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Ripping WASM Models

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League of Legends have this file with a .client at the end so I gave up trying to crack it.

An alternative that I think is possible to gain access to the models and textures is through this website: https://teemo.gg/model-viewer

If you were to go to inspect element, you can find the file with a .wasm.

Problem is that I do not know how to work with .wasm so I have no way to rip the models from the .wasm.

Anyone knows how?

Hey guys

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I need someone to make a Lisa the painful models!
Like low polys, n64 style, normal style and more!
If someone is there making one post it here
I might make a Lisa the painful customs too!
Big Grin

Dragon Quest VII 3DS Model Texture/Material Issue!

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I seem to come across a pretty big issue with the Dragon Quest VII models after being exported as .dae files and when opened in programs other than SPICA. The facial textures and materials (for the eyes and mouth) disappear. But in SPICA, all textures and models appear. The texture/material visibility issue was also a problem in Ohana3DS, but I extracted the .lz file with FEAT (Fire Emblem Archive Tool) and opened the extracted file in Spica. When opened in Blender, it only shows three textures and three materials (not the missing facial materials), same goes for PMX editor when the models are exported as .pmx from Blender.

Images

Extended &Knuckles fonts

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hey so, I made this well, uh interesting font based off the &Knuckles text and I'd like some criticism on it [Image: Knuckles_Font_Extended.png]

Ring ring Hello VG

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hello, it's a me, depressed mario! welcome to my first post

my rips from april 17th, 2019

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here's the list
Super Mario Remaker Disclaimer Screen (PC/Computer):
[Image: 1555533765.png]
Super Mario Flash Level Editor UI (PC/Computer):
[Image: 1555539974.png]
Super Mario Flash Toad House (PC/Computer):[Image: 1555541302.png]

Hello, VG Resource!

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So I didn't even notice this welcome thingy widget until shortly after I joined.

So, sorry about that. Anyways! Hello all!

Gonna give you all a hint on what I'm working on ripping right now. It features an alien and a Russian assassin in the late 1960s fighting radioactive lobster aliens on the moon. Wish me luck on my quest to find some awesome models.

Help with Mighty Gunvolt Burst sprites

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So, since progress regarding the ripping of this game was pretty short-lived, to say the least Ouch! , I decided to handle this by myself.

Thanks to Yuzu's RomFs dump feature, I was able to get all the files with no trouble. Surprise However, I have found out that they are encrypted in a possibly propietary file format (ranging from .osb to .bfb, .stb, .scb, .ttb and .bfgrp)
Any way to open these?

Google Drive folder with all the dumped files

The VG Resource websites

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it holds host to sprites extracted from games, as well as custom made sprites. It's gone through many phases in its lifetime, and is finally at the state you see it today. We've received comments from famous game developers in the past claiming to have used tSR for references on animations and other aspects of the art.

Tower Unite Model Locations

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Hey all! I know this is an odd game to make a post about, but I'm not sure where to turn for help.

Now, for those who don't know, TU runs on Unreal 4.18, and I'm quite familiar with Umodel, and I've been able to access everything normally. Except for what I'm looking form.

I'm not sure if there's a way for Unreal games to hide content, or if Umodel and Unreal 4 don't work well together, but I'm looking at Little Crusaders content. I've already extracted the needed textures and found 3 meshes I needed (That being the helmets the knights wear), but I can't find anything else. I need to find where the body meshes are, and if anyone on here happens to own TU and wants to take a crack at it, please let me know if you find anything. I'll keep searching but I feel like I've gone through every folder I can.

Thanks!

Aliens Infestation Sprites

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So I got selfish and bluh bluh bluh stuff happened, if you're really curious you can look through my previous posts and you'll understand what I'm talking about. Anyways, here's something I should of given you all a while ago. I don't really have enough to form a complete sprite sheet but you might find 'em interesting.

