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Regarding models from "Super Dragonball Heroes: World Mission"

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Hi folks!
I just wrote this thread to throw the stone into the pond and tell you once and for all about the models from World Mission (at least the Steam version).
First of all: the .cpk file extension is literally the same one we found in both Xenoverse games. That means that CPKBrowser works for them as well.
However, in order for the models to work inside Blender and other 3D programs, you need to check "Heroes Decrypt" in the "Settings" tab, as shown below:
[Image: mSlfkcm.png]
The models are located in data_00_win.cpk, while the most important character icons are in data_03_win.cpk.
The character folders located in character\model\ are named bc***, just like in the previous 3DS title, with the *** being replaced as the name of the character (es bcgok is Goku). Inside these folders we can find some subfolders called bc***b##, with the ## replaced with a number identifying that particular costume|transformation (es: bcgokb00, bcvgtb10), as well as a bc***l00 folders which contains a .ean (animation) file whose purpose is unknown to me.
Anyways, in each subfolder there are some other files stored as shown:
[Image: yd0OKc5.png]
The file formats are the same as the ones from Xenoverse, with .emb storing textures and toon ramps, .emd the model itself (split into their corresponding body parts) and .emm the materials.
Therefore all Libxenoverse tools (embpack, emdfbx etc.) are fully compatible with these models (only if decrypted as shown above).

All textures are called the same as in XV1 and 2, but behave exactly like their counterparts from the 3DS Heroes titles (reference: https://www.vg-resource.com/thread-30993.html):
[Image: mlf5SEG.png]
However, while .emb files don't give me problems, some .esk files (which should be the models' armature|skeleton for animation) do, as they give me an error and result in this mess:
[Image: febg8EC.png]
This happens both when I use emdfbx for the esk alone and when I select the emb files as well.
This is the error that appears, and I would be happy if someone finds out a solution:
[Image: 7RyCfvO.png]
That's about it, I hope I've been useful.

Davy Jones from PoTC: At World's End XBOX 360

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I'm incredibly surprised no one has ripped this game at all, honestly, since they are some of the most game-ready and high quality Pirates of the Caribbean models out there aside from the newly released Kingdom Hearts III ones.

Hoping someone might remember this game and see if we can't get Davy Jones out and about Heart

GBAMusicRipper Issue

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Hi! I Tried To Rip Music from Mother 1+2 but i got this:
[Image: e81zi16ofmp31.png?width=960&crop=smart&a...b5375545f2]
Translation: Unable to run the app on the PC (To Search a version for your PC, consult with the editor of the software)
could you help me? i also wanted a mother 1+2 soundfont!

Unreal Engine 4 1KB sound files

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For some reason, a handful of Unreal Engine 4 games have sound files that are really small in size. I'd assume they're meant to re-direct to another file, but uModel really doesn't seem to do anything, about it.


Any idea on how to get sound effects and such ripped properly? This is from Spyro: Reignited Trilogy, by the way.[Image: 9IX0Z8m.png]

Ripping Panel de Pon GB portraits

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I don't know if I put this in the right place but I have a question about something.

I'm currently ripping the unused Panel de Pon GB character portraits from Pokemon Puzzle Challenge, but there's a bit of a problem. It seems there might be leftover palette data for them (seems to be restored in this video https://www.youtube.com/watch?v=5GmiT-VwjKo ) but I have no way of getting them with their palettes.

As of this post, I currently have the select/dialogue(?) portraits waiting for approval, but they're monochrome because I can't find a way to access the palettes for them. I haven't uploaded the battle portraits yet.

What should I do?

Yo-kai Watch Nintendo Switch Models Request

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Hi! I was wondering if anyone who is familiar with ripping models from Nintendo Switch Games would be able to rip the models from Yo-kai Watch 4, as this is the first game to be in HD I'd love to have HD models of Jibanyan, Komasan or any of the other yo-kai in the game.

Previous' Gif Animator

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Does anyone still have a copy of Previous' Gif Animator on hand? I lost it on my older PC and now it's dead to the test of time. It'd be an incredible help if someone could re-upload it, as there's no actual other signs...anywhere.

A Level Select Cheat Code's Not Working For Me

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I'm working on ripping graphics from the SNES version of The First Samurai.

Since most of the sprites and stage tiles are stored compressed in VRAM, I found a level select code to get me to the stages I wanna rip from faster. Unfortunately, every time I enter the code and the game begins...it starts me at the very first level of the game! Surprise

I don't get it. I entered the code correctly, so why didn't it work? Can someone who's entered this level select code before help me out here?

P.S: Here's how the code works: On the title screen you press SELECT to go to the options menu, then you hold down L, R, X, and A and press one of the directional buttons to be warped directly to a level (The level you go to depends on which directional button you pressed.).

Shining Nikki - Android Ripping Help

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Hello! So I've been trying and somewhat successfully to rip the 3D models from the Android mobile game Shining Nikki.

After a lot of trial and error I was able to get the method using Nox and NinjaRipper to work, however, it rips everything into tons of different meshes and textures rather than one mesh for  a hair or dress, for example.

The other night I tried to do the method that extracts that OBB from the emulator to zip and then unzip to use in AssetStudio, however, when I load the asset folder up there's no meshes at all, just miscellaneous things from the game like icons and menus and such.

Can someone please tell me what I might be missing or doing wrong when trying to get these models?
I've been ripping my hair out trying to do it myself (it's also my first time ripping. Shy)  and it's just time I asked for some assistance, lol.


Thank you in advance!

