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- 04/21/19--00:27: _How do you open PS2...
- 04/21/19--06:21: _Microsoft Solitaire...
- 04/21/19--13:47: _Noice
- 04/21/19--15:31: _Yu Gi Oh Duel Links...
- 04/21/19--21:11: _Is extracting textu...
- 04/21/19--21:45: _NITROME SPRITES FOR...
- 04/21/19--21:53: _Star Wars - The For...
- 04/21/19--21:59: _Fruib's Raw Assets ...
- 04/22/19--01:37: _Linking avatar/pic ...
- 04/22/19--08:45: _Dragon Warrior VII ...
- 04/22/19--11:06: _sonic the fighters ...
- 04/22/19--11:09: _I’m doing video gam...
- 04/22/19--22:42: _Ripping/altering Te...
- 04/22/19--22:51: _wv5 audio files in ...
- 04/23/19--09:30: _Yujiro Hanma model ...
- 04/23/19--11:05: _Are there any old s...
- 04/23/19--18:53: _Saiki Kusuo no Sain...
- 04/23/19--19:33: _jTEX Headerless Com...
- 04/24/19--03:28: _Little Busters! (PC...
- 04/24/19--13:07: _Eyyyyy dudes, dudet...
- 04/21/19--00:27: How do you open PS2 PKG files?
- 04/21/19--06:21: Microsoft Solitaire Collection sprite project
- 04/21/19--13:47: Noice
- 04/21/19--15:31: Yu Gi Oh Duel Links Character Sounds Rip
- 04/21/19--21:11: Is extracting textures from Demul possible at this point?
- 04/21/19--21:45: NITROME SPRITES FOR ALL!
- 04/21/19--21:53: Star Wars - The Force Unleashed Model Thread
- 04/21/19--21:59: Fruib's Raw Assets from MEGA
- 04/22/19--01:37: Linking avatar/pic from Randimg problem
- 04/22/19--08:45: Dragon Warrior VII PSX Sprite Ripping Help.
- 04/22/19--11:06: sonic the fighters models
- 04/22/19--11:09: I’m doing video game remixes for my YouTube, suggest a song
- 04/22/19--22:42: Ripping/altering Textures for Barbie Genie PS VERSION
- 04/22/19--22:51: wv5 audio files in Barbie Genie PC VERSION
- 04/23/19--09:30: Yujiro Hanma model file please
- 04/23/19--19:33: jTEX Headerless Compression Issue - Tales of the World 3DS
- 04/24/19--03:28: Little Busters! (PC) .pak file
- 04/24/19--13:07: Eyyyyy dudes, dudettes and generic humanoids
I have an ISO of Destroy All Humans! 2 for the PS2. I've tried using PCSX2 in combination with NinjaRipper to rip the models with little to no success. The ISO runs perfectly fine on PCSX2 and I can play it okay on my laptop--albeit at a frame rate averaging around 8 fps. When I tried to extract some of the meshes, I came across two big problems. The first and foremost is that the meshes are compressed to two dimensions, it just shows up completely flat. The second thing is that when I looked at the two dimensional mesh head on, I realized that the meshes were in the position of when I ripped them in-game. This is not what I'm looking for--I want a mesh of characters in their 'T-pose' (the default pose with arms extended out to the sides).
I figure there has to be some way of directly getting the models from the game files without having to get them while in-game. I ended up going inside the iso and looking into a folder; inside there were folders labelled 'ab,' 'bc,' 'mb,' 'tk,' and 'tu,' which I'm guessing are references to the game locations: Albion, Bay City, Solaris (Moon Base), Takoshima, and Tunguska respectively. Inside each one are four files: DISCARD.PKG, RESIDENT.PKG, STREAM.PKG, and a DIR file of the same label as the folder. I'm guessing the character meshes are in the RESIDENT.PKG, hence the name. I'm not one hundred percent sure how to go about getting into these PKG files though.
Do you want to use the cards from MSC? I need someone to rip the sprites from MSC for everyone to use!
Im just a peep who found it on Google images
So I noticed Duel Links was finally added to the sounds resource but not all characters are there. Could somebody rip all english playable characters?
I've been trying to rip textures from some Naomi 2 games via Ninja Ripper. While it worked for some like Spikers Battle (which I ripped Spike's months ago) but I don't remember how I did it but it worked. it hasn't with games like Virtua Fighter 4 Final Tuned. Textures won't extract with this game so I tried Texmod which (last time I remembered) rips from dx9 games. With every version of Demul I used, it keeps crashing whenever I try any plugin that's not gpuDX11 and Texmod won't work with what keeps running the emulator. And I have had no luck with 3d Ripper either.
