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[MUSIC] Gors's Music Atelie

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Making myself a new thread because I can (also because there are so few musiciains here so I think it wouldn't hurt making a thread for my stuff)

Newest opus! The biggest one, too - 184kb for a single track.






Check my playlist for more covers! https://www.youtube.com/playlist?list=PL...zu58ovqoy9

Mlp characters and other related from Hasbro android mobile games.

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Hello, i wish rip and collect all the characters from these Hasbro games:

-"MY LITTLE PONY: friendship is magic"
-"LPS Your World"
-"Care bears: belly match"

All these games are the only ufficial 3D games
with these charachters, except for the ponies, the others dont have any custom 3D models.
So, i'm dont' have pratice with the android games, if anyone can rip models from these games help me, any help is appreciated.

.fsb files

quick question!

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Would a 2D cursor in a 3D Wii game count as a sprite or a texture? I was dumping MySims Kingdom textures in Dolphin and it managed to grab the cursor graphics.

Same question for anything that isn't *clearly* on a 3D object, or like 2D effects that move around in the air (like butterflies)

Probably a silly question but I'm really new with this and want to be super exact

(Also each character has individual textures for their body/clothes, hair, and every single facial expression including neutral+blink. How do I go about submitting something like that? Zip? Sections? idk i think i'm thinking too much; or not thinking at all, i mean i just finished a 6-hour GBA sprite sheet lol)

einstein95's stuff

Romancing SaGa 3 (SNES) - Gamesaves don't work

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http://fantasyanime.com/saga/rs3saves.htm

These are the saves I use. I downloaded like 3 differenct ROMs (SMC, SFC, FIG) but all of them don't accept the SRM file. The SRM has the same name as the ROM and is in the same directory. I use ZSNES 1.5 as emulator.

Can anyone get this to work?

Copyrights infridgement

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Shall you pay (I sent them money for a second time) for hd cutscenes from jazz 1 to cg animation entertainment,please?At least 30$.

If You Could Change Things In Games...

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If you could change some aspects of any game for the better, which game, and what would you change about it?  Feel free to do multiple in one post, or reserve them for separate posts.

Pokemon (the entire series, not just one specific game)
-The first thing I'd change is removing the prompts the games give when you want to use an HM move on an obstacle.  Why does it need to ask you?  The player walks up to the obstacle and presses A with the intention of getting past it, so asking if they want to use Rock Smash on a cracked rock is stupid and a waste of time.

-The next thing is scrapping HMs entirely, as most of them are useless in battle anyway, and just waste valuable move slots.  Instead, put those moves on TMs like every other move, and replace the overworld functionality of them with key item tools that are player activated, like the bike.  For example, the replacement for Rock Smash would be a pickaxe or drill, and the replacement for Cut would be a handaxe or something.

-The games after Gen 2 became incredibly linear, to the point it doesn't even feel like you're on an adventure anymore, but being taken on a tour, because you have no choice on where to go next.  I'd find a way to make the worlds more open like they were in the first two gens (the branching point being Lavender Town in Gen 1, and Ecruteak City and the entirety of Kanto in Gen 2) while still telling the same stories they intend to tell.

-Finally, bumping up the difficulty of the games overall.  They are, and have always been way too easy, to the point it's laughable.  They hype up the gym leaders, champions and elite four and such, but because of how Super Effective works, you're almost guaranteed OHKOs every single time, because it's so OP.  It's really anticlimactic.  Instead of damage being so high, or HP so little, balance it out so the battles play out  more like battles, instead of mostly one sided sweeps.

Decryption Help

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This may sound a little difficult, but here it goes.

I am here to ask how to even start. I see people taking audio files from really any game, with the most unknown file type possible, but turn it into a wav or whatever. My question is, how do they do it? I know they use mostly Hex Editors and what not to remove the encryption, but how?
How do they just spot the encryption and delete it? Is it mostly trial and error? As far as I know they try to remove byte by byte and hope they get the results they want. And in the Hex editors with all those random variables, how do they know which ones to delete? Same with the byte removers, I want to know how those really work so I can try to figure out myself.

