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I need help with DIG DUG II

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So for a long time i have been ripping the island tileset from DIG DUG II, i have done quite a bit for the sheet but i cannot continue my work on this sheet. Please credit me if you want to carry the jack-hammer and finish this. Thank you. -StarmanElite

.png   tiles.png (Size: 18.1 KB / Downloads: 6)

DJ HERO GANG

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i cant find proper models for gh or dj hero so maybe any of them?
/preferably dj 1 but anything dj hero is fine/

i need to delete this post

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its in the wrong place i need to delete it and is not relevent anymore

Minecraft Wolf and Baby Wolf sprites

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Well, since I looked at this before I decided to upload these sheets, you know what I thought...

they
suck...


So, I figured that they would be rejected from tSR, so I decided to upload these two pieces o' crap to the forums Tongue
Like my sprite sheets say: "GIVE CREDIT WHEN USED!"

Wolf:

.png   custom made wolf.png (Size: 18.37 KB / Downloads: 9)

Baby Wolf:

.png   custom made baby wolf.png (Size: 18.21 KB / Downloads: 6)


And please don't tell me improvements, I'm not going to upload them to tSR, so I'm not even going to bother. Besides, who'd rather have the Sonic R Eggmobile and the Ender Dragon?

Pokemon Smile

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I'm sure someone's working on a rip as we speak but I thought I'd submit a request anyway for a Pokemon Smile sprite sheet of all 151 Pokemon.

SpongeBob SquarePants (Movie/LCP GBA) expanded sprites

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Well, as I seen many expanded sprites, I was thinking to have someone do the custom GBA SpongeBob expanded sprites with sprites from the GBA version of The SpongeBob SquarePants Movie and the GBA version of SpongeBob SquarePants: Lights Camera Pants! with some extra custom sprites editied from the GBA version of SpongeBob SquarePants: Revenge of the Flying Dutchman, GBA version of SpongeBob SquarePants: Battle for Bikini Bottom, Nicktoons: Freeze Frame Frenzy,DS version of Nicktoons: Attack of the Toybots, etc. I hope someone will do the custom expanded sheet for him.

Yet Another Forum Introduction

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The subject of this thread explains the entire point, took me some time to get the registration token some days ago, but the 72 hour period of my account hasn't happened yet so this is a good moment for an introduction.

Name is NotSoMagical, also known as Zen in some communities, game designer and spriter for around two years and still learning, and I've been brainstorming for future projects for a while. Used tSr for a long while to get a hold of how spriting styles work.

Hoping to contribute with cool custom stuff for the spriters resource, as I really like making characters in other styles.

A little thing though, I am usually mostly a lurker so I am not that active in forums, just a thing that I think would be nice to say as I am used to dissapearing from one for a long, long time.

Thomas: Race on! models

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Can someone rip the models from the Thomas: Race on app?
The following models I want to be ripped are:
Donald & Douglas
Oliver
Edward
Henry
Gordon
Ryan
Ashima
Yong Bao
Raul
Axel
Ivan
Victor

Pikmin 2-e Sprites Classification?

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After an unnecessary amount of hassle, I have managed to emulate the Japanese Pikmin E-Reader card games. (Will post a tutorial if anyone asks.) I plan to rip all the sprites from the games, but before I can do that, I need to know, would I classify those sprites under Pikmin 2 for Gamecube? Or would I post them on their own game under the Gameboy Advance? Help is much appreciated!

Need Help texturing model

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I am trying to rip ganondorf from Super Smash Bros Melee and I figured it would be easier to just map the textures manually in blender and I encountered a problem, I mapped his face successfully and I mapped more of his body but when I went back to his face he has red line in the middle around his nose area and I can't get it off without screwing with the textures and I don't know what to do. Anyone who knows something about models tell me what I am doing wrong.

Sharp X68000 graphics problem

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Never mind about the compression, you can access more sprites by save stating in the emulator. However, once you view it there's a problem. Is there any way to resolve this? The emulator is XM6G btw.