So, way before I even knew ripping was a thing other people did, when I was a little kid, I used to 'borrow' sprites from my favourite game site, Nitrome (the fact that most of the games on Nitrome are non-anti-aliased pixel art made it a very unique website for me). Anyways, over the years, I've gathered a lot of sprites that I thought looked cool, and yet never really showed off. But now--rejoice! Share in my bounty, children!
circuit_board.gif (Size: 2.24 KB / Downloads: 51)
doberman_rest.gif (Size: 813 bytes / Downloads: 51)
doberman_walk.gif (Size: 2.11 KB / Downloads: 51)
ghost.gif (Size: 666 bytes / Downloads: 50)
ghost2.gif (Size: 570 bytes / Downloads: 51)
grass_blowing.gif (Size: 938 bytes / Downloads: 51)
lick.gif (Size: 9.65 KB / Downloads: 50)
lightbulb.gif (Size: 972 bytes / Downloads: 50)
miner_mutating.gif (Size: 29.63 KB / Downloads: 50)
mutant_lesion.gif (Size: 912 bytes / Downloads: 51)
mutant_tentacle.gif (Size: 1.72 KB / Downloads: 51)
myxine.gif (Size: 713 bytes / Downloads: 51)
poisson_nage.gif (Size: 2.82 KB / Downloads: 51)
pushy_move.gif (Size: 8.74 KB / Downloads: 49)
rat_look_around.gif (Size: 598 bytes / Downloads: 51)
rat_running.gif (Size: 467 bytes / Downloads: 51)
skull_ghost.gif (Size: 2.05 KB / Downloads: 51)
sm_soldier_sprite.gif (Size: 16.36 KB / Downloads: 51)
tu_cross.gif (Size: 4.72 KB / Downloads: 51)
tu_dracula_death.gif (Size: 24.46 KB / Downloads: 51)
tu_dracula_fly.gif (Size: 5.32 KB / Downloads: 51)
tu_dracula_walk.gif (Size: 2.37 KB / Downloads: 50)
tu_vampire.gif (Size: 1.65 KB / Downloads: 51)
tu_vampire_attack.gif (Size: 945 bytes / Downloads: 50)
tu_vampire_death.gif (Size: 4.2 KB / Downloads: 50)
zombie_body_1.gif (Size: 1.96 KB / Downloads: 39)
zombie_body_2.gif (Size: 1.61 KB / Downloads: 39)
zombie_head_1.gif (Size: 2.19 KB / Downloads: 39)
zombie_head_2.gif (Size: 2.56 KB / Downloads: 39)
I should have posted this earlier, but here are my current rips of models from both Star Wars The Force Unleashed 1 and 2. Credits to Corra_Ashu/Clonetrooper163 on Twitter/Discord for giving me a Noesis plugin to rip the models and for sending me them in raw format so I can convert them myself. Anyways, this isn't ALL the models, its most, but not all. Don't think maps are possible, least I don't think so. Welp, sometime I will get around to converting the rest that I haven't uploaded yet. There aren't many that left to be converted thankfully, oh, and I should inform you that I sent these assets to El_Fabricio/the_legend whose making the Star Wars Battlefront III Legacy mod for Star Wars Battlefront II 2005 Classic.
A lot of people are wanting models from Kirby Star Allies posted on Models Resources, thing is, Fruib/Fruitmage has a lot of stuff ripped but don't think she really got around to posting it to the public well enough. These are her rips, contains stuff from Star Allies, Smash Ultimate, Splatoon 2, Overwatch, etc.
Here you go: https://mega.nz/#F!ZD5kgISB!s2SFyXVHMyqOLD3jMYuRxg
Apparently something changed in this site recently, because since I created my account I was using an avatar randomizer page host, known as Randimg (http://www.randimg.net/). But some days ago I noticed it doesn't work anymore in the site, not only for my avatar, also for normal embeding.
(You can try copying/pasting this link into your browser or embeding somewhere, it has 3 pics)
Weirdly enough, the pics actually appears in the post preview, and they randomize normally (everytime I click Preview Post). This is the first time I have problems with it, and yes, this is the only site where it's failing.
Does anyone know the reason of why this happen?
I want to rip some overworld sprites from Dragon Warrior VII on the PSX, the main sprites being "Beretta" (Chief's wife in the Deja Tribe), The Monster Priest and Orgodemir (all three are in the attachments). Is there an easy way to do rip these sprites?
Beretta is the woman in front of the protagonists in the first picture.
The Monster Priest is the green guy in the priest's garb.
And Orgodemir, well, he's pretty obvious.