All I'm asking if for some clarification. If you don't feel like answering any question here or related to these just hook me up with a video or something to give a full tutorial on how it's done. I'm just a person who wants to learn.



-Thanks in advance,

Anexenaumoon's Collection of Sound Rips

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Total: 2
PC/Computer: 1
Mobile: 1
In Queue: 19 Submissions

Today I just added 10 more sounds from the Wii game, 1,000,000 Dollar Pyramid. Hopefully they'll be acceptedSmile.

"SHINOBIDO" model ripping help!

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Hello everyone, im new here, I would really love if someone could rip some models and textures from "Shinobido" game for me. Before asking me if I have already followed the tutorials here on "vg-resource", yes, i did it, but there is no way, I tried every possible way for me and nothing happened. I've searched around "all" the web for "Shinobido" 3d models or textures and i didn't found nothing, also i've searched for more ps2/psp/psvita model and texture ripping but i've just found ps2, but doesn't work for me even in brute force...  Sad
Im desperate... somebody please help me... its my favorite game ever, I tried everything I could do  Cry
 
I will leave some pics of the game here:

[Image: Shinobido-2-para-PS-Vita.jpg][Image: 220?cb=20151108194820][Image: gfs_71659_2_2.jpg][Image: latest?cb=20130915213723]
Thanks for the attention :')    Very Sad

Programming languages and software design interfaces

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I felt like starting a discussion on this topic. Since computers aren't only used to draw and play games, you sillies Tongue.

I signed up for some programming classes from my online college in order to jump further into software design. Up until now, I've only had knowledge of drag and drop interfaces as seen in Clickteam products and whatnot, and also Java programming interfaces such as jGRASP and TextWrangler (that I learned in my first year of college from computer science classes).
I noticed something while learning about Java coding though...I noticed a bias. Maybe the people in my college were just super competitive, because they tended to debate over what programming interfaces were considered "cheating" and what interfaces were considered "challenging." 
Imagine if you told someone that you use PaintTool SAI for your work, and they replied back, "You shouldn't use that app. It really puts you at an advantage because of all of the customizable features. You should totally consider using Photoshop because it doesn't hold your hand through the drawing process." (not throwing any jabs at those apps, this is purely an example) I would be taken aback by that, to be completely honest. I'd rather use a program that I'm personally comfortable with using, rather than use a software that would require me to "figure out" more things on my own (Again, I've never used SAI before, so I have no opinion for or against it).
With that said, I've come across these situations with programming interfaces. More specifically, there's the debate between jGRASP and Eclipse, two commonly-used apps for object-based coding. Apparently Eclipse is considered a child's interface due to the way it fills in the blanks for you while writing code. On the other hand, jGRASP starts you from scratch with very few features to help you along the way. What I don't understand is why some of the faculty working in the computer science department of my college tried to force a software like Eclipse out of the curriculum, despite the fact that many students used it to create programs. In my opinion, you should use a program that you feel comfortable with when creating anything. Games, music, programs, art, whatever. It shouldn't matter to other people. They're just have that competitive mindset that tends to make them seem...Elitist at best.
I mean...Of course, it's not professional to be lazy. But is it lazy to have a program guide you through a process?

What is your opinion on the matter? Or if you don't wanna continue with it, you can just talk about your experience with programming Tongue.

PS2 Model Ripping help!

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I tried my luck with Ninja Ripper and I got trouble with the rips of Tiny Toons: Defenders of Universe and Animaniacs: The Great Edgar Hunt.

With Defenders of Universe, I got these rips, but I don't think they're useable:
https://www.sendspace.com/file/z25q2t

As for Animaniacs: The Great Edgar Hunt, I tried to to rip Dot Warner's model, but the program doesn't seem to get her correctly:

https://www.sendspace.com/file/a5ml2r

I tried to rip from Astro Boy 2003 for ps2, but the game only gave mesh rips of 1kb and useless screenshots for apparent reason.

