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Certain Kingdom Hearts 3 sound effect

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I was looking in the sounds resource for a particular sound effect from Kingdom Hearts 3 (the Final Fantasy victory fanfare from here: https://www.youtube.com/watch?v=3tzNBXZNG8c) and I couldn't find it in any of the sections. Does anyone have this one? Thanks in advance.

[Translation Question] Persona 4 Gold PC

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Hi,
i've been able to extract the .pac file with this tool, but i don't understand where the text is located.
Can some one with some experience tell me where i need to look?

Here the tree of the directories and files of the game.


Thanks

Extracting PKG files from PS3 Store games

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I have PKG files for Super Puzzle Fighter II Turbo: HD Remix for Playstation 3, but how can i extract the PKG files to get the sprites and backgrounds? Any help needed would be nice.

Specific NEC PC-9801 Sprites wanted

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Howdy! Wink

I'll just say my request up front, there's these few games for the NEC PC-9801 in a series called 'Brandish.' The first three games have a character named Ares, and he's the main player character. I was wondering if anyone would be able to rip his sprites from both the openings and endings of all three games.

Specifically this is just for a fan project, though I think other people would like them too! Thanks for reading!

Models and Animation Software

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Are the ripped models on the site able to be used in animation software? If so, what animation programs can they be used in?

Sonic Adventure 2 Cutscene Models

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Now that the models are *rippable, is anyone working on rigging the cutscene models?

Ripping and Uploading Unused Warooey Sprites

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Hello. Lucas calling. And I need help ripping and uploading all 6 unused Warooey Sprites from the Cutting Room Floor and Josephine Lithius to the Super Bomberman 5 section of Sprites Resource.

.png   SBM5_WarooiAction.png (Size: 1.92 KB / Downloads: 1)

.png   SBM5_WarooiJump.png (Size: 1.58 KB / Downloads: 6)

.png   SBM5_WarooiTrappedAlt.png (Size: 1.3 KB / Downloads: 6)

.gif   SBM5_WarooiCart.gif (Size: 1.83 KB / Downloads: 6)

.gif   SBM5_WarooiTimeUp.gif (Size: 5.38 KB / Downloads: 6)

.gif   SBM5_WarooiLaugh.gif (Size: 6.52 KB / Downloads: 6)

$15 for Animal Crossing New Horizons Giant Water Bug

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I'd really love to get my hands on the giant water bug model/textures from New Horizons; it's one of my favourite insects in real life (we have them where I live and they are super interesting, if not terrifying) and it'd be cool to do some renders in Blender with it.

Could anyone please rip this for me? I'm willing to pay $15 CAD via Paypal.

Extracting .bcrez files from Paper Mario 3DS

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I know TSR already has most of the sprite sheets, but I'm trying to extract the files so i can see how similar or different the actual rigs are to those in TTYD/SPM. But those .bcrez files are a roadblock to me- i've tried so many 3DS tools to no avail, and the closest I've come to an answer was a several-year-old thread on this site that didn't quite get an answer (DSDecmp was mentioned-- but i haven't been able to do anything with that either). They have CGFX headers but no programs that typically open those will open them either, that I've tried. I'm legitimately at a loss.

I'll attach an example of such a file in case anyone wants to look at it. The naming format really gives me hope of SOME degree of compatibility- but we'll see.

.zip   e_koopa.zip (Size: 307.65 KB / Downloads: 1)

Saying Hello

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(...or is it okay to introduce yourself three years and a half after joining?)

I'm not technically new since I did join a few years ago and did nothing in that time-frame. [Image: oof.gif]

Btw, I go by The-Emi-VG-Ripper as a submitter. [Image: wink.png]

Hope to contribute in the resource even in times like this. Smile

Street Fighter Alpha (GBC)

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I ripped all 13 player sprites from this game a while ago, but putting them in order is a bit of a nuisance. I'm not too acquainted with the game, but I think some of the animation frames are stored out of sequence. If someone's familiar enough to know how to put these in a coherent sheet, knock yourself out.

Download [1.9MB]
(my dodgy first attempts at organising them are in the .HTM files, no idea if they're any help or not)

For reference (and in the off-chance I missed something), I ripped these in VBA by entering training mode and tampering with memory addresses C406 and C606; these are the animation values for P1 and P2, and scrolling up through them goes through all the character's frames and related effects. I locked them with Gameshark codes 01XX06C4 and 01XX06C6 and then tweaked the values in Cheat Engine, but there's probably more efficient ways of doing it.

