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What should I upload?

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I don't have any experience working with 3D models. However, I have access to the data from a game and I'd like to upload it if I can, I'm just not sure what files are necessary or helpful.

I have several files from Krosmaster Arena in unity3d format, and the program I'm using allows me to view the models and other associated files packed inside of it. However, I'm not sure about exporting them, and the model viewer doesn't seem to be displaying the texture correctly and I'm not sure of that's a problem. There are also several files inside the .unity3d with the .anim extension, and I assume they correspond to animations for the model.

I've uploaded the file for one of the playable characters. Any help or guidance is appreciated!

https://www.dropbox.com/s/8pwr1ihg9oapri...ity3d?dl=0

Dragon Ball Model Request

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Could anyone acquire some models from the mobile game "Dragon Ball Legends"? Mostly looking for models of Caulifla. Ive tried to do this myself but unfortunately my computer isnt strong enough to handle the programs so they keep crashing.


if really needed, I already have the files from using ninja ripper, i could send them. The tutorial I used then said to load them into a certain version of unity studio, which is where my computer just closes the program.

Toy Story Drop! Data.win file

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I have what appears to be a Game Maker Studio series of files for Toy Story Drop! on Windows 10. I've tried various extractors suited for it, but none of them seem to work. If anyone knows what I'm missing here, let me know.

Here's the files in question: https://mega.nz/#!hAABECbZ!BKpl44AMscC6P...d5DYuLlB0A

Assembling team for Metroidvania style game

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Hey there everyone, long time no see.

I'm gonna get right into it: I'm currently trying to get a 2d Metroidvania style game off the ground and I'm in the market for a programmer and a pixel artist. Of course these would be paid jobs. My goal right now is to create a demo- a proof of concept really.

For the pixel artist, here are some examples of the style I'm trying to go for:
[Image: kBsmPe.gif][Image: %2FZ%2F5Ir.gif]
As for the programmer, I'm looking to start off on PC with the possibly of moving over to console should the game prove successful. I've never programmed before so i hope that helps at least narrow down what engines that could be used.

The best way to contact me would be either right here or through e-mail: michaelegan86@yahoo.com

Thanks everyone and I hope to hear from you soon.

Legend of kay NDS models download

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[Image: 1561763016.sotamusara_kay_models.png]

You can download the models here: http://j.gs/CufC
( Just wait 5 seconds and, in the upper right the counter will say skip ad. Click it to be directed to the mediafire link.)

Use blender to load the blend file and, export the model as a format you prefer. I was gonna submit the models on the main model-resources site. But, I'd rather do it this way.

Snake PAss models rips

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These are just some ... well most of the models I could rip from the steam version of snake pass. All models can be downloaded from my da folder: https://www.deviantart.com/artinkers/gal...ass-models

Unfortunately, the snake model won't export right. An other versions in the snake/ character folders are in complete. However all models come as psk with tga textures. Below, are a few examples of the models I ripped. You may need to fix the eye textures .

[Image: ddabc2g-caffa409-023e-42a2-a1df-e778d770...8-QU15V0v4]


[Image: ddabbzw-164d9261-9ba0-4032-ae97-d8c2be05...TpWFMP4GMY]

[Image: ddabbxm-6c035141-6e2e-4a95-a521-85d65bd4...yCkudqAdCQ]

Wii Kekkashi models download

Super Lucky's Tail models download


.msh files

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I'm working on getting models from the original Star Wars: Battlefront 2. I have a bunch of .msh files that need to be converted. .obj is preferred.

Random models download

Ty the tasmanian tiger models download

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Please note these were ripped with Ninja ripper with direct x 9 / win xp. Idk why win 10 has issues win all ripping tools so. I tried to get the closest to t poses for people. Just follow the deviantart links for the model downloads. If anyone knows how to rip models from rkv files Id be happy to export the hd models.

Ty 1 : https://www.deviantart.com/artinkers/art...-763733111
Low poly ty: https://www.deviantart.com/artinkers/art...-767020195
Ty 1 Maurie: https://www.deviantart.com/artinkers/art...-767024203
Ty 1 Julious: https://www.deviantart.com/artinkers/art...-767027432
Ty 1: Ranger Ken: https://www.deviantart.com/artinkers/art...-767029392
Ty 1 Sly: https://www.deviantart.com/artinkers/art...-767047193
Ty 1 Frill: https://www.deviantart.com/artinkers/art...-767109679


