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Need a program for snapshotting frames

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I'm trying to rip some sprites from an SNES game, but the sprite sequence has such a high frame rate that i can't grab all the frames.  It moves way too fast and the emulator can't snapshot all the frames.

I remember there being a program that can grab a bunch of images really quickly, but I forgot what it was called.  "Image Get / Grab" or something like that.  i don't remember, and haven't been able to find it. 

I know someone here knows what i'm talking about and can help me please.

Freestyle Me the Real Slim ShadeDBZ

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FREESTYLE
[Image: rHRAvI1.png]

Word up nerds, it's me, the real Slim ShadeDBZ
Laying down rhymes, it's an art and you know what that means
This thread's a certified Renaissance reimagining
It means throw your raps into the ring, yeah, come at me

What happened to this artistic hub of creativity
We seem to have a talent for discussion and yo that's fine, see
But how 'bout grabbing a pen or a mouse or a brush or type some words, see
Let's start it off now, battle it out, spit lyrics and be the top rap MC

I know what you're thinking...
You're thinking "What up, Slim ShadeDBZ?"
"Weren't you just going on and on and on about arts and creativity?"
"So why are you talking about rap like it's in a similar vein or category?"
"Man, this whole freestyle rap thing just isn't quite making sense to me"

Come on, change your perspective and you'll find that it's all the same
It's all about channeling the part of the brain where the main need for self-expression reigns
So step up, don't be shy, I'm just a regular forum guy
Roast me, crush me, maybe agree, don't matter to me just give it a try

PEACE
[Image: t4WZ9f4.png]

What should be done for April Fools...

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I think there should be something for April Fools tomorrow (it's 8 38 PM EDT for me) and I think it should be something GRAND.
Be aware this is just an idea, and most likely not happen and will have this topic locked. I'm fine with either of these, it's just an idea. I heard that one year Airman.exe (the creepypasta one Tongue ), Metal Sonic, DRMBM Robotnik, and Eggrobo were on one of the Mega Man game pages for April Fools, so that's why this is even a topic in the first place.

Splatoon: Spyke Re-Pose?

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Hey uh, this might seem weird, but can anyone do me a favor and re-pose the model of Spyke into a PROPER T-Pose with everything more...capable to be properly re-rigged from? I know he has bones and stuff, and I tried to do it myself, but it did NOT turn out well...

MMD

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Hello!
I've been on this site to get models to upload into MMD, but I'm not sure how to convert files into .pmd.
Any ideas?
Thanks!

The Longest Journey

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For anyone who has had the interest of seeing The Longest Journey added to this site, I have managed to do it myself using TLJ Viewer, but there are a lot of sounds and I could certainly use some help in order to get all of the sounds into the site.

Arms 3D Models

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Would someone make 3D Models of Nintendo Switch's New Game, Arms!

Characters:

Spring Man
Ribbon Girl
Ninjara
Master Mummy
Mechanica

Zelda Breath of the Wild Link texture issue

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When ripping the model, any of the textures from the base model won't apply correctly, but the textures for the outfits are just fine...

Here's what I mean-

http://i.imgur.com/rr3wbYU.png

If it is a texture issue, how can I fix the textures?
If it is a model issue, is there another link model located anywhere?

Any help is appreciated.

Nevermind, found the other texture file


Extracting .bf files

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I could definitely use some help successfully extracting some .bf files used Ubisoft's games like Prince of Persia: Sands of Time and Beyond Good and Evil. My target is Peter Jackson's King Kong: The Official Game of the Movie. If anyone has better understanding of the programs Persian Rug or bfextractor, be my guest.

Help: Night in the Woods (Unity game)

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Hey so I'm trying to get the sprite sheet for Night in the Woods but everything is stored as .asset files and I can't figure out how to get the sprite sheets out. Is ripping sheets from Unity games impossible because the only things that come up on google are people saying ripping sprites are wrong. The only programs I can find that can make sense of .assets files just dumps the code associated with the sprite and not the sprite itself. For almost every .assets file there seems to be a .resS file that corresponds to it. Anyone who has any information on whether if or how I can do this will be amazing.

hyrule warriors KOREAN translation help

L.A. Noire

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For those of you that have the Xbox 360 and PlayStation 3 versions of the game and are interested in ripping the textures, sounds and models, click here for the BMSScript to extract the files: http://aluigi.altervista.org/bms/la_noire.bms

I would do it myself, but I currently have the PC version which only has the files as simply ".file" by extension.

Hi everyone

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I would like to thank the creators of this site and its content uploaders for making it easy to get ahold of game models. It's really useful for fan creations and generally checking out how some of these models where made. I found my own fan game on this site, Zelda II FPS, and I consider it an honor to have some of my work posted here. Keep up the great work!

What sprite sheet ripping program saves each individual image properly?

