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Custom Final Fantasy character suggestions

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So I couldn't help but notice, there are literally zero custom sprites for Final Fantasy VIII. The lack of custom Final Fantasy sprites in general makes me sad, so I decided to start working on some.

I'm curious, what Final Fantasy VIII characters would people like to see? This won't be my next submission, so you have some time to mull it over, but it will probably be the submission after the next.

Am I OK with posting SB Rehydrated models?

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Hello! I've been given the game's PAK full of everything before the game came out. Is it fine if I upload any models here before release?

Mario & Luigi 3DS games

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I wasn't able to find any of these on the Sounds Resource, so I ended up locating a ROM of the game online myself, and after going through the trouble of learning how to decrypt it and extract it, I discovered the things I were looking for such as the battle rankings and item sounds were located in \RomFS\Snd\SndDat.bcsar.

After finding out how to extract this archive, I loaded up foobar and they managed to finally play. I did a quick batch convert so they are all uncatergorized and there's probably some duplicates. But I really hope this comes in handy for fan creations, like I am using them for. I assume this should be a similar case for Dream Team and the Bowser's Inside Story remake.

But anyways, Here's a complete rip of the sounds from Superstar Saga + Bowser's Minions. I have it submitted, but I dunno if it will be accepted or not. I mainly just took up this task because I wanted some of these sounds for a Doom mod I'm currently working on, under the name of "Pasta Power".

Golden Knight Garo model rip help.

what's wrong with this piece o' crap?

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Tell me what's wrong with this, it got rejected Rolleyes

.png   metal knuckles pokemon RGBY style.png (Size: 3.49 KB / Downloads: 12)

Edit: sorry about calling it a piece of crap, kind of aggravated about my sheet getting rejected for the face being "unrecognizable"?
If someone could tell me why someone would say it's recognizable, that's what I'm really wanting to know

:p

How do you rip models from Mario Power Tennis/Toadstool Tour

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I don't know how I am supposed to rip them, the Wii version has .sbn files and the GameCube version has no file extensions and the names are just the letters of the alphabet. I tried using NinjaRipper with Dolphin but the models get distorted. [Image: X8mVDuU.png]

i need a 16bit mountain range

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i cant do this alone


please make a sonic2 mountain range for me





and please respond please please please plase

Tool for ripping DS and GBA Vanias

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I feel like Rufaswan is working too hard on this as I found a tool that rips everything from the latter two GBA Castlevanias and all three of the DS ones. I'm retired so I won't rip them myself, but this should be useful to whoever is interested.

https://github.com/LagoLunatic/DSVEdit

need help converting trackmania gbx files

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hello, I want to rip models from trackmania forever, but there is a problem, the car modeles are in gbx, and I cant open them, is there a way to convert them somehow?

also this forum is really inactive so I probably won't get answer  Sad

Jump Force Character Voices and Sounds Effects

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Since I have the game Jump Force on my PC, I was able to extract the voice clips as well as sounds effects of every current character, including DLC. However, I ran into some trouble.

With the use of QuickBMS, I was able to extract the .pak file. So I have access to all the game files, however, I'm only concerned with the voice clips, nothing more. My original intent was to make English voice mods for all the characters with a dubbed voice.

What came out as a result were a bunch of .uexp and .uasset files. I am positive that they are voice files, as they were located in a sound folder, but with Umodel, the program I was told to use to extract the .uexp or .uasset files, didn't extract them. I was also quick to notice that all of them were 1 kb. No matter how many times I tried to extract them, Umodel just didn't do it.

I came here because I wanted at least some answer to how to extract either .uexp or uasset files into .wav or .ogg files. Of course, I added links to sample files.

https://drive.google.com/file/d/1hmk4Wt4...sp=sharing (.uexp file)
https://drive.google.com/file/d/1pqlPlkj...sp=sharing (.uasset file)

vesperia skit sheet

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there are available skit sheets on Tales of Vesperia ?

