Basically a thread for all my fangames of space shooters, rather than separate threads. These are mostly for fangames that (mostly) play like the original games they are based on.
Downloads:
Darius: Trepidation protoype -
https://drive.google.com/open?id=15-VdH6...qEr7XLDKso
Nemesis 3 GB Part 1 -
https://drive.google.com/open?id=1SWULUq...r8j5ZMHOkU
Darius: Trepidation is an old fangame project of mine, but actually very playable. Its current state resembles what you'd expect from a prototype, rather than being completely unfinished and buggy like most of my other things.
TitanicLanceFight1.PNG (Size: 209.55 KB / Downloads: 2)
Other than a few details (all weapons deal the same amount of damage, very few enemy types, no shield, different aspect ratio) it plays like a normal Darius game. Three Zones--alpha, A, and B--are completed so far, each with a working boss. The main shot can be powered up all the way to wave, and the bombs can be powered up to four-way shooting. Most of the levels are simplistic and honestly rather dull, and there is no audio as of yet, but it's fully playable; it even has cheat codes.
All zones and bosses:
Zone Alpha - Practice mode, pretty much a carbon copy of Zone A but with slightly easier enemies and a different boss. Boss: Death Wings (From G-Darius.)
Zone A: Cavern Area, a mostly open area where you will need to seek out green enemies and farm them as much as you can to power up your bomb, since the missile won't help you much in this build. Boss: Driosawm (Super Darius ver.)
Zone B: Planet Amnelia, a graveyard section and the most interesting zone in the game so far. Non-functioning Eclipse Eyes, Amnelian fighters, and Thiima fighters litter the ground, and a crashed Titanic Lance can be found near the end. Short like most of the levels, but far more enjoyable, especially since it's packed with shot upgrades to get you the laser. Boss: Titanic Lance, from Darius Gaiden, but for now it's stationary. I'm actually going to resume development of this one.
Nemesis 3 GB is the only Gradius fangame I made that actually PLAYED like a Gradius fangame, save for the terrain not hurting you and Options not being usable. It was a fan-sequel to the two Nemesis games on Game Boy, one simply called 'Nemesis' and the other known as Gradius: The Interstellar Assault or Nemesis II: Return of the Hero. It wasn't all that good, but played decently and stuck to a black-and-white color scheme. Due to the event limit, I originally intended to split it into two parts, but only the first part got made. Nemesis 3 GB lacks the Speed Up (because the Vic Viper moves at a decent speed already) and the Option, (Because I didn't want to use the extra events to implement it as a power-up; I intended a single option to be ever-present for part two instead,) but has a mostly-working power meter. There is a glitch with collecting a power-up while the Shield is selected, which prevents you from powering up.
It ended up being more of a Nemesis Mania, because two of the levels are almost directly taken from Nemesis II. You do fight the Coreship before entering it, however.
Stages and Bosses:
1 - Volcano. Pretty flat because I didn't have much to work with (I didn't want to try to make my own sprites due to my lacking of skills back then) but that allows for more Duckers because of how simplistic I made the duckers' AI. Bosses: Volcano (Miniboss), Super Big Core (from Nemesis GB.)
2 - Ruins. Basically the first stage of Nemesis II, albeit with a hilarious glitch (ramming the Coreship with a shield before the boss fight kills it, although it returns for the fight) and different enemies. Bosses: Storm of Bullets, (the larva rush miniboss but with bullets, actually fairly difficult,) Infected Statue, (less difficult than the original,) Coreship. (Basically fights like Super Big Core.)
3 - Coreship. Again, remake of a Nemesis II stage, has you going inside the Coreship. Less enemies than before and you keep your powerups, however. Boss: Core Reactor. (The shield glitch can be done with its electricity, although only once, and its turrets are destructible.)
4 - Volcano revisited. Actually taken from the GB Talespin of all things, and stupidly easy because there are almost no enemies, although you have to move up a few times on your own to move the stage forward. Boss: Crater Core/Volcano Core, which is the only boss one can break the AI of by not moving.
Glitches:
The power meter can become unusable if you gain a capsule whilst over the Shield slot. Enemies with powerups are rare, however, so this is a rare glitch.
Both the Coreship's introduction and the electricity the Core Reactor uses are actually enemy bullets, and thus can be blocked with a shield, destroying either of them. This glitch is funnier since ramming a boss's weakspot with a shield equipped can actually do quite a bit of damage in at least the original Nemesis GB, meaning that tactic lives on through this glitch.