How many posts does a user need in-order to be promoted in a group or an administrator?
Regarding how much posts needed to be promoted
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Sprite ripping with vba's OAM viewer
I've been wanting to rip a ton of sprites from 'over the hedge' (the gba version, of course) however, using the oam viewer takes 2-3 minutes per frame for each sprite, as they're all chopped into pieces when shown in the oam viewer. Is there potentially another way to do this, or somehow increase the display size of the sprites in the viewer?
I've tried using the layers/avi trick but character reflections are drawn on the same as the characters themselves, so it doesn't work that way. Tile molester and GGD confused the crap out of me (I'm kinda dumb xD)
Anybody have any suggestions as to how to go about this? Thanks in advance.
I've tried using the layers/avi trick but character reflections are drawn on the same as the characters themselves, so it doesn't work that way. Tile molester and GGD confused the crap out of me (I'm kinda dumb xD)
Anybody have any suggestions as to how to go about this? Thanks in advance.
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Maplestory
Started playing Maplestory again and was so excited that the Beast Tamer class came back!
Will be updating it from time to time because there is a lot more to rip, will also do the male character, alternate hairs and weapon equipped.
Also bought this as a pet today so decided to make a sheet for it as well.
First time making a sprite sheet so i hope they are okay.
Will be updating it from time to time because there is a lot more to rip, will also do the male character, alternate hairs and weapon equipped.
Also bought this as a pet today so decided to make a sheet for it as well.
First time making a sprite sheet so i hope they are okay.
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Basics?
Could someone help me to understand the basics on how to analyze an image format?
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EightText - Writing with 8 characters
EightText is just a joke-thingy. As you all might know, I like playing with letters and fonts. While practicing kanji, I thought "what if our alphabet had the same idea of stroke orders?"
So I invented a fairly simplified input method with 8 special characters:
Λ ‒ l Ɔ C U O V
An use for this would be to be able to input text in small customized and limited devices, where a full keyboard implementation is not possible. Because of its nature, it would be more used for teaching letters or writing emergency telegraphs, which could be useful in remote areas where internet or technology isn't readily available.
What do you think?
So I invented a fairly simplified input method with 8 special characters:
Λ ‒ l Ɔ C U O V
An use for this would be to be able to input text in small customized and limited devices, where a full keyboard implementation is not possible. Because of its nature, it would be more used for teaching letters or writing emergency telegraphs, which could be useful in remote areas where internet or technology isn't readily available.
What do you think?
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Ds Ripping
Does anyone know how to rip models from ds?
I've seen other people do it I just can't
I've seen other people do it I just can't
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Stunt Race FX Background Sprites - Night Owl and Night Cruise
Hey there guys. I wanted to share some background sprites with all of you, so feel free to tell me what you think.
Night Owl
Night Cruise (Sunset)
Night Cruise (Nightfall)
Night Owl
Night Cruise (Sunset)
Night Cruise (Nightfall)
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Hi!!
Hey there, my name is Delta Brony, and I am looking forward to share some sprites with you guys.
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Wario Alt. Trophy (SSB4 3DS)
So I apologize if this seems like an odd request, but I was wondering if there was any way someone could point me in the direction of a tutorial for ripping models and resources from the 3DS version of Smash 4? I'm trying to rip the alternate trophy for Wario so I can use it to make a custom Amiibo (using the classic Wario outfit rather than the WarioWare one), but I'm at a loss for how to get started. If anyone would be willing to point me in the right direction, I'd really appreciate it.
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best way to view models?
downloaded a free .obj viewer from OMV , so far i'm getting a assertion error when I try to load any models from the models resource ?
mf.PNG (Size: 16.17 KB / Downloads: 11)
mf.PNG (Size: 16.17 KB / Downloads: 11)
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[WIP]Phoenix Wright style Personal Character
So i've been playing Phoenix Wright again recently and since reobtaining a DS and i was a bit bored so decided to give spriting myself in a Phoenix Wright style a shot, obviously still WIP but C+C is appreciated, and the colours are all taken from official Phoenix Wright sprites
EDIT: Evidently the link to the image didnt work so i've fixed that, sorry guys
EDIT: Evidently the link to the image didnt work so i've fixed that, sorry guys
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What happened to the Wiki?
