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Hey guys!

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Hey guys, I'm new to the VG Resource forums, but I am not new to the resources they have. I finally decided to join to contribute models from Super Smash Bros. Wii U and Super Mario Galaxy. I am excited to be a part of this community, and I hope I won't be a bother too much to all of you experienced people here.

Hello! Writer starting out with game design

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Hello!

I lurked around several independent game maker boards a few years ago. I recently was considering making a book series, and then decided that my goals were better suited to making an erotic game. That's why I've made a new username (one that I'm using all over the place now) and why I came here to see what people are up to in game-making these days. Smile

I don't really know what to talk about, so I guess I'll talk about my idea. Oh, and I know that posting 18+ content isn't ok here. I won't be trying to post that kind of stuff, beg for someone to do things for me, or advertise my game. Smile



I've spent the last few months working on ideas for stories, characters, settings, and so on, and I'm finally getting things adapted and narrowed down for the scope of an RPG-style game.

I'm going to look around and see what my options are, but right now I think that RPG Maker VX Ace is going to be the simplest way for me to realize my idea. I wish that it could be more easily played on non-Windows systems, but I think that my lack of code knowledge means that I need to stick to something easy.

I played around with some unprotected project files in my old copy of VX Ace to get a feel for the basics and try to start understanding scripting. Scripts are still over my head, but I've got some basic mechanics planned and I'm gathering resources like tilesets, sprites, and music.


My plan is for the game to have little combat or no combat at all, and be more like a lot of overlapping visual novel games instead of a "fantasy adventure" or "meet and fuck" style game. I'm thinking I'll have more than 10 playable "main characters" by the time that I have everything sketched out, and each character will have a few relationships and goals that they can pursue - and a lot of optional side-content ministories and scenes.

I think it's a pretty ambitious idea, and it's not like any other game that I've seen before, so I'm going to take things step-by-step and not try to develop everything all at once or at the same time.


The foundation of the game will be the setting itself, how it came to be, and how the characters are dealing with it. That's the reason why there will be several playable characters, and why their goals and stories can be somewhat separate from the others' if the player wants to focus on a particular character.

It will take me quite some time to build up enough stories for each playable character to have a lot of content that isn't related to the characters that I designed first for the series, but I hope to reach that point by continuing to develop the game month by month for a long time. Having a limited number of locations and not having battles should help with that - because it will let me focus my time on story-related content.

One of the characters that I'll focus on the most early on was/is at the epicenter of the setting's origin, so a lot of the early content will be about that character, the story, and sex scenes that involve that character.

While the game will have a lot of erotic content, I want to balance the content between sex scenes, erotic non-sex scenes, general gameplay and dialogue, and nonsexual scenes. I want as little to be mutually exclusive between stories as possible - so that a player can experience a large majority of the content in the game without having to start from scratch.

I also want players that don't like a certain kind of content to be able to avoid or skip as much of that kind of content as possible. Everyone is going to have to get a little bit of everything, but I hope to make the game like a bunch of games that can all be played from the same .exe file. Think of it like Starcraft. You can stick to just the custom maps, play against computers, do player vs player ladder matches, or do a mix of those things.

I want players who come just for the sex to be able to avoid or skip as much of the nonsexual content as possible. I want players who come for the "Sims"/"Civilization" kinds of gameplay elements to be able to avoid or skip as much of the sexual and non-sexual scenes as they want to. I want players who want to explore the nonsexual stories and the longer and more detailed sexual scenes to be able to find those events and avoid or skip the others as much as possible.


Speaking of skipping; my plan is to pack as many scenes into grouped events as possible - so that players who have seen them before can skip them entirely, and players who want to revisit certain scenes can do so from an in-game menu. I'm not sure what RPG Maker VX Ace's limits are on the number of Common Events and how much content they can include, but I hope to discover that they're open enough to let me have several hundred scenes (grouped content triggered by a switch or variable) like that.

Part of the reason for that is that I sometimes want to play games that I enjoy differently, or sometimes just want erotic content or only content that has depth of character or story. Make what you want to see and hope it becomes popular, right?