Idon't know what's wrong with my sprites

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I tried doing a four swords adventures style Sonic, but it got rejected. This is the first time I'm trying to submit a sheet, so I don't know what I'm doing. I'll do other animations from the game, but I just want some criticism to know that I'm doing it right.

Is there a way to mass convert .BNT files? I'm using Toolbox

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I'm looking into environments in SnS which are underneath a folder, so it has many things inside it. My problem now is, how do I mass convert this instead of having to click on all 678 .bnts for it to show me what is inside each one.

That and is there an easy way to tell which texture goes to which environment? Do I need to do anything to the textures aswell? Like mirror the images like for models? Or is it, get environment, get texture and put them on and done. No mirroring needed.

This model is from a_0101 and is the file a_0101_10.gfbmdl. I'm attempting to figure out how to get the texture from 678 .bnts which I would also like to know if there is a way to mass select/extract them instead of having to double click on them.

This thing is literally the only thing holding me up. For the life of me I just need a way to get all these textures without me double clicking them all.

[Image: 4D6xwOZ.png]
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[Image: pS226WL.png]

TV Show King for the PS3

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I'm looking for someone to rip the logo from the game, the one that appears in the opening title sequence when you start the game. It would be greatly appreciated if someone could.

my Sprites Have not Been Accepted for a few days Where is the Staff?

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So a Bit Ago I Posted A Sprite Sheet for HL PS2 And It has not been accepted in the few days of waiting. So im wondering if somethings wrong right now.

Need help with decompressing a .669 file...

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Good day, fellow resource enthusiasts.

Recently, I've decided to rip the files from a certain PC game from my youth, as it seems that none of it has been preserved anywhere else online. I've managed to get most of the graphics and sound out using HyperRipper, but, along with those files, I discovered a bunch of .669 images. At first I thought that those were in-game audio (Despite the fact that there's a dedicated .dat file for sound and music respectively), but no audio player could open those. 

Is there any way to extract/decrypt this specific file format? Any help would be much appreciated.

New to data ripping, so excuse me for getting some details wrong.

English is also not my first language, so I apologize in advance for any errors.

Xenoblade Chronicles 2 cutscenes without voices

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Hey guys, nice to meet ya! I noticed your great work with Xenoblade 2, but I'm here for another particular request. Can anyone of you be able to extract the cutscene or simply the sound with all the SFXs without the voices? I'm an amateur VA and I'm doing with my friends the italian fandub of all the cutscenes. Since sound designing and mixing from zero over 10 hours of stuff it's really difficult, I was wondering and hoping if there was a second, easier method. Thanks in any case ^^

Silly question: is it possible to replace dialogue sounds with same-size empty files by maintaining the same name? My idea is to do that, play cutscenes from the game and then video-capture them since I know it's the only way to the cutscene with all the osts and sfxs in their respective place.

my failures...

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Welp, I submitted 5 custom sheet and they got rejected, so I decided to put these pieces of crap up here

first up:
[attachment=10735]
reason: unknown

second:
[attachment=10737]
reason: not good enough

third:
[attachment=10736]
reason: probably crappy

fourth:
[attachment=10738]
reason: crappy

finally:
[attachment=10734]
reason: same for sonic 2 style metal sonic

enjoy my crap, you'll need it...
(although, if someone would tell me what's wrong with my sonic 2 knuckles expanded sheet, that'd be great)

(I might be away, but I can still see ya)

XML File!

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Hey! so i tryed to Ripping some MySims Models but i got a Problem,its a XML File and
not a Brees Format so idk what i shoud do now :/ 


I would be very happy for your help! Wink


Friendly greetings Luca.

PS3 .SFK file format

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I've been trying to learn how to rip models from one specific ps3 game for a while now but google does not help me out at all.
For the life of me, I cannot figure out if there are any tools to allow me to use this kind of file.
I wouldn't say it's a popular game, but I believe there is a resource out there to allow me to break it open and get the model/texture data from it. 
can anyone here help me out?
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