Quantcast
Channel: The VG Resource - All Forums
Viewing all 15813 articles
Browse latest View live

Ripping Every Sprite From Tooned.Com Tooncards

$
0
0
I have ripped 4 so far

List of sprites ripped
Pikachu
Charizard
Mew and Mewtwo
Pee-Wee Herman

If you wanna rip some yourself
Go to this website: https://web.archive.org/web/200107211436...ooned.com/

Basically what you do is screenshot every frame of your desktop while the Tooncard is playing, and put each sprite in your spritesheet.

If you are wondering, these tooncards are safe to run (expect some false positives from Windows Defender due to not a lot of people downloading some of them)

If you are ripping 1 of them, let me know

If the sprites are ripped submit them to here https://www.spriters-resource.com/pc_com...tooncards/

Cruiziler LX Mod

$
0
0
So I was bored and messing around with the Cruiziler Sprite from Mega Man X, and really didnt like how small the ship was, it felt to chaotic with how everything was squeezed into its small frame, so with a bit of work, I enlarged the size of the main hull, "control hub" area, and weapon systems to give it a more Battleship style look.
Also didnt really understand the extra engine only on one side of its belly, so I completely removed it from the design to give it more streamlined appearance along its main hull as well as completely redesign the front "floppers" to make them more like water wings, to direct the ship rise and fall through the water.
The turret was an flame turret from one of the levels, but the barrel was enlarged to make it more a mega blaster turret to shoot its own "lemons".
Feedback is always welcome.


[Image: mfaSOhw.png]

I posted this on reddit, and got a few upvotes so I thought i'd share it on here too.

(Wii) Missing certain textures when converting .brres model to .obj

$
0
0
I'm trying to rip a model from a Wii game and convert it to the Wavefront .OBJ/.MTL format.  When I ripped the game's .brres and texture files and opened them in BrawlBox, they appeared fine.  However, exporting them to .dae and opening them in Blender (or opening the .brres in BRRES Viewer) will result in some textures being broken/missing.  In particular, the wall is missing it's wooden beam textures and appears to be more-or-less white all around, and the floor is noticeably brighter than it should be.

The issue seems to stem from the fact that BRRES Viewer can only read one UV texture map at a time, whereas Brawlbox can read and apply multiple (this is why some textures, like the books, appear completely fine).  Perhaps this sort of behavior just isn't supported by .obj, perhaps it's an issue with BrawlBox, I'm not sure.

Below is an image that shows the problem:

[Image: real_UV_mapping_hours.png]


Game Name: Doraemon Wii - Himitsu Douguou Ketteisen (ドラえもん Wii: ひみつ道具王決定戦); Japan-only release
Model Location: /stg/mini/001/0000.brres (I should note that I only extracted the /stg/ and /mini/ folders located on Partition 1; this doesn't seem to be a factor in this particular issue but I felt it was worth mentioning just in case)
Ripping Tools I'm Using: BRRES Viewer v1.3.1; BrawlBox 0.78 (Hotfix 1), Blender 2.80

Pending Actions Showld Also Show Updates Pending.

$
0
0
I have just uploaded an update to a texture that was lacking most of it's textures, and when I updated it did'int show in the pending actions page of my account. It never does for updates, and it would be cool if it would show both new submissions, and updated ones pending as like separate tabs, or saying if it's an update or not. This would be really useful to know, and not have something you updated be forgotten by you until you get a PM a little later.

New here.

$
0
0
Hello, everyone, I'm new around here. Nice to meet you all. I'm a 3D converter who can import/export models through blender or noesis to XPS (Xnalara Posing Studio) 3d program. Files format such as fbx,psk,pma,x., pmd should all models are rigged, textures including clean body models. So I can export to XPS and control any models as I desire for artworks on DA: Hatredboy.

My greater weakness: I cannot convert every model who is filled with dae files that do not clean the model when viewed on Noesis.  Even sometimes dae has got rigging on each model, I can't change the messed up textures to clean and it's not my thing. You guys have fooled me all like a fiddle. Why else showing your clean models on this model resources before downloading files.

Virtua Fighter 5 Final Showdown models?

$
0
0
Hi, I have a suggestion I desire so much after these years: a game called Virtua Fighter 5 Final Showdown. Would anybody do this for me to port models filling with fbx or xps files on those models? If possible, could you port the stages too? Thanks!

Dirge of Cerberus Models

$
0
0
Hi, I have a request: Dirge Of Cerberus all models filling with fbx or XPS files, please. Port these models if all of has been rigging and textures in so I can export to anything! 

[Image: thumb-1920-37530.jpg]

How can I set the dae with every models to get the textures on right sights?

$
0
0
Hello. Most of your models are filled dae files but not the textures on messed up sights I ever view on Noesis. Of course, it doesn't affect rigging, however, most of the models are filled with obj that means no rigging at all. So how could I set these on right? Help me out, please..

Can't Upload a Sheet

$
0
0
I've been trying to upload a sprite sheet, but TSR keeps saying that my sheet needs to be a PNG, GIF or zip file. The problem is that it is a PNG file (and my computer registers it as a PNG file), but it just won't send. I've successfully uploaded two other sheets, so it's not my first time doing this. Any advice on how to get my sheet in?