I don't have 3DS Max and my experience with blender is very limited.

Can someone help out?

Birthday Thread For TomGuycott Because Why The Hell Did No One Make It

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Sorry it's late!! I was asleep all day and some people apparently don't look at birthdays. Surprise

Happy deathday from one skeleton to another!!!!

[Image: tumblr_inline_nbpiqywBiO1qjirt7.gif]

Atelier Rorona: The Alchemist of Arland models please?

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Hey, guys.

I was wondering.... if any chance, may you guys post up models from a PS3 game called Atelier Rorona: The Alchemist of Arland? It would be cool to see characters in there and other stuff.

Please/thanks. Smile

Lack of documentation

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(Sorry if this is the wrong forum for such content but I couldn't find a better one to ask in)

So how hard would it be for rippers to label the parts of the models? Because I downloaded the Hyrule Warriors Master Sword and I can't discern what each image is for. Well that's not entirely true. I'm not such an idiot that I don't know what a texture and normal map is, but the other images I am unsure of their exact usage. Besides the second master sword texture which seems to just be used for when the sword's gem is lit up. 

Which leaves me with the final two images: 3.png and 4.png. No idea what those are for. I know what 0, 1, and 2 are for. The attached image demonstrates my conundrum. I'm not asking for help with the program (which is Unreal engine 4.10.1) just demonstrating what prompted this forum posting (that and getting to 20 so I can make requests) 

And maybe requiring people to upload the "best" format, by which I mean the most universal. Which seems like it might be FBX, rather than dae. But I digress.


(If this topic isn't for this forum, feel free to delete it. I can do without all the *ahem* exceedingly "helpful" people riding their petty high horses)

.png   Screenshot 2016-01-10 00.18.47.png (Size: 398.21 KB / Downloads: 18)

Getting individual sprites from pokemon tilesheets

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Hi everyone,

So I am extremely new to sprites and am wondering about a few things.
What I am trying to do is get all the sprites used in pokemon yellow. I currently have all of the pokemon that have been separated into individual sprites. I however am looking for all the 'extra' stuff that makes up the world, like tables, chairs, bushes ect.

If I understand correctly I can get all of these from this tilepack and then separate the individual sprites. Once I have these I can then apply a texture over them to get the different colours.

So my question is how do I actually go about extracting the individual sprites and then applying textures to them. Ideally if I could use either Ubuntu (unix) or OS X as I don't have windows but if necessary I can get it.

Alternatively if anyone has already done this it would be great if I could get it from them.

Thanks for the help!

[3DS] Help With .bin and .cwav Files

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Hey, hello TSR. I just hacked my 3DS... soul hacked it. And so I decided to try to rip the faces from SMT Soul Hackers but alas! They're in an ever elusive bin file. I was wondering if anyone could help me find a way to rip the sprites.

The bin in question: https://mega.nz/#!b0JEFKwR!KWfSTCw0lnc89...1BtBNw3J6U
(can't attach bins rip)

I also had a question about .cwav files. There is already quite some documentation for the file but I can't seem to find a way to convert them to .wav. I have about 5000 sfx but no way to convert them lol


Anyway, if anyone decides to help, thank you very much.

Help with Keen Mod

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I'm interested in doing a full rip of this mod, Ruins of Roib, but I'm not having any luck.

What would be the best solution for extracting sprites from this sort of thing?

Zelda map model help

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I ripped a model of the stage from the Japan-exclusive Navi Trackers mode of The Legend of Zelda: Four Swords Adventures. I used BMDview2 to rip the model and textures. I ran into a problem with texturing. There's a raised area of the ground that's covered with trees. Every other tree-filled area of the map has shadows perfectly placed under the trees. However, when I pick the texture that I think goes on this area, the shadows are all over the place.

.png   trees.png (Size: 264.58 KB / Downloads: 9)

What can I do?

Never mind, I figured it out.
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