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Adding bones to an already-rigged model

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After months and months of study, I've finally figured out most of the problems I've been having with the character models in Bayonetta. I am so close to putting Bayonetta herself on TMR, but there's just one teeny, tiny problem: I need to re-rig her fingers.

The reason I need to re-rig them is because when I rip any model of Bayonetta or Jeanne, they always have multiple sets of fingers on each hand for some odd reason. I've explained in the past that Bayonetta and Jeanne's shadows are caused by invisible, "junk" meshes that are only visible in a model viewer, but the "junk" meshes are not the reason for these sets of fingers. I've taken a look at Anarchy Reigns (another Platinum game) as well, and the characters there suffer the same problem. Since deleting each polygon in these extra fingers is extremely tedious, I just delete the entire mesh that contains those multiple fingers, so that there's only one pair like how it should be. However, this pair isn't rigged, so I have to rotate and move the bones into new positions.

Unfortunately, the only way I know how to rig a non-rigged bone in an armature that is otherwise rigged, is to weight paint them. Not only is this very, VERY time-consuming, but it's also very troublesome, as I never know what the proper weights should be, or if I colored a neighboring finger by accident.

Does anyone know an easier, less troublesome, less time-consuming method? (BTW, for those wondering, I'm using Blender)

Back from Japanland!

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Sorry for some delay, I've had some trouble getting readjusted.
Uh, I didn't really know where to post this considering the old forum is archived, but I'm just saying it'll probably take me a few days before I get caught up on everything that happened here.

This is the third TVGR fiasco I've missed, which I guess isn't a bad thing.
Hope everything's alright now! I'm looking forward to talking with you guys again and talking about my trip, but give me some time.

Nice to see you all again!

Black Mario

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I made dis with da sprites from here. thanks

[Video Removed]

Favourite Game Devs

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Who are some of your favourite game developers? This can be a single people or entire companies, indie or commercial, even active/alive or closed/dead!
Your reasons can be anything you prefer as well, whether you like the developers themselves, just the games they make, their effect on other games, or whatever.

One of my favourites is Jonathan Blow. Not only did I thoroughly enjoy Braid (I'm currently replaying it for the third time) and the Witness looks amazing, but from some interviews and talks I've seen he has an interesting view on games and what they are as a medium. I enjoy watching him talk about games, different aspects about them and what he thinks of what other developers do. I agree with a lot of his points, although sometimes I'm at odds with his opinions. One of the things he mentions a number of times is that "click" you get in your head when you figure something out, and I really like it when that happens in a game.

I also like Terry Cavanagh. His two commercial games VVVVVV and Super Hexagon are both quite difficult, but at the same time I love the ideas they use. He also has a great taste in music, I love both of their soundtracks.

So yeah, tell us which devs you like and why!

Creepy Video Game music

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So, you're playing a game and enjoying it's music. However, do you have a particular music track in mind that makes you shiver in fear or is otherwise unsettling?

Returning User!

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Hey. Smile
My name is SupahCow090 but call me anything you like. Been here for a while but haven't posted yet and haven't made an introduction as well. I was a member here before. 2 years ago I think? My username here before was EvilRaccoon9. I hope you don't remember me before though 'cause I was irritating as crap. Whenever I look at my past posts, I cringe and I want to punch myself so bad. Also, I sucked at spriting and I still do. Here to learn though! Some stuff I like are Pokemon, Harvest Moon, Homestuck, writing and of course, cows.

So um, see you in the forums! Hope we all get along! wow i suck at this wow

Character problem

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Hello I'm back

I have taken several models including Total Overdose characters but I go with the animation that comes with the game, to be more explanatory in the image will be able to see what I mean
my question is how do to make it as presonaje GTA SA (as an example)
and forgive my English

.bmp  LS.bmp (Size: 1,022.92 KB / Downloads: 16)

Just want to say Hi!

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As a consequence of which it is not just a quick fix but a complete remedy for hemorrhoids.

[removed]

Final Fantasy VI iOS image format

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Hi there! I am Oscar92player, I have a problems with the files of final fantasy VI IOS. I could open all the contents in extension .tga and .bmp without any problem (thanks to the information from Final Fantasy Wiki).

However, there´s some files in format .flb that cannot be opened with Photoshop or Gimp, I would like to know if there is a way to open them. I suspect these files has to do with the graphics, because all that I found previously, it is not the majority of things we can see in the screen. We miss things like interface, the wallpapers in the screen tittle, some images form the ending… among other things.

I uploaded the FLB folder that contains the following:
FLB Folder

All the resources will be uploaded in a .rar or .zip file, use them as you prefer.

P.S.: I don´t have a permanent connection, so I cannot answer the topic in certain hours of the day.

Thanks in advantage!

Hi

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Hi. I'm OmniGamerX.
I've been watching without being a member all the resources, and I really like videogames so, I decided to quit just watching and joined.
Well, just saying hi.

OmniGamerX's sprites

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Hi, I've got some sprites from Ueki no Housoku for GBA. They're not completed though, I just wanted to show them

.png  Ueki Collection.png (Size: 10.76 KB / Downloads: 30)

newbs thread

The FFX HD ".phyre"

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First of all: Sorry for my bad English, ain't my native language.