Here are the model preview images

[Image: dcmpg8n-4deacd10-2927-4fb0-bd0c-480d90a6...8Gd2UGVdxs][Image: ty_ttmt_1__maurie_mmd__obj_model_dl_by_a...nv-pre.jpg][Image: dconwkj-351e44d2-980c-472a-8043-ddc8358f057d.png][Image: ty_ttmt_1___julius_pmx_and_obj_model_dl_...5k-pre.jpg][Image: ty_ttmt_1__ranger_ken_pmx_obj_models_dl_...o0-pre.jpg][Image: ty_ttmt_____sly_pmx_obj_model_dl_by_arti...eh-pre.jpg][Image: ty_ttmt_3__frill_default_pmx_obj_model_d...m7-pre.jpg]

Ty the Tasmanian Tiger 2 models preview

pokemon colosseum XD Robot pkmn model rips preview

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Some rips I got from pkmn XD gales of darkness. For some reason non moving models won't rip as stretched/ distrorted issues =.= Tho these were some props I fixed for random stuff.  Seriously Pokemon Colloseum has some really cool things you wont see in current day pkmn games :/

[Image: 1516479958.sotamusara_meiko_and_her_machine.png]
[Image: 1516497686.sotamusara_rk.png]

NDS Sonic Models download

Ripping BRRES files with Shaders Intact?

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On this forum there is a stickied thread for ripping BRRES model files found in the majority of Wii games, but the software used to rip it (BRRES Viewer) is very old and can only rip geometry and textures, not any of the other shaders such as vertex colors.  Are there any other programs that can rip these features of the model format and export them correctly?  I've tried to use BrawlBox and Noesis to no avail, but maybe I'm missing some sort of checkbox somewhere.

How to rip from Game Maker games???

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I've been trying to rip sprites from the fanmade Sonic 1 8-bit remake, wanting to rip sprites for use in a current project, as well as post them on TSR, after doing some research I found that the game was made using Game Maker. I've already extracted the contents of data.win, (twice, both using different methods) but it won't let me view or edit it as an image.

The first extraction was done using a QuickBMS script called yoyogames.bms, the second was done using Altar.NET

EDIT: Turns out I was looking in the wrong place, the Altar.NET extraction contained some large sprite sheets containing every sprite asset in the game.

Brawl and NSMBW

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Is anyone able to rip the wiimote sounds from brawls css? Also is anyone able to rip the unused sounds from nsmbw?

PAC-MAN Link

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When it is out and dumped, can anyone rip the models of PAC-MAN and the ghosts?

Pre SF1 Fan Fic and Sprites - Young Gouken / Akuma / Sagat / Bison / Zeku / Gen, etc.

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This was based on an idea a buddy of mine had a long time ago, in the early 2000's. It was set to take place in 1970, almost 20 years before SF1. I was going use Gouken and Akuma's appearances from Assisn's Fist originally, and I was going to try and make M. Bison, Go, Sagat and Zeku in Capcom vs SNK form. But I thought it would be better to do them in Alpha form, so I re-did most of them. Also, I decided to leave a couple of characters out that I originally had in it. But if it were up to me, I would still keep Rose, Retsu, Geki and Haggar along with the ones below. Sean Alty actually made a pretty good Haggar, and that would make an even 12 characters.

Well here's the link if anyone's interested:

https://darthvadr.wixsite.com/streetfighterorigins


For the sprites, from lefft to right that's: Akuma, Gouken, Go, Gen, Zeku, M.Bison, Dorai (Chun Li's father from the Anime), and Sagat. Bottom is just an older Gouken with white hair lol

[Image: pre-sf1-sprites.png]


My thinking was Gouken and Akuma become the new Ryu / Ken team with Gouken being a slower but stronger Ryu and Akuma just baically being like he is now - a pumped up Ken. Zeku is the grappler and would have a different move set that in SF5 with the ability to both teleport and grapple so that grapple moves could be pulled out of nowhere. Rose is the female character. Bison's the charge character. Dorai would be the fast, flyer character sort of like Chun Li but with his own moveset. Go would sort of be like a cross of Sagat and Takuma and would be the main boss (tried to replicate Takuma's stance from AoF2). This way the game would be more balanced. It wouldn't really be anything new game play wise, it would mainly just be a fan service game to explain some of the events leading up to SF1.

Would love to hear what people think of this. Hope you enjoy.

How to rip sprites from cookie run?

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I've tried doing the usual method of ripping sprites from Android games (extracting the APK file and renaming it to a zip) but it doesn't give any of the actual cookie sprites, just some general assets.

I'd like to know how to rip any assets from the game; I know it's possible because I've seen people post them to the spriters-resource and the wiki.
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