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Extracting from .MOB & .FAM files

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I downloaded a korean game called Forgotten Saga (포가튼사가) and it has its subfolders labeled with descriptions like npc, map, bgm, etc.

In these folders are files with the .MOB & .FAM extension, does anyone know how to deal with them?

Pretty sure they contain the graphics for tiles & characters.

THE DECO RESOURCE: The Potential Game based on the not movie

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[Image: niE0MHh.png]

So you might have noticed that I draw the forum as an art deco city... If you haven't here is some concept art
Now for this project... I have one sprite in all it's glorious entirety 
[Image: lho3cIB.png]


I have no programming skill whatsoever. But, basically this is Deco Resource, the sprite thread I guess

Guide of style coming to a thread near you

Unreadable DDS files

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Hi everyone,

I would like to extract data from MySims Kingdom (Wii). Like a bunch of Maxis games, files are stored in game specific *.package files, but S3PE let me open Kingdom ones. The software detects there are image files and let me extract them, however I'm not able to see them. Any ideas?

Here is the error I get in S3PE instead of image preview, it could helps:
Code:
Error reading resource 0x00B2D882-0x00000000-0xBA6D3A63FDA1EED7
Front-end Distribution: 14-0222-1852
Library Distribution: 14-0222-1852

Source: mscorlib
Assembly: mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
----
Stack trace:
  à System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
  à System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
  à System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
  à System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
  à System.Activator.CreateInstance(Type type, Object[] args)
  à S3PIDemoFE.ABuiltInValueControl.<>c__DisplayClassd.<Lookup>b__a(KeyValuePair`2 x)
  à System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
  à System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
  à System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
  à S3PIDemoFE.MainForm.getPreviewControl()
----

Source: DDSPanel
Assembly: DDSPanel, Version=1402.22.1843.33690, Culture=neutral, PublicKeyToken=null
DDS Magic Number invalid.  Got 0x4901FE14, expected 0x20534444 ('DDS ').  At 0x00000004.
----
Stack trace:
  à System.Drawing.Dds.DdsHeader..ctor(Stream s)
  à System.Drawing.Dds..ctor(Stream s)
  à System.Drawing.DdsFile.Load(Stream input, Boolean supportHSV)
  à System.Windows.Forms.DDSPanel.DDSLoad(Stream stream, Boolean supportHSV)
  à S3PIDemoFE.DDSControl..ctor(Stream s)
----

S3PE let us writting wrappers for each packed file type, maybe is this the key?
I've attached a random extracted DDS, and a whole package containing textures and some other stuff.

Thanks for helping Smile

.zip   MSK_DDS.zip (Size: 265.9 KB / Downloads: 1)

[Paid] Custom sprites( Tales of the World)

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Looking for someone(s) to make some custom sprites for a 2d platformer with the feel of the games in this link: http://www.spriters-resource.com/game_boy_advance/tow3/. Price can be discussed over pm's. Thank you.

Question about retexturing

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Is there anyway I can simply get textures from Super Mario bros (Wii U), and replace the textures, so the game looks.. "unique". It would be something hilarious to pull off the next time I play with my friends.

Mario, Sonic and Pac-Man kidnapped by Turbo in Vanellope Sweet Adventures

Ripping from Pokkén Tournament

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Hello. I want to rip from Pokkén Tournament, but I have no idea how to open containers from game data. Everythig is contained in .drp containers. If you have any idea on how to open these containers, please tell me. I'l include one of the containers in attachments.

.zip   p000_000_main.zip (Size: 135.16 KB / Downloads: 5)

I need some feedback for my spritesheet

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I decided today that I was going to make a spritesheet for the spriters-resource, but it got rejected only seconds after I put it up for reviewing. This was expected as I am new to spriting. What I really want is for some feedback because I only saw a couple of things wrong. Also just to add I run on a very old mac so I don't use very good software, actually I use the website Piskel for editing, so not very good.

Don't be afraid to speak your mind, don't worry I won't take it harshly or anything. Tongue

It was meant to be smb1 shy guys

.gif   Imported piskel (14).gif (Size: 4 KB / Downloads: 19)

SNES Megaman Classic project

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Would anyone be interested in this? I've been on a bit of a Megaman kick lately and I've noticed that we're really lacking in this area on the site. Some stuff missing includes:

MM7:

-Loads of enemies
-Minibosses
-Wily Bosses
-Stages including the intro and vs Bass arena

MM&B:

-Cleaner/Combined Bass sheet
-Rush, Beat, & Eddie
-Other NPCs
-All Robot Masters
-King
-Dr. Wily
-All enemies
-All other bosses
-All maps

Mega Man Soccer

-Dr. Wily

I would love to start knocking some of this out, but I can't without some help. Please sign up to help if you've been looking for a new project!

