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Xenogears Battle Sprites

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IT's HERE! All battle sprites is ripped and reassembled by using a script.

http://www.mediafire.com/file/dne82a6blp...12.7z/file
(FILE INFO : it has 15,917 pngs)

While I do found the animation data section, but that place was infested with pointers and hidden pointers. Couldn't really understand what is going on with those data. So animation data is NOT ripped.

I know some enemies has alternate palette(s?), so I included the palette image with the sprites.

The files also has 3D models mixed in. But since I have no knowledge of 3D models, I only ripped the textures and put them into another folder.

It would be a great help if anyone can organize all the images as spritesheets (with correct names) and upload them to the site.

Cheers,
- Rufas

P.S. You can also check out my releases on SaGa Frontier 2 thread and Legend of Mana thread.

Streets of Rage 4

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With the game out now would it be possible for someone to take a look into it? I'm mostly interested in the cutscene and gallery artworks.

Mario Maker Styled Kunio Sprites

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So I finished this sheet for Kunio and Riki from the Kunio-Kun/River City Series in the style of Mario Maker 1's costumes. However, I noticed there wasn't any category for the game, so I had to create one myself. Here's the sheet in question for those who are curious. There were some hiccups while working on this sheet, but overall, I'm content with how it came out.

.png   Kunio & Riki (Super Mario Maker Style).png (Size: 5.91 KB / Downloads: 4)

Life is Strange?

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(AUDIO REQUEST) This game has some really good music and ambience videos I chill out to on youtube. It would be cool to have Chloe,Max, and Rachel lines and voices clips!

Ratchet And Clank Movie Game Rip (Ps4)

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Hello, i want rip the PS4 ratchet clank Remake.
How i can do it, starting from the BR files?


I see someone rips ps4, so i ask.

Pinball FX3 model, sound and sprite rips

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I was wondering if anyone could please submit Pinball FX3 rips into the Models, Sounds and Spriters Resources, including content from the Balls of Glory DLC pack. Thanks.

How do I actually upload sprites?

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Hi-- This is the second time poking around on here, but can show me how to actually upload sprites to spriters resource? I've got practially all the sprites for Owlboy ripped and I'm going to be trying to compile them into sheets to put here (with a few other people who're looking to help) and I don't actually know where/how to upload them. Does someone mind pointing me in the right direction?

Request: Girl Jordan from "The Loud House"

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As a Loud House fan, I wanted to do something with Girl Jordan, Lincoln's friend. Would anyone mind whipping up a sprite sheet for me? It needs to be in the Super Mario World style. Thanks!

P.S. Here she is, in case you need a reference:
[Image: girl_jordan_two_by_curious_poker_chip_dc...N4HiWscG0U]

a massive work in progress

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.png   w.i.p. preview.png (Size: 294.72 KB / Downloads: 7)
am working on a massive overhaul of the egg carrier and would like some feedback about it.


PS: textures are also work in progress/placeholders.

Need help with ripping models from Moshi Monsters: Katsuma Unleashed (3DS game)

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Hello.

I have been on my laptop for what I think is hours, trying to rip models from the Nintendo 3DS game, Moshi Monsters: Katsuma Unleashed.

I have backed-up the game in a .cxi file to my PC with the help of BrainDump, and used HackingToolkit9DS.exe to decrypt the .cxi file. I have no clue which of the files have 3d models, and I've tried opening files that had the word "model" in them (such as commonmodels.cpu.sd3.blz in the "levels" folder & models.cpu.sd3.blz in the "frontend" folder.) because I thought obviously these files would have the models in them. I've also been on the internet for a long period of time trying to find answers on how to open these files, but haven't succeeded yet.

The attachments/photos below show many files that were taken from the .cxi with the help of HackingToolkit9DS.exe. (One image which shows only .bcstm files in the folder labeled "stream" is missing because it is too large for it to be added as an attachment. I assume judging by the titles of the .bcstm files that they are actually sound files.)

I would appreciate it if anyone could help me with this. Perhaps someone could tell me which of the files seen in the photos contains the models, and how to rip them.