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I used to remember a downloadable program that someone here on vg-resource.com did make but I forgot what it is named and where its download link is.


^ http://www.virustotal..com/ can scan files (see below for reason I mention about virustotal website)


I am Fira777 on YouTube.com and if you know link to up above mentioned program and can record yourself with Hypercam 2.0 or any other recording program then record you downloading up above mentioned program and installing mentioned up above program and all of up above mention program's files being scanned with virustotal and you show all virustotal results for each file of up above mentioned program.


^ If such a video is made and uploaded onto youtube.com/upload YouTube then post such a video ^
here in this thread and I will take a look at it so I know up above mentioned program is safe to download for sure.

Capcom MT Framework Mobile (for 3DS) MOD samples

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So CAPCOM made this engine called MT Framework, and used it on a bunch of their games. Someone wanted to get character from Super Street Fighter IV 3D here. I wanted to get some models from Gyakuten Saiban 6 aswell (mostly just to look at them since I don't have much to do with the models anyway). I have partial support for those two games, and I'm willing to add support for the other games that uses this formats. The games uses different versions of the formats that have minor differences that needs to be tracked manually, that's why I'm looking for more MOD sample files.

Games that I think that uses the format (other than the two I already mentioned):
- Monster Hunter 4 Ultimate
- Resident Evil Revelations

If you have a game with this format and want to rip it, you can just send and I'll take a look.

Those are some samples of what is already supported (note that this is pretty much the models that looks sort of OK, and I only tested a few. Important material parameters like combiners and LUTs are not implemented yet).
I will try to add images of all supported games if someone sends me more files.

Edit: Looks like I posted this on Spriters resource eh... Was supposed to be in Model resource, sorry. Can some MOD move the topic?

Battle Cross FEVER - Fighter Engine without Programming

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Videos:
Lastest Build:
https://www.youtube.com/watch?v=lmm_zCAFrbU - Ryoma VS JMan (Choppy Vid)
https://www.youtube.com/watch?v=3xrUJWJKimw - Ryoma Vs Jman 21(ChoppyVid)
https://www.youtube.com/watch?v=70xs3uUmR1A - Knuckles vs And Knuckles (Choopyvid grr)


Old Build:
  • My Students playing it
       https://www.youtube.com/watch?v=-d7kQbfjEqk - Round 2
       https://www.youtube.com/watch?v=Da1675jQwjY - Round 3

VERY OLD BUILD ok to watch i guess trailer format
   https://www.youtube.com/watch?v=mpruJg9BDN8

CURRENTLY:  Seeing if any more artist/animators are interested
If you are interested in a playable build please PM me.


Battle Cross FEVER - Fighter Engine without Programming

  • Cross FEVER Engine Description:
    The Cross FEVER Engine is a fighting game engine I have created inside the Unity Engine.  This Game and Engine has been in development for 2 month and progress greatly.  Since I am a Artist I manage to create myself a solution where I don't need to do any programming in order to create characters within my game.  This is the main reason why this game has progress very quickly within two months as Characters with graphics ready can be worked on immediately without any hesitation.  As a result I taught my two best friends how to use my fighting game engine, note that they never ever had any experience with a game engine.  Ryoma created Knuckles and Red created Zoro  & Akuma.  Thanks to them joining this project, I get engine feedback and feature request for the engine which I add immediately.

  • Game Description:
    Battle Cross FEVER is a face pace multiplayer fighting game that is a mesh of my entire fighting experience with a lot of new twist and mechanics.  Highly inspired off of Powerstone with some here and there touch of Smash Bros. and Traditional fighters.  This game is a fangame/original, setup in a similar fashion of Namco X Capcom where the game itself has its own original characters within that universe to connect all the other universes.


Current Game Features:
  • 12 Players
  • Teams
  • 2D/3D Stages
  • Rail Grinding/Attack
  • Tech Roll
  • Dodging
  • Parrying
  • Hurt States
  • Clashing
  • Possibly some other crap I cant think of atm
In Progress:
  • Netplay
  • Grabs
  • Colour Palettes
  • Polishing - never ending haha
Up-Coming:
  • Snowboarding / City Escape
  • Interact features
  • Fight Club Mode
  • Story Mode (its multiplayer)
  • Enemies/Bosses



Developers Info:

JMan - hey ista me
  • Artist
  • Lead and Only Programmer
  • Animator
  • Works on drawing and creating Link's moveset
  • Cross FEVER Engine developer
Josh Joo - Seviper Artist

Red - Cross FEVER Engine User:
  • Develops Zoro and Akuma
  • Engine Test
Ryoma - Cross FEVER Engine User:
  • Develops Knuckles
  • Engine Tester
Future Plans:
  • Even through this is currently a fangame, its being mostly used to constantly polish the Cross FEVER fighting engine while having fun doing it.  The Original Character I will draw and animate for this game are planned to spawn off into their own series using the Cross Fever Engine.