Felix Aegis Shield (Fire Emblem Three Houses)

$
0
0
Can someone get me the model of the shield for me? The character model is there but the shield isn't  Cry

Thank you so much :')

.jpg   3H_Aegis_Shield_concept.jpg (Size: 469.05 KB / Downloads: 2)

Inquisitor 2009 by Cinemax Maps

$
0
0
Hello.

I don't have any experience ripping assets from game files raw, but I would like to acquire the isometric maps used by the game Inquisitor (2009 / 2012 by Cinemax). I don't know for certain what game engine it uses. The game itself has only 1 folder (installed through Steam) titled: Game, and it has 22 files of .dat type. The files that might have the isometric maps could be the files named "01_img_a1.dat" or "01_levels.dat" but I don't know how to view them and export the maps as jpg or png.

Is anyone able to help me get started? I'm only familiar with techniques such as using Near Infinity to get maps from old Infinity Engine games. 

Thank you!

Sly Cooper: Thieves in Time / Sly 4 and PlayStation All-Stars Battle Royale

$
0
0
I'm new to the forum, but I've been getting my hands dirty with ripping game files for years. However, I've come to one that I simply cannot figure out.

Sly Cooper: Thieves in Time released on PS3 and PS Vita in 2013. PlayStation All-Stars Battle Royale released on the same systems a year earlier. My goal is to find the model that Sly himself uses in Thieves in Time, as well as the Archery Disguise used in both games. I'm aware that PSASBR Sly has been ripped, as well as TiT Vita Sly, but I'd like to get the models from the same game.

Thieves in Time is entirely embedded in an .EDAT file. Specifically, "Sly4.psarc.edat". Interesting that it uses two file extensions. PSASBR is embedded in a much wider arrange of files, with portraits (and assumedly models) being stored within .PSARC files.

I have found .PSARC extractors online, but none that I have used have managed to decrypt the further compression within PSASBR's files. As for .EDAT, I have absolutely no idea how to extract those. There are no forums or videos that I have found that even want to try to.

Is there anybody who could assist me with this? I'd really love these HD Sly models, especially the Archery one. If you could at least give me a lead on how to do it myself, it would be greatly appreciated.

.png   2020-02-21 15_13_41-RPCS3 0.0.7-8712-794a1fef Alpha.png (Size: 17.36 KB / Downloads: 1)

MufasaKong's Submissions

$
0
0
I'm currently ripping sprites from Cocco Game.

Penguin : Submitted
HUD : Submitted
Levels : Submitted
Monkey : Working on...
Others : Working on...

New here!

$
0
0
I've been getting more interested in sprite, tile, graphics and sound files. My growing interest let me here. Very excited to start.
__________________
My info:

Links:
twitch.tv
rollercoin.com
retroachievements.com
coinbase.com

Donations:
Paypal
Paypal Link
Bitcoin
173cqkiYKtN8c4ezM9PzLBS6a4QT6FSg6a
Litecoin
LKoyJUu4F3QSebnCzRgfHdFgURPHnSaGE4
Ethereum
0xfE46882D51aecca0FCb9BDA7D195fA0E8e20b833
Doge
DU6CqEy7z9x8C4UDXr77ig9GSMYcFYUKmS

.texture files?

$
0
0
So. I wanted to rip the popular mobile game Simulacra. So I downloaded some .obb files for some of the games and turned them into .zips. But then I ran into a problem: the files are .texture files. The .texture extension is put after the normal extension and renaming them doesn't help. What do I do? ( Example of one of the weird filenames: iris-os.png.texture )

Hello

$
0
0
My name is Kaching (or Kach for short) and I would like to believe I'm a pretty decent spriter. A lot of work from here inspired me to sprite and make rom hacks. That's about all I have to say about myself.

Mario Tennis Virtual Boy Ripping Project

$
0
0
I have ripped a little bit of Yoshi's sprite in the OG Mario Tennis on the Virtual Boy, but am wondering if anyone would like to help me get the rest of the characters up on the site as the game is'int even on there! The method I used was through pixel perfect screenshots through the only emulator I know of that works well enough, MESS.

.png   Yoshi.png (Size: 5.59 KB / Downloads: 1)

Ultra Street Fighter II: The Final Challengers model ripping help

$
0
0
Ultra Street Fighter II's Way Of The Hado mode has stage and character models, and effects (apart from the other modes of USFII that have sprites), but how can I get them? I don't have a dump of this game, but are there any programs that can rip models from Nintendo Switch games that may help?

[Tutorial] How to rip Mario Party 4-8 Models and Images

$
0
0
A video tutorial I did for ripping the Mario Party GameCube games.

LEGO Dimensions Ripping

$
0
0
Hey guys, since LEGO Dimensions now runs on CEMU, I'm planning on ripping the Sonic models from the game, because we have no public release of these models. (I know a couple of people who ripped the models, but I guess they didn't want to release them? No idea. Surprise )

I've heard that LEGO games are impossible to rip, hence why we have very few models from the Star Wars games. I tried ripping some models, using QuickBMS and TTGames Explorer, but to no avail. I'm now trying it again on a different laptop, so any tips, suggestions, recommendations, should I know about? Cute
Viewing all 15813 articles
Browse latest View live




Latest Images