Thanks.

Guys, I'm sorry, but I'm trying to figure out how to replace all the images in the attachments section. I don't like them, I should've checked them, before I accidentally posted this thread somehow. If I can't I'm gonna have to move this topic to a new thread and mark this thread as "MOVED!"

Guys, I think I'm just gonna create a new thread with the same topic, and mark this thread as "MOVED!"

I'm gonna eat lunch first ma dudes, then I will work on moving this thread, be back in a bit.

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Need help with ripping models from Moshi Monsters: Katsuma Unleashed (3DS game)

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THIS IS A RE-POST OF A TOPIC THAT I HAVE DECIDED TO MOVE. COPIED FROM ORIGINAL POST:

Hello.

I have been on my laptop for what I think is hours, trying to rip models from the Nintendo 3DS game, Moshi Monsters: Katsuma Unleashed.

I have backed-up the game in a .cxi file to my PC with the help of BrainDump, and used HackingToolkit9DS.exe to decrypt the .cxi file. I have no clue which of the files have 3d models, and I've tried opening files that had the word "model" in them (such as commonmodels.cpu.sd3.blz in the "levels" folder & models.cpu.sd3.blz in the "frontend" folder.) because I thought obviously these files would have the models in them. I've also been on the internet for a long period of time trying to find answers on how to open these files, but haven't succeeded yet.

The attachments/photos below show many files that were taken from the .cxi with the help of HackingToolkit9DS.exe. (One image which shows only .bcstm files in a folder labeled "stream" is missing because the file size for that image is too large to be uploaded as an attachment. I assume that the .bcstm files are sounds judging by the names of the files.

I would appreciate it if anyone could help me with this. Perhaps someone could tell me which of the files seen in the photos contains the models, and how to rip them.

Thanks.

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Legacy of Goku 2/3 Tile Ripping

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Hello there. Now considering I have actually provided tile sheets to Spriters Resource towards Stardew Valley before, it's pretty ironic I am stuck on the very thing I can usually do, though it comes down to that I don't usually work with roms/emulator that often, so I am here requesting some help from people more knowing on the matter at hand.

Basically, I would like to know the most efficient way to be able to extract the tile graphics from Legacy of Goku 2/3 accurately and be able to organise them afterwards as once they are finished extracting, I tend to use Paint.NET to put together the things I share afterwards.

Among this, if anyone could just briefly guide me on what I should do would be incredibly helpful and I had done a little research previously on certain methods but most led to dead ends of many years prior, so I thought asking here would give me a better up to date answer on things.

If all things go well, I tend to pick up fast on whatever is suggested and could get back into uploading while I got plenty of time off during this pandemic.

Many thanks and hoping to hear from you all soon! Smile

Hi!

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I've been lurking on this site for years, but I finally caved in and decided to join. I'm still relatively new to the world of model ripping, but I'm getting there. Smile

Anyway, it's nice to meet you all!

Final Fantasy Crystal Chronicles (GCN) Ripping Project

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Hey, everyone! I'm pretty new to the model ripping scene...in that before this project I was only able to successfully rip about three models (all simple objects) over the course of as many years. But since I now have more free time than I know what to do with, I've decided to try to do something about the lack of FFCC content out there.

I've managed to rip a number of meshes so far; bones and complete environments are sadly beyond my skill level at the moment. Here's a sampling of what I've got.

Tonberry Chef:
[Image: 0fA4SeL.png]

Abaddon:
[Image: F6SDglI.png]

Raem:
[Image: aPS4yL8.png]

I probably won't be posting the models themselves until I've worked out the kinks; these aren't perfect rips, though some of them (like Raem's) are pretty close. The player character models and the Carbuncle (for some reason) have details that make them difficult to work with, so those will probably come after the monsters, bosses, and other NPCs.

Can anybody help me with ripping Honkai Impact 3?

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Hi, I'm trying to get Honkai Impact 3 3D model resources.
I've tried several ways and got some resources files from PC version.
There are over 150 files in game's data folder, but most of them have only primitive meshes.
Just 2,3 files have models used in the game - spaceship, Kiana (one of the playable character) and objects in loading scene.
There's no other character, monsters, or objects for battle arena.

