Wiimms SZS Tools can extract all of these graphic files or archives, and most of them are found in Wii Games.
SZS, U8, WBZ, WU8, PACK, BRRES, BREFF, BREFT, KCL, KMP, MDL, PAT, TEX, TPL, and BTI.
Different games have different file formats and such, so here's some more ways to extract stuff.
Imagine you have a game which has these paths for the files:
Code:
/files/GameData/Layout/Games/ (Folder would be filled with U8 archives with a .szs extension and TPLs with a .tpl extension.)
Code:
/files/GameData2/Layout/Other/AdditionalData/ (Folder would be filled with more U8 archives with an .arc extension.
Code:
/files/GameData3/Layout/Other/ExtraData/ (Folder would be filled with even more U8 archives with an .szs extension.
Here's some various commands to extract these.
Code:
wszst xx /files/*/*/*/*
This would extract everything in /GameData/Layout/Games/.
Code:
wszst xx /files/*/*/*/*/*
This would extract everything in /GameData/Layout/Other/AdditionalData/.
However, if I did this:
Code:
wszst xx /files/GameData/Layout/Games/*.szs
...it would extract every .szs file it would find in the path /GameData/Layout/Games/.
To extract the TPLs, you could do something like this:
Code:
wimgt d /files/GameData/Layout/Games/*.tpl
It would extract every .tpl file it would find in that path.
Do you understand how to do this now? Awesome.