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Inuyasha games! (PS2, DS)

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Hey there friends! I'm working on a massive portolfio project that involves making a 3D animated spin off off Inuyasha, but could use more reference material. There wre 3 games that I know of that are Inuyasha related. Inuyasha: Secret of the Divine Jewel (DS), Inuyasha: Feudal Combat (PS2), and Inuyasha: Secret of the Cursed Mask (PS2)

1st thing I'm hoping for environment assets. structures, maps, and landscapes to help me figure out the layout of the village and other places. This would be from any of the 3 as I need them all.
I'm also looking for more textures in Inuyasha: Feudal Combat (PS2). In particular the different facial expressions that the fighters make.
Different demons would also be a huge help, any and all appreciated.
And lastly, and this is just for personal use, the sound clips  Content

For those of you interested in following my project, here's my discord (which also doubles as a minecraft discord (unrelated))

https://discord.gg/dHtnrhq

MerryAries#4399

Hi

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I rip models. Thats it. Tongue

Commissions open

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Hello Everyone,

I do rip snes, gb, gba sprite sheets and even do custom sprites. I am open for commissions.
I submit sheets from time to time so check them out.

Reply or send me a pm so we can discuss and talk.

Take Care

hey guys where do we start?

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looking to rip from GBA, PS2, XBOX360/PS3 



can you post me some good links

ty

An Introduction

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Good morning!

You can call me Spore. I love the Elder Scrolls series and am currently working on a project to export all interior/exterior maps. So far it's having some issues, but those can be explored in another thread at some point. I work at a convenience store in the middle of nowhere and like pretending my internet isn't bad.

Tools for image editing/other means?

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Good morning.

I'm looking for the most recommended tools for dealing with images. In particular, I am looking for tools that can be used to lay images in an array. For example, I have image files exporting as 25 different 256x256 files and am looking to put them into an array of 1280x1280. As such, I was hoping someone perhaps knew of a piece of software that is capable of this task.

Shulk Model Rip for Super Smash Bros Ultimate

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Hello, I was wondering if someone would be able to rip Shulk’s model from Super Smash Bros Ultimate complete with the Final Smash models containing Riki, Dunban, and Fiora and post them on the site? If so that would be greatly appreciated, as I don’t have any experience with ripping myself.

How to rip sprites from a psp game

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Hello! I need help to rip files of a psp game named : Boku wa tomodachi ga Sukunai

I research live2d sprite, like I found on Oreimo please

Found incorrect sprite, what to do now?

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So, I have found one incorrect sprite in multiple popular sheets and my question is if I need to report them or write a comment on them. I would fix them but then it wouldnt be an original rip and thus not accepted.

The sheet im talking about is this one:
https://www.spriters-resource.com/nes/su...eet/52570/
https://www.spriters-resource.com/nes/su...eet/52573/
https://www.spriters-resource.com/nes/al...eet/52574/
maybe some more...

The issue is at the hammer bros throwing sprite. His hand is 1 pixel shorted then in the actual game and as it has become the norm with popular spriters resource sheets this issue has spread to other rips and sprite sheets.

Thanks in advance


.png   Unbenannt.png (Size: 12.62 KB / Downloads: 4)

A couple of Bruce Lee Sprites (SFA3 style)

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Was bored, so I edited these. Thanks to Fighter's Generation for the sprites used as bases. Referenced Ryu for the colors, and of course Fei for the base.

[Image: bruce-lee.png]


EDIT

If I could get a sprite sheet of SFA3 Fei Long, arcade style, I wouldn't mind re-coloring and head swapping it to make Bruce Lee. I was thinking about a moveset for him last night. Was thinking he could just be like a slightly stronger, slightly faster version of Fei Long with a flying kick like Kim Dragon's from World Heroes and with a rapid punch special like his. Also, he could have a Nunchaku super that would function like Strider's Oroboros move with a timer, and some defensive counters similar to Karin / Gouken's.

Your favorite 64x64 sprites ever?

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What are your favorite 64x64 sprites ever?

Can be in games, animation or whatever. As long as it's pixel-art and the size is around 64 pixels by 64 pixels.

Just wanted to know your opinions and see some great examples! Tongue Big Grin

Magicka (PC) XNA-based models?