I don't plan to have images other than character faces at this point. I don't want to get slowed down by trying to make or find artwork. I want to dedicate my time to using the sprites well to set scenes, and using dialogue and descriptive text. I won't be trying to cram a novel into the game's message boxes, though. I want to have several paragraphs be the maximum length for any mini-scene. That might be at most a page or two of paragraphs in Microsoft Word. I expect most scenes to have less text than that.

If people like the game a lot and get inspired by some of the scenes or characters, I think it would be cool to add some fan-submitted, self-made art into the game. But that would only be optional bonus content that would probably only appear when a player uses the "Replay Scene" option from the menu. I don't want there to be an imbalance in any of the scenes during a first play-through.

I haven't yet decided on a tileset. I'm thinking that I'd like to go with a mostly "modern" theme with some fantasy elements, but finding modern tilesets has been a bit difficult, and I'd want the sprites to match the tileset I choose - so I'd have to find those and matching faces for them, as well. If I don't go with a modern tileset, then I'll choose a fantasy tileset and fantasy sprites that look as close to modern as possible.


So, that's my game concept. I'll be lurking around here and occasionally posting while I keep working on setting the game up and looking at options for game engines and materials.

Glad to be here in a non-lurker capacity now! Smile



If anyone has any recommendations for tilesets, sprites, or faces, please let me know!

Also, if you think there's an engine that I should use instead of RPG Maker VX Ace, please let me know about the software and why you think I should use it!

Help animating sword

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My spriting skills are very basic and I ran into a bottleneck when I attempted to animate a simple knight to swing his sword.  I ended up with his sword just moving up and down instead of down and across his body, like swinging a bat. I can picture how it would look in my head but have difficulties when it comes to transferring that to the canvas. If someone could suggest on how to approach it or show me or really just how to improve my sprite I would appreciate it.
[Image: Juh7NY5.png?1]

Enlarging Sprites

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Hi I'm making a zelda game for myself and was wondering how you go about scaling up the sprite art with out losing quality? Or is there a quick method of recreating the pixel art by hand using the sprite sheet as a template?

Harry Potter & the Philosophers stone PS2

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im quite new to the community, ive only managed to extract the pss extentions from the disc, but trying to find the sound/model files etc.. any ideas?

.png   main.PNG (Size: 33.38 KB / Downloads: 13)

(main disc directory)

what abut in the resource folder - .hog? could that maybe be there own extension? it only makes sense if the files where stored in there.

(Resource folder)

.png   hog.PNG (Size: 25.75 KB / Downloads: 9)

A way to make pcsx2 frame by frame?

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Hello, I'm ripping some game from pcsx2 dumping textures with texmod, but some rips are difficult because are animations and the texture changes in memory, there is a way to make pcsx2 go frame by frame? Or use GlIntecept to dump the textures? When i use the graphics plugin gsdx in opengl mode the emulator won't run the games. Thanks for reading.  Big Grin

Could someone make a .ttf file of this?

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[Image: microfont_by_quirbstheepic-d8i18o3.png]
Fairly obvious thread name. As of recent I've been using this "font" I've made that's generally based on the "Ubuntu Mono" font I use in my sheets but smaller. I've been making each letter pixel-by-pixel for the month or two I started using this, so I was wondering if anyone could make a .ttf file of it.
Also, the third row might not make sense and I guess I'd call it crowded, so just in case the "letters":
/\!?#@$%^&*_()-+=[]{}|",'.<>~`

recme's animation request thread thing

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so im going to be taking animation requests. they will be animated in flipnote studio 3d, meaning that the animations will probably be around 30 seconds. another good thing about this is that i can add sound, so you can request skits and stuff.

"recme, whats the catch?"

well, my only rule is that the subject pertains to video games. i know, it sorta sucks that you cant ask me to make an animation of "president obama riding a dinosaur while he is rapping and eating cakes." my reasoning for this is that i want the animations to be "relatable" to everybody. its no fun to make stuff that you dont really get, so this rule makes things easier for me. if you dont like this rule, well then... dont request Sick

so yeah, thats it. request away!