I'm Leaving Forever

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Not really, I love you guys.

I'm heading to Walt Disney World tomorrow with family and I'll be gone for 7 - 10 days depending on what we do. Hopefully when I get back I can get my dumb PC fixed because it's really put a damper on my internet frequenting, and we CAN'T have that.

Don't initiate the revolution until I get back, okay? Thanks, seeya!

Ripping models from Mario Party DS and MySims Party [.bin Files?]

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Mario Party: "Daisy"

MySims Party: "NPC Body"

"Character Icon"

I need help on opening these .bin files. NPC Body is probably model data, Character Icon is probably sprites, Daisy is probably both.
I have no idea how to open these files > I've tried every way I can but cannot find an honest program that opens bin files like it says it can. I would really appreciate some help with these.

Missing submissions!

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I have 2 sprite sheets in submission currently.
Now my pending submissions is currently at 0.
I did not get any message wether my sprites made it or not.
Please Help!

.bcwav Fire Emblem Fates unplayable...

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So I was working on converting some Japanese fire emblem files out of a .bscar I had lying around but I cannot seem to play them in foobar2000.. Now foobar is suppose to be able to play .bcwav's but I have had no luck... Here is an example of one of the files... If anyone can run and convert them I have no problem uploading the whole folder I have..

http://www.mediafire.com/download/oyoa54...9520.BCWAV

MFGG: My Worst Nightmare

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Listen guys, I've been having some trouble on Mario Fan Games Galaxy, showing off my artwork and being negatively criticized... I REALLY need some help on how I can get through all the troubles, because I just don't know what else I can do. I mean, I want to be friends with people who appreciate my art, because being a 14 year old kid with autism and ADHD doesn't make me nice to others at times, it makes me a vicious, angry beast. Please, is there ANYTHING I can do? The founder of the website doesn't LOOK at the Art Topic, which is where all the debating happens. Please, I REALLY need help!

-Sincerely, KirbyLover2048 (Kirb)

PS: Here's the last post on the forum I found.
[Image: zvy3Hdx.png]

Skullgirls Vita DDS

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Some of the DDS in Skullgirls work totally fine with various converters and viewers, and some are a giant jumble of mess. Here is a sample mess. I've tried Irfanview, Noesis, Skullmod's DDS converter, and Nvidia's Texture Tools v2.0.8.

They become very dangerous

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They become very dangerous and damaging and unfortunately a lot of times and the media spin and Perfect Garcinia Cambogia even a lot of nutrition information out there they look this all together and it's very hard to decipher so we're going to really work on the site for in these things tonight omega nine fatty acids not to go into too much detail about it because they're not overly critical..
 
For more information, visit this site >>>>>>> http://www.optimalstackfacts.us/Try-perf...de-effects

Android emulator with texture dumping/filter option?

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Do you know of any way how I could get the image data of an android game when I can't access the game files, preferably by dumping or filtering them? I've tried several emulators but I haven't found such an option yet, maybe there is even an app out there that can do it.

I'm grateful for any idea or suggestion.

WAHHH

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[Image: PkRIoIn.png?1]
[Image: YDa63yP.png?1]
Some pixels I did of our favorite partners in crime. Thoughts?

The sandbox yoyogames of Game maker is dead (2007-2016)

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[Image: the_sandbox_yoyogames_is_dead__2007_2016...9y9agm.png]

Eng: The yoyogames sandbox of Game Maker, has been removed from the internet because of a catastrophic error generated by the company to put the web address as the home page, causing the disappearance of more than 78000 games (Mostly generated by the GameMaker) Big indie games, fangames of Mario, Sonic, Minecraft, etc. who they have been there have also disappeared. Until even mine own.
Cry

Mods, with great powers comes great responsability

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I was wondering:
Site Staff, Administrator, Moderator, Site Admin... What are the powers and responsability of everyone? And.... Why is redblueyellow's name is green....? Why not... red... or blue... or yellow! Tongue
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