Need Help with Asphalt Xtreme .pvr files

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Hello, Hi. How are you? Probably good. So, I wanted to rip models from Asphalt Xtreme, and use A8Tool to do so. Success.
[Image: 789D-x4kV34APeFxkq6tBXomCMGIbkgpreh_fiJX...authuser=0]
Except, the textures weren't there. So I went into the other apk to do so, and they were in .tga format. Paint.net could not open these disguised .pvrs? I found out they are pvr from popping them into a hex editor.
I wondered what could open .PVR files? I searched it up. It appears to be PowerVR textures used by the Dreamcast and other games. To open them, I had to use PVRTexTool. I used that, but I ran into a problem.
[Image: HT66uPwagcjgbXgFIc4fgSumJ16HIACJH56DjLwJ...authuser=0]
The textures were corrupted in PVRTexTool. So what now? This is the same textures being used by the Dreamcast, and people have ripped models and textures from the Dreamcast before.
I'm stuck. 
So, can anybody help what is going on with my textures? And any solutions?
Thank you for taking the time to read this. Most of the time this forum is inactive so yeah.

TL;DR: Loading Asphalt Xtreme .PVR files in PVRTexTool are corrupted.
Nevermind, I have fixed it. I realized I just renamed the TGA to PVR instead of using the android decompressor.
[Image: fWoQ4HcVw5CfbXPufTDYPeBm9mH3udo6WFlGbBYn...authuser=0]

can i ripping meshes with virtual textures?

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i was trying to ripping meshes and textures from a game titled "Hello Guest Demo" files using "umodel" and i know this game is made on unreal engine 4 but i tried to open crow man's meshes and it pops up the error and it said "VirtualTextures are not supported". can i fix this or not?[Image: bandicam_2020-06-16_11-16-19-362.jpg]

help finding player models in SWH?

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Sayonara Wild Hearts is made in Unity. I used the UABE to try and extract the player models, but I can't find the player model in the list of GameObjects, meshes, and everything else, and the search function only works if you know the exact name, and I don't. Could anyone here help me?

EN Nonon clips from Kill La Kill IF

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The platform doesn't matter much to me, but I imagine that the PC version would be the easiest.

Minecraft Dungeons

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This game is one of the greatest things I have ever seen and was hoping to see if anyone will be able to extract its contents for this site since the textures look very good. so that anyone can view it.
(for anyone wondering what engine runs on it is on unreal but I never tried it)

Need help with old ps2 game Ripping - Legendz Gekitou!

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Hey there! I'm having a lot of difficulty with extracting model files from an old japanese ps2 game,  Legendz Gekitou! Saga Battle

I have tried a plethora of different methods for unpacking ps2 files, ninja ripper, a variety of dattool and quickbms extractors, nothing seems to work

I've gotten as far as being able to unpack and extract the ps2 asset files into their own folders (DATA, MOVIE, MUSIC, VOICE). The models of the characters I believe would be under the DATA folder, which contains nothing but .DAT files

Is anyone able to help me with this?  Surprise

[Image: IfLHzOk.jpg]

[Image: CbtMLAO.jpg]

On using NinjaRipper, the only models it extracts is a single flat plane model with the texture of whatever was on the screen at the time. So basically a rip of the screen lol, no actual in game models or assets. As seen below, when previewing the .rip files with Noesis, it's a single plane

[Image: ElOF28c.jpg]
[Image: nZbI9fa.jpg]

Re:h o w

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PSound is literaly useless to me,i cannot for the life of me find a rom file that suits it

Is this acceptable? (Winter Zone)

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Oh hi. I'm back again.

I just recently updated my winter zone sheet. The original was rejected, so I made a big upgrade.
I will go through all the things I went through, there is alot. I tried my best so I really hope this gets approved.

If you don't know, Winter Zone was going a Snow themed level, created by Brenda Ross and would 
reuse Dust Hill tiles. (Which is what I didn't do) It never made it to the final game.
[Image: winter-zone.png]
This is my original sheet. It looks completely helpless. All the objects here look like trash. They feel like a 5 year olds pixelart stock art. The objects don't look very 16-bit, same with the background. The snowman is the only good object, I completely stole 
Dolphman's Dust Hill Zone ground and Dust Hill layout, AND WHY IS THERE RED FIRE WHEN IT SHOULD BE BLUE?

Get ready for a big upgrade...


[Image: winter-zone-3.png]
...NOW THIS SCREAMS SONIC 2 SCRAPPED LEVELS!

I got inspiration from Aurora Icefield from Sonic The Fighters. It features snowy mountains out on a cold night, featuring an aurora. Instead of stealing the sprites from too different games, I made everything feel unique. I reused the enemies from last time because, and I also have different versions of the trees, Christmas and winter.
I also have these little examples to save blank spaces. There really wasn't much else I could do, if I resized it, it would ruin the sheet. (I know there are other ways of fixing this, but this is the best I could do.)
The boss may look a little lame, but I am not a very good Robotnik vehicle designer. The flames are from the Oil Ocean boss, but I tweaked them to make them feel more unique. There's also this cool "Blank Space" thing I did, and I changed the border color to make it feel different.

What do you think of this sheet? What should be fixed? I can't wait to see your response.

Mario Golf Toadstool Tour Sounds and Voices

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I know someone has attempted to get some clear voice clips from Mario Golf Toadstool Tour, but I was wondering if someone would be able to do a complete rip of all the sounds and voices from the game.
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