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All right, using a combination of BMS scripts I've managed to get all I can out of the base XNB's. Here's an archive with pre-converted textures and the 'bare' mesh models decompressed. I just need a way to convert the mesh into something I can actually use. I have a slight suspicion that the original model format was in fact FBX, due to the presence of 'fbm' folders still in the weapon folders. This archive only includes characters and bosses. Take your pick on which one to fool around with, I have the matching textures in the texture folder, for UV verification.

https://www.dropbox.com/s/p7vshb9m93poia...1.zip?dl=0

Crystal Crisis - Quote model rip

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The title is very much self explanatory
With the help from one of my friends I was able to rip Quote's model from Crystal Crisis. I can rip more models however it's very time consuming considering the process I have to do it in, so for now it's only him Cute .
I also have Curly's model however it for some reason is missing the main texture file so I have to go in a scavenger hunt to find it.
Edit: I thought I uploaded the file but it didn't work. Click on the image to get the model!
[Image: PtAfp5a.png]

Need help ripping voice clips from Fatal Frame (PS2)

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I've used PSound and all it's brought up is sound effects. There's some voice clips, like Miku and Mafuyu's screaming, and some of the ghosts' voice clips during battle, but there's a lot that are notably missing and they tend to be ones that are playing during specific parts of the game, like cutscenes (ones that are rendered IN-GAME, not the CGI ones).

I've tried using Cube Media Player too and it brought up nothing but the CGI movie files. What I want is voice clips used in-game (for example, Mafuyu's "I captured a ghost with this camera" rant, Ogata's "let me out of this mansion", the priests' speeches before you fight them, etc).

Could someone help me out here please?

ripping3d models from xbox 360 ISO files

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so, I am trying to rip some helmets from lost planet 2 on the 360, I have my ISo file, and saw the UE viewer is used for most unreal engine games, but lost planet two isnt an unreal engine game. this is my first attempt at ripping game files, anybody have any advice or know how to do this?

What game are you currently playing right now?

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I playing game right now is Asphalt 8 Airborne game. This is my favourite ({LINK REMOVED}) because this game is racing game.
AND
What game are you currently playing right now?

sf2comp, needed for gctools, is not working

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Hello, 

Fuzzyquersoftware made a windows compatible version of gctools, the programm made for extracting samples and sequence files of gcn games, like super mario sunshine, it can't write a soundfont, but it can make a metadata text file that can be compiled with sf2comp, i asked him to do so on the gamecube bsm thread(my user here is icantthinkofagoodusername), and he was very collaborative, shoutouts to him.


sf2comp can take a soundfont, decompile it into a text file wich includes the information about every instrument, as well as extracting the samples, and take these parts to recreate a new soundfont, it can be downloaded here.


My problem is that i can't get sf2comp, the commandline and the shell version, to work.

The program doesn't use sfedt32.dll, which is used by this utility and the old soundfont editor "creative's vienna soundfont studio", a different program that the current viena, and that plugin is used to write the soundfont.

The output of this program on a small soundfont taken from the internet:
[Image: sPnDMH8]

its fine at first, but the result, is empty.

You can take a look.

I tried a couple of things:
-registering the dll with regsrv32, "entry point is missing", doesn't work;
-installing "creative's vienna soundfont studio", because i figured an installation wizard would make the dll work, but vienna doesn't work on my pc, because my soundcard isn't a natively soundfont capable one, and it works only on these, and using the dll in the installation folder of vienna was no different than using the one provvided on the site mentioned before;
and:
-made sure i have the dll in the directory of sf2comp, but that still doesn't work...

I have multiple copies of the dll in question in my pc right now, its sort of driving me crazy, made 3 posts on hcs asking for help, but i think i killed the thread for a moment, and got slightly annoying.

If anyone has expirience with sf2comp, i ask if there is a way to make this program work inside windows 10.

Can provvide a dxdiag file, if there is the need.

Thanks for reading.

please rip botw horses

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someone who can give me the 3d models with texture of the breath of the wild horses i need that please Cry[Image: 74764-3.png]thanks you for reat

Ripping Help for JWTG [.dab .dhr .dsb]

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Hello guys

Sorry for bothering

I try to extract model from Jurassic World The Gam but when I get the "data file", I get the .dab .dhr .dsb format file instead .asset

I believe those format contains the model but I don't have idea how to extract it, I hope you guys can help me 

here the sample of the file 
.zip   trex.zip (Size: 163.38 KB / Downloads: 1)

Thank you Big Grin

Super Bomberman R (PS4)

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Hey there, this is a fairly simple request, and honestly I would do it myself if I could somehow get my hands on the PS4 files for this game, but I have no idea how to do so. Anyway, I was just hoping someone could extract the Ratchet and Clank Bomber!
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