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[Comic] Mega Man X: Unit 49

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Greetings VG Resource!

I'd like to present you my long-time project:
[Image: mmux49t1_by_saturnthereploid-d9ihtwd.png]

I believe I'm a bit late in the sprite comics era and there are just a few Mega Man comics surviving to this day, so I'm willing to spread my works before things start to really fade away.

Synopsis
Development

The timelined used in the comic can be viewed here: (huge image)

You can also follow this comic in my DeviantART or in its Smack Jeeves site.

I'm writing a Wiki for the comic, and it's updated after almost every arc completion.
[Image: Wiki-wordmark.png]
Considering my pages are normally 3~6MB, I'll only post hyperlinks instead of images, since all of them together would weigh too much on a single forum page.

What is done so far:
Cover Art
Prologue: Doomsday
Season 1
Season 2


Also, if you want to have a Maverick made by you appearing someday in the comic, you can send me a private message following these rules.

I always make corrections in the pages if typos are found and, if I really think it's necessary, I'll redo them, so I'll really appreciate the feedback from you guys.

Ripping model and texture from Mobile Legends

Finding Nemo (ps2) .ghg file

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https://www.youtube.com/watch?v=Z8V7oXl7dr0

So I saw a TCRF page for finding Nemo but it requires model rips that the page need, so I downloaded the game and I extracted the DAT files and then I uploaded two UNUSED models along with a Model of Nemo used in the game, first one is unused playable character named Niegel, he takes Marlin and Dory to the place were Nemo was kidnapped as Niegel knows about Nemo and the story of Marlin, and he was used for the levels that were cut along with him, and other model is a seagull which it is supposed to be used in the unused seagull chase level which it is part of a scene in the movie where Niegel flies away from a flock of Seagulls.

So I need you to figure out the .ghg file that Finding Nemo uses which it is possibly a earlier version of the .ghg file used in various games developed by Traveller's Tales, I tried that with Lego Star Wars .ghg to 3ds file bms and it produces a error and that's all I can say about this.

.zip   Finding Nemo ghg files.zip (Size: 143.52 KB / Downloads: 1)

Super Mario Maker discussion thread

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Discuss Super Mario Maker stuff here.



You can look up
Super Mario Maker on any search engine such as Google.com



If you want to you can star courses that has a unique is such as
8E5D-0000-0365-FCB0
for example.


I am Arbok22 on
Super Mario Maker

Favorite Kids TV Show

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What is your favorite Kids TV Show?

My favorite Kids TV Show of all time is Pingu

Rise of Berk model

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Hola, pude extraer el modelo Bewilderbeast de Dragones Rise of berk de android, quiero subirlo a models resource pero no se como, me ayudan? 
Pdt: soy nuevo [Image: biggrin.png]

.png   Bewilderbeast 2.png (Size: 436.71 KB / Downloads: 3)

Mainichi Compile Heart: The Collection

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[Image: MHw3TOZ.png]
THE COLLECTION

Hey guys, I'm here to showcase what I've ripped from the Official Compile Heart app recently:

Currently Ripped
Blanc:
Blanc
Blanc


Faust:
Faust
Faust
Faust (Clear Dress)
Faust (Clear Dress)
Faust (Kimono)
Faust (Kimono)
Faust (Marine)
Faust (Marine)


Lilia:
Lilia
Lilia
Lilia (School)
Lilia (School)
Lilia (Swimsuit)
Lilia (Swimsuit)


Natsume Kannuki:
Natsume Kannuki
Natsume Kannuki


Neptune:
Neptune
Neptune
Neptune (Marine)
Neptune (Marine)
Neptune (New Dimension T-Shirt)
Neptune (New Dimension T-Shirt)
Neptune (Pink Carnation)
Neptune (Pink Carnation)
Neptune (School
Neptune (School
Neptune (VIIR T-Shirt)
Neptune (VIIR T-Shirt)


Noire:
Noire
Noire
Noire (Faust Costume)
Noire (Faust Costume)
Noire (Red Carnation)
Noire (Red Carnation)
Noire (School)
Noire (School)
Noire (Swimsuit)
Noire (Swimsuit)


Tiara:
Tiara
Tiara
Tiara (Kimono)
Tiara (Kimono)


Not Ripped
Blanc (Halloween)
Neptune (Halloween)
Neptune (VII T-Shirt?)
Tiara (Maid)
Lilia (Maid)
Lilia (Moero T-Shirt?)

Ripping model and texture from Vainglory


Help with World of Final Fantasy TEX files (PC version)

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Hello everyone!

Recently, World of Final Fantasy has come out on Steam (previously, it was on PS4 and PS Vita). Now that we have a better version of the game, I would like to extract al the 2D data (HUD, fonts...), but first I need to unpack some files of the game that are on TEX format.

I opened those archives with HxD Hex editor, and in the first line, it says ".xet", so it seems that they are not simple .tex files, and I've tried with TileGGD, Noesis and a few scripts for QuickBMS in order to open or unpack them, without luck. I don't think they are encrypted, but I don't really know, so I need your help with those files and see if we can extract something from them.

