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Skylanders: Trap Team (*.bld)

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Well, with some help from Zenhax I was able to extract the archives of this game to their base formats. This is where I hit a roadblock though. I only need this one model, as an OBJ with UV's and textures, and I'm pretty sure those are all stored in this one file. If anyone is skilled at hex2obj and texture extraction, I can have this done pretty quick, but I figured I'd post an example here just in case anyone else wanted to take a crack at the format.

Dropbox Link

Software to extract images from GBA Rom?

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Hello,

I would like to know if there is a software that extracts images from a GBA Rom?

I tried to do it manually, but I might miss an illustration.

Jurassic Park III: Park Builder has some beautiful illustrations:

[Image: maxresdefault.jpg]

Papptimus' sprite rips

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Hello everyone here's a bunch of old sprite rips  I did way back when for "Fated-Circle" (anyone remember that site?).
Enjoy.

Godzilla Domination (GBA)

[Image: tinycity.png]

[Image: repoter.png]
[Image: mothraII.png]

 Kishin Douji Zenki - Batoru Raiden SNES


[Image: KishinDoujiZenki-BatoruRaiden.png]

Godzilla Kajuu Dai Kessen

[Image: mothra3.png]



[Image: Battra.gif]

Gamera Gyaosu Gekimetsu Sakusen SNES

[Image: Gamera-GyaosuGekimetsuSakusenJ058.gif]
The misadventures of Flink  MegaDrive

[Image: Flick.png]

Expanding Existing Sprites (For Secret Project)

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I am working on a Secret Project and I am in need of 4 sprite sheets. 3 of them are expansions while the 4th will need to be made. But if you can help me, I will forever be grateful and give full credit to everyone who participated.

Risky Boots: The sprites from Risky's Revenge has the look I'm looking for, but not enough poses for what I need. This one is the most tricky because I am hoping to get her Pirates Curse Sprites, Shantae's Pirate Moves, and the Gameboy Sprites

Tinkerbats: Like Risky, I am hoping to get these sprites converted. Luckily, only the Tinkerbat Transformation Sprites.

Tron Bonne: A friend of mine made MM7 Style Tron Bonne sprites. This one should be easier to make since only a few animations are needed. Simply a walking, jumping, hurt and KOed sprites.

Servbot: I have a feeling this will be the most difficult. The idea is to convert these sprites into MM7 Style.

Star Fox - the anime

Project X Zone 2 sprites

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It's now been 2 months and I STILL don't see the rest of the Project X Zone 2 sprites, even after the site was back up and running. Please stop giving attention to other unworthy stuff and listen to the masses who want the rest of the Project X Zone 2 sprites on the site and be on par with PXZ1's sheet stuff.

XSB/XWB in Ultimax

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Hey guys, trying to come back with something I've been putting off for awhile, mostly because I don't even know where to start.

I've just decompressed some of the .pac files in the SE folder for the game, and each one has a .XSB and .XWB file in them.  The .XSB seems to be some kind of controller file or something; probably responsible for when the other file plays?  Either way, the .XWB file seems to be the actual sound files to be decompressed.  I've checked the header, and the header has DNBW in it?  Not sure what that is; googling didn't give me much.

Here are the files; I've included the XSB file too, just in case that may help:
http://www.mediafire.com/download/mzf27o...s/seam.xsb
http://www.mediafire.com/download/yuf6fd...h/seam.xwb
http://www.mediafire.com/download/kr1cr6...x/sebc.xsb
http://www.mediafire.com/download/9daibh...1/sebc.xwb

A little experiment

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Using Black Ninja's Ninja Ripper 1.51, the Dolphin emulator, the GNU Image Manipulation Program (GIMP), 3D Ripper DX, Blender, a Xenoblade save file with the game completed, a tutorial on resizing UV maps, and angavrilov's import script, I was able to rip the Monado III from Xenoblade Chronicles for Wii. I added in a space for symbols with an export of it UV map as a bonus.

.zip   Monado3.zip (Size: 440.63 KB / Downloads: 3)

Ripping audio from Pokemon Channel

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I have various Pokemon roms that I have successfully ripped from, I'm having trouble with ripping from Pokemon Channel though.

I have no idea how to open or convert the various file types in the rom. I would like to get the music and sound effects ripped and converted into either mp3 or wav.

These are the file types:


.g4m
.h4m
.dol
.bnr
.tpl
.dat
.tzm
.bin
.bmg
.rgb
.pkc
.pool
.proj
.samp
.sdir

I don't know what any of these file types do.

THE iDOLM@STER SP backgrounds

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I'm trying to extract backgrounds from THE iDOLM@STER SP. There is a tool kit for these games, but its main purpose was to aid in the fan translation project, so it really only extracts things relevant to that, like fonts. The data for each game is packed in YUMFILE_1.bin. The extractor pulls out files with the extensions .at3, .mif, .pbav, .png, .pom, .txt, and .unk. There are also extraction tools for most of these formats. The problem is that none of these extractors seem to extract everything, including the one for YUMFILE_1.bin. Anhyone know how to make this work?

