fusion, PicoDrive, MAME and I think one other but I can't quite remember. I try looking up "How To" videos but there is pretty much nothing. I want to use it on my computer which is just a 32bit Windows 8 computer. 99% of the "How To" videos are for "How to play SegaPico on your PSP" or some other platform that doesn't apply to me.

    I BARELY got it to work on the Kega Fusion, but all the controls were inverted. I kept trying to map it in different ways but there was always something amiss. I've seen one or two Japanese Let's Players on YouTube have played it, and even a German Youtuber; so I know it can be played.

    I just need help with running the game and mapping the buttons. From what I understand it uses a stylus as well. I want to be able to map the buttons to my keyboard and if possible, the style to my mouse. I've read up on forums on people "solving" the issue but it's all coding and tech.-talk that I can't follow!! I need lameman's terms! ......... I need an adult *Cries because is an adult*

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  • 06/22/18--05:33: Star Stable ripping models
  • I'm trying to rip the models. No one was able to extract this game's models, at least with their rigs intact. 
    There's no information on the engine being used, 'PXStudioRunTimeMMO', and the file formats can't be imported into the programs I'm using at the moment. 
    .pme, .pte, and so on. Cant use the ninja ripper either. Can anyone do a tutorial or give me instructions thanks alot.

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    So I was thinking maybe we should make a thread that lists all the known conmong types of files used in games, like for textures and sprites + models and animations. And if we find one that uses a unqiue type of file we could also put it here. Like that way we know what to look for and how to identify a file type based on it's header data. I found one thread like this awhile back but it barely had anything listed.