I already checked posts in this forum, but it didn't work for me...
https://www.vg-resource.com/thread-32674.html
Here, someone has sample model for Sakura (another playable character) but I couldn't find it.
https://www.vg-resource.com/thread-36407...ght=honkai
And here someone told android directory where files are, but also couldn't find it in my android emulator (Nox)

Can anybody help with me ripping this plz?
I really want to find models of game. It doesn't matter via mobile or PC version.

Oddity enemy sprites

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I don't know where to post this but this is my WIP enemy list of Oddity enemies. I've never posted in forums before so this is like my first time

.png   oddityenemies.png (Size: 210.22 KB / Downloads: 6)

Submission Data Seemingly Disappeared

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My apologies to the moderators in advance if this is in the wrong section, but I felt this is the most appropriate section to put this in. I uploaded some models to Persona Q2's page a couple months back, and I have been checking back every couple weeks to see if they've been accepted yet. I understand their workload and that my account is new, so I'm patient. That aside, I checked back today to see that seemingly all of the icons I had uploaded with the models are gone.
[Image: unknown.png]
Of course, if the icons were poorly done, then I would understand that. However, I thought the icons met the website's standards.
[Image: CarolineIS.PNG]
[Image: CarolineI.PNG]
So, my question is first if the icons' disappearances are normal, and my second question is if my icons are unacceptable and they were the reason for their removals.

Ohana3DS gives me "Unable to read beyond the end of the stream" error

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Hey guys. Whenever I try to open a Pokemon US/UM .bin file, I get an error saying "Unable to read beyond the end of the stream." Followed by this long text:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
  at System.IO.__Error.EndOfFile()
  at System.IO.BinaryReader.ReadByte()
  at Ohana3DS_Rebirth.Ohana.IOUtils.readString(BinaryReader input, UInt32 address, Boolean advancePosition)
  at Ohana3DS_Rebirth.Ohana.Models.BCH.load(MemoryStream data)
  at Ohana3DS_Rebirth.Ohana.Models.PocketMonsters.PC.load(Stream data)
  at Ohana3DS_Rebirth.Ohana.FileIO.load(Stream data)
  at Ohana3DS_Rebirth.Ohana.FileIO.load(Stream data)
  at Ohana3DS_Rebirth.Ohana.FileIO.load(String fileName)
  at Ohana3DS_Rebirth.FrmMain.open(String fileName)
  at Ohana3DS_Rebirth.FrmMain.MenuOpen_Click(Object sender, EventArgs e)
  at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
  at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
  at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
  at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
  at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
  at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
  at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
  at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
  at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
  at System.Windows.Forms.Control.WndProc(Message& m)
  at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
  at System.Windows.Forms.ToolStrip.WndProc(Message& m)
  at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8943 (WinRelRS4.050727-8900)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Ohana3DS Rebirth
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Teerapan/Downloads/o3ds_16_04_2016/Ohana3DS%20Rebirth.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8941 (WinRelRS4.050727-8900)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Even when I press "Continue", nothing happens. Can anyone please help? I wanna look at the Pokemon model animations in Ohana3DS, but the error keeps appearing.

Need Help With Mesh And Texture Repair(Blender)

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Hello Since I joined the vg resource i wanted to upload files but unfortunably it had been impossible for me for my lack of kmowledge of how to do a mesh/texture repair and i dont find a tutorial of how do i can repair the texture of my ripped models i really want to know how

[HELP] How do I submit a model?

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Hi, I hope someone will help
I wanted to submit a model since the site helped me with lot of models, and I don't know what is needed to do, I remember at one point my submission was rejected because of something, like 4 times, so next time I'd like to know EXACTLY whatis needed to do in order for it not to get rejected. Some textures last time were rejected because not png, but stuff like cubemaps are required to be dds format. The model also need to be splitted and then merged outside with other porgrams, they can't be merged directly otherwise bones messes up
Hopes someone will point me in the right direction! Thanks in advance!
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