PNG are obviously images, but they just seem to be wallpapers, and there's only 18 of them. POM and MIF also contain image data.

How to rip backgrounds/floor from 3-D Arcade/Console games (Street Fighter EX, etc.)

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Hello. I'm new to this site & still fairly new to sprite ripping but I was wondering exactly how to rip backgrounds and/or floor from 3-D Arcade/Console games. I know that people have been doing it for years, but I've only gotten far with these rips:

[Image: 7AGKNiG.png]

[Image: Bxz5HoQ.png]
(rips from the SEGA 32X version of Virtua Fighter)

And this was only possible because I disabled the layers & "backed up" the 3-D models so they won't be on the screen.

But with games like Street Fighter EX & Fighters Destiny for the NINTENDO 64 (particularly the games that I want to rip from), the 3-D models are always on screen, making it difficult to start the ripping process. How did people get past this?

Thanks in advance!

HTC Rift - Oculus Vive - VR

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Title speaks for itself fellas, has anyone preordered/gotten their preorders for the Vive/Rift?

Recieved my Vive a few weeks ago, i'm shocked that there aren't really any mentions of VR in here!

Been having a blast with it in my free time, though there's still a lack of good, quality content atm.

How to rip Home Menu icons from DSiWare titles?

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DSiWare titles can be opened and browsed like any DS game through programs like Tinke. These programs often let you export the Home Menu icon. However, DSiWare titles have animated icons, meaning only the first frame is exportable. How can I export all frames?

Empty's Sound Rips

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These are sounds I ripped.


[Image: 1555.png]
Xenoblade Chronicles X
  • Sounds ripped: 147
  • Approved sounds: 109
  • Pending sounds: 38

[Image: 1005.png]
Xenoblade Chronicles

  • Sounds ripped: 10
  • Approved sounds: 0
  • Pending sounds: 10

Official MLP:FIM game-will we ever get one?

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I have brought this discussion up numerous times on other forums, so I felt it was about time that I brought it over here to this one, as it is about video games Tongue 

So as you may or may not tell by my avatar, I am a brony. As such, I've been keeping up with a majority of all news related to My Little Pony. However, there is one thing regarding the series that just won't leave my mind...

When are we ever going to get an official MLP:FIM video game?

It's a question that's been stirring among the community for quite a while, and for good reason: the show has pretty much covered every single type of media that can be thought of...except for video games. You'd think with the show going on for about 5-6 years now, we'd have a pony game right about now. Sure there are plenty of fan games out there, but what I wanna know is when will get an official one-as in licensed by Hasbro?

Now I know what you're probably thinking: "But there is a MLP game on the app store for phones!" While yes, I am aware that game exists, my main concern is when we'll see one for consoles. Besides, the phone game sucks anyway (I mean, they charge you a ton of money to do even the most basic things. Hey Hasbro, not every kid is as rich as Diamond Tiara!), and I personally don't count phone games as real games.

So long story short, will we ever get an official MLP:FIM game anytime soon? Discuss.

Photoshop Toolbar keeps staying on top

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I have Windows 7 and use Photoshop CS2. Ever since my computer updated, I find today that the tool boxes keep staying in front. And it gets worse when all of Photoshop does as well. Images of what I mean below

http://imgur.com/a/1HqDr

It makes working on stuff frustratingly annoying. I've tried the things I found online and none of them work. Anyone have a fix for this? And yes, I tried Topmost Toggle but it just made things worse.

Freedom Planet Tileset

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I'm an early stage sprite animator and I'm having a very hard time on trying to the tilesets for the remaining stages of freedom planet. Right now, there is only one which is dragon valley.  Rolleyes

http://www.spriters-resource.com/pc_comp...domplanet/

I tried to extract them myself, but no extractor that I've found doesn't seem to work on the games file which probably contains the stages tiles: 'Assets.dat'. Now let me get this out of the way.... I'm not requesting anyone to rip the remaining stages for me. But if your offering to do so, than I'd thank you Smile . What I'm asking is that does anyone know any extractors to extract the files for the tilesets for Assets.dat Blank ? From what I learned, Umod doesn't appear to work for Freedom Planet. Please post your suggestions in this forum or contact me through email on my file page to get some answers. Thank you.

Star Wars: Obi-Wan sounds

Harmo-Knight?

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Considering 3DS ripping has gone so far, I figured I'd ask at least. Has anyone been able to extract from Harmo-Knight? My specific request is for the model of King Gargan (the main antagonist).

Tanjoubi Omedetou Bipaashaaku

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(Happy birthday Vipershark PLS COME BACK TO US)

[Image: happy_birthday__by_nekoanime101-d7tjere.png]
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