There are a lot of .tex files inside the game folders, so I've uploaded the font files first. Here they are:
font.rar (MEGA)

I think that all the 2D textures are in the same format, so if we can find a way to unpack this font files, maybe we can open all the tex files regarding the HUD.

Please, I need your help!

Someone help me open this python script! HELP!!!

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I found a tool to open luigi's mansion .MDL files but it won't work correctly. I tried dragging and dropping my .mdl files but no luck. Can someone show me how to get this python script to actually convert the .mdl file. Here is the link https://www.romhacking.net/utilities/1025/ I would like it even more if you would compile it to a working .exe file and provide a download link for the .exe file.

Super Mario Maker - Costume Mario Ideas

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What ideas for Costume Mario do you think would be awesome on Super Mario Maker?

Here are my ideas:
(This is just my opinion by the way)
Furret
Gengar
Togedemaru
Cloud Strife
Kazuya Mishima
Kurow Kirishima

and

Pingu

Compressed RAW ADPCM files problem (PlayStation 2)

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Hello and good time of day.
Okay, well, I have a trouble ripping music from Scooby-Doo! Unmasked game, PlayStation 2 and GameCube versions.
The thing is that music reads up with PSound and MF Audio just perfectly except one little thing: past half second repeats  every second, like, back and forth.

The original files were in .INT format, which I belive is some type of archive. As I mentioned, PSound and MF Audio did their job right, exctracting RAW PCM from .INT file, but I can't get audio from .INT in the GameCube verison, due to lack of tools that can rip GameCube audio files from other files.

So, I am not quite sure why this happens and how to fix those files. I hope someone can shed light on how to solve this problem.

RWBY Grimm Eclipse models (.43 format)

Hello!

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Hi, I'm Molly
I'm a sprite artist, and I've been kiiinda lurking around here without an account for several years now

I've finally made an account purely because the incomplete status of the Puyo Puyo Box and Puyo Puyo SUN rips really annoyed me, haha
So, yeah, I'll probably be doing that i guess

Molly's Sprite Rips

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I guess this is where I'll post any fun sprite rips I want to make

First, Puyo Puyo Box, which seems to have been stuck in a perpetual state of "not fully ripped" for a while now, I went and learned how to rip PS1 stuff JUST to finish the rips for this game

I currently have all the characters ripped in a huge single sheet, I just gotta assemble them as proper sheets as I assume that would be a better way to post them on the site, so here's three of them for now

Schezo Wegey (includes Yon Schezo, Doppelganger Schezo, and Naked Schezo)
[Image: AJOsvIN.png]

Kodomo Dragon
[Image: xCcV42F.png]

Nohoho (includes Yon Nohoho, and Muhoho)
[Image: g35ZJkd.png]


Additionally, I found a single (unused) sprite of Satan that's not on the existing sheet for him at all
[Image: BUb8hQv.png]

AAND, this is just a personal preference, but the "NPCs" sheet should probably be removed, considering not only are each character's NPC sprites on their individual sheets, but also the NPCs sheet is ridiculously incomplete, only including sprites loaded in the first town of Quest Mode
EDIT: Actually, I remembered that Mandrake only has NPC sprites and is never encountered in a battle, so that NPCs sheet still has SOME reason to exist.... at least until I toss together a little sheet for her

EDIT 2: Oh, hey, submitting things to the main site is kinda different from what I thought it was, so I suppose I don't REALLY need to post my rips here.... though I think I may do that anyway

.RES Wii Model format???

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Could somebody please help me rip this wii model format? and take a look this resource file? thanks.

.zip   mask_01.res.zip (Size: 46.88 KB / Downloads: 0)

Sheets got rejected. Help!

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So I uploaded these two sheets for submission back in mid-late October and they just recently got rejected. Apparently they were considered "low quality". How would I go about making these sheets better?

.png   MadotsukiUTTSR.png (Size: 16.24 KB / Downloads: 3)

.png   SansUndertale.png (Size: 15.35 KB / Downloads: 2)

Thoughts on Tekken 7

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What are your thoughts on Tekken 7?

What you like about it and what you don't like about it?

PC-98 .pdt files

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I'd like some help with something. I managed to extract what I think is image data from a PC-98 game. The files have the extension .pdt and the names seem to correspond with the in-game graphics. I'm including a file of this type as an attachment.

.zip   funk.zip (Size: 18.76 KB / Downloads: 1)

I need help

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So I was trying to  to get the character models from the "Penguins of Madagascar: Dr. Blowhole Returns Again" Wii game. However, after extracting them I realized that the files were .RES files and not the .BRRES format. 
I'm really new to ripping character models from any game, so I'm a little lost on what I should do about this. Help would be so greatly appreciated, I've been trying to get these character models for a while! 

.png   capture.PNG (Size: 70.9 KB / Downloads: 1)
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