So, I did get the Data of the game, and I was able to extract the texture (or see them) with a tool named "TextureFinder". Maybe I'm a newbie or sort on .phyre extension, but I didn't make it work well, I mean, yeah it load the texture and all, but without alpha. And as I read, find the Alpha its pretty hard using that tool. Plus, when I try to save something over 2048x, well, it just save what I can see on the windows open.

As I heard around, they're a way for turn them from ".dds.phyre" extension to "DDS", but I didn't find many clues about it.

The models, well, as they say on Xentax; they're on "DAE.phryre" but once again, you cannot just "erase phyre and it would open" that doesn't work, I've try it lol. As I heard too, they're a way for make them on obj, using a tool named "Hex2obj" or sort like that, but for forget my password on Xentax, well I can not longer get there.

So, anybody have get some luck on it? Just asking anyway.

I've manage for example get the texture of Jecht, but I did need to fix it on Photoshop and Paint.Net, for give him the Alpha Map, ending with something like this using the same model of the original FFX:

Ash's Alchemy Lab

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I've been up all night, playing shovel knight. Like I have been for the past 2 weeks. Then an idea hit me, why don't I make my own shovel knight boss. After a while I realized the perfect mix of stupidity and genius and made, Nighty Knight. [Image: 52bde33b8b23c3558de21c171aa8cb01.png] [Image: 95f5d26061d67ba816b665d7cb256a6c.png] I have serious problems.

EDIT: Just realized the shoulders aren't level... gonna fix that eventually.

EDITEDIT:[Image: c1307fd37c6435706251657fa45fc358.png] I just decided to take it slightly more seriously, actually make a decent sprite and boss design. So yeah, here is Nighty Knight v2.0

New Feature: Auto-Resizing Header

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By popular request, we think we've found a solution to the cramped header issue that should make everyone happy. It's already live so all you have to do is refresh and scroll!

After you scroll down 100px (arbitrary number that seems to work), all of the header pieces shrink to about half of their size. We removed a couple of less important pieces of information from the user box at the top but the rest of the navigation is still there and ready to be used - just a tiny bit smaller.

You'll also notice that we reduced the height of the site bar (the blue bar at the top) as well. This should further reduce the impact these fixed elements have on smaller screens.

We've temporarily removed the code that unfixed it entirely for small screens to address some issues but that will be back soon.

As always, let us know what you think and post any bugs and feedback here!

The trouble with ads

Retrograde Wear

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Retrograde Clothing isn't just for nerdy people it's for everyone. You order what you want you get it within a week. Designed to be simple yet awesome. Niches are for people who think people aren't people. Retrograde just speaks to everyones nostalgia.

[Image: Retrograde_banner.png]
Retrograde Wear Store

If you'd like something completely custom please email @ Retrograde Wear Customer Service

Games You Want Localized

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Self-explanatory title. Perhaps you just might point some of us to some gems we never got to see or play.

First one off the top of my head was the enhanced mobile phone remake of the first, original Gameboy game Seiken Densetsu, which was localized as Final Fantasy Adventure. This remake, unlike Sword of Mana (which I still like as a game regardless), stayed true to the original, while buffing the engine, graphics and music. Unfortunately, it never saw a port off the mobile phones, and faded into obscurity. What were they thinking? I mean, look at these screenshots.

Original
[Image: FF_Adventure.PNG] [Image: screen3.png]

Remake
[Image: sdmobile.jpg] [Image: mobile-screen4.jpg] [Image: ffamobile13_zpsf624388e.jpg] [Image: ffa-m-3.jpg] [Image: ffa-m-1.jpg]

Music sample


Platinum Games Ripping Project

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As you all know, I am a huge fan of Platinum Games, and I am currently ripping models from Bayonetta. I can rip every model just fine, but Bayonetta and Jeanne are giving me problems, since their hands have extra pairs of fingers on each one that are very hard to delete, and even if you can delete them without the entire hand being deleted, you need to re-rig the finger bones. (Anarchy Reigns looks to have the same problem from the few characters I looked at)

So I thought we could do a team effort here, in which we all work together to rip models from Platinum's games, as well as examine the file types, solve the mystery of the extra pairs of fingers, and whatnot. Your help and contributions will be greatly appreciated.

Here are all of the games from Platinum that are on systems we can rip from:
Madworld (Wii)
Infinite Space (NDS)
Bayonetta (PS3/X360)
Vanquish (PS3/X360)
Max Anarchy / Anarchy Reigns (PS3/X360)
Metal Gear Rising: Revengeance (PS3/X360/PC)

The only games I've looked at out of all of these are Madworld, Bayonetta (X360), Vanquish (PS3), and Anarchy Reigns (X360). Madworld's models use a .dat format just like all of the others, but Noesis cannot look at them. (I'm guessing they use a different encryption/compression/storage method than the games from Bayonetta onward) Noesis can open Vanquish models, but it will not display or export mesh or texture data, only bone data. Noesis can also open Anarchy Reigns models, but most of the textures end up being shrunken down. From the looks of things, Anarchy Reigns uses a different method for storing its textures.


If you have any questions, feel free to ask. Thanks.

Aliens - Colonial Marines

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Xenomorph - Queen

[url="https://onedrive.live.com/redir?resid=281E7AE56F5F89FF%211092"]DOWNLOAD HERE[/url]

.png  PREV.png (Size: 276.88 KB / Downloads: 6)
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