32-Screen_18.PNG (Size: 294.05 KB / Downloads: 2)
6-Screen_03.PNG (Size: 227.22 KB / Downloads: 2)
52-51Screen36.PNG (Size: 195.37 KB / Downloads: 2)
can anyone rip the sonic the fighters models?
I remix video game music for YouTube using GarageBand and i need music to remix.
Hydro City Zone
Gusty Garden Galaxy
This game is quite rare and very poorly documented anywhere it seems, yall may find the game boy version of this game on google first. until recently when i bought it all myself and put it on YT & my friend/i speedran it, etc. I want to mess around with the game files because it seems simple and easy to alter if i can access and edit files in a format that is usable..
i have zipped up a few of the different file types, im unsure what is textures and what isnt. i mostly want to find textures and be able to edit those/insert them back edited to change how levels look. i have tried some existing game extractors but i have yet to find one that works so i am not sure where to go with this.
there are these audio files with .wv5 and i would like to find a way to listen to them! here is a download
i am new to ripping very unknown formats/packaged files so im not sure where to start
I really want Yujiro Hanma (best character from manga/anime Grapper Baki) model file and animations from the ps2 games Grappler Baki: Baki Saikyō Retsuden (aka Fighting Fury) or Garouden Breakblow: Fist or Twist. Want to use it to recreate him in Smash Bros Brawl. Most definitely will pay $ for this but I'm hella broke right now so I'm posting this here instead of commissions.
Grappler Baki: Baki Saikyō Retsuden (aka Fighting Fury) (グラップラー刃牙 バキ最強列伝)
Garouden Breakblow: Fist or Twist (ガロウデンブレイクブロウフィストオアツイスト)
I want to see some old sprite websites like the spriters-resource.
Hi, I'm trying to get the models / textures of Saiki Kusuo in Sainan - Shijou Saidai in Sainan (3DS). Get extract the .pac files with the help of a script I found forum zenhax. The dumped files were .cmdl files that should be the models files and .ctex files that should be the texture files.
I've been browsing forums about .cmdl files and found some applications and scripts 3dmax, but I got no success.
Thank you in advance for your help!
Note: English is not my native language so I apologize for any error
Link to the sample files ---> https://www.mediafire.com/file/ewwrarh0i...amples.zip
I found most if not all of the UI files, there were more jtex files hiding in the folder.
Now the issue is that a bunch of them are all cut up in to slices, now some of them have parts of them cut and portioned around the tile because of spacing, but im talking full on blocks slid over making the images nearly impossible to translate. Is it because of the JTEX.jar converter? or is it because it's a different compression in the files?
I have tried to use Kuriimu to edit the .jTEX files but it unfortunately gives me an error about the "Headerless jTEX file is compressed" along with using the JTEXTOOL/JTEX.jar that was made for this game by a user but it just exports the files and i would liek to get them back into jTEX format.
I would like to be able to find the UI files and edit those then import them back into the game even some light UI text translations like the menu's/arte names/item names/etc..
My second issue is that the Banner doesn't display correctly, i have searched and been told that it's an issue with the region of the 3DS the game was installed onto. Since I have a US region 3DS the logo on the banner won't show up correctly.
The 3D mesh is in the banner.cgfx file that resides in the decrypted banner folder.
The logo however is located in the banner9.bcmdl, which i have replaced with the English version of the logo I made.
I haven't the foggiest clue how to fix/edit the banner files to make it appear in the region my 3DS is in, if anyone can help me out with that i would appreciate it.
I tried to follow some steps I found on here and also on reddit but once i had the files out there was nothing i could do with the files i had since the game hasn't been released outside of Japan so there's no reference for how it should work.
Now some of these i have figured out through the use of Ohana3DS but the rest are a mystery to me.
If anyone can give me information on how to edit/view these files so i can get to where the text is.
----.bccam --> Mystic Arte's (The filenames match up with the Mystic Artes so I feel like they house the animation or something?)
----.bcmdl --> Model file (Opens with Ohana3DS)
----.bcptl --> Has a GCFX header, but Ohana crashes when trying to import.
----.bcskla --> Animation file (Opens in Ohana3DS > Skeletal Animation)
----.bctex --> Model Texture file (Opens in Ohana3DS > Texture import)
----TalesSLG_Font/FontS/FontSP.bin --> Font files, need to figure out how to view.
----.jtex --> Character Sprites/UI/CG
Does anyone knows how to extract .pak files?
I need help, pls!
SYSSE.zip (Size: 452.89 KB / Downloads: 1)
It's-a me, TheEvilKingBowser, from SMWCentral! I don't really have much to say about myself, except I like EarthBound and pirated Famicom games. Anyway, hope you're all having a swell day!