.png   Sharp X68000.png (Size: 10.53 KB / Downloads: 2)

I need help with Holy Dungeon's Texture files

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Square Enix's Holy Dungeon was a japanese exclusive mobile game, with a few Gacha mechanics, and it was shut down in 2015. I managed to get some old files, but absolutely no-one I've talked to can crack them open. According to PirateSephiroth, a friend of mine, the files are either compressed or heavily obfuscated. Could I please get some help opening, or atleast some basic information on them? There's 3 different types. .BHP, .BHL, and .BHX.

Texture Dump: https://www.dropbox.com/s/a9od26ffnwrq9a...S.rar?dl=0

Mario and Luigi Superstar Saga Palette

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Years ago there was a tutorial on The Spriters Resource for making Superstar Saga sprites and it even provided a grid of colors that was the full palette that was used in M&L SS. If anyone could share that palette with me I'd greatly appreciate it. Sadly googling and using the waybackmachine was not able to find it.

Zappa and Blasta

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Thanks to Peardian's advice, I would like to see someone get the NSMBU sprites for the Zappa and Blasta Mechakoopas, similar to a sprite sheet for the Goombrats: Goombrat Sheet. Here are the images of the Zappa and Blasta Mechakoopas to get started for anyone that needs them, and we hope they can join a great cause bigger than themselves! (Alongside the wanted Heavy Fire Bro, of course.)

.png   Blasta Mechakoopa.png (Size: 21.06 KB / Downloads: 1)

.png   Zappa Mechakoopa.png (Size: 20.84 KB / Downloads: 1)

Metal Amy Mod, Need Help Ripping

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Hey all, I recently stumbled across this SA2B mod that adds in Metal Amy (https://gamebanana.com/skins/175761), and thought I could use the models for some renders. I was wondering how one would go about ripping the model and textures for use in C4D and Blender, such as what tools I would need, how to actually rip the model, etc. Thanks in advance!

How to rip images from Unity AssetBundle

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The thing is that this kind of AssetBundle seems to be encrypted or something like that and I can't find a way to decrypt it. The game is Captain Tsubasa Dream Team, thought it would be easy since it uses Unity but the AssetBundle thing is driving me crazy. This is the type of file I am dealing with:
https://mega.nz/file/SoUhTCJS#2-nEdTRcHa...Q_5Cr6GxgA

Should these sprites be approved?

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Hello!
Im going to submit these sprites:

[Image: Mario.png]

[Image: Luigi.png]

but first, i will show my sprites for constructive feedback and suggestions.

So, what are your suggestions to these sprites?
Should these sprites be approved?
All replies are welcome!

The-Emi-VG-Spriter's Sound Rips

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In queque:

[b]PlayStation 2:[/b]
Dragon Ball Z: Budokai Tenkaichi 2: 16

Accepted:
(None yet)

To do:
Dragon Ball Z: Budokai (Story Voice clips)
Dragon Ball Z: Budokai Tenkaichi 2 (Menu Voice clips)

Epic Mickey 2 NIF/HKX

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I've spent almost the whole day looking into this and I guess I've just kind of hit a wall. Tried a lot of tools: Nifskope, the plugin for Blender, HKXCMD, etc and nothing seems to work. There's also no real clues as to what might be causing the issues and I'm thinking it's either me incorrectly installing the Blender plugin/the plugin not working in the Blender version I'm using, maybe missing files or just straight up it being uncompatible with the tools. Note that the textures themselves work, anything else doesn't.
I'm leaving a sample here, if anyone could point me in the right direction I'd be really grateful as I feel I'm just a step away from being able to rip these models, thanks in advance!

[Tutorial] How to fix the torso rigging error in Telltale's 3D Models

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Hi guys. I decided making this tutorial to help you with models from Telltale Games. I noticed a rigging error with the torso where it's rigged to the "root" bone so in this tutorial, I'm going to show you how to fix it.

Here is what you'll need. 

Autodesk 3ds Max (Any Version)

RTB's Telltale Games "Almost-All-In-One" Model Importer - https://mega.nz/#!Gs4khKqT!I_Le6211gRCoT...7KBEougLsM

D3DTX to DDS QuickBMS Scripts - https://mega.nz/file/roYDQR4b#ni8LXMrb3J...GUqAV9YVB4

Any Telltale Game that has D3DMESH and SKL (This is important.)






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