.gif   archeron_background.gif (Size: 8.48 KB / Downloads: 3)

.gif   archeron_ground.gif (Size: 4.05 KB / Downloads: 2)

.gif   chestburster.gif (Size: 544 bytes / Downloads: 7)

.gif   derelict_interior.gif (Size: 8.62 KB / Downloads: 3)

.gif   derelict_pilot.gif (Size: 8.84 KB / Downloads: 2)

.gif   derelict_ship.gif (Size: 2.22 KB / Downloads: 2)

.gif   facehugger.gif (Size: 718 bytes / Downloads: 7)

.gif   facehugger_egg_emerge.gif (Size: 7.23 KB / Downloads: 7)

.gif   facehugger_egg_open.gif (Size: 3.59 KB / Downloads: 7)

.gif   xenomorph_0.gif (Size: 5.69 KB / Downloads: 7)

.gif   xenomorph_1.gif (Size: 5.15 KB / Downloads: 7)

.gif   xenomorph_attacking_human.gif (Size: 3.47 KB / Downloads: 7)

.gif   xenomorph_attacking_human_1.gif (Size: 4.12 KB / Downloads: 2)

Custom Pokémon trainer sprites for GBC

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Does anyone specialize in making Pokémon sprites?

I need a couple battle mode sprites of trainers in the GBC style. "same color & limits for yellow"

"Tell me how much you want for them."

.pac files from Mario & Sonic at the Rio 2016 Olympic Games

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Hello, I found some .pac files in Mario & Sonic at the Rio 2016 Olympic Games, and I believed that those were where the character models were. Can someone help me work with those files?

Psp model extractor

known good VG and PG sources

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I've read that VG has a shelf life of about 1 year. What are some sources that ensure the VG has not expired (also ensures no Jatropha plant)? Also good PG sources?

My sounds resource submission is still not approved?

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Earlier in March i sent a pending submission of my Super Robot Wars J sound effect rips. I thought i'd have waited for weeks to have it approved but it never was.

Not sure if it's supposed to be schedule issues...

Ripping WASM Models

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I'm a bit new to this website so I'd rather be told where to put this request as I also have it here: https://www.vg-resource.com/thread-35415.html

"League of Legends have this file with a .client at the end so I gave up trying to crack it.

An alternative that I think is possible to gain access to the models and textures is through this website: https://teemo.gg/model-viewer

If you were to go to inspect element, you can find the file with a .wasm.

Problem is that I do not know how to work with .wasm so I have no way to rip the models from the .wasm.

Anyone knows how?"

Keys to Success for a Freelance Technician

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If you are considering a career as a freelance service technician. You may think that all service field technician need great skills. While this is partially true, it is not the #1 factor in determining whether you become the top pick for when work is available. The main factor that companies consider when picking a freelance service technician is dependability.

In most cases, the company wants to deliver good customer service as opposed to just getting the job done eventually. Most customers will choose whether to use a company or not based on how fast they respond to their technical issues. As a result, the companies that hire field service technician has to work with one that can help them & complete the task within the period.

Read more @ https://www.fieldengineer.com/blogs/keys...technician

Find Freelance Network Consultant

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At a time when technology has taken over the world, a skilled Network Support Technician is the most sought-after technical professional. Networks are the nuts and bolts that interconnect everything. The Network Support Technician solves all the network issues to increase productivity and reduce downtime.
https://www.fieldengineer.com/skills/net...technician

Help needed figuring out the X3D Files from the Precure games.

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Hi guys, 

I've started figuring out the X3D Files from the 3DS Precure games( Smile Precure and Happiness Charge Precure; Doki Doki Precure is using BCMDL Files instead).

.png   HaCha_PC_reverse_engineering.png (Size: 6.33 KB / Downloads: 0)
.png   M_TopDreNon_0001.x3d_Fri_Apr_19_18-44-24_2019.png (Size: 36.55 KB / Downloads: 0)

So far I've only managed to get the Vertices out of every file I've tested. I'm struggling with getting the Face Index and the UV coordinates.

Code:
CINFP Block
5 chars CINFP Always the same
11 bytes cushion
12 Bytes Unknown Always the same for the same type( eg top, head, accessory, etc)
4 Bytes Unknown Always different
12 Bytes Unknown
4 Bytes Unknown
48 Chars File Name and Timestamp

CHIE Block
4 chars CHIE
short unknown
10 Bytes cushion

SHIE Block
4 chars SHIE
short CMDL Block Offset( relative to this block)

CMDL Block
4 Chars CMDL
4 Bytes Unknown
8 Bytes Cushion

SMDL Block
4 Chars SMDL
1 Byte Number of Sub Meshes?

This is all I found out about the Files so far.

The Files can be found here.

I also added a smaller archive with fewer samples.

It would be great, if you could help me figure this format out or could give some advice on how to figure the rest out myself.

.zip   Samples.zip (Size: 561.64 KB / Downloads: 0)
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