Title says it all. I thought it was a pretty good idea, but it seems like it kinda died.
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Ps2 Sprite Ripping : Odin Sphere
So, im trying to rip from that game, anyone know tricks to rip sprites from ps2?
I extracted the iso and it gave me a 3.2g ".cvm" file. And GlIntercept wont work with it cause there are no OpenGl video plugin for the ps2 emulator.
I extracted the iso and it gave me a 3.2g ".cvm" file. And GlIntercept wont work with it cause there are no OpenGl video plugin for the ps2 emulator.
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The Kosheh Birthday Thread 2015: Let's Party Edition
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New Nintendo 3DS XL model from Google website
I've recently discovered a model of the New Nintendo 3DS XL in New Black. I found the model on this page. Can someone rip the model, please? You can find the model where the 3D rotation icon is located.
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PS2 - PTR2
I created a page for a game on the P subsection of the Playstation 2 section of games on TSR. It's a page for PTR2, the reason I created the page is that I'm looking for sprites from Stage 6 (Food Court) and I'm pretty sure they are sprites. Can anyone help?
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My random model rips
I've ripped a Balloon Trip model from WarioWare - Smooth Moves, it's the player model.
Is anyone able to test it for me? It is in .DAE format.
I have no idea how to rig or know anything about UV's.
Just tell me in a reply.
Link - Balloon Fighter Model
Is anyone able to test it for me? It is in .DAE format.
I have no idea how to rig or know anything about UV's.
Just tell me in a reply.
Link - Balloon Fighter Model
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Other Systems section
I'm looking to expand information for the Other Systems section of the site by including the console name in the game's name field. There's a bunch of games in there without that info, and I'd appreciate any help with just giving the information to me clear as day so I can throw it in.
If you guys could just link to the game and tell me the console, it'd save a bunch of time and effort on my part. I'll be working on this tomorrow, but going to sleep now - gives you guys some time to compile some info!
Afterwards I'll try to see if there's any console worth moving out to have their own sections.
If you guys could just link to the game and tell me the console, it'd save a bunch of time and effort on my part. I'll be working on this tomorrow, but going to sleep now - gives you guys some time to compile some info!
Afterwards I'll try to see if there's any console worth moving out to have their own sections.
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Can someone test my MK8 Koopaling exports? =3
Hey there =3
I had some issues with my first export which I couldn't reproduce, so I just re-exported the DAE out of Blender.
It would be great if someone can test it first before I spam up the moderator and validation section with it again (sorry @Peardian ).
Suddenly, there were issues with the model being placed somewhere completely else than the skeleton, and that the eyes were still floating around weirdly (even though I fixed that manually before...).
Volunteers, please check this zip file of Iggy Koopa: http://raykoopa.vibeware.net/vg-resource/Iggy.zip
I test files mostly only with Blender and 3ds Max, it would be interesting to see buggy (or successful) results in other programs.
I had some issues with my first export which I couldn't reproduce, so I just re-exported the DAE out of Blender.
It would be great if someone can test it first before I spam up the moderator and validation section with it again (sorry @Peardian ).
Suddenly, there were issues with the model being placed somewhere completely else than the skeleton, and that the eyes were still floating around weirdly (even though I fixed that manually before...).
Volunteers, please check this zip file of Iggy Koopa: http://raykoopa.vibeware.net/vg-resource/Iggy.zip
I test files mostly only with Blender and 3ds Max, it would be interesting to see buggy (or successful) results in other programs.
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SGDQ: Summer Games Done Quick
This year's SGDQ just started.
If you want to see quality live speedruns with commentary visit http://www.twitch.tv/gamesdonequick or https://gamesdonequick.com/
It starts with a Yoshi's Island 100% run on the SNES! You can find the schedule here.
Just a reminder, because I totally missed it once or twice.
If you want to see quality live speedruns with commentary visit http://www.twitch.tv/gamesdonequick or https://gamesdonequick.com/
It starts with a Yoshi's Island 100% run on the SNES! You can find the schedule here.
Just a reminder, because I totally missed it once or twice.
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More Pages to Explore .....