1. (Virt) "Professor Layton having difficulty solving a puzzling Rubix Cube"

2. (Zadaben) "Crapy's Crates meets Luigi's mansion"

3. (FREE)

Oh hi!

Hi

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Idk

I made an account on this forum because I wanted to reach some people who ripped certain sprites in the past.

There's also a lot of missing Pokemon Mystery Dungeon graphics that I want to contribute to.

How do you rip models from PS Vita games?

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If it helps I want to rip models from Gravity Rush or playstation all-stars battle royale
I've looked all over Google and couldn't find anything.

How do I go about ripping models from these games?

Psp ripping, Star Ocean Second Evolution

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So, im currently doing a playthrough of SO2 on psp and i noticed that the emulator has a GE debugger function, 
however, if the sprite you want to get is larger than the output window, its scaled down... and their dont seem to be any way to export them. Here 2 examples:
[Image: wip6q7wnir8qrpozg.jpg]
Its really weird they made that whole debugging screen without having a way to properly display those sprites... Small sprites works but yeah...
Also, ive tried to decompress the iso and everything seem to be in a 1 gig .bin file, which i cant open/decompress.
So, anyone know easy ways to rip from the psp?

How can I make these sprites 'acceptable'

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[Image: custom_shyguys_zps8cdeaa31.png]

I tried submitting this and waited for quite a while for these to get accepted, though unfortunately they haven't.

I started a topic a while back on how to improve them which did help a bit, but I don't want to necro it.

Just not sure at all what they want me to do about these.

Harry Potter Character Ripps (you choose)

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i know this is irrelevant for forum purposes but
im currently ripping models from the (harry potter and the chamber of secrets pc game)

i want to know what characters want ripping the most?
so leave a request Smile

thank you.

e.g:

.png   dpb.png (Size: 170.79 KB / Downloads: 5)

exporting animations from unreal gold

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how do i exporting animations from unreal gold in a suitable format? one than can be used for most softwares? any ideas?

Shwmae!

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thats welsh for hello Smile
im from wales <----

I do what i can to rip all kinds of contents from my favourite games, mostly harry potter Smile spyro, various playstation 2/pc titles etc..
Request something from a specific harry potter game and ill do what I can to help Smile
i can also rip contents from any unreal game if you want, not a fan of unreal but i have my techniques Smile

stick around, you may find something that you fancy Big Grin


-stay foxy

Holy crap I'm back

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Hey folks, remember me? Yeah, it's been forever since I was here. But well, I am back for god knows how long. 
I will posting some pixels later if I feel like it, and try and be more active.

Pokemon Battle Revolution Stages

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I know that some people have managed to get the pkm.fsys files from this game into obm then into blender to export as obj. However these people have not managed, or have chosen not to rip the battle stages. If anyone has already done so or knows how to, please let me know. It would be greatly appreciated.

Happy birthday Zac

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It's my little brother's birthday today too, so I'll make sure to enjoy some cake for you <3

Have a good one bro

Can I level up now?

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So it's been ages since I've even used GG, but here is what I have on my plate right now.
[Image: ualR7Y6.png]
I am making an RPG with a friend and he wanted me to make the items in an 8bit style, so I tried, I obviously didn't restrict myself with the NES restrictions, but yeah, these are pretty basic, but I feel like it's something to show.
[Image: 27YUa9h.png]
Here are some things I worked on while I was gone and never really got done, I am trying to develop a sort of simplistic style, I borrowed some elements from Pokemon games, Coropata and a bit of Rouge Legacy, I do want to finish the Knight Guy thingy, but I want to try and make it look like a sort of a puppet, but it's turning out to be harder than I pictured.
[Image: AmPaXSb.gif]
And this, I want to animate this properly, this is only 4 frames, but I want to see how much I can push it. It's obviously not finished, but I'd like some words of wisdom.
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