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Need a script maker

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Hello
Is anyone who makes scripts to files? Please help

PSP files help

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So, two games I've been trying to rip from both have .Arc/.Bin files (psp games, mind you).
yet, when I go to extract the models from them, the files turn up empty and don't work.
Also, when I go to open them in noesis to open and extract the models, it doesn't work.

Any ideas as to what's wrong?

sorry if this is posted in the wrong spot o.O
not exactly positive where this question goes.

Will be there a RPG-based level system?

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When i was going around the TheVGResource, i was interested if there was a RPG-based level system just like in the Vizzed site.

How can i rip the iOS app models?

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How can i rip the iOS app models?

Do i need an iPhone, iPad or something?

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Shantae sprite

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[Image: tumblr_mztg9rXP1d1tpkf0ao1_r2_250.png]

I was bored today and wanted to sprite, so I decided I would do some pixel art of Shantae!

Various Pokémon Pixel Art

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Made these out of boredom and I guess this is the best place to look for some criticism.

[Image: URPq97F.png] [Image: XjkEl40.png] [Image: UvTq0vn.png]

[FANGAME][FINISHED] - Mega Man: Day in the Limelight 2

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Hey guys, I'm kicking off today with a bunch of Fusion Fangaming projects (that aren't Mushroom Kingdom Fusion) for your delight.

If you don't remember the original Day in the Limelight, here's the thread - http://www.vg-resource.com/showthread.php?tid=11761

NOW FOR THE SUPER AWESOME SEQUEL! Seriously, I think this is my favorite fangame of all time.

DOWNLOAD: http://fusionfangaming.spriters-resource...leases-19/
(You can also get the original game through that download link, we moved forums since the first game)

TRAILER:

http://www.youtube.com/watch?v=s1Jn1GeWW0w - one video limit, huh?

Older trailer with GAMEPLAY:





Unlike the original Day in the Limelight, here you can switch between any character you've unlocked. Each Robot Master has their unique playstyle - Quick Man is fast, Wood Man is unaffected by magnets, Bubble Man can swim, etc.




In this game you play as the eight bosses from Mega Man 2, against the eight bosses from Mega Man 3. The stages are all redesigned around the characters' abilities. Each of the playable characters have their own playstyles.

Metal Man moves like Mega Man, but can throw his blades in eight different directions. They run along any walls they hit.
Bubble Man is a poor jumper and walker, but he gains speed and multidirectional mobility in water. His bubbles can also trap projectiles.
Quick Man is super fast and can jump high, but his attack range is small and he has much less mercy invincibility. He also has high knockback.
Crash Man fires heavy explosives. They angle down when fired in the air.
Air Man fires his weapon at an upward angle, and can blow around enemies on the screen. He can also jump high.
Wood Man is a poor jumper, but he has very little knockback and his shield protects against almost every projectile. He's also immune to magnets.
Flash Man fires a spread of bullets and can charge up to stop time. The Time Stopper slowly refills, but you can speed it up with weapon energy drops. He is the only character that uses weapon energy.
Heat Man's weapon fires in an unusual arc, but you can charge it up to give him a short dash where he is invincible. You can also dash up or down.

This game is completely finished. I highly recommend giving it a try. I personally think this is our best game, and the whole Day in the Limelight series are our only games made by only one person - Riverroad.

Can someone help me rip file from these games

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Ok I'm hoping someone can help me on how to rip the sound files out from these games
Inuyasha Feudal combat: ok I tried Psound and it just doesn't read the files, and I tried Pulling the files out from the Disk (yes that's right the disk I have the actual game) inside it has a voice folder and when I looked at them they're in an XAG format now if someone can tell me a program that can convert them that'll be great or some other program that can rip sound file out of the game.

Star ocean Till the end of time: ok now this i tried Psound and it just couldn't read the files or even find them (maybe it's because i didn't try the second disk or something else)

Guilty gear 2 Overture: Ok this is me being lazy but I never tried Psound to try and extract the Voice sound or music from it but just wanting to know if there are any programs that can extract file from it or any 360 game

[FANGAME][PLAYABLE] - Mega Man: Day in the Limelight 3

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If the first two Mega Man: Day in the Limelight games weren't enough, have a third!