Olá BR BR BR BR

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Wink  Olá, meu nome é Kevin, sou brasileiro tenho 19 anos, desenhista, atualmente estou estudando desenvolvimento de jogos, sou apaixonado por jogos de arcade retrô, gosto muito de desenvolvedores que fazem esse estilo atualmente, ou o site VG me mostrou bastante nos meus estudos e testes, bom é isso quem quiser discutir sobre desenvolvimento ou poder me ajudar nessa área, ou fazer um grupo para desenvolver algo está disposto. Smile

Instagram: kevin_draw0101  https://www.instagram.com/kevin_draw0101/
HworangFox

Arcade Games Filling Letter Project

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This is my first project in this site! In this project, there's a WHOLE lot of arcade games that I like to be put in the website (i'm not saying that you're forced to do it) Anyways, these are the games that aren't in the site yet. Fee free to ask me if you to add any. You can approve any sheet at least has one, no worries. More to come...
A - Air Rescue, Alien 3: The Gun
B - BackFire! Data East
D - Dark Edge, Daytona USA, Dodonpachi 3, Donpachi
F - Final Star Force
G - G.I. Joe Konami, Gals Panic II, Gals Panic 4, Gals Panic S, Gals Panic S2, Gals Panic S3, Gunwange
I - Ibara
J - Jurassic Park 1993 Sega
K - Ketsui
L - Lightning Fighters
M - Mars Matrix: Hyper Solid Shooting, Metamorphic Force, Mystic Warriors
N - Nostradamus
P - Pack'n Bang Bang, Panic Street, Peek-A-Boo
R - Rabbit, Racin' Force, Raiden Fighters 2, Raiden Fighters Jet, Raiga: Strato Fighter, Ribbit, Riot, Rushing Heroes
S - Saboten Bombers, Sand Scorpion, Sega Rally Championship, Sengeki Striker, Star Force, Star Wars 1993 Arcade, Storm Blade, Survival Arts
T - Tattoo Assassins, The Game Paradise, Thunder Force AC, Thunder Zone
U - Ultra X Weapons
V - Vandyke, Vimana, Viper Phase 1, Virtua Fighter 3, Virtua Fighter 4
W - Warriors Of Fate, Wild West: Cow Boys Of Moo Mesa Konami, Wild Fang, Wing War
X - X-Men: Children Of Atom, X-Men Vs. Street Fighter, Xexex
Z - Zaviga, Zing Zing Zip

$30 for coatless Dante From DMC3

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In dire need of this model.
The bare minimum of what I need is the model, with Rebellion (his sword), textures, and joints. This needs to be Maya-ready, so preferably in .DAE or .OBJ.

Willing to pay extra for the other weapons.

Need help ripping sprites from an old PC game

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I am rather new to ripping sprites. I want to rip sprites from a 2002 PC game. There is a "resource.res" file in the game's folder. Other than that there are a bunch of .dll's and the .exe for the game, some .cnf config files and .smk movie files. How do I go about doing this?

AlphaDream Filing for Bankruptcy

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So I'm sure many of us in the pixel art community are familiar with developer AlphaDream for their Mario & Luigi RPG series (among other lesser-known titles). News broke this morning that they're in dire straights and have filed for bankruptcy following an accumulation of debt.

[Image: q7HCHR5.gif]

Word going around is that they spent a monumental amount of resources developing Mario & Luigi: Dream Team for Nintendo 3DS, and when it fell flat in sales, Nintendo put the nails to them to become more profitable. While I can't say with any kind of authority, I imagine that's why the style never deviated on their 3DS releases, and why we got so many remakes near the end of their life.

[Image: 9r5y1jQ.gif]

My personal feelings are that while I don't care much for their 3DS output, they were still an incredibly talented studio. Regardless of my thoughts on the stylistic change from Bowser's Inside Story to Dream Team, you can see they poured an incredible amount of art into the transition, and their games always felt polished in terms of how they played. This wasn't some rag tag developer popping out games, they were unbelievably competent. It's a shame that employees will likely be spread to the winds now.

Smash Ultimate Ness Rigging issue?

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Ok so for some reason, Ness's model from Smash Ultimate has a really weird issue with rigging that I seem to be coming across. Whenever I import any of his animations, his hands get really distorted. Would anybody happen to know of a fix for this? (I'm using Blender 2.8) Thanks, Greg! (Images showing the problem: https://imgur.com/a/yBKKYF9)

Castlevania:Grimoire of Souls

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Hello everyone, being quite the Castlevania fan and Grimoire of Souls being pretty fun, I've decided to rip some models from that game. (it uses Unity)
Makin' a thread to keep things rather organized, lol

Some notes:
- For some reasons, i can't extract the playable character's model with their boneset at all, so they are in .obj format only.
- Alucard's alt costume have 2 corrupted textures in the data (for the alternate colors)
- The reason I use .fbx instead of .dae is because I can't get it to export in .dae format without screwing the boneset

Playable Characters & Alt Costumes: (.obj)


Alter Arts: (.obj & .fbx)


Bosses: (.obj & .fbx)


If anyone have any questions, feel free to ask!

dr mario world model rips dowmload

Hello

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Hello,

I have much like for sound in games.
Like songs in Playstation and Nintendo. 
They are very good.

I am sorry, my language is not English.

It is nice to meet you all.

how do i get sprites/textures from pc-98 games?

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how do i extract sprites/textures from pc-98 games, specifically the original five touhou games?

Astral Chain ripping .DAT help

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Hello there! My project is to rip all the characters in Astral Chain. First the 3d models, then maybe one day the textures. 
I extract the .DAT files from the .PKZ with the scirpt found here https://forum.xentax.com/viewtopic.php?f...ad#p155835
But I can´t open the .DAT with Noesis because I don´t know how to uncompress and install the Bayonetta plugins provided here https://github.com/Kerilk/noesis_bayonetta_pc

So, please can anyone here help me uncompress the plugin?

.png   CantOpenDAT.png (Size: 78.37 KB / Downloads: 10)
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