Extra Info:
My Animations - Though the game is plan to have a bit larger sprites aka Capcom vs SNK size, these were made prior to development.

[Image: giphy.gif][Image: giphy.gif][Image: giphy.gif][Image: giphy.gif][Image: giphy.gif][Image: giphy.gif][Image: giphy.gif][Image: giphy.gif]


Design of Link:

Link is my vision of him in a fighting game so he doesn't play like conventional Smash Bros Link.  For starters there is only one Link and his young version is his base form.  Link is able to transform into his adult self similar to Shiek/Zelda.  Young Link is a lot faster and makes uses of the Mask using the heavy button and due to this game having button combos it is possible to include many different moves ExSadX X X Y Y Y). 

 Adult Link is planned to use Kicks and such with the Light Attack while using his sword with Heavys and make use of his adult weapons and some link to the past weapon/techniques such as the medallions.

Greetings!

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Hello VGResource, I'm Renderer. I'm a fan of various video games, PC games especially. I'm interested in ripping Nintendo 3DS models and sprites. I hope to keep myself nice and cozy here!

How to rip .data and .dict files from Luigi's Mansion: Dark Moon?

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I'm looking to rip models from Luigi's Mansion: Dark Moon, but I don't know how to extract the .data or .dict files that I get from extracting the game. Is there a program or extractor that I can use to extract these file extensions?

Weird 3D model texture distortion issue

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Hey, I'm having a really strange texture distortion issue with a skull kid model I have right now.

I'm trying to import this model into smash 3ds and so far it's going really well I have the entire model rigged and working in the game but the textures are distorting in some spots.

What's driving me crazy is that the textures are perfectly fine in Blender and 3ds max but when put in smash 3ds they're distorted.

Here's what the textures look like in blender and 3ds max: https://imgur.com/a/WVTzG Sorry about the lighting, I was in a rush and lamps wouldn't fix it.

Here's what the textures look like in smash 3ds: https://imgur.com/a/LlMpi

Does anyone know why that might be happening?

Persona 5 Rips

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Since Persona 5 is officially out today, I'm submitting my sprite rips of the main party members to tSR.
However, since this game has a LOT of artwork, I don't want to do all the work myself. I'm happy to at least get the ball rolling for anyone else who wants to contribute, though!
Ryuji Bustups
Ryuji Bustups
Morgana Bustups
Morgana Bustups
Ann Bustups
Ann Bustups
Yusuke Bustups
Yusuke Bustups

Makoto Bustups
Makoto Bustups
Futaba Bustups
Futaba Bustups
Haru Bustups
Haru Bustups
Goro Bustups
Goro Bustups

Bustups
Like previous Persona games, character portraits rendered from the bust up (hence the name) make a return.
In this game, similar to Arena and Dancing All Night, they're animated. Usually with a base image, 3 talking frames and 2 blinking frames. For the sake of organization and consistency, when I rip these images I sort them into folders using the game's internal ID for the costume/emotion plus a short description of the animation. Example:
[Image: I7e8Vl9.png]
I wrote my own tool for extracting the bustups from the BIN files located in ps3.cpk/bustup, which you can get here:
https://github.com/ShrineFox/DDS2Tool/releases

Some background info
DDS2 is an archive format Atlus made up that's literally just 2 DDS files overlayed to create one image. They're saved with different levels of compression (usually one is DXT1 and the other DTX5) to apparently avoid compression artifacts. Which works, for the most part. If you're curious, here's an example where I compare their overlay method to a combined and re-saved DXT5 image. The difference is slight, but observable.
Basically, the tool extracts DXT1/DXT5 DDS files from the BINs, and combines each pair of files into single PNG frames, preserving the quality as best as possible. It also happens to work in reverse, you can save over the uncombined DDS files and feed a folder to the program to repack it, in case you're into modding and stuff. The game will probably crash if you use the wrong DDS compression, though.

Unused bustups
There's leftover DXT3 bustups from the E3 build of the game a few years ago. My tool doesn't extract them and I'm not sure if they belong on tSR since they're unused, but you're welcome to see them on the Cutting Room Floor page.
Most things that aren't in BINs or PAK files are just straight up DDS files. The exception being Cutins.

Cutins
You might remember these comicbook style tearaways from Persona 3 and 4 when a character did a critical hit or looked spooked during a cutscene. In Persona 5, there's a cool effect that tears the screen away to reveal a close-up of the character's face. These files are stored in ps3.cpk/cutin
This Python script can be used to extract them:
https://raw.githubusercontent.com/BlackD..._unpack.py
Requires: Python 2.7 (x86), Pillow, PyQt4, bitstring
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