TRAILER:





DOWNLOAD: http://fusionfangaming.spriters-resource...sion-0-1)/

Like the previous game in the series, you can switch between characters on the fly, so long as you've unlocked them. This game adds unique abilities to each character, such as Magnet Man turning on or off his magnetism, Snake Man climbing up walls, and Hard Man withdrawing into his inpenetrable shell.

[FANGAME][PLAYABLE] - Super Mario Fusion Revival

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Hey guys, I'm bringing to you now the sister project of MKF - Super Mario Fusion R

DOWNLOAD: - http://fusionfangaming.spriters-resource...-4-1-beta/

LATEST TRAILER:



Join Mario and friends as they visit other dimensions in search of mysterious artifacts. This game uses mostly Mario gameplay, with a focus on powerups and mounts. Currently, only Mario and Peach are playable, with the bonus Bowser stages still being in a beta form. Current mounts are Yoshi and the Metal Slug tank, with the Chocobo appearing in the next release.

EDIT:

Now, more about the game. It uses physics close to the Super Mario All-Stars version of Super Mario Bros 3, and predominantly features the powerups from that game. Each character has their own version though, such as Peach in a kitsune suit instead of Tanuki. It's mostly cosmetic, but there may be a few differences. For example, Peach's hammer suit has her throw veggies like hammers, but she can also magically pull bigger veggies from the ground like in Smash Bros. Unlike Mario though, she doesn't gain protection when ducking.

As for each individual character, they all have their own unique jumps when you press up + jump. Mario has his spinjump that lets him safely bounce off of spiky enemies, Peach can float like in Super Mario Bros 2, and Luigi has his flutter jump from Super Mario Bros. 2. Other characters I won't mention here. Starting in World 2, there are also bonus stages where you play as Bowser, rampaging through stages specifically designed for him. These are currently in beta, however. There's a planned revamp coming soon that will make the stages more like a sidescrolling beat 'em up.

Many of the stages are built around having a mount. Often, if a stage makes you dismount Yoshi to continue, there will be a Yoshi summoning block later to allow him to return to you (provided you didn't leave him dead or fleeing in a panic). The mounts aren't quite as overpowered here, so you won't see any stages outright blocking them. There are places planned in the future where you cannot dismount, however.

The upcoming Chocobo is similar to Yoshi, except with flutter powers and veggie picking. It won't be able to eat enemies unless they can be picked up Super Mario Bros. 2 style (subject to change)

The third mount is the Metal Slug tank, it's only available in the locations you find it in, so no carrying it to another level. This one comes with health, a multidirectional turret and block busting bombs that slowly replenish. Be careful losing the tank in most areas you find it in, as the enemies can easily overwhelm you.

There's another mount possibly planned that works similar to the tank, meaning you can't take it out of the level, but that's a secret Cute

This game is taking levels from forum members, so long as they are good and follow guidelines. If you wish to submit a level and have GM8 or 8.1, you can join the forum and download a dev kit. You can get there from the download link.

VOTING TIME - game gors

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It's now time to vote the cool entries we've had so far!

DEADLINE: JANUARY 26TH

Kirby (SMA3:YI)

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[Image: Kirby_zpsbe2e0b99.png~original]

A Super Mario Advance 3: Yoshi's Island style Kirby. This is the first time I've ever made any sprite sheet (but not the first time I've worked with sprites), so if there's any imperfections I wouldn't be surprised. Basically I worked from the Marching Milde sprite sheet and ended up with this. Some stuff remains unchanged (e.g. Watermelon, Egg, Goomba), some just have a colour swap (e.g. Chair, Fishing Rod, Pako, Stars, Butterflies), some are just minimized to make sense (e.g. Cheep Cheep, Flutters and Goonies), some are practically made up (e.g. Explorer Hat, Explorer Pack, Pirate Hat), some are a combination and some could be something else.

Some stuff are a little bit changed from the game, but that's only pretty much with the hat (in the game the hat doesn't cover Kirby's eyes) and direction facing. The Wrong Trousers doesn't actually appear usable in either games - I just thought it'd be something to add, and of course based off The Wrong Trousers of the movie with the same name. Plus, it could be the substitute for the Kangaroo (in Yoshi's Island DS). Also the Level Intros section includes level intros from Kirby: Nightmare in Dreamland, Kirby Super Star/Kirby Super Star Ultra and some movies from the latter two.

Credit (other than myself) goes to A.J. Nitro (for the SMA3:YI bits and Pako and other maybe other stuff), Mageker (for the other bits - I think it was just the chair and maybe something else), Nintendo for publishing, HAL Laboratory for making Kirby in the first place, Nintendo EAD for developing SMA3:YI and Artoon for YIDS. I think I didn't miss anyone out. So, let the criticism begin and... err... whatnot.

Need sounds from Paper Mario 2!

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... Yeah.

Y'see I need sounds from that game for one of my projects. (Specifically, the Action Command sounds. Y'know, the ones that play when you see "Good! Great! Awesome! Outstanding! Amazing!" on the screen. I'd rather have Sticker Star ones, but chances are ripping from that game will be more than a little impossible right now.) Thing is, they aren't on the site. I've searched the sound ripping boards and this help board for that sorta thing and MFGG ain't got none neither. So I've come to the conclusion that I should either ask someone to do it for me, or get off my lazy ass and do it myself (... which I don't know how to do).

So I'd like one of two things...

1) Please post a quick little guide to get me on my way ripping sound effects from Paper Mario 2. Remember, I am dumb, so detailed explanations will help!

Or!

2) Do it for me because I am little baby. You don't even have to label the sounds, I won't submit them behind your back or anything, I just want the sound effects.

Many thanks to ye who aid me in my time of want.

Sarge's Forge Fantasy Sprites

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Im not here to get any advice really. I just want somewhere I can showcase my stuff. I very much have my own style of spriting that does not really follow any guidelines but the ones I have made up. I'm trying to make a story out of all the sprites I have been making or game. I dont know what it is yet but its slowly coming together. The world in which all these sprites come from is called Forge. I will post here whenever I make something. I usually make something at least once or twice a week. All of my art has grown over time and I am sure you will be able to tell a degree of change the in detail on my art.



[Image: p1_zps8c9e9a54.png]
[Image: p4_zps31c4fcde.png]
[Image: p3_zps99321d95.png]
[Image: p6_zps59c20ba1.png]
[Image: p2_zpsce15e929.png]
[Image: p5_zps40bc37a2.png]
[Image: p8_zps1caf9d39.png]
[Image: p11_zps1c7cf792.png]
[Image: p10_zpsbed0accc.png]
[Image: p9_zpsc6c988e2.png]
[Image: p12_zps7ede8adf.png]
[Image: p7_zps73efdab5.png]
[Image: p16_zps26c43a56.png]
[Image: p13_zps8de48224.png]
[Image: p14_zps88fc20b4.png]
[Image: p18_zps86b44dcc.png]
[Image: p15_zps7fce62cd.png]
[Image: p17_zps847934b9.png]

Need a script maker

$
0
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Hello
Is anyone who makes scripts to files? Please help

PSP files help

$
0
0
So, two games I've been trying to rip from both have .Arc/.Bin files (psp games, mind you).
yet, when I go to extract the models from them, the files turn up empty and don't work.
Also, when I go to open them in noesis to open and extract the models, it doesn't work.

Any ideas as to what's wrong?

sorry if this is posted in the wrong spot o.O
not exactly positive where this question goes.

Will be there a RPG-based level system?

$
0
0
When i was going around the TheVGResource, i was interested if there was a RPG-based level system just like in the Vizzed site.

How can i rip the iOS app models?

$
0
0
How can i rip the iOS app models?

Do i need